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blankseplocked [RMR] Cormorant setup
 
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Cade Morrigan
Caldari
Posted - 2006.05.13 20:23:00 - [31]
 

7x 150mm Railgun II [40xSpike S]
1x OE-5200 Rocket Launcher

2x Sensor Booster I
2x 'Orion' Tracking CPU I

1x Micro Auxiliary Power Core I

85km lock range, 82.5km optimal range with Spike S, whee! :)

Mesasone
GoonFleet
GoonSwarm
Posted - 2006.05.15 04:34:00 - [32]
 

Originally by: Hoshi
With Advanced weapon upgrades level 5 you can fit this.
High: 7x 150mm II
Mid: 2x Sensor booster, 2x tracking computer
Low: 1x MFS

Load up the spike ammo and snipe away, how needs a harpy :)


No you cant. That would require 74.3mw while you would only have 68.75mw with Engineering V.

Necroth
Posted - 2006.05.15 14:50:00 - [33]
 

Originally by: Cade Morrigan
7x 150mm Railgun II [40xSpike S]
1x OE-5200 Rocket Launcher

2x Sensor Booster I
2x 'Orion' Tracking CPU I

1x Micro Auxiliary Power Core I

85km lock range, 82.5km optimal range with Spike S, whee! :)


i want to try that! this sounds amazing. gate camper inties will fear me :D

Necroth
Posted - 2006.05.16 09:25:00 - [34]
 

what about this sniping setup :
7x150mm II (spike) - 1xcloak or defenders or tractor beam

2xsensor booster II - 2xdampeners

1xMAPC or something else if you dont need it, for me it will be a magstab

im droping the tracking mods for damps because i can be insta poped by any tempest or thron.
but before trying myself i need to know if at 70km from the inty the Spike tracking penalty will makes me miss him.
the tracking CPUs are really necessary ?

Apollo XIV
Posted - 2006.06.08 05:11:00 - [35]
 

Ive been thinking about this as a anti-frigate setup:

Highs: 5X Ion blaster
3X small Nos

Meds: 1X 7.5k scram
1X web
1X mwd
1X shield booster

Low: Mapc

aside from having all of my weapon skills in missles at the moment :D, I am about 3 or four days from being able to fit this. I realise that a cruiser or AF/inty would probably be better, but for some reason I just feel drawn to try out the destroyer.

Audri Fisher
Caldari
Burning Bush Enterprises
Posted - 2006.06.20 00:47:00 - [36]
 

For intie killing up close:
7 125 mm tech II rails
3 tracking comps
1 sensor booster ( or target painter/ small tech II extender )
Mag stab use antimatter.
I have never met an intie I could not track.


Long range 1: Gen purpose
7 150 mm tech II's
2 tracking comps 2 sensor boosters
MAPC

Long range 2: Pod killer
6 150 mm tech II's
2 tracking comps, 2 sensor boosters
siginal enhancer in low


Militis Kolosok
Caldari
Di-Tron Heavy Industries
Atlas Alliance
Posted - 2006.08.05 08:38:00 - [37]
 

Edited by: Militis Kolosok on 05/08/2006 08:38:41
Here's a nice one for NPCs & Anti-Frig PvP:

Highs:

4x 125MM Carbide Railgun I (2x Iron, 2x Antimatter)
3x 75MM Compressed Coil Gun I (2x Iron, 1x Antimatter)
1x 'MALKUTH' Standard Missile Launcher I (Light Bloodclaws)

Meds:

1x Small Shield Booster I
1x Named Afterburner (I use Cold-Gas I Arcjet Thrusters)
1x Magnetic Scattering Amplifier I*
1x Small Shield Extender I

Lows:

1x Magnetic Field Stabilizer I**


*Can change for any other resistance amplifier
**Can swap for Warp Core Stabilizer I for PvP


Pros: A little bit of everything

Cons: Not good at one thing to the fullest, but still good

Mjukisdjur
Posted - 2006.08.29 07:50:00 - [38]
 

