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blankseplocked Bloggers #13, TomB's System Scanning
 
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CCP kieron

Posted - 2006.06.27 18:09:00 - [1]
 

Time to quash some rumors, System Scanning, Probes and the related skills are geting some love on the Path to Kali. How much love, you ask? Easier scanning, a better interface, more equipment and a new skill or three are just some of the revisions planned for the System Scanning revamp.

So, here you go, Diary entry of the monstrously bad-looking developer pt. II.

Malthros Zenobia
Posted - 2006.06.27 18:10:00 - [2]
 

Edited by: Malthros Zenobia on 27/06/2006 18:11:17
Oh yes, easy scanning is ftw.YARRRR!!

However, seeing a fix to probes being used to make '100% safe' safespots would be interesting, since atm, a person with some time could make a spot much further away from any object than they'd need to be.

Weirda
Minmatar
Queens of the Stone Age
Rote Kapelle
Posted - 2006.06.27 18:10:00 - [3]
 

really looking forward to this! Shocked

Jester03
Gallente
Gekidoku
Koroshiya Buntai
Posted - 2006.06.27 18:11:00 - [4]
 

Sweetness !

Bazman
Caldari
Agony Unleashed
Agony Empire
Posted - 2006.06.27 18:17:00 - [5]
 

yessssss

/me strokes my covert ops character with all its uber covert skills already trained

Glassback
Body Count Inc.
Pandemic Legion
Posted - 2006.06.27 18:18:00 - [6]
 

How about special scanner ships?


G.



Avernus
Gallente
Paragon Fury
Cascade Imminent
Posted - 2006.06.27 18:21:00 - [7]
 

/emote shivers....

This looks so cool Very Happy

BlackHole Bob
Amarr
JuBa Corp
Posted - 2006.06.27 18:22:00 - [8]
 

TomB

thanx,

this is a devblog well worth reading...

this is what I have been waiting for in EvE along with kali...

Kali is so going to rock EvE's world!!

Avernus
Gallente
Paragon Fury
Cascade Imminent
Posted - 2006.06.27 18:22:00 - [9]
 

Originally by: Glassback
How about special scanner ships?


G.


^^ What he said... beef up our coverts for scanning, put the ship bonuses in those areas where we'll get some use from them.

Helison
Gallente
Times of Ancar
Posted - 2006.06.27 18:28:00 - [10]
 

Edited by: Helison on 27/06/2006 18:29:18
Looks great! Let´s hope that it also work this way!

And what is very important: Probes have to scan in a full sphere and not just in a plane!

BTW: Best Blog since start of the Band of Bloggers

Mikal Drey
Atlas Alliance
Posted - 2006.06.27 18:28:00 - [11]
 

hey hey,

V nice, i like the 3d Approach, Is that a system View or a map view ? looks like the eve map.

specific scan probes, how much impact does this have on the current skills.

Probes gonna be a build item or npc as they are now. TII probes :/ might open up more debate about TII BPO etc . . Probe BPO from NPC might be better.

Still looking good though :)

Cherybol
Caldari
Es and Whizz
Hedonistic Imperative
Posted - 2006.06.27 18:39:00 - [12]
 

Its great that we get all these blogs now. It keeps me entertained while at work. :)

Keep it going!

And thank god scanning is getting revamped, as when a hostile jumps into my system im in. By the time i get an accurate idea of where hes at. Hes already moved to another safe spot.

Flyyn
Minmatar
Brutor Tribe
Posted - 2006.06.27 18:41:00 - [13]
 

What about scan prob BPO's? I have failed to find a one for sale anywhere on the market.



Noriath
Posted - 2006.06.27 18:41:00 - [14]
 

So basicly safespotting remains the Uber and anyone who has managed to create an off grid safespot 10 warps out from any point of the system is sill impossible to find and kill?

Great, I really would have hoped that this rework would recognize the fact that it's not right that only specialized ships with probes have a chance of finding safespots that anyone with half a brain can create with any ship in basicly no time whatsoever.

