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blankseplocked R we getting ship changes?
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Posted - 2003.09.02 02:52:00 - [1]

Edited by: Slithereen on 02/09/2003 02:54:46

I hope so.

We need some changes on the following:

Arbitrator: Additional Missile launcher (to 2).

Bellicose: CPU 275.

Celestis: Trade one low slot to the middle.

Armeggedon: One more mid slot.

Caracal: One more turret allowed (enable you three turret, 2 launcher configuration).

Rupture: CPU 300.

Digital Sin
Deep Core Mining Inc.
Posted - 2003.09.02 04:46:00 - [2]

arma doesnt need another mid slot, it already has 8 high and 8 low. any more and it would be too powerful for its money.

Guiding Hand Social Club
Posted - 2003.09.02 05:36:00 - [3]

Caracal doesnt need an extra turret slot, its supposed to be a missile cruiser.

Test Alliance Please Ignore
Posted - 2003.09.02 06:37:00 - [4]

Agreed Digital Sin/NTRabbit. Those changes will seriously kill the balance (esp. the armageddon!).

Imperial Shipment
Posted - 2003.09.02 08:02:00 - [5]

the Amarr ships are power dealers, they only work for maxing out a strong offensive hence the large power core and high/low slots for maxing out gun damage. and only 3 mid slots because amarr ships arent too strong on the defence as other races.

Paul Dubois
Posted - 2003.09.02 22:22:00 - [6]

Wouldnt mind seeing the Rupture get the CPU increase though :-) kinda odd that the Stabber, which is a level 2 cruiser, has a higher CPU than the level 3 Rupture.


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