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Scimitar
Posted - 2003.08.30 14:51:00 - [1]
 

Is it me ? Or is the dominix skin really well well made and obviusly had a lot of time put into it compared with the megathron skin which doesnt appear to have had as much attention paid to it.

Now i'm not gonna sit here and say its a **** skin, quite frankly i couldnt do anything like that, but just suppose quite a few people agree with me, say enough for ccp to take notice, would it be possible to reskin it? Not a completey new skin, i mean just up the detail level i.e the little green windows on the inside of the forks are a little blurry compared with the apoc windows with are really crisp and clear.

Just an idea hope some people agree with me Very Happy

Joshua Calvert
Caldari
Rule One
Posted - 2003.08.30 14:52:00 - [2]
 

I'd like to see a competition amongst Eve players to design a skin for a new ship.

Winner gets that ship Very Happy


Chee
Minmatar
hirr
Morsus Mihi
Posted - 2003.08.30 14:54:00 - [3]
 

I was so hoping for the paint shop to come thru, but alas, I think the current skins is what we will have to endure..

Jarjar
Dreddit
Test Alliance Please Ignore
Posted - 2003.08.30 14:54:00 - [4]
 

Edited by: Jarjar on 30/08/2003 14:57:51
Edited by: Jarjar on 30/08/2003 14:57:00
Edited by: Jarjar on 30/08/2003 14:54:29
I sure do agree (Hi by the way Very Happy).
The dominix skin seems to be about 10 times the resolution (2048x2048 vs 256x256). Seriously, it looks like crap.

Edit: Whoa! I was toying around a bit with the stuff explorer (nice job kreisch)...
g_b1.dds 1.33MB (g = gallente, b = battleship, 1 = level.. dominix)
g_b2.dds 341kB Shocked

Edit2: Okay, resolutions..
Dominix: 1024x1024
Megathron: 512x512

Scimitar
Posted - 2003.08.30 14:58:00 - [5]
 

Edited by: Scimitar on 30/08/2003 14:58:55
Yeah i think its the resolution jar jar your right, it just seems so low on the mega. Damn shame as well as the mega is imo the best looking bs in the game (haha **** your the jar jar i met in fade :D lo duder :D)

Erich d'Artox
Posted - 2003.08.30 15:18:00 - [6]
 

While your at it, Jarjar, you couldnt check the Thorax's textures res?

Digital Sin
Caldari
Deep Core Mining Inc.
Posted - 2003.08.30 15:41:00 - [7]
 

i agree. megathron looks like crap. (texture wise)

my apoc is pretty damn sharp, the raven is decent as well.

Jarjar
Dreddit
Test Alliance Please Ignore
Posted - 2003.08.30 15:57:00 - [8]
 

Quote:
While your at it, Jarjar, you couldnt check the Thorax's textures res?

All the gallente cruisers are 341kB, so they are indeed 512x512 as well. :/

Indigo Seqi
Gallente
Aliastra
Posted - 2003.08.30 16:08:00 - [9]
 

Since the art team is practically picking their noses or making new splash screens for EVE atm, why don't they just put em to work on the textures. I could make a list of stuff that could use retouching in 5 minutes and I'm sure most other players can too.

Joshua Calvert
Caldari
Rule One
Posted - 2003.08.30 16:20:00 - [10]
 

Moa skin is pretty sharp.......

p3rcy
Posted - 2003.08.30 16:28:00 - [11]
 

The caldari skins are all very nice. Gallante's are faily tripe ( no offence ). The mimitar ones are OK but the rupture needs a little bit of work. The amarr are prolly sit along side the caldari for the best.

StealthNet
Gallente
Posted - 2003.08.30 17:00:00 - [12]
 

Quote:
I'd like to see a competition amongst Eve players to design a skin for a new ship.

Winner gets that ship Very Happy




I'm no 3D modeler, but I like this idea!

Moph
Minmatar
Brutor Tribe
Posted - 2003.08.30 17:09:00 - [13]
 

Maybe this is the time, to look deep into STUFF files, and start MODing the client Very Happy

I'd like to hear new hybrid guns sounds Rolling Eyes. And more detailed Thorax skin too Razz

Gauguin
Posted - 2003.08.30 17:10:00 - [14]
 

Edited by: Gauguin on 30/08/2003 17:11:52
The differences in texture detail between Vexor and Thorax are pretty drastic. I always thought it was kind of a shame that so much was put into the Thorax model and so little into the texture for it...

This needs fixing.Exclamation

Lucas De'Thal
Posted - 2003.08.30 17:10:00 - [15]
 

well, you can do it like me. it just takes a little photoshop work and extracting the texture files from the stuff files.

all my ships look pretty sweet (no more yellow amarr ships). just remember though that any changes are all client side so nobody can see your work (but hey, as long as I can see my cool ships then I don't have a problem Cool )

Indigo Seqi
Gallente
Aliastra
Posted - 2003.08.30 19:38:00 - [16]
 

Post some screenies then

Ugleh
Posted - 2003.08.30 19:43:00 - [17]
 

screw the skins, fix the lag, login problems, blackholes, faulty modules, game balance, content, etc etc etc

John Zeppe
Amarr
Posted - 2003.08.30 19:44:00 - [18]
 

Quote:
screw the skins, fix the lag, login problems, blackholes, faulty modules, game balance, content, etc etc etc

Different people do different stuff, so it doesn't matter. Sound engineers, or whatever they're called, don't work to fix login problems.