Hi: 7x blasters t2 1x smell nos t2

med: 1x shieeld bosstre t2 1x meduim shieel extender t2 1x shieel hardnes t2 invurbiletyfield 1x warp disruptor

low:2x pdu's t2

this setup can do alot of dps but it is not so good at tanking so this is better for fleet setupsWink

Tacyon
Posted - 2006.08.29 08:33:00 - [39]
 

Originally by: Mjukisdjur
Hi: 7x blasters t2 1x smell nos t2

med: 1x shieeld bosstre t2 1x meduim shieel extender t2 1x shieel hardnes t2 invurbiletyfield 1x warp disruptor

low:2x pdu's t2

this setup can do alot of dps but it is not so good at tanking so this is better for fleet setupsWink


Shocked

Yllidor
Posted - 2006.08.30 11:25:00 - [40]
 

Hi ho,

I am a rookie, having been playing this game for, I think, 17 days now. I have been having a blast and recently purchased a Cormorant which I am trying to outfit effectively. Most of the builds in this thread seem to assume a greater level of Skills than my character possesses.

What I have now managed to build is:

7x 125 mm Compressed Coil Gun
1x Limos Rocket Launcher

2x Small Shield Extender I
1x Small Shield Booster I
1x 1MN AfterBurner

1x Power Diagnostic System I

Any suggestions on how this might be improved with a low skill character? I'm using most of my CPU and almost all of my PowerGrid, so modifications would probably have to be in the direction of consuming fewer resources rather than more.

Yllidor

Pressure Line
Amarr
Extreme Pressure Developments
Posted - 2006.09.01 01:16:00 - [41]
 

Edited by: Pressure Line on 01/09/2006 01:17:44
Originally by: Militis Kolosok
Edited by: Militis Kolosok on 05/08/2006 08:38:41
Here's a nice one for NPCs & Anti-Frig PvP:

Highs:

4x 125MM Carbide Railgun I (2x Iron, 2x Antimatter)
3x 75MM Compressed Coil Gun I (2x Iron, 1x Antimatter)
1x 'MALKUTH' Standard Missile Launcher I (Light Bloodclaws)

Meds:

1x Small Shield Booster I
1x Named Afterburner (I use Cold-Gas I Arcjet Thrusters)
1x Magnetic Scattering Amplifier I*
1x Small Shield Extender I

Lows:

1x Magnetic Field Stabilizer I**


*Can change for any other resistance amplifier
**Can swap for Warp Core Stabilizer I for PvP


Pros: A little bit of everything

Cons: Not good at one thing to the fullest, but still good


NO! stabs on a pvp setup = NO! BAD DOG! /me whacks Militis Kolosok on the nose with a rolled-up newspaper

if you are gonna fit WCS on a pvp ship you may as well self-destruct your ship as soon as you undock, or repackage and reprocess/sell it. destroyers arent that expensive, one jetcan full of an ore like Omber or Jaspet (mining alt ftw) will easily pay for a T1 setup destroyer.

rant aside, i would always recommend using a nos on any cap using ship (ie anything not using projectiles) since if you kill their cap they cant scramble you anyway, or hurt you (if they are using laser/rails/blasters) plus it keeps your cap up for shooting, so double thumbs up!

[edited to make sense]

shoo e'nuff
Maelstrom Legion
Posted - 2006.10.02 17:46:00 - [42]
 

Originally by: Yllidor
Hi ho,

I am a rookie, having been playing this game for, I think, 17 days now. I have been having a blast and recently purchased a Cormorant which I am trying to outfit effectively. Most of the builds in this thread seem to assume a greater level of Skills than my character possesses.

What I have now managed to build is:

7x 125 mm Compressed Coil Gun
1x Limos Rocket Launcher

2x Small Shield Extender I
1x Small Shield Booster I
1x 1MN AfterBurner

1x Power Diagnostic System I

Any suggestions on how this might be improved with a low skill character? I'm using most of my CPU and almost all of my PowerGrid, so modifications would probably have to be in the direction of consuming fewer resources rather than more.

