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blankseplocked True bounty hunting: locator agent + missions
 
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Fortior
STK Scientific
Black-Out
Posted - 2006.05.31 17:16:00 - [1]
 

Here's an idea I think would be interesting. You know those locator agents that are around? What would you say if they started dishing out missions that targets pirate players, only those with less than -5 sec rating?

Talk to an agent and you get: "Your target is Evil Pirate. He has XXX bounty and was last seen in AZN-D2, 13th of May 2006. Go get him tiger." The agent would randomly select pilots from a list, so you could either get a target in deep BoB space or in a 0.4 system. The date would give you an idea on how active the pirate is (so you don't chase 2 year old ghosts). Apart from the bounty the agent would also offer a reward. Failing or letting the timer on the mission run out shouldn't give you a standings penalty.

Pirates would recieve some additional heat, but that would be fitting I think. I think it'd be some fun to actively hunted too. Bounty hunting wouldn't be this random thing any more either.

What do you think?


DeathForMeh
Caldari
Posted - 2006.05.31 17:18:00 - [2]
 

I think its a cool idea not sure on how well it would work though. Mabey it could be a bounses misson that never exprisers.

Samirol
Love is Hate
Posted - 2006.05.31 17:29:00 - [3]
 

It would probably be an offer in any circumstance, where you can decline or accept it.

Bentguru
Amarr
Viziam
Posted - 2006.05.31 17:40:00 - [4]
 

not a bad idea at all.

Especially if you added in a feature whereby you would be able to talk to your agent from space without docking in his station, and he would give you up to date information on where your target is.

Halkin
Caldari
Locus Evolved
Posted - 2006.05.31 19:53:00 - [5]
 

Cool idea, imagine all the faction fitted CNR's floating around (not for long) low sec and 0.0 Shocked. Of coure this wouldnt happen but it cheered me up just to think about it.

Seriously thought it is a good idea although maybe tough to implement. I wonder if PVP types would actually go for it, and if they would need standings, which they may not have and would be unwilling to grind for.

A bit more discussion and ideas and it could be workable.

Sir Juri
Caldari
Gangbus
Posted - 2006.05.31 20:14:00 - [6]
 

Edited by: Sir Juri on 31/05/2006 20:16:21


something similar worked great in SWG against jedi's if you had a BH char. If done like in SWG (before nge,cu,) I know it would work excellent. Just make sure becomming a BH takes skills and make it within region hunting or something. That means you can select person to hunt, and you can also band together to hunt same guy or compete for the bounty. Will be great if implemented right...

about old ghost, thats up to you to find out. Besides a last seen, it will be you that do the hunting, not npc's for ya (got locator agents.) If you fail it no sec loss but no timer either (you can end mission select other, unless you die by your prey.) However should have to have a great standing with concord to be able to do it.

throw it in the ad features whatever, think I seen more ones like this their.

BUT if this is to happen, I think it would be fair to make it easier and faster for ppl to get standing back to concord if one is negative allready. Fair is Fair*

Ma'lice
Minmatar
Red Federation
Posted - 2006.05.31 20:32:00 - [7]
 

excellent idea. This should definately be moved to Features and Ideas.

Vordark
Sebiestor Tribe
Posted - 2006.05.31 21:07:00 - [8]
 

I think a system like this could replace the current (and mostly useless) bounty system. Players could continue to place bounties on the heads of other players using the same system that exists, but...

1. Bounties aren't shown on pilots for all to see.

2. A player "bounty hunter" gets a mission from his agent which gives a random target from the overall list of bounties.

3. The player/gang do not get flagged when they engage, destory and/or podkill the target. Essentially they get kill rights to the target.

I think something like this would be incredibly fun (on both sides) and solve the "I'll just have my alt/corp-mate pod me for the bounty" problem.

Bentguru
Amarr
Viziam
Posted - 2006.06.01 04:03:00 - [9]
 

Originally by: Vordark
I think a system like this could replace the current (and mostly useless) bounty system. Players could continue to place bounties on the heads of other players using the same system that exists, but...

1. Bounties aren't shown on pilots for all to see.

2. A player "bounty hunter" gets a mission from his agent which gives a random target from the overall list of bounties.

3. The player/gang do not get flagged when they engage, destory and/or podkill the target. Essentially they get kill rights to the target.

I think something like this would be incredibly fun (on both sides) and solve the "I'll just have my alt/corp-mate pod me for the bounty" problem.


