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blankseplocked Hey CCP, it's long past time to nerf local.
 
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Kendo Nagis
Caldari
Enigma Inc.
Posted - 2006.01.06 00:45:00 - [61]
 

I think people should be allowed to opt in and out of appearing in local. Opting to not appear means they have turned their ship transponder off. Which should mean if you gank them their ship doesn't alert and log to the authorities, no concorde, no gate gun response, no criminal flagging, no kill rights, NO insurance payout.

Got to have a drawback for such a powerful advantage. And a 10min timer for turning a transponder back on will ensure these drawbacks are not worked around.

Activating a module other than a cloaking device makes you show up in local, but doesnt negate the drawbacks of having your transponder off.

Maya Rkell
Third Grade Ergonomics
Posted - 2006.01.06 00:46:00 - [62]
 

Edited by: Maya Rkell on 06/01/2006 00:49:21
Edited by: Maya Rkell on 06/01/2006 00:47:10
Originally by: Rells
Originally by: Maya Rkell
Originally by: Tobiaz
Just think of all the lag it will reduce Laughing

AWAY WITH THE LOCAL!!!

(I'm serious)


Reduce?
Increase. Massively.

You remove everyone from 0.0, they croud into Empire. Lag!


Maya whenever someone suggests something you dont like you come out with the "OMG 0.0 will empty in a day!!!11!!!" panic. Give it a rest. Its not true and if you have spent any time in 0.0 you should know it.


I spend a LOT of time in 0.0. That's WHY I'm saying it. And why should I give it a break when it's such a blatently bad idea? I've only said it to nerfing information given before, and I'll say it again.


Kendo Nagis, that does not eliminate the hunter's crushing advantage. Especially in 0.0, where it is targeted.

Maya Rkell
Third Grade Ergonomics
Posted - 2006.01.06 00:48:00 - [63]
 

Originally by: Malka Badi'a
Quote:
What suffers are mostly "civlian" occupations like mining and hunting.
So let me get this straight. You don't approve of the local nerf because it hinders a miner's ability to defend themselves visually, versus actually be required to use modules to defend themselves.

This isn't 1.0 space, you shouldn't go into low-security expecting it to be.


Lol, you're funny. I'm a long-time PvPer and veteran of 0.0 with many, MANY kills to my name. I'm about as far away from a carebear as you can GET.

I just happen to want to see 0.0 populated with more than just people like me.

Kendo Nagis
Caldari
Enigma Inc.
Posted - 2006.01.06 01:00:00 - [64]
 

OK allow a deployable system scanner that lists all in local to the operator, but l would suggest that any rat and mining party operating in dangerous space might have a scout acting as early warning by the gate or in adjacent system?

Malena VXXI
Amarr
Persia Capital Investments Group
Posted - 2006.01.06 01:04:00 - [65]
 

no changes too local

LordZer00
Caldari
Deep Core Mining Inc.
Posted - 2006.01.06 01:53:00 - [66]
 

Yeah, lets make it even easier for the Pirates....

Trepkos
The Royal Syndicate
Posted - 2006.01.06 04:47:00 - [67]
 

No Point.
No Problem.
No Logic.

Bad Idea.

Actually, write it on paper and allow me to burn it firsthand. Only people this idea will be benifitting is blobbers and frig fleets.

Vegeir
Caldari Provisions
Posted - 2006.01.06 04:54:00 - [68]
 

*Signed*

Local and show pilots in space = Greatest tragedy of EVE.

A change to those would allow Eve to finally be a true strategic MMO where you are actually free to pursue what you want, by brawn, intellect, OR stealth!

Vegeir
Caldari Provisions
Posted - 2006.01.06 05:00:00 - [69]
 

1 Post for those less enlightened in this thread.

A few points:

The pirates find you anyway.

They would suffer just the same difficulties.

There are large amounts of space you would have access to given you are careful and intelligent.

The SAFETY of low security would rise as gate camping wouldn't be the sole way to catch people, thus allowing more enjoyable types of piracy, actually hunting. This would inturn make it better for everyone. Ever think that pirates pirate in gank sniping because it's the only way with gimped mechanics they can suprise you?

If you are incapable of understanding the importance of tactical reconnoisance you will never understand combat strategy anyway, it is fundamental to all combat in everything period.

And my final statement in this thread because I've argued this point for two years now.

The developers have stated Local and show pilots in space were not intended to work as they do to affect gameplay. Any impression you have that your opinion is greater then theirs is a sad illusion. The only question is when inevitably it is changed, are you going to find another game?