Yllidor



I would work on your engineering skills to boost your Power Grid output and try to fit on med extender instead of 2 small. its 600 shields as opposed to 300 so a big boost. At the moment i have the launcher slot empty and just run 7 125 rails and have little to no probs with most frigs. This is strictly PVE though. Still need to break into PvP.
Shoo e'nuff

Militis Kolosok
Caldari
Di-Tron Heavy Industries
Atlas Alliance
Posted - 2007.01.21 04:39:00 - [43]
 

Originally by: Pressure Line
Edited by: Pressure Line on 01/09/2006 01:17:44
Originally by: Militis Kolosok
Edited by: Militis Kolosok on 05/08/2006 08:38:41
Here's a nice one for NPCs & Anti-Frig PvP:

Highs:

4x 125MM Carbide Railgun I (2x Iron, 2x Antimatter)
3x 75MM Compressed Coil Gun I (2x Iron, 1x Antimatter)
1x 'MALKUTH' Standard Missile Launcher I (Light Bloodclaws)

Meds:

1x Small Shield Booster I
1x Named Afterburner (I use Cold-Gas I Arcjet Thrusters)
1x Magnetic Scattering Amplifier I*
1x Small Shield Extender I

Lows:

1x Magnetic Field Stabilizer I**


*Can change for any other resistance amplifier
**Can swap for Warp Core Stabilizer I for PvP


Pros: A little bit of everything

Cons: Not good at one thing to the fullest, but still good


NO! stabs on a pvp setup = NO! BAD DOG! /me whacks Militis Kolosok on the nose with a rolled-up newspaper

if you are gonna fit WCS on a pvp ship you may as well self-destruct your ship as soon as you undock, or repackage and reprocess/sell it. destroyers arent that expensive, one jetcan full of an ore like Omber or Jaspet (mining alt ftw) will easily pay for a T1 setup destroyer.

rant aside, i would always recommend using a nos on any cap using ship (ie anything not using projectiles) since if you kill their cap they cant scramble you anyway, or hurt you (if they are using laser/rails/blasters) plus it keeps your cap up for shooting, so double thumbs up!

[edited to make sense]


OMG... I just read what I wrote. Wow! I really was a noob! Hahahaha :)

Vrishali
Posted - 2007.02.01 17:42:00 - [44]
 

You want noob? I'm still in trial but this is what I've got atm. It's my first loadout, in that I bought my Commie yesterday. I ran several missions out of Sobeseki Q14 agent with alot of success.

I don't yet have the skills to get the power to load all 8 high slots. I have alot of gunnery skills, a ton of L1 mission experience, and no pvp experience.

All equipment is tech 1 named

3x 150mm w/ antimatter (14km optimal)
2x 125mm w/ iridium (24km optimal)
1x std missile launcher

2x cap chargers
1x afterburner
1x sheild booster

1x reactor control

I set the orbital at 14km. On an afterburner approach (about 500m/s) I'll open up the 125's on one target at a time at 28km. At 18km I open up the 150's. Three 150's kills almost anything in one volley. Normally, it's two 150's on a target, 1 150 on another, the 125's on the third target, and the launcher does whatever's clever.

I'm considering dropping the launcher, training energy management for more power out of the low slot, then adding two high rate of fire 125's tuned to the 18-20km range. I'm also considering dropping the afterburner for something that helps me acquire targets faster.

StarLite
Amarr
Viziam
Posted - 2007.02.01 17:56:00 - [45]
 

MIDS:
3 sensor Booster II's
1 20KM scram

LOWS:
Anything

Highs:
Anything

Locks up pods and shuttles in 0.8 seconds and puts them where they are :)

Vrishali
Posted - 2007.02.18 11:50:00 - [46]
 

1.3mil SP player, 550k gunnery, setup for L1's.