Gauguin
Posted - 2003.08.30 19:45:00 - [19]
 

Edited by: Gauguin on 30/08/2003 19:47:29
I looked at the textures and it looks like all cruiser textures are 512x512. But, for different cruisers the actual size of the textures that get applied to the ship model are different. For example the ‘hull’ texture for the Vexor takes up about half the 512x512 space, but the ‘hull’ texture for the Thorax is only about a fifth of the 512x512 space. The effect of this in-game is that when you zoom in on your ship to display a Vexor at the same size as a Thorax the latter’s textures are really blurry and uninteresting.

So, the conclusion here is that some ships’ (and other objects’) textures are making a much more efficient use of the texture box. (and this is separate from the fact that someone just plain forgot to include a 1024x1024 texture for the Megathron, and maybe other large ships and objects, I haven't checked)

For those that have experimented with modifying or creating new textures for EVE, is it possible to substitute a 1024x1024 texture for a 512x512 texture for a cruiser?


P.S. I apologize for the terminology, I’m no expert in this field

Erich d'Artox
Posted - 2003.08.30 19:46:00 - [20]
 

Yeah, Lucas, could you post some screenshots?

Dan Forever
Minmatar
The Legion of Spoon
Posted - 2003.08.30 19:48:00 - [21]
 

Edited by: Dan Forever on 30/08/2003 19:49:09
Quote:
screw the skins, fix the lag, login problems, blackholes, faulty modules, game balance, content, etc etc etc
Artists != Programmers



...usually...

j0sephine
Caldari
Reikoku
Band of Brothers
Posted - 2003.08.30 20:15:00 - [22]
 

"For those that have experimented with modifying or creating new textures for EVE, is it possible to substitute a 1024x1024 texture for a 512x512 texture for a cruiser?"

... Haven't tried to do anything to EVE textures... but since the models are typically textured using UV coordinates, the physical dimensions of the texture mean very little so replacement like this should be possible and 'transparent' from the game client point of view.

Lucas De'Thal
Posted - 2003.08.30 21:25:00 - [23]
 

it should be possible to increase the pixel count within the set texture dimension. You do though have to work within the confines of the dimensin. the texture file for each ship is basically a square with a jigsaw array of the ship in pieces.

all i did though was some simple color changes and such. nothing too drastic yet Smile mainly cause i don't have much time.

i've tried adding some shot's in the screenshot section but it keeps failing. I will try again tomorrow so you guys know what i'm talking about.

j0sephine
Caldari
Reikoku
Band of Brothers
Posted - 2003.08.30 21:41:00 - [24]
 

Edited by: j0sephine on 30/08/2003 21:42:02

Yeah, you can do that; just did a quick test, scaled the Megathron texture up to 1024x1024 and ran some sharpen filter to 'add' some details... obviously, this is far cry from how good it could look like with real high res texture but it works...

screenies: clickie, clickie

Gauguin
Posted - 2003.08.30 22:02:00 - [25]
 

How do you put the modified texture back into the STUFF texture file? And do you keep the name of the texture the same?


Lucas De'Thal
Posted - 2003.08.30 22:14:00 - [26]
 

Quote:
How do you put the modified texture back into the STUFF texture file? And do you keep the name of the texture the same?




you don't. you do the same technique you use when putting in you own music. Just create the appropriate directorys structure of the stuff file in the "res" dir. just put the modified texture in.

Gauguin
Posted - 2003.08.30 22:26:00 - [27]
 

Thanks!Smile

Vacuole
Gallente
Knights of Shadows
Posted - 2003.08.31 04:10:00 - [28]
 

The thing is this:

Notice that the Vexor and Dominix both have very detailed, beautiful "skins", or texturing.

I think it's because of the nature of the models thelselves.. those two ships are very 'vertical' in orientation. But really, most of each ship was formed with a relatively simple procedure. It's easy 'skinning' those models because the skins fall easily along a given plane.

Now look at the Thorax and megathron.

Those are much more diffucult to skin to a level of detail the other two ships have.

The models themselves are very complicated and skinning them to such an artistic degree would take much more resources and rendering them for the game would be a nightmare.

So, it's no mistake or oversight, or grand conspiracy that the Thorax and megathron's skins aren't quite as detailed as the other ships.

Laarz Kaledon
Caldari
Caldari Provisions
Posted - 2003.08.31 05:53:00 - [29]
 

Yup, it's probably not cause the artists sucks, is lazy, or whatever.. it's probably done from a resources standpoint of having to make sure it is playable on old computers. Evil or Very Mad


Erich d'Artox
Posted - 2003.08.31 07:07:00 - [30]
 

Lucas, still can't get any screens up? :)


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