See you in space.

Slink Grinsdikild
Brotherhood of Wolves
Astral Wolves
Posted - 2006.01.06 05:12:00 - [70]
 

Originally by: Nikolai Nuvolari
Originally by: Gamer4liff
Originally by: Galk
Not in empire space.

Local channel often acts as a social experience, people meet and make friends in local channels.
Seconding this.
Another good point.


If they made local chat optional then you would have nothing to worry about. Want to talk in local? fine, go ahead. Socialize all you want.

Don't like the fact everyone can see your face and has 100% intel on you at all times? Then don't say a word and your portrait won't show.

Thats the way it works for other channels right now, I don't see why it can't for local chat.

Ayla Vanir
Caldari
InterSys
Posted - 2006.01.06 05:33:00 - [71]
 

Originally by: Rells
Edited by: Rells on 05/01/2006 20:58:36




<snip>

2) A new skill and modules should be introduced for scanning a system. For now I will call them Warp Signature Scanners and Warp Signature Scanning Skill.

<snip some more details about scanning systems>

Comments? Suggestions?



My suggestion is to drop the idea about introducing new skills to fix something that probably shouldn't have been there in the first place. Secondly, I'd like to see scan probes made useful, and pretty much everything suggested for new skills in the original post seems to me to be perfectly valid functionality for scanners + scan probes. It would be nice to see practical/useful scan probes in EVE, and really nice to see my scan probe related skills validated.

Planek
Shiva
Morsus Mihi
Posted - 2006.01.06 05:39:00 - [72]
 

heh

Fallout2man
Caldari
Caldari Provisions
Posted - 2006.01.06 06:18:00 - [73]
 

agreed, also, as someone else suggested let's also make it so that if you activate a cloaking device, you dissappear from local (Until you speak again) if for some reason you are visible.

Villiger
Posted - 2006.01.06 07:16:00 - [74]
 

Quote:

Don't like the fact everyone can see your face and has 100% intel on you at all times? Then don't say a word and your portrait won't show.

Thats the way it works for other channels right now, I don't see why it can't for local chat.


You gankers cried about pilots and merchants running off to safe-spots when you approached or attacked so CCP gave you scanning probes. They cried about you guyís finding them in safe spots so CCP gave them Cloaking devices. Now you guyís want CCP to blank-out the local channel so you can gank again more easily. What do you think whinerís will suggest to counter this???Laughing

Regardless of what you might think, 80% of the pilots in low security donít use the locals to converseÖ.They use ďTeamspeakĒ or their not conversing at all, just ganking, NPCing, mining, etc.. So expecting to see someone because they chatted recently just isnít going to happen.Rolling Eyes

DigitalCommunist
November Corporation
Posted - 2006.01.06 08:02:00 - [75]
 

Its been a long while since this was mentioned, but its by far one of the most important aspects of EVE that needs changing. Admittedly, I only glanced over your idea, because your suggestion contains skills and modules - and I disagree with any sort of implementation.

This whole subject is about as violent as the instajump debate, and this thread will no doubt be full of flaming. You have people who want an intelligent pvp experience, and gameplay centralizing around the concept of teamwork - and you have people who are utterly opposed to the idea for various reasons. Most are centralized around the unwillingness to adapt, because removing this tool would be like cutting away somebody's arm. Anybody who has ever managed to live and survive in 0.0 will tell you that local chat is more important for safety than any ship, corp or setup.

Simply put, "Local" channel is the only one in EVE which has any tactical significance. In fact, this significance is so great that it dictates every single pvp encounter.

Personally, I want Fog of War. I want player scouting and intelligence to be as vital as combat skill and logistics. Why? The game is too easy otherwise, and mind you this isn't experience talking. I've been waltzing up and down 0.0 since the first month of going into retail without any problems whatsoever. There have been very few times I've gotten killed when I wasn't trying to engage, most of those involving lag, crashes, or incredibly unlucky timing.

The game is too dumbed down with local chat.

Hunter vs Prey:

- Hunter must finish loading system, scan down the exact position, align his own ship, warp, and scramble in the time it takes for the Prey to align and warp to safespot. 30 seconds (under absolutely best + lucky circumstances) vs 5 seconds (under all circumstances, where Prey has local in focus)

- Quick fix is possible, by allowing people who jump in a system to remain invisible in local chat for the duration of their travel cloak (one minute)

Fleet vs Fleet:

- Local allows accurate measurement of numbers.