4x 150mm Compressed Coil (antimatter @ 14km optimal)
3x 75mm Compressed Coil (lead @ 14km optimal)

1MN Afterburner II
2x Small Shield Extender II
1x Shield Recharger

Shield Flux or Field Stabilizer

This pwn's L1's. Needs ammo tweaking and a shield hardener for L2's.

Cons: Has trouble closing range on faster frigates. Has trouble with assault launchers in L2's without hardeners.

Dr Jamius
Gallente
NEW EDEN CLEANING SERVICES INC.
Posted - 2007.03.05 13:31:00 - [47]
 

Originally by: Apollo XIV
Ive been thinking about this as a anti-frigate setup:

Highs: 5X Ion blaster
3X small Nos

Meds: 1X 7.5k scram
1X web
1X mwd
1X shield booster

Low: Mapc


I tried a similar set up recently, and first time out killed a T2 fitted Punisher. Not used the ship since but was happy. If you can kill a T2 fitted Punisher, you can probably kill any other frigate.

4 Anode Light Ion Particle Cannon I
3 Small "Knave" Energy Drain
1 Limos Rocket Launcher

1 Phased Mono MWD
1 Magnetic Scattering Amp I
1 Small Shield Booster II
1 Warp Disruptor I

1 MAPC


Fleet or camp setup is;

6 150mm Compressed Coil
1 Limos Rocket Launcher
1 Salvager

1 Cold Arc Jet AB
1 Magnetic Scattering Amp I
2 Sensor Booster I

1 MAPC

Gives a scan res of 1200+ for a nice fast lock of those pesky tacklers. Go with 3 Sensor Booster if you want 1600+ for super fast lock and don't mind 0% EM shield resistance. ;)



Psrina Dorsai
Posted - 2007.03.06 00:13:00 - [48]
 

4 Anode Light Ion Particle Cannon I
3 Small "Knave" Energy Drain
1 Limos Rocket Launcher

1 Phased Mono MWD
1 Magnetic Scattering Amp I
1 Small Shield Booster II
1 Warp Disruptor I

1 MAPC


Fleet or camp setup is;

6 150mm Compressed Coil
1 Limos Rocket Launcher
1 Salvager

1 Cold Arc Jet AB
1 Magnetic Scattering Amp I
2 Sensor Booster I

1 MAPC
.....................

I replace one sensor booster with target painter. Usually pops PVE frigates in 1 or 2 salvo's . This is a good fit and works well with pvp also

Paul Muhad'dib
Posted - 2007.03.12 11:34:00 - [49]
 

i use my comorant mainly 4 salvaging so here is my combo:
hig slot
4 x Tractor Beam I u can take oute one tractor and replace it whit a salvager if u prefer that ...... or visa versa
4 x salvagers

Med
1 x AB so u can travle fast among the cans whit the cans on youre tail not retching speed's over 500 m/s so the tractor beems ceep up
3 x Cap Recharger II u can have everything running 4 ever :), u can even drop one so u can have one slot free to wht ever u like .

low
1 x Local hull exstender

JamesTalon
Caldari
The Knights Templar
R.A.G.E
Posted - 2007.08.07 17:38:00 - [50]
 

I'm trying to figure out what skills that I don't already have for my alt will increase optimal. He's got over 8mill in gunnery, and 14 skills, and I think the only thing in that category he doesn't have are basically the other weapon types. Are there skills in other areas that will increase it that I haven't seen yet?

Brisco County
The Shadow Plague
Gentlemen's Agreement
Posted - 2007.08.19 18:33:00 - [51]
 

Originally by: JamesTalon
I'm trying to figure out what skills that I don't already have for my alt will increase optimal. He's got over 8mill in gunnery, and 14 skills, and I think the only thing in that category he doesn't have are basically the other weapon types. Are there skills in other areas that will increase it that I haven't seen yet?


you also get a range bonus per destroyers skill.

Also, check out hybrid weapon rigs if you have any leftover grid. Hybrid locus coordinator I increases opt range by 15% (20% for T2 rig) while increasing weapon power grid needs by 10%.

