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blankseplocked CCP we really need a ship between the industrial and the freighter. :)
 
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000Hunter000
Gallente
Missiles 'R' Us
Posted - 2006.01.25 12:35:00 - [31]
 

Been posted many times since the arrival of Freighters.

Yes, a hauler/mini freighter that can haul beween 100 and 250k m3 (without cans pref), perhaps restrict it so u can't use it as a mining hauler but it should be able to supply a POS.

I'm amazed CCP still hasn't responded to this request, i've seen similar positive player base posts in the ships channel, the Features and ideas and in general but somehow CCP keeps very silent about it...

Cmon CCP, if there is a valid reason not to put such a ship into the game then atleast give us an explanation, better then just trying to ignore it and hope it will go away.

Yzman Shhan
Minmatar
Blind Violence
Huzzah Federation
Posted - 2006.01.25 12:37:00 - [32]
 

/signed, if I get the BPO for it Very Happy

Naginataii
Posted - 2006.01.25 12:38:00 - [33]
 

I want a heavily armed combat hauler. Like in the ages of sails and ****. Merchant ships used to be tought cookies to crack by pirates.


Cruiser type weaponry, better defence. quite slow. and decent cargo. But make it expensive and high skill req. Make them t2 tansport ships :P.


Hell that will make a fairly decent pirate ship its self. For getting ratters and miners. Plenty of room to stash all the swag afterwards. :P

Dakath
Posted - 2006.01.25 13:08:00 - [34]
 

Signed.

It should be T1 not T2 and readily available.

Corp Scammer
Posted - 2006.01.25 13:10:00 - [35]
 

well its a good idea but CCP have said offically numerous times it isnt going to happen so they dont comment on such a logical idea.

Madboy
Minmatar
Mentally Unstable Enterprises
Posted - 2006.01.25 13:23:00 - [36]
 

Originally by: Corp Scammer
well its a good idea but CCP have said offically numerous times it isnt going to happen so they dont comment on such a logical idea.


We'll we all hope in their great wisdom have seen the light. The simple fact that a lot of people would like to do other things in EVE then spend hours and hours flying a very slow ship.

It just ain't fun and if there is a need there should be a solution..
- MadBoy


Oyennor
Posted - 2006.01.25 13:34:00 - [37]
 

Agree totally - the Indies are all well and good, but something that can easily carry more than a jetcan's worth of stuff would be REALLY useful.

I disagree that they shouldn't be able to pick up cans and that - that's the problem with Freighters. If they were able to do the above, then we wouldn't need an inbetweeny class!Rolling Eyes

Corp Scammer
Posted - 2006.01.25 13:36:00 - [38]
 

so where do we start 40k, 60k m3 - up to 100k m3 if CCP were to take up the idea which is unlikley freighters shouldnt be able to take cans but a mid ship in between like is being proposed could have speed limitations but still pick up cans.

Winterblink
Body Count Inc.
Pandemic Legion
Posted - 2006.01.25 14:30:00 - [39]
 

Like we need another ship category in the market browser.

Winterblink
Body Count Inc.
Pandemic Legion
Posted - 2006.01.25 14:34:00 - [40]
 

Wait, I just thought about something. And chances are it's not a new idea. :)

If the concern is that it's an absolute pain in the beanbag to haul ice products around, then why not add the following hauler variant to the Industrial group:

Tankers

Basically, make them able to carry large amounts of ice fuel such as isotopes, heavy water, etc. At least part of the starbase fueling problem could be solved thusly.

Trade goods should still be left to normal indies, imho.

Quanteeri
Salty Seaman
Posted - 2006.01.25 14:43:00 - [41]
 

Edited by: Quanteeri on 25/01/2006 14:45:25
Originally by: Winterblink
Wait, I just thought about something. And chances are it's not a new idea. :)

If the concern is that it's an absolute pain in the beanbag to haul ice products around, then why not add the following hauler variant to the Industrial group:

Tankers

Basically, make them able to carry large amounts of ice fuel such as isotopes, heavy water, etc. At least part of the starbase fueling problem could be solved thusly.

Trade goods should still be left to normal indies, imho.



No, this is definitely not a new idea, it was raised prior to Freighters being released. Though, the idea was deeply criticized in the past. I'm glad this concensus is begin to change, because I've always felt there is a real need for these ships.