- Since fights don't last long, and travel with large groups is slow, engagement terms do not change in the middle of a fight if you check nearby systems.

- Movement of fleets and hiding of ships within a system can't be used to fool the enemy into thinking you have less. Only option is for reinforcements to jump over from another system, which is also easily avoided. Hence blob warfare, niether side wants to risk losing, but niether side can get a fight with overwhelmingly powerful forces.

Infiltrator/Traveller vs Defender/Camper

- Alliances can keep a watch on entire fleets and movements into their space simply by placing one character/alt at a chokepoint (VV-VCR in Syndicate for example, or DSS in Stain)

- Stealthy movements and attacks deep into enemy space is not possible without getting spotted by alliance dwellers along the route, and reported (giving others ample warning).. Going to H74 to attack resource gathering area, and having to fly through 9GC6 in Querious for example.

- Random travellers always know the next gate in a system is clear when local chat is empty, even if they are not in scan range to check. This makes gate camping only effective at catching those at jumpin. Anyone entering system from another gate noticing many players will always scan ahead for bubbles, rendering them ineffective at killing instajumpers.. just slowing them down

Thats the basic problems with local. It shouldn't be a tactical tool, but the mechanics to replace its functionality aren't effective enough yet (scanner, pos hardware, standings, etc...)

SonOTassadar
Dreddit
Test Alliance Please Ignore
Posted - 2006.01.06 08:08:00 - [76]
 

I'm a miner for a fairly small, somewhat ill-equipped corp.

I totally agree with making local invisible. It requires us to move in more force, and requires more strategy to the goal of mining. I think it would have a radical effect on the economy to do this, because people are right -- people would flee from 0.0 space, increasing the value of rarer ore.

Hellspawn666
Minmatar
Emo Rangers
Electric Monkey Overlords
Posted - 2006.01.06 08:10:00 - [77]
 

yay lets make 0.0 pvp only good for blobwarring alliances with little pvp skill....great idea. Local is a problem for me too considering any pilot not in a gank fleeet looking for me will ss or run to a pos the second im in local and smack talk me but removing it completly aiont the way to do it.

Maybe a longer timer so that people doing supprise attacks can still have that element so maybe u show up in local if uve been there for longer then 5 minutes. If your going to take it out completly fix map so that it shows accurate amounts of people in each system every 3 minutes otherwise how are ebil hunters like me supposed to find targets without singularly scanning each sodding system we pass through. Dont make pvp a grind!

Azeki
Caldari Provisions
Posted - 2006.01.06 08:22:00 - [78]
 

I completely agree with this idea on the grounds of its effects for 0.4 and below security and hope CCP will look into it soon. Local is not a "tool" which many people claim it to be but instead itís more of a free no-effort scanning ability I win card (Iím speaking for low security/0.0 space). It's as simple as that. I would even go as far as to call it an exploit to immediately and easily see hostiles in a system just by scrolling through the portraits in local. As both an alliance fighter, and normal low sec/0.0 traveler, I think it is abused far beyond its intended purpose.

A real tool that CCP would provide could be either skills or modules or something else that required effort and/or organization to make useful. Itís hard for me to understand why people are very opposed to this as both pirates AND care bears would have a hard time locating people in the system unless they took the EFFORT to go forth. Those who complain that using a module wouldnít "sit well" or that skill training is a "time sink" are IMO just lazy and want a free scanning ability. You donít have a huge capacitor to to tank indefinatly right when you start out. No, like everything else in the game you have to train up to become more efficient with it. Then why not for a local scanning device or similar module? Why should this very powerful ability be free, instantaneous and effortless? This is exactly the problem. Itís not PvPíing smarter; itís PvPíing lazier and thus should be changed.