Giving the BH killrights is a bad idea. Has too many possible ways to abuse it, i'm already thinking of several.

Ma'lice
Minmatar
Red Federation
Posted - 2006.06.01 04:10:00 - [10]
 

Please tell. Tis a discussion Forum.

TheDevilsJury
GoonFleet
GoonSwarm
Posted - 2006.06.01 05:03:00 - [11]
 

no killrights. But no sec penalty/sentry gun shooting in low sec. I think this is an excellent idea.

Asuna
Posted - 2006.06.01 05:09:00 - [12]
 

Excellent idea. Maybe they could even work it out so you get missions for pirates close to your character age? It'd suck to be like 4 months old and get a 2 year old char for bounty mission.

Nyabinghi
Minmatar
Re-Awakened Technologies Inc
Posted - 2006.06.01 05:58:00 - [13]
 

It's a good idea but I would add that the offers should come in as soon as the pirate logs in. As well why just -5 and lower? Theoretically a player can go from -5 to -4 and just keep hovering around avoiding NPC bounty hunting missions against him.


xeom
Sniggerdly
Pandemic Legion
Posted - 2006.06.01 06:00:00 - [14]
 

Great idea /signed

Rellik B00n
Posted - 2006.06.01 08:09:00 - [15]
 

good ides altho I would like to see one change in that id have group use locator agents and solo use ones.

That way those of us that mostly play solo wont be getting:

"Fly into (deathtrap X) and kill (pirate surrounded by pirate corpmates) for (not very much) isk"

Very Happy

.

Bentguru
Amarr
Viziam
Posted - 2006.06.01 16:38:00 - [16]
 

Originally by: Ma'lice
Please tell. Tis a discussion Forum.


such as simply picking out an anti-pirate, or prominent figure, that has a low enough sec status, and repeatedly bountiing them causing harrassment and giving tons of people the oppertunity to kill them repeatedly.

The system would get especially bad if you were able to choose in any way who you would get to do the bounty on, since you could continually try and get one specific person you want to kill.

Jayson Lee
Minmatar
Universal Exports
Posted - 2006.06.01 17:14:00 - [17]
 

Originally by: Bentguru
Originally by: Ma'lice
Please tell. Tis a discussion Forum.


such as simply picking out an anti-pirate, or prominent figure, that has a low enough sec status, and repeatedly bountiing them causing harrassment and giving tons of people the oppertunity to kill them repeatedly.

The system would get especially bad if you were able to choose in any way who you would get to do the bounty on, since you could continually try and get one specific person you want to kill.


Perhaps you could avoid this buy having players who were killed by a pirate issue the bounty. Make it set sum, but also maybe concord could add to the bounty. To prevent all people with low sec status from being on the list. Only allow player with a high enough sec status issue the bounty.

That way a pirate with a low sec status cannot place a bounty on anyone else. The bounty price could be similar to insurance rates. If you put up a million dollars, concord adds another couple of million. The amount of times the agent offers the bounty could be proportional to the amount of bounties placed on that individual.

I think if you limit who can place a bounty on a person, you should be able to avoid the above mentioned exploits.

Ma'lice
Minmatar
Red Federation
Posted - 2006.06.01 17:35:00 - [18]
 

Edited by: Ma''lice on 01/06/2006 17:47:08
Originally by: Fortior
Here's an idea I think would be interesting. You know those locator agents that are around? What would you say if they started dishing out missions that targets pirate players, only those with less than -5 sec rating?

Talk to an agent and you get: "Your target is Evil Pirate. He has XXX bounty and was last seen in AZN-D2, 13th of May 2006. Go get him tiger." The agent would randomly select pilots from a list, so you could either get a target in deep BoB space or in a 0.4 system. The date would give you an idea on how active the pirate is (so you don't chase 2 year old ghosts). Apart from the bounty the agent would also offer a reward. Failing or letting the timer on the mission run out shouldn't give you a standings penalty.

Pirates would recieve some additional heat, but that would be fitting I think. I think it'd be some fun to actively hunted too. Bounty hunting wouldn't be this random thing any more either.

What do you think?






(EDIT)

Avoidable by maintaining high enough sec status.
Which is not really hard.