Personally, I don't care if the skill req's exceed those of freighters, just as a penalty to being able to carry a truly reasonable amount of m3.

Nelius
Gallente
Tenacious Danes
Ka-Tet
Posted - 2006.01.25 14:45:00 - [42]
 

Originally by: Dark Shikari
Industrial -- can pick up and drop off cans in space.

Conveyor (new ship) -- CANNOT pick up cans (so can't haul ore in ops) but CAN refuel POS, etc.

Freighter -- cannot do either.


/Signed

kember
Gallente
Orion Faction
Posted - 2006.01.25 16:18:00 - [43]
 

Originally by: Benilopax
Possibly even a ship that you can buy compartments for so they get longer and longer. Like that film with Dennis Hopper.


You mean Easy Rider? Didn't know you could trade stuff like that in EVE space...

Li'ann
Posted - 2006.01.25 16:23:00 - [44]
 

personally I'm glad that freighters cant pick up cans from space. but what im hoping for is the ability for freighter containers, something to bring some order in the chaos of the cargo.

Teles666
Caldari
Free Space Tech
Goonswarm Federation
Posted - 2006.01.25 16:30:00 - [45]
 

Do CCP really expect people to haul the minerals and components required for a titan to a POS in low sec in industrials?

Zaphroid Eulthran
Minmatar
Imperial Visions
Posted - 2006.01.25 16:46:00 - [46]
 

signed

There is a definate need for a ship much larger than an industrial but at a much lower price (skills and isk) than a freighter.
This would suit small corp/solo manufacturers for transporting minerals and finished products, i assume (but have no experiance in the area) that POS owners would benifit from this for refueling and now to supply minerals and remove products from POS production facilities.

I suggest a 100K cargo hold, no hi slots 1 mid and 1 Lo, armour and shields to be extreemly fragile (we're talking frigate sizedShocked), but maybe a large hull?, faster than a freighter, slower or similar speed to a top-of-the-line Indy.
It should be a new class of ships with one per race, requiring race indy lvl5, and a new skill (that will cover all four ships) giving 5% cargo hold per lvl.

Give it the ability to unload/reload at a POS but not able to pickup cans.

Maybe 20 -> 40Mil for the skill and 150Mil for the ship?
An indy with full best expanders is 122Mil, giving ~20K cargo
A freighter is 1.5Billion giving 500 -> 750K cargo
There is plenty of intermediate range for a new class of dedicated haulers.

j0sephine
Caldari
Reikoku
Band of Brothers
Posted - 2006.01.25 16:54:00 - [47]
 

Slightly different take on the subject...

Ship Maintenance Arrays

maybe allow ships docked at such array to load/unload the cargo just like it's possible while docked at station? Could involve Transport Ship Maintenance Array for freighters ... or alternatively, some sort of dedicated Loading Bay structure that'd be then dynamically linked to maintenance array / corporate hangar of choice, to allow exactly this sort of functionality o.O;

crunchycrikit
Posted - 2006.01.25 17:03:00 - [48]
 

Originally by: bumcheekcity
An Itty V with a full set of Local Hulls can haul about 25K, I believe. What would you need to move more than that?


so theres no use for those freighters either eh?

I wouldnt mind a big fat slow hauler type. like 100k of space. cant scoop jet can stuff but gets a bonus to pos anchoring or something.

HippoKing
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2006.01.25 17:14:00 - [49]
 

Originally by: Dark Shikari
Industrial -- can pick up and drop off cans in space.

Conveyor (new ship) -- CANNOT pick up cans (so can't haul ore in ops) but CAN refuel POS, etc.

Freighter -- cannot do either.


sounds about right. make the conveyer need frieghter skills, and cost about the same as a tier 2 BS

JamesTalon
Caldari
The Knights Templar
R.A.G.E
Posted - 2006.01.25 17:16:00 - [50]
 

Originally by: bumcheekcity
An Itty V with a full set of Local Hulls can haul about 25K, I believe. What would you need to move more than that?


I recently had over 50,000m3 of minerals that I need to haul. Now, because I don't have one of those 25K haulers, it would have taken me atleast 5 trips doing 13 jumps one way, 26 both ways. Frankly, thats not all that fun. A ship that can carry 100Km3 would be very nice for me.

Orrin Danestarr
Minmatar
Merchants Trade Consortium
NxT LeveL
Posted - 2006.01.25 17:25:00 - [51]
 

Edited by: Orrin Danestarr on 25/01/2006 17:28:28
Edited by: Orrin Danestarr on 25/01/2006 17:26:55
'TUG' class vessels.