This would also enhance the realism and risk in Eve the way I believe it is supposed to be. As the OP and many people have said, it partly ruins some aspects of PvP, mostly related to alliance warfare (espionage, working behind enemy lines, stealth in general, and especially SUPRISE ATTACKS). It annoys me when our fleet jumps into a system and an enemy fleet jumps out or logs off simply because they saw more enemies in local then they had pilots of in their own. They didnít visually confirm that our fleet had jumped into the system with scouts or covert ops, nor get a solid scan on our shipís signals. No, they instead used the free no-effort COMPLETE scanning ability that we call "local" chat to verify a larger fleet than theirs in the system. (Note: Iím not really bashing anyone specific here; I am just using a general example for a lot of similar circumstances I have encountered). The effects of the local as it is now result in the lack of engaging PvP and/or just sitting around either waiting for someone to attack (probably when they a bigger people then there are enemies in LOCAL..). I am not saying PvP isnít engaging already, but I believe it would be a lot more exciting if say, you scanned out a target fleet with covert ops and then jumped on them in surprise and started to battle =D. The attacker would get a proud feeling for the element of surprise, and the enemy would suddenly get caught in a struggle for their ships and pods alike. Both I believe would be more immersed into the game as the battle played out.Very Happy

One part of Eve that keeps me attracted far past other games is the sense of risk in this game. IMO it enhanced the immersion at the first time I ventured into low security space (as at the time I didnít understand the use of local as a scanning ability). Now after understanding the way local currently works, you can just jump in, seeÖlets sayÖ Snigg in the system without bothering to scan around or put in effort to verify the safety of your surroundings (say you were doing a complex and such), and warp to a safe spot and log or leave. This ruins the immersion IMO, even if I was the carebear. I would much rather risk myself in the system knowing those devilish pirates may be out there hunting me.

Uncertainty enhances risk; risk enhances immersion, which thus I believe would enhance enjoyment of Eve.

Sorry if this was too wordy or painful on the eyes. It was only a big enough issue IMO thus causing me to write this beast of a post.Laughing

Azeki

Azeki
Caldari Provisions
Posted - 2006.01.06 08:27:00 - [79]
 

DigitalCommunist noted almost every one of my points in a less wordy, more organized fasion.Very Happy I agree with him completely although I am in favor of maby introducing modules for covert ops and logistics...skills at the very leaste.

Azeki

Grimwalius d'Antan
Gallente
Posted - 2006.01.06 08:54:00 - [80]
 

Local definately needs to be changed. Right now, gate camping is the only way to catch anyone by surprize (important for all kinds of attacks), and there is no way to sneak out undetected (important for industrialists, NPCers and PVPers alike).

Anyone saying that local should not be changed are people who either hasn't considered the idea because they are afraid of changes, or it is because they are not even interested in 0.0 and low sec to begin with. The arguments that people use against change are (as always) egotistical. "No, it would mean that I cannot spot danger when I enter the system, I want safe semi-AFK travel with instas to be safe and happy". "No, it would mean that I cannot see pirates as they enter the system, then they come and gank me because I cannot see them". "No, local is good because it allows me to stay 100% safe unless Im scrambled by NPCs or busy watching TV".

If that is not carebearing, I don't know what is.

Maximus Wolf
The Scope
Posted - 2006.01.06 10:07:00 - [81]
 

Edited by: Maximus Wolf on 06/01/2006 10:09:38
Originally by: Juan Sancho
I like this idea.


It's like radio silence. Say nothing and not be seen. Talk and the whole system knows you're there.

Signed Exclamation

Max

Rells
Caldari
Fusillade.
Posted - 2006.01.06 10:49:00 - [82]
 

Edited by: Rells on 06/01/2006 10:56:13
Edited by: Rells on 06/01/2006 10:51:47
Originally by: Kendo Nagis
OK allow a deployable system scanner that lists all in local to the operator, but l would suggest that any rat and mining party operating in dangerous space might have a scout acting as early warning by the gate or in adjacent system?


That woudl require people work together and that should not happen! After all this isnt a MMOG now! ... oh wait ... it is .... uhh ...

The fact is that many people against the ideas clearly havent even read the first post in its entirety. Its obvious from them saying things like "Miners wouldnt know pirates jumped in" and other rubbish that is utterly false under the suggestions I presented.

Originally by: Maya Rkell

I spend a LOT of time in 0.0. That's WHY I'm saying it. And why should I give it a break when it's such a blatently bad idea? I've only said it to nerfing information given before, and I'll say it again.

Kendo Nagis, that does not eliminate the hunter's crushing advantage. Especially in 0.0, where it is targeted.


Granted I dont know you but most of what you say doesnt even make sense in the context of the thread. You act like only a pirate will be able to scan a system and no one else would when that is clearly not the case as put forward in the original post. Your replies just dont seem to make sense. If anything the ACTIVE, EDUCATED and AWARE pilot would have even more information at their disposal.

