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blankseplocked Why can't we destroy anythign important?.
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Silver Striker
Posted - 2003.09.29 14:48:00 - [1]

It's becoming futile to try and fight wars, or engage in large battles because all your enemy has to do is dock at a station and you are basically powerless to do anything against him.

Can we have some objectives for closing down a station or a system should thr locals not want to defend it?

Give us some special platforms around stations that act as power generators for the stations. When all 4, 8, 16, whatever are destroyed that station is completely out of order for 24 hours. IE Ships can dock there and nothing else.

Just seems really frustrating that 50 ppl can organize to go hunt down an enemy and it doesn't accomplish anything other than making the enemy dock for an hour or so...

At very least we should be able to disable some of their abilites for a short time.

Posted - 2003.09.29 20:23:00 - [2]

simple and true.

Posted - 2003.09.29 20:30:00 - [3]

Edited by: Nostradamu5 on 29/09/2003 20:31:21
Or at the minimum be able to deposit what amounts to 24th milineum "burning dog po*p" on sombody's front stoop.Twisted Evil

Noticed how p*op rhymed with stoop...poetic ain't it?Wink

great white
Posted - 2003.09.29 21:41:00 - [4]

if they would implament corp held bases and make them very strong and hard to destroy but not impossible.this would make them come out and fight or they would eventually lose thier base.

Posted - 2003.09.30 00:09:00 - [5]

The idea of being able to temporarily shut down a station does have some merit. It will not solve the issue you have stated as there are other alternatives which will just as easily remove the thrill of victory from your grasp.

For one example, a pilot need only escape to a planet and log off to avoid being captured.

Baldour Ngarr
Black Thorne Corporation
Black Thorne Alliance
Posted - 2003.09.30 19:29:00 - [6]

This will come, hopefully, with player-owned bases/stations/systems. Can't happen in empire space, for the very simple reason that the empire in question wouldn't allow it. Try shutting down, or destroying, Chicago airport because there's a guy you don't like hiding somewhere in Terminal 5 Very Happy

CORE Technologies Inc.
Posted - 2003.09.30 23:21:00 - [7]

In truth one could shut down Chicago airport for a while if they planned it correctly and had enough personnel to carry it out (would simple be easier to simple gun the individual down with out going through the hassle of shutting down the airport). Shutting down the airport would bring the full force of the local police force upon you pretty quickly and as well as further resources being called in to end your control and or your life.

But I agree with the original poster we need something to force the opponent out if we possess enough power to do so. At the same time the ability to flee and hide should be kept as well. Right now you can flee and hide around planets and astro fields but those chasing you still have an opportunity of finding you. Flee to a space station and your safe un tell you choose to undock.

Posted - 2003.10.01 08:23:00 - [8]

You Know there are ssytems without stations and that should be considered If fact not long ago I was being hunted ( I was trying to kill a corp memeber) by a corp and they pratcially froced me from a 0.0 with no stations and no where to really hide into a system with 2 stations

you see everyone is taking advantage of teh system faws some how for me it's using the invincible stations when I'm out gunned but for other's it's using the jump in points. or people making use of contaiers designed for drops to hold ore. or the miner two BP's Everyone in some way is exploiting the system to their advantage. (Just like real life) and thoes that don't DIE.

Posted - 2003.10.01 15:54:00 - [9]

Edited by: KIPPAN on 01/10/2003 15:54:28
Having totally invulnerable items in the game is just boring and unrealistic. I think we should be able to shut down jumpgates as well as stations (player owned or not). It will work everywhere. The local law or protection forces will try to defend the entities but with enough force it should be possible.

Disabling stations services for a period of time will disrupt other players or companies operations in that system and make them want to defend them. The only thing that will work when a station is completely shut down is undocking.

It would be real cool to see an armada trying to keep a region of space shut down for business or to fight it from doing it.

Silver Striker
Posted - 2003.10.01 16:43:00 - [10]

I'm not talking about the stations in empire space. The larger alliances have a hub of stations in one area and if you get a battlefleet together you should be able to criple their infrastructure for a day or so.

After you've accomplished defeating the station, the only function it could accomplish is docking. (no undocking, no repairing, no nothing) In effect if ppl chose to hide in the station it could turn into a long stay if the battlefleet was prepared to stay on station with supplies in a titan or something.

Jumpgates could be shut down in much the same way, basically any player owned item in space should be able to at very least be disabled.

The future of this game is in alliances that rule these remote regions of space. And if they will adjust the game so that empire space is not immune to attacks then mabye these alliances can take control of the empire space areas and wipe them out with enough effort.

This is what I hope the game becomes I guess.
Making stations a target for attack would be the first step i believe. I don't think their destruction should be possible at this point in the game, but later it should be possible.

Posted - 2003.10.01 17:46:00 - [11]

A station in 0.0 space could loose offices, and have assets dropped in to space like a ship.

Then offices would be rebuilt and give someone new a chance to rent there.

Posted - 2003.10.01 19:25:00 - [12]

good ideas, stations puking stuff if hit hard enough.

ships should do this too, would limit the all or nothing approach (i hate repairers!!!)

and finally a way to destroy a bp.
game would profit a lot.