Oh well, guess we just can't rely on CCP to get rid of the lame little ways to make combat into a 3-4 hour hide and seek and then your opponent simply loggs off when he sees something on the scanner within less then 1 AU.

Angry Sheep
Amarr
Aur0ra
Posted - 2006.06.27 18:47:00 - [15]
 

Brilliant - I have personally moaned to my friends about this for years and even once moaned on the forums, where I was flamed for ‘not using it properly’.


The current system is good because you know not every one is using it, the new system is awesome and will open up eve star systems…

Well done CCP

Two step
Aperture Harmonics
K162
Posted - 2006.06.27 18:49:00 - [16]
 

Will the new skills effect moon scanning probes as well?

Sgt Blade
Caldari
Save Yourself Inc.
Posted - 2006.06.27 19:00:00 - [17]
 

ahhh cool stuff

Varis
Jericho Fraction
The Star Fraction
Posted - 2006.06.27 19:01:00 - [18]
 

oooh Shocked

This looks nice!

Need to finish off training so i can fit the launcher and all the other nice goodies!

Avernus
Gallente
Paragon Fury
Cascade Imminent
Posted - 2006.06.27 19:03:00 - [19]
 

Originally by: Noriath
...
Great, I really would have hoped that this rework would recognize the fact that it's not right that only specialized ships with probes have a chance of finding safespots that anyone with half a brain can create with any ship in basicly no time whatsoever.
...

I know a guy who can bust safespots using the directional scanner in the space of around 10 minutes... basically a master of the art using the most basic of tools available to him. It's not just a matter of training skills, it's an actual skill that he's developed over the course of time (nod to Cyther)

Now ability like that is rare; yet you expect to be able to do something like that in any ship, where everyone else who doesn't have the abilities Cyther has, have instead invested considerable time training in-game skills.

Would you like anything else while you're on your free ride?

iqplayer
Caldari
Dragon's Rage
Posted - 2006.06.27 19:16:00 - [20]
 

Edited by: iqplayer on 27/06/2006 19:36:20
My one concern here, is POS's and the ability to log off at them. I think it's rather silly that while logged in at a POS, you're quite safe, but when you log off, the ship flies out of the shields and sits in space for either 1 minute (combat timer has expired) or 15 minutes (if you forgot). (For all you naysayers that say forgetting the target There's also an issue with fighters that I'm working to document and bug report, where if you assign fighters to someone to NPC with, the carrier gets flagged for combat.

Wouldn't it make far more sense for ships at a POS to stay within the shields until they disappeared??

Sarmaul
Brutor Tribe
Posted - 2006.06.27 19:17:00 - [21]
 

oh my ****ing god I have dreamed of that screenshot ever since I gave up trying to learn the current probe system

Agillious
Gallente
Aliastra
Posted - 2006.06.27 19:18:00 - [22]
 

I for one have never mastered the current scanner setup. I have been told that you can use it locate people in system, but I haven't seen a tutorial anywhere for it.

I welcome any changes to the scanner in Eve, and strongly encourage the Devs to support the scanner with a custom ship type... mebbe enhance one of the two types of covert ships to have sensor or scanning boosts?

Noriath
Posted - 2006.06.27 19:30:00 - [23]
 

Originally by: Avernus
I know a guy who can bust safespots using the directional scanner in the space of around 10 minutes... basically a master of the art using the most basic of tools available to him. It's not just a matter of training skills, it's an actual skill that he's developed over the course of time (nod to Cyther)

Now ability like that is rare; yet you expect to be able to do something like that in any ship, where everyone else who doesn't have the abilities Cyther has, have instead invested considerable time training in-game skills.



Let's see him bust an off grid safespot, or catch someone who is at a safespot and MWDing towards something at 3000m³ while prealignet to warp as soon as anyone shows up, or someone who has a dozen safespots and simply moves between them every 5 minuites... In fact, once you have created 3-4 safespots that are far enough apart you can create hundreds more just using your original safespots as warp locations...

Scrappinak
Posted - 2006.06.27 19:34:00 - [24]
 

Hurray to the death of the enigmatic pizza slice!

