Edited by: Merin Ryskin on 19/07/2006 23:47:04
Originally by: James Lyrus
Sadly, the kestrel still does better, but hey ho.
Maybe better if DPS was all that matters, but it isn't.
The Kestrel has the advantage in:
DPS: by 25%, assuming the Hawk pilot doesn't use his turret slot
Price: it's T1 vs. T2. Big surprise.
The Hawk has the advantage in:
Range: the Hawk gets 50% more range, which means it gets a head start on damage through an earlier first salvo, as well as all the other benefits of a range advantage.
Tanking: the Hawk can survive a beating that will scrap a Kestrel in seconds. Hugely better resists + better base HP + shield boost bonus + better fitting options = massive advantage.
Damage over time: between range and tanking, the Hawk pilot will be hitting for non-zero damage where a Kestrel would be either dead or out of range.
Extra slots: Extra high for a turret (even out the DPS), fit nos, whatever. Extra mid for all the wonderful things you can do with mid slots.
Better fitting: the Kestrel can't fit standard launchers without compromising the rest of the fitting. My Hawk easily fits 4x standard, deadspace AB (3 more grid needed), 2x BCU II, etc, all without fitting mods or even AWU. Keep in mind that the ability to fit another BCU where the Kestrel has to use a MAPC for the same setup = more DPS.
So it's arguable that the Hawk needs some slight improvement (I'd love a little more CPU), but it's hardly an awful ship that loses to a T1 frigate.