Thorek Ironbrow
Caldari
CAPS Holding
Capital Storm
Posted - 2007.09.04 16:31:00 - [52]
 

Edited by: Thorek Ironbrow on 04/09/2007 17:10:02
Originally by: Necroth
Originally by: Cade Morrigan
7x 150mm Railgun II [40xSpike S]
1x OE-5200 Rocket Launcher

2x Sensor Booster I
2x 'Orion' Tracking CPU I

1x Micro Auxiliary Power Core I

85km lock range, 82.5km optimal range with Spike S, whee! :)




i want to try that! this sounds amazing. gate camper inties will fear me :D

Why have 2 Tracking CPUs, in the description it says it has a penatly of neutralizing them if you have more than 1.

James Lyrus
Lyrus Associates
The Star Fraction
Posted - 2007.09.04 17:20:00 - [53]
 

Originally by: Thorek Ironbrow
Edited by: Thorek Ironbrow on 04/09/2007 17:10:02
Originally by: Necroth
Originally by: Cade Morrigan
7x 150mm Railgun II [40xSpike S]
1x OE-5200 Rocket Launcher

2x Sensor Booster I
2x 'Orion' Tracking CPU I

1x Micro Auxiliary Power Core I

85km lock range, 82.5km optimal range with Spike S, whee! :)




i want to try that! this sounds amazing. gate camper inties will fear me :D

Why have 2 Tracking CPUs, in the description it says it has a penatly of neutralizing them if you have more than 1.


You misunderstand stacking penalty.

Bonuses that are multiplicative are stacking penalized (normally).

A tracking computer with a 10% bonus to optimal range, is actually a 1.1 multiplier.

If this was applied linearly, then you'd get:
1.1x
1.21x
1.331x
1.464x
1.61x

E.g. tracking computers 'multiplying up' their own bonus.
Stacking penalty changes this. Your first tracking computer is at 100%
Your second, about 80% (although, that's still more than twice as good).
Third is about 50%, and fourth adds... not a lot.

After four, it's just not worth it any more.

With the '10%' tracking computers, in the above example, you'd be getting an optimal range boost of just over 19% for using two of them.

Thus, with max skills, a 150mm railgun with spike S loaded will have a 95km optimal, and a 7.5km falloff. Which is just hilarious :)

goodby4u
Valor Inc.
Valor Empire
Posted - 2007.09.04 17:37:00 - [54]
 

Originally by: Triscuit
Edited by: Triscuit on 11/02/2006 19:16:04
Edited by: Triscuit on 11/02/2006 19:14:30
Snipeorant or "LOLorant" if you prefer:

7x 150mm II w/ Spike S
1x Rocket launcher II w/ Defenders

2x Sensor booster II
2x Tracking comp II

1x MAPC

With my skills I got 105km locking range and 97km optimal on the guns. Pack antimatter and another midrange ammo like iridium in case things get closer. You can basically pull the same setup on the Harpy as their bonuses are quite similar. I think Harpy will get better DPS while the Corm will have a better volley. Plus you can actually tank the Harpy somewhat while retaining similar range on your guns. The Cormorant is made of tissue paper with this setup. Smile
This one wins,for pve you want a more"tanky"setup but dont stick with the corm long...Get a cal.

Dixy88
Posted - 2007.09.22 17:45:00 - [55]
 

I'm new player in EVE and I recently bought Cormorant. This is my currently fitting:

high: 2x 150mm railgun (loaded with thorium)
4x 125mm compressed coil (thorium also)
2x salvager I
mids: 1x small shield booster I
1x V-M15 hardener
1x 1MN afterburner I
1x small subordinate screen stabilizer I
low: 1x tracking enhancer I

I want to hear from you guys is this fitting good or should I change something? Thanks in advance.