Sensor Error
SensorTech Industries
Posted - 2006.06.27 19:38:00 - [25]
 

I.......



Just.......




Came.....




......





Twice......

F'nog
Amarr
Viziam
Posted - 2006.06.27 19:48:00 - [26]
 

If we use more than one probe at a time, does that increase our chances of success and accuracy?

Avernus
Gallente
Paragon Fury
Cascade Imminent
Posted - 2006.06.27 19:59:00 - [27]
 

Originally by: Noriath
Originally by: Avernus
I know a guy who can bust safespots using the directional scanner in the space of around 10 minutes... basically a master of the art using the most basic of tools available to him. It's not just a matter of training skills, it's an actual skill that he's developed over the course of time (nod to Cyther)

Now ability like that is rare; yet you expect to be able to do something like that in any ship, where everyone else who doesn't have the abilities Cyther has, have instead invested considerable time training in-game skills.



Let's see him bust an off grid safespot, or catch someone who is at a safespot and MWDing towards something at 3000m³ while prealignet to warp as soon as anyone shows up, or someone who has a dozen safespots and simply moves between them every 5 minuites... In fact, once you have created 3-4 safespots that are far enough apart you can create hundreds more just using your original safespots as warp locations...

Your initial criticism was centered on the ability to make a quick easy ss, and not being able to counter that... the guy I described can counter that, everybody else trains for it. Making a deep safe isn't quick. Guys with their speed up can get busted; guys using several ss can get busted. The guys that are popping up new ss as they go and being highly active in their evasion techniques, probably don't even deserve to get caught, because they are putting in the effort to evade you properly.

It's not always about finding them at their ss, so much as occasionally creating the right conditions for them to come to you. If all this angst is for the benefit of two interceptors who harrass your haulers, or a small strike group, try getting creative and finding ways to make them engage rather than fruitlessly wasting the time of your corpmates and allies hunting them. If it's an entire fleet you can't get to come out and play..... who the hell are you fighting?

FireFoxx80
Caldari
Caldari Provisions
Posted - 2006.06.27 20:03:00 - [28]
 

OMG new scanning screen *creams self*

Mistrall
Caldari Provisions
Posted - 2006.06.27 20:04:00 - [29]
 

Actually,

Apart from the new skills I see nothing really exciting or new.

Strength and inacuracy of probes is already an inbuilt feature, reasons why a diverse signal strength is returned after each analysis. Maybe TomB wants to finally document the theory or the maths with Kali but I see no change in the wording of the paragraphs on how probes work. Using additional 'faster' probes maybe an addition but, as another player mentioned above, three safespots and a fast Inty will never get caught with his trousers down even if you inbuild the ability to warp directly to the target using your scanner. Using a 'ship class' analysis may also be inapropriate. I can immagine an unskilled prober dropping probes in a system whith a hostile pos and abandoned ships...how would you separate the ones inside the force field from the others?...then he would have the problem of separating the good (his gang or fleet) from the bad..I can see more endless threads that probes are bugged and dont work and is a waste of skills.

Additionally, Recon ships and the separation from their smaller counterparts (cov-ops ships) would require a very careful look into. At the moment the role of a recon pilot is preferably performed by an alt, using a dispensible ship. I would be inclined to turn down an order to take a peep over the gate in 0.0 using a Rook worth nearly 100 mil plus fittings. But then again everyone knows that a Rook pawns and wants to train for one..it outclasses in EW...erm..Recon?

To remain on the Caldari race to which I am more aquainted to, a Rook or a Falcon would never outclass a Buzzard in Recon missions as the latter is more agile, can probe scan in much less time, is way much faster in warp (faster than all interceptors) and also much cheaper.

Mistrall


Grim Vandal
Burn Proof
Posted - 2006.06.27 20:07:00 - [30]
 

what about cloaked ships? I actually think they should be findable involving some special probes which takes forever to scan and which is pretty inaccurate:

however we desperatley need a way to find cloaked alts sitting in crucial systems forever.



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