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blankseplocked Capital ship injector and cap boosters
This thread is older than 90 days and has been locked due to inactivity.

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Posted - 2006.06.29 12:04:00 - [1]

im not going to say much because i only want to see wat other peoples views are but here goes Smile

we all know in most tanking setup an injector is one of the most important things on ur ship which can be a life saver 9times outta10
so where is this mod for capital ships.
it would make carriers better to use in fights and not have to sit at a SS because atm carriers are one of the best ships but also one of the most boring, i would only use a carrier on and alt n use my main to controle the drones because atm its stupid to take a capital ship into a fight and end up geting nosed to crap
i think XLnos XLenergy neuts and XLcapinjector // boosters will lib the carrier and dread from been nossed down by battle ships


Goonswarm Federation
Posted - 2006.06.29 13:29:00 - [2]

Capital ships were designed to be used in large groups. Their current level of tanking is completely fine. The only change they need is a increase in base HP.

Hohenheim OfLight
Sebiestor Tribe
Posted - 2006.06.29 14:09:00 - [3]

I would love to see them in game but with the carrier's hold i think they would be well over powered.

Dan Grobag
Grobag's Family
Posted - 2006.06.29 15:11:00 - [4]

i have filed my cargo space with cap 800, a heavy cap injector work way better than a cap recharger II even on carriers

Out of Order
Posted - 2006.06.29 16:00:00 - [5]

Edited by: Cruz on 29/06/2006 16:00:19
Get a good Large Cap Booster, and you can give yourself basically 80cap/s.

A Carrier has enough hold for 25minutes worth of one Large Cap Booster. Although tbh you won't be filling that hold with cap booster charges O_o


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