Fortior
STK Scientific
Black-Out
Posted - 2006.06.01 20:36:00 - [19]
 

Alas, the line has to be drawn somewhere. The reason why I chose -5 was that it's a pretty serious negative sec rating and surviving in 0.5+ systems is hard, to say the least. Why make it hard to bounty hunt in 0.5+? I don't want to give kill rights, the possibilities for exploits are too great as someone pointed out. The missions, or targets rather, would be randomly generated of course but I'd rather close a loop hole before it opens. Since you won't get kill rights bounty hunting in 0.5+ would cause a lot more frustration than it's worth, being CONCORDOKKEN by mistake for instance.

Regardless if pirates maintain a balancewalk, the majority won't able to do that. This is an idea to add some flavor to pirating and bounty hounting. How strong the flavor should be is up for discussion.

wierchas noobhunter
Caldari
Posted - 2006.06.01 20:42:00 - [20]
 

great idea

Bentguru
Amarr
Viziam
Posted - 2006.06.01 22:04:00 - [21]
 

Originally by: Ma'lice
Edited by: Ma''lice on 01/06/2006 17:47:08
Originally by: Fortior
Here's an idea I think would be interesting. You know those locator agents that are around? What would you say if they started dishing out missions that targets pirate players, only those with less than -5 sec rating?

Talk to an agent and you get: "Your target is Evil Pirate. He has XXX bounty and was last seen in AZN-D2, 13th of May 2006. Go get him tiger." The agent would randomly select pilots from a list, so you could either get a target in deep BoB space or in a 0.4 system. The date would give you an idea on how active the pirate is (so you don't chase 2 year old ghosts). Apart from the bounty the agent would also offer a reward. Failing or letting the timer on the mission run out shouldn't give you a standings penalty.

Pirates would recieve some additional heat, but that would be fitting I think. I think it'd be some fun to actively hunted too. Bounty hunting wouldn't be this random thing any more either.

What do you think?






(EDIT)

Avoidable by maintaining high enough sec status.
Which is not really hard.


i don't think that would work. There a multitude of players out there with very small bounties on their heads, only a small amount are actually worthwhile to track down and pod.

So either you can choose from a list, or you get deluged with tons of pointless bounties.

Vordark
Sebiestor Tribe
Posted - 2006.06.02 00:35:00 - [22]
 

Originally by: Bentguru
Originally by: Ma'lice
Please tell. Tis a discussion Forum.


such as simply picking out an anti-pirate, or prominent figure, that has a low enough sec status, and repeatedly bountiing them causing harrassment and giving tons of people the oppertunity to kill them repeatedly.

The system would get especially bad if you were able to choose in any way who you would get to do the bounty on, since you could continually try and get one specific person you want to kill.


Really not seeing a reason to not allow kill rights for the bounty hunter to the target, thus preventing CONCORD interference and a lowering of the BH's sec status.

To address your points in reverse order...

Targets would be assigned randomly. The BH is never shown a list. When they click "Give me a target" in the agent window, they are told the name, reward and last known location. The same rules would apply for dumping or not accepting a BH mission as apply for any other mission (ie standing drop). This would prevent repeatedly querying the agent to look for a specific target.

As to the first problem you mention, let's make a concession...

I have no problem with changing the bounty cutoff from -1.0 to, say, -2.0. In other words, if you've been so "anti-pirate" that you can't enter a 1.0 system, I see no reason for a player/group/corp to not be able to place a bounty on your head under this new system.

I'm sure there are problems with the system, I just don't think either of these apply. A -10.0 sec status would mean something again. Bounties would mean something again.

Sounds cool to me. Cool

Durethia
Blackwater USA Inc.
Against ALL Authorities
Posted - 2006.06.02 01:01:00 - [23]
 

Originally by: Fortior
Here's an idea I think would be interesting. You know those locator agents that are around? What would you say if they started dishing out missions that targets pirate players, only those with less than -5 sec rating?


NO! BAD IDEA! Move along, nothing to see here!

This is by far, the WORST idea ever.

mazzilliu
Caldari
Sniggerdly
Pandemic Legion
Posted - 2006.06.02 03:04:00 - [24]
 

how about just making killrights tradable?

missions that target players would be incredibly HARD to do. i imagine very few would actually succeed, with a large amount of travelling required

JoeT
Amarr
Quantum Horizons
Posted - 2006.06.02 05:41:00 - [25]
 

Edited by: JoeT on 02/06/2006 05:41:41
Originally by: Rellik B00n
good ides altho I would like to see one change in that id have group use locator agents and solo use ones.

That way those of us that mostly play solo wont be getting:

"Fly into (deathtrap X) and kill (pirate surrounded by pirate corpmates) for (not very much) isk"

Very Happy

.