5,000-8,000 m3 cargo space.
4-6 lo slots
1-2 med
0-1 hi
edit:
perhaps 0 m3 cargo space since it gets its cargo capacity from cargo freight modules.

Able to dock with all stations and pos

Special ability: may mount cargo freight modules.
5% cargo space per capital ship command lvl.

Cargo freight modules:
lo slot

Requires enormous amount of powergrid, reduced significantly for tug class vessels.

Bonus: 25,000 m3 cargo capacity
massive mass increase similar to 1600 m3 armor plates.

hmmm... an idea

Snake Jankins
Minmatar
German Cyberdome Corp
Cult of War
Posted - 2006.01.25 17:50:00 - [52]
 

Edited by: Snake Jankins on 25/01/2006 17:50:47
good idea. I'd need a ship, that's at least able to transport stuff e.g. from/to corporate hangars, silos, pos towers with a capacity of maybe 50,000 to 100,000 m.

A few days ago I had to haul about 550,000 m from a pos with a mammoth. Ok, only a few jumps but it drives you crazy.Shocked

Wesley Harding
Posted - 2006.01.25 18:07:00 - [53]
 

Edited by: Wesley Harding on 25/01/2006 18:08:31
Originally by: Naginataii
I want a heavily armed combat hauler. Like in the ages of sails and ****. Merchant ships used to be tought cookies to crack by pirates.


Cruiser type weaponry, better defence. quite slow. and decent cargo. But make it expensive and high skill req. Make them t2 tansport ships :P.


Hell that will make a fairly decent pirate ship its self. For getting ratters and miners. Plenty of room to stash all the swag afterwards. :P


I'd love such a ship. A T2 blockade runner on roids, with a few extra turret hardpoints, alot more CPU and Grid, and an extra low or med.

Pytagoras
Gallente
Legio Mortuus
BlackWater.
Posted - 2006.01.25 18:15:00 - [54]
 

I would also like to have the ability to hire NPC industrials to haul stuff for you.

It could work on the same basis as agents, with a quality rating affecting ship speed, price, the ability to be neutral (cheap NPCs could be wartargetted, expensive ones could stay neutral) and so on.

Sorja
11th Division
Ares Protectiva
Posted - 2006.01.25 18:26:00 - [55]
 

Make it a freighter with 100,000 m and lower skill/isk requirements and it would be great.

I'd like to know what are the reasons of CCP not to release such a ship.
When you don't fly Gallente, not having the Iteron is already a pain Neutral

Carter Burke
Posted - 2006.01.25 19:20:00 - [56]
 

All this stuff suggested seems to make sense, until you just consider that it really isn't all that big a deal to train up to drive a freighter.

CB

Wesley Harding
Posted - 2006.01.25 19:30:00 - [57]
 

Yeah, training for a freighter is easy, but they're frickin' slow and expensive.

Selena Sellion
Posted - 2006.01.25 19:34:00 - [58]
 

The BEst way to do this without infringing either on the terriatory of the exisitng t2 indys or the freighter is simple;

A t2 indy with t1 indy stats (like an iteron V, maybe a little more grid for a mwd but same shields/armor) but a -80 to -95% bonus to POS fuel size when contained.

You should HAVE to use a frieghter to move ridiculous amounts of items or minerals or ships, but a POS refueler would be awesome!

Kerushi
Naval Protection Corp
Intrepid Crossing
Posted - 2006.01.25 19:34:00 - [59]
 

hiring some 1 to move a large volume of goods is cheaper then u buying skill+ship with 1/10-1/8th of a freighter capacity and only use it on occasion, not to mention, will be a expensive ship nway

freighters just need to get docking rights at possesExclamation

Verite Rendition
Caldari
F.R.E.E. Explorer
EVE Animal Control
Posted - 2006.01.25 19:38:00 - [60]
 

Originally by: Vandar Broheem
No need to even add another class of ship, just add a third Transport ship. We have massively tanked transports and gate runners, just add Bulk transports. Make the sheild, armor, hull and slot layout(less low slots) similar to the gate runners. Make their special transport ship skill bonus something like 50% extra cargo per level of transport skill trained.
If we can't have Freighters unload at POSs, this is the next-best thing I'd like to see.


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