Originally by: Villiger

You gankers cried about pilots and merchants running off to safe-spots when you approached or attacked so CCP gave you scanning probes. They cried about you guyís finding them in safe spots so CCP gave them Cloaking devices. Now you guyís want CCP to blank-out the local channel so you can gank again more easily. What do you think whinerís will suggest to counter this???Laughing


Id suggest they train the skill, use their brain and stop sleepwalking through the game and through this thread. Anyone in this tread saying that you wouldnt be able to see who is in the system is CLEARLY having a hard time with reading comprehension.

Originally by: Villiger

Regardless of what you might think, 80% of the pilots in low security donít use the locals to converseÖ.They use ďTeamspeakĒ or their not conversing at all, just ganking, NPCing, mining, etc.. So expecting to see someone because they chatted recently just isnít going to happen.Rolling Eyes



Quoting statistics is dangerous without evidence. That asside, the reason to leave local is for pilots talking to other pilots not on their VOIP server. In high sec newbies often use local to make friends and meet people. In 0.0 and lowsec its used for various things.

Rells
Caldari
Fusillade.
Posted - 2006.01.06 10:59:00 - [83]
 

Originally by: Azeki

A real tool that CCP would provide could be either skills or modules or something else that required effort and/or organization to make useful. Itís hard for me to understand why people are very opposed to this as both pirates AND care bears would have a hard time locating people in the system unless they took the EFFORT to go forth. Those who complain that using a module wouldnít "sit well" or that skill training is a "time sink" are IMO just lazy and want a free scanning ability. You donít have a huge capacitor to to tank indefinatly right when you start out. No, like everything else in the game you have to train up to become more efficient with it. Then why not for a local scanning device or similar module? Why should this very powerful ability be free, instantaneous and effortless? This is exactly the problem. Itís not PvPíing smarter; itís PvPíing lazier and thus should be changed.


Wonderful reply and that paragraph really stands out!
Very HappyVery HappyVery Happy

Telemicus Thrace
Thrace Inc
Posted - 2006.01.06 11:26:00 - [84]
 

Edited by: Telemicus Thrace on 06/01/2006 11:36:39
Originally by: Rells
Edited by: Rells on 05/01/2006 20:58:36
Local is one of the most annoying things in the game and the effect of local impacts on many other things in the game. Basically it gives people in a system 100% intelligence that causes there to be few real decisive engagements in the game. One fleet is in a system, another fleet jumps in 15 ships to the other fleet's 10 and the first fleet runs off. Similarly local has the effect of making behind the lines work or sneaking nearly impossible.

But the reality is that local even does these actions via uses of it that were definitely not intended by the devs. If you are an alliance pilot like myself you probably have most of your enemies in your buddy list. That way you can see in local who is hostile or not. This of course increases lag, is unweildy and singularly unnecessary.

On the other hand it is clear that local is needed for local communication (the original purpose.) It is also clear that there needs to be some form of way to scan a system to see if there are hostiles there. However that scanning action shouldnt be free, indefinite, instant and require no effort. Instead I think 2 things should be done.

1) Local should be nerfed so that the only pictures that show up in local on the character list are the recent speakers (similar to how the help channel works).

2) A new skill and modules should be introduced for scanning a system. For now I will call them Warp Signature Scanners and Warp Signature Scanning Skill.

The module when fitted to the ship would scan the system and report the results using your overview settings. Note that this is different from the scanner now as this would cover the whole system.

Those that have this new Electronic Warfare module fitted to their ship can scan the system at a certain interval of time. The better the skill, the more often they can scan. Results would be reported with display similar to overview settings taking into account color and icon settings for security status, war targets and so on.

Another skill, Warp Signature Differentiation, could be introduced which increases the chance of reporting the class and type of ship scanned. The better the skill, the more chance of the report being something other than the pilot name with "unknown" for ship type.

....

Comments? Suggestions?


Speaking as a CovOps pilot, Miner and builder I have got to say I think this is a great idea. Well thought out too from a perspective of game balance.

As long as the warp sig scanner does not replace the standard scanner I think it's great. I would be fine just using my normal scanner most of the time but when I am scouting I would fit the module to really zero in. Perfect.

I have long thought that local should operate like alliance chat / empire chat. That meaning you only see folk when they speak and you are only seen when you speak. Those channels are just as social for those who want to talk.

Nice one man, it gets my vote.

Edit:>

Something else that just dawned on me. For a pirate to find you with this in place he would have to:

A) Belt hop - but you are using you ships normal scanners and would have seen him a belt or two away right?