LOL, sounds about right for missions

Rakasashan Endir
Caldari
The Black Rabbits
Fatal Persuasion
Posted - 2006.06.02 09:53:00 - [26]
 

I like this.

My suggestions on the matter: Those with greater bounties should cro up more often. Make it a lottery where those with a greater bounty have more tickets that can be randomly drawn. Use the 4 hour rule that applies to regular missions in that if the player may pick a differant target without a penalty once every 4 hours. Further, extend this to allow the player to cancel the mission.

Only allow players to take BH missions if they have better than x standing and only allow them to target players lower or equal standings to y. It may take a bit to find out what those numbers should be. I would say -1.0 - +2.0 is a good range for X and -5.0 - -2.0 is a good range for Y.

Allow the player to make the kill anywhere. If a person has a bounty on their head and continues to commit crimes against the free people in Eve, the pirate should have no protection from CONCORD.

I'd also say make it harder to recover sec status if you have a bounty.

emptydude
FinFleet
Band of Brothers
Posted - 2006.06.02 10:22:00 - [27]
 

locator agents give a list of known pirates and the system they were in 5 mins ago (it would make sense that CONCORD tracks these pirates even if they dont do anything about them.) so all the -5 people in a region will show up on this locator agents list, with the system they were in from the last update (update every 5 mins or something?). you can choose the pirate nearest you or most worthwhile, and it would be obvious from the list if the pirates are running a gatecamp (they would all be in the same system.)

also to make it a bit more worthwhile, maybe you should get like a bit o cash for every pirate ship you kill, and a full blown bounty for every pod you kill (this is from CONCORD not from other players).

theres probably some way to exploit it that i havent thought of Confused

Ma'lice
Minmatar
Red Federation
Posted - 2006.06.03 03:42:00 - [28]
 

Oh this is NICE.

Originally by: emptydude

also to make it a bit more worthwhile, maybe you should get like a bit o cash for every pirate ship you kill, and a full blown bounty for every pod you kill (this is from CONCORD not from other players).



OK.(Thought) How about bringing back Concord agents to deal this out instead of using Faction Agent Locaters to do this. Would only seem Right,imho. And, I'm sure may even be easier to code rather than faction / faction corp agents, leaving Locaters to do what what they already do and make it so that the BH, of course, has adequate standing with regional faction / faction locaters, making another awesome advantageous use of Jump Clones.(Infomorph Psychology V, 4TW)

And,

Originally by: Rakasashan Endir

I'd also say make it harder to recover sec status if you have a bounty.


If that we're to be a case, there should be something in place to offer a balance, so as to give players the chance, if they decided to go off and do something else in the game. RT frequency of current offences as described,

Originally by: Rakasashan Endir

Allow the player to make the kill anywhere. If a person has a bounty on their head and continues to commit crimes against the free people in Eve, the pirate should have no protection from CONCORD.


Maybe, after a bit of a lessened frequency of attacks the player is given a period of respite in which they either gain sec stat @ 1 - 1.5 times normal, or are given increased sec stat for the pod kills of other low sec statted characters, and / or some increase reletive to;

Originally by: emptydude

also to make it a bit more worthwhile, maybe you should get like a bit o cash for every pirate ship you kill, and a full blown bounty for every pod you kill






Makaera Koshito
Einherjar Rising
Posted - 2006.06.03 13:43:00 - [29]
 

I had an idea similar to this that I put in the Top Ten list, but it was concerned more with hunting down folks that had bad standing to a faction, instead of just regular pirates. Maybe give full-time mission runners some PvP action.

I like this idea, though. It would take a lot of work on CCP's part to make it balanced.

Real Bounty Hunters spend days and weeks compiling information to make that one hour sweep in for the kill and the prey often doesn't know he is being hunted until the hunter swoops in for the capture. I would envision this kind of mission to require patience, observation and vigilance, studying the prey's habits and such before the kill is made.

Also, it would be too easy to just bring a blob and kill the guy. I can't say that CCP should disable gang warfare while the mission is active because not everyone completes a mission immediately upon receiving it. But, the prey needs to have some sort of fairness to them. (Or maybe they don't because they are wanted after all, and should be expecting this kind of thing at any time.)

Bounty Hunting authorized by the agent should definitely be allowed in high-sec space, even in 1.0.

Ma'lice
Minmatar
Red Federation
Posted - 2006.06.03 18:24:00 - [30]
 

Link it. Please.



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