RogueWing
Tools Of The Trade
Southern Connection
Posted - 2007.09.22 19:24:00 - [56]
 

Originally by: Dixy88
I'm new player in EVE and I recently bought Cormorant. This is my currently fitting:

high: 2x 150mm railgun (loaded with thorium)
4x 125mm compressed coil (thorium also)
2x salvager I
mids: 1x small shield booster I
1x V-M15 hardener
1x 1MN afterburner I
1x small subordinate screen stabilizer I
low: 1x tracking enhancer I

I want to hear from you guys is this fitting good or should I change something? Thanks in advance.


Personally, I don't like fitting different size guns since they will have different Optimals. Other than that, your fitting looks fairly decent for running Level 1 missions quickly and efficently.

Level 2 will give you a hard time, and that fitting would not be a good idea if you are PvP'ing.

Muah Diib
Posted - 2007.10.07 05:17:00 - [57]
 

you guys are f-u-c-k-i-n-g idiots. i have killed many many cruisers and a few battlecruisers with this set up
but only fight gun boats...a few heavie missiles wont kill yah tho...

Highs- 6x small neutron blaster cannons II
med- 1x cap booster II (use cap boosters 75 or 100 becouse cormorant hase nice cargo hold can hold 5k ammo and 100x 100s cap booster or 150 75s) - turret destabalizer II - 20km wrp jammer - AB II or WEB II
Lows - RCU

now i have another one thats realy nice for killing miners. u just switch a few med slots and low slot.

high: 6x small neutron blasters II 1x rocket launcher II

med: 1x cap booster II - 1x sheild booster II - 1x sheild boost amp II - 1x 20km warp jammer.

lows: Dark blood reacture control unitTwisted Evil

these set ups are ****ing insane. i have killed a huricane w/ the first set up and many caracles w/ second set up. killed BB's and moas its good fun. engoy the set up if u use it Very Happy

Emerald666
Amarr
LoneStar Industries
Posted - 2007.12.04 21:57:00 - [58]
 

Believe it's been posted before... A Sniper-Setup:
note: I'll try to accomodate Trinity changes.

HIGH: 6x 150mm Railgun II(Spike/Antimatter)...
MED: 2x Sensor Booster II(Targeting Range), 2x Tracking Computer II(Optimal Range)...
LOW: 1x Magnetic Field Stabilizer II.

If you have ISK to blow:
RIG: 2x Semiconductor Memory Cell I, 1x Hybrid Collision Accelerator I.Twisted Evil

arbalesttom
Mercurialis Inc.
RAZOR Alliance
Posted - 2007.12.04 22:01:00 - [59]
 

Originally by: Gornash
I've been looking everywhere for a thread about the Cormorant, but all i've been able to pull up is a few thread saying that it's the only nice looking Caldari ship...

So, what are the pros and cons of the Caldari Destroyer?
Settups for PvP? PvE?


Something with guns.........lots of guns.

Nacho Daddy
Caldari
Ministry of Funny Walks
Posted - 2007.12.28 19:38:00 - [60]
 

I'm fairly new to the game and here is what I have for PVE mission running that works well for L1 missions. I just got to L2 and haven't attempted any yet and will definitely be changing my setup.

High:
3x 150mm Scout Railguns (anti-matter)
2x 125mm Railgun I (Plutonium) - I plan on upgrading these but I'm a bit po' atm.
1x 'Malkuth' Standard Launcher (Bloodclaw or Sabretooth LMs)
2x Salvagers (Yeah I know, but I'm working on Tractor Beams shortly)

Mid:
Small Shield Booster I
Small Shield Extender I
Shield Recharger I
Anything I can fit

Low:
CPU Enhancer

I can easily complete any of the L1 missions and collect salvage from them with this setup. The 3 150s & ML have a ~20km range and the 125mm handle anything that gets in close and have a 14km range. I never have to repair and rarely get below 50% shields, only on Worlds Collide second area do I have any trouble, and since I figured that one out its a cake walk as well.

As I said this is PVE only and after reading up here I plan of trying out a few of the set ups listed as well.


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