B) Be cloaked - well that can hamper targetting times and CovOps are not the most lethal ships as long as you are aligned and ready to run. If he hasa mate in CovOps then you are pretty much stuffed, unless you perimeter guards can handle whatever warps in. You do have protection right?

C) He is using the warp sig scanner - well on top of the scrambler and possibly webber that a pirate needs to prevent you escaping thats another slot he is down. Ever wonder why pirates rarely fight on equal terms? many of them have a pirate config, not a combat config.

The more I think about it the more I like this idea.

Clytamnestra
The Tuskers
Posted - 2006.01.06 11:30:00 - [85]
 

I like the idea of your portrait only showing up if you talk in local - like someone pointed out, it's like radio silence.

However, I'm not fond of the idea of additional skills and modules to supplant what local is today. We have scanners for that - with the pros and cons that come with them.

ildra
Posted - 2006.01.06 11:32:00 - [86]
 

Originally by: Rells
Edited by: Rells on 05/01/2006 20:58:36
Local is one of the most annoying things in the game and the effect of local impacts on many other things in the game. Basically it gives people in a system 100% intelligence that causes there to be few real decisive engagements in the game. One fleet is in a system, another fleet jumps in 15 ships to the other fleet's 10 and the first fleet runs off. Similarly local has the effect of making behind the lines work or sneaking nearly impossible.

But the reality is that local even does these actions via uses of it that were definitely not intended by the devs. If you are an alliance pilot like myself you probably have most of your enemies in your buddy list. That way you can see in local who is hostile or not. This of course increases lag, is unweildy and singularly unnecessary.

On the other hand it is clear that local is needed for local communication (the original purpose.) It is also clear that there needs to be some form of way to scan a system to see if there are hostiles there. However that scanning action shouldnt be free, indefinite, instant and require no effort. Instead I think 2 things should be done.

1) Local should be nerfed so that the only pictures that show up in local on the character list are the recent speakers (similar to how the help channel works).

2) A new skill and modules should be introduced for scanning a system. For now I will call them Warp Signature Scanners and Warp Signature Scanning Skill.

The module when fitted to the ship would scan the system and report the results using your overview settings. Note that this is different from the scanner now as this would cover the whole system.

Those that have this new Electronic Warfare module fitted to their ship can scan the system at a certain interval of time. The better the skill, the more often they can scan. Results would be reported with display similar to overview settings taking into account color and icon settings for security status, war targets and so on.

Another skill, Warp Signature Differentiation, could be introduced which increases the chance of reporting the class and type of ship scanned. The better the skill, the more chance of the report being something other than the pilot name with "unknown" for ship type.

What these changes would do is allow people to communicate in local and turn local scanning into an active task. This would re-introduce stealth and guile to the game as well as allow for things like suprise attacks and so on. At the same time people would still be able to talk to each other on local.

Comments? Suggestions?


so ur wanna make 0.0 travel impossible.. 4tl..
and a system wide scanner.. jeez..
stop ur nonsence CCP will never remove local.

Rells
Caldari
Fusillade.
Posted - 2006.01.06 11:42:00 - [87]
 

Originally by: ildra

so ur wanna make 0.0 travel impossible.. 4tl..
and a system wide scanner.. jeez..
stop ur nonsence CCP will never remove local.



Why exactly would it make it impossible? YOu merely let fly with unsupported statements. Clarify your opinion if you can.

KIAEddZ
Caldari
KIA Corp
KIA Alliance
Posted - 2006.01.06 11:48:00 - [88]
 

signed.

In 0.4 and below there should be NO local, players shouldn't appear unless they speak in the local channel.

Rells
Caldari
Fusillade.
Posted - 2006.01.06 12:03:00 - [89]
 

Originally by: Clytamnestra
I like the idea of your portrait only showing up if you talk in local - like someone pointed out, it's like radio silence.

However, I'm not fond of the idea of additional skills and modules to supplant what local is today. We have scanners for that - with the pros and cons that come with them.



Additional skills mean specialization. The goal isnt just to make local an active process but to put relevancy to the term "Recon". If everyone can do it as often as they like then you have changed little if anything except make local more annoying.

Mnengli Noiliffe
Posted - 2006.01.06 12:23:00 - [90]
 

Stargates know who jumps through them and they share info about current visitors with new arrivals.
So unless you hack into them or build your own, you can't disable local, it's that simple.

So here is the realistical suggestion - make stuff that jumped in using jump drive not show in local, so you could sneak a titan carrying the fleet without warning ..


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