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Wolf Leader
Caldari
Deep Core Mining Inc.
Posted - 2003.08.21 19:19:00 - [31]
 

*Thinks about pirating an indy force to deep space to deep core mine returning with a full load of 4x expensive mega* OOOOOOOOOOO Someone pinch me im gonna pass out

Jojin
Gallente
Aliastra
Posted - 2003.08.21 19:33:00 - [32]
 

I hope the new skills do require level 5 prerequisites.

I was rather disappointed to see Astrogeology only needing Mining Level 4. True, it does also require science at level 4, but the bonus is just like the Mining bonus (5%/level). What is the incentive to reach mining level 5?

I assumed it would be similar to the Drone skill and Drone Interfacing.

Kapatha
Gallente
U.K.R.A.I.N.E
Posted - 2003.08.21 20:26:00 - [33]
 

Edited by: Kapatha on 21/08/2003 20:27:31
Glad to see most serious gamers understand the criticial and vital use of miners. The cornerstones of the game starts with us.

The requirement should be high (mining 5 Astro 4 or 5 and science 4 at least)

Most weekend miners wont really need this but for hard core miners like myself, this is making a niche for us and also will eventually stimulate the market for specialized Ore and Minerals.

the incentive you say ? it's all about yield, how much can you crunch and how fast Cool

my 2 isk

Allaina
Amarr
Dirty Deeds Corp.
Posted - 2003.08.22 05:17:00 - [34]
 

Quote:
here's something maybe none of you has considered. maybe there is zydrine deep inside those jaspet roids or megacyte hidden inside dark ochre, mexallon in scordite, etc.

only a true deep core miner with the correct skills and tools is able to extract higher grade minerals from the ore we all know and love...


Nice theory except that you only get minerals from ore when you refine. No amount of mining should ever bring out minerals from ore. :)

feroci0us
Gallente
Righteous-Indignation
Posted - 2003.08.22 05:58:00 - [35]
 

hmm..

Dodgy Dave
Posted - 2003.08.22 07:40:00 - [36]
 

Maybe CCP should worry about getting the content in game that was expected at release or promised soon after before they start posting "tempters" to keep those losing interest finding something else to entertain them (if mining can be considered "entertaining"). Why else bother bringing up something new when the content advertised on the box still isnt in game yet?

ETA on DCM? I'll put my Isk on the other side of Xmas (2004???) - dont hold your collective breath.

Bobby Wilson
Gallente
Posted - 2003.08.22 13:59:00 - [37]
 

Edited by: Bobby Wilson on 22/08/2003 14:11:52
Quote:
*Thinks about pirating an indy force to deep space to deep core mine returning with a full load of 4x expensive mega* OOOOOOOOOOO Someone pinch me im gonna pass out


I guess that's why I'm not too intested in this whole idea. Hell, Bistot mining isn't even worth it anymore, considering that most of the work is long trips in helpless ships (like pretty much all indys are...), trips which are 95% boring as crap, and 5% (hopefully less) terrifying and irritating (since most have left a decent cruiser or BS at home and climb into an indy with a feeling quite similar to a M-1 Tank captain having to take a bicycle ride in Baghdad).

I've been shot up a few times, lost a cruiser to NPC pirates once (my own fault) and an indy to a lone Blackbird (which is irritating as hell). What it comes down to is that I don't bother going into <0.5 space in an indy anymore. I'm not scared to go there, but I go in a cruiser with MWD and some ECCM, and ASAP I'll be going there in a BS. At least then I'm not helpless.

I have heard of a lot of peeps just quitting hauling. It will have economic implications, and I suspect that PC pirates will have less and less business as the weeks go by, if all they do is camp gates that are useful for trade or ore hauling. They should also realize that as the danger of hauling goes up, haulers are leaving their loot equipment at home anyways and flying with expanders/burners/etc that can be bought on the market so that they don't lose irreplaceable kit to a camper force.

Dunno what will fix this. We need something equally or more interesting for peeps to do than pirating PC players. Maybe more interested NPC pirate options (like pirate stations that can be blown up in huge ops and yield super loot and/or lvl 2 BPs?).

And just to comment on what Harlequin said about noobs, we are still in a situation where most changes to game play favour players who have been here the longest and those in mega-corps. Can you imagine what it's like to be on your first day today, flying about in a noob ship with a basic laser and watch a guy in a Mega fly by (or pod you)?

Not to mention trying to become a fighter now, and discovering that you pretty much *can't* get good loot weapons anymore, while long-time rat hunters and PC pirs have hangers full of top-grade loot from before the table-crippling patch?

We're going to lose the game for lack of new players, I'm afraid...

JGR Mao
Gallente
JGR Corporation
Posted - 2003.08.23 11:35:00 - [38]
 

Edited by: JGR Mao on 23/08/2003 11:39:35
Woooo
CCP has done it again, got people all excited abt things to come soon(tm).

I love the idea.

But.......Really....

Imho it would be way better to start implementing some of the things promised at launch (stations,implants,interbus etc)instead of starting to generate entirely new skills and half decent attempts/events to introduce new tech´s.

CCP, come on, u know u can do better than this.... Focus, would u , plzzzzzzzzz

Redundancy

Posted - 2003.08.23 14:50:00 - [39]
 

Quote:
Imho it would be way better to start implementing some of the things promised at launch (stations,implants,interbus etc)instead of starting to generate entirely