Sharks With Frickin' Laser Beams
Posted - 2003.10.01 22:15:00 - [13]

pardon, but i disagree silver. i think stations should always be a "safe zone". if players can get there, then they are safe. yes, i know this is frustrating, but hunting has always been about patience, waiting, and surprise while preventing the prey from getting away to the "safe" area (ollie ollie oxen free! heh).

the one exception would be player created stations which would exist to be assualted and looted, but as that may never even be in the game, is moot at this point.

instead they should craft game play so it is easier to surprise & trap opponents. they should focus on making logging no longer be a means for survival ie- turnning on all shields in you BS and logging should not keep your ship for you. or logging and re-logging with a different char - cause it makes your first char disappear faster. logging after the onset of battle should always get you killed. period. the biggest exploit in the gasme imo

furthermore, simply adding really good cloaking mechanisms to the game is going to change everything, yea?

Die Argonen
Posted - 2003.10.02 11:20:00 - [14]

Hmm i like the idea.....but its stupid, not to be able to use your station, because some corp has locked down your station, maybe AGAIN?

you would hit about 10-20 other ppl who didnt do anything, but base their ships there......

Plus if any corp would try to shut down a station, i think the empire you did this at, would hunt you down for quite a basically youd become hunted cant simply shut down a station for some "petty" guy, and think nothing will happen, youd prolly have to say goodbye to that empire for quite a while.....

Silver Striker
Posted - 2003.10.02 14:20:00 - [15]

You need to look at this in an alliance situation. Because like it or not Alliances will rule in the future. (If this game can sort out all it's issues) Stations in empire space are protected by the empire. We are not going to attack the empire. But we are going to attack other alliance's stations. If you mass 50 ppl in battlesihps and go into the home system of an enemy alliance you should be able to wreak havok if it's undefended.

I can see this exploited a lot if someone were to get large groups together at odd hours and go attack when no one is on, but there are ways to make it so that isn't an issue. You could make the power plants run at seperate times, so one power plant will run for 30 min, then shutoff, another one will come on 4 hours later and run for 30 min and shutoff. They can only be disabled while they are running. So if you get online and see that 2 of your powerplants are down you know you are under siege and can plan to protect the next one that comes online. If each station got 3 power plants it would take 12 hours to shut down the station, that is more than enough time to get ppl in place to defend the station. Once the station was down the power stations would regenerate over the next 24 hours. At the end of that 24 hours all the generators would be vulnerable for 30 min, but the station would be in operation at that point. This way ppl wanting to lock down a system can knock out the power plants again and close the station immediately.

I'm not sure that items being destroyed in stations or just being dropped into space would be a good idea. All those nice ppl who exploit anything they can would have a field day with this. But on the other hand I would like to be able to stick it to someone who has a rare BP that is going to make them infinite amounts of money... The fact that that items in a station are completetly secure and cannot be destroyed is really dissapointing. I know I'd be plenty PO'd if a station I was docked in got attacked and destroyed and I lost everything there but on the other hand I knew the dangers of docking there when I did and it's not like it happened instantly...

Skarp Hedin
Posted - 2003.10.02 14:43:00 - [16]

Look if your where able to blow up something important in game right now the entire world of eve would crumble. There wont be any Wars till the player owned stations come out. If that corp has it's own station then I would like to consider it a full fledge corp that would have the power to declare war. If that corp does not own a station then it's a sub corp that needs to be allied to a bigger corp. So your just going to wait a few more weeks till the player owned stations comes out. So currently all wars going on between corps are not wars but just fight clubs. Rolling Eyes

Posted - 2003.10.02 22:26:00 - [17]

What a gud idea this is if you could pay the station owners a sumof money to kick the scum out of course it woulkd have to ba valid reason and the sentry guns dont protect the little ****

Danton Marcellus
Nebula Rasa Holdings
Posted - 2003.10.02 22:48:00 - [18]

Simple, 'cause if we could there would be people destroying these things just because with no real motive.

In time we'll probably be able to but I think that's at a level of advanced characters beyond what PK-frenzied teens would care to invest their time to be at.

Baldour Ngarr
Black Thorne Corporation
Black Thorne Alliance
Posted - 2003.10.02 22:59:00 - [19]

Edited by: KIPPAN on 01/10/2003 15:54:28
Having totally invulnerable items in the game is just boring and unrealistic. I think we should be able to shut down jumpgates as well as stations (player owned or not). It will work everywhere. The local law or protection forces will try to defend the entities but with enough force it should be possible.

The nearest real-world analogy I can give you is trying to invade the USA. With enough force, it *is* possible ... but it's impossible to assemble enough force. The game engine just short-cuts by making Empire stations invulnerable - what would be realistic would be giving them, say, a trillion hitpoints, and a backup army that could take out all 5,000 players in battleships at once, if it had to. But why bother coding all that? Just leave them invulnerable, it amounts to the same thing and takes up less coding space.

None of this should apply to player stations in non-Empire space, of course. It's up to the player corps to defend their own. I just take it completely for granted that the Empires can, and do, manage that.

Cell Satimo
Black Eclipse Corp
Band of Brothers
Posted - 2003.10.03 00:32:00 - [20]

Edited by: Cell Satimo on 03/10/2003 00:33:27
Nice Analogy, except I hope in the real world it's not necessary due to long overdue internal decay of the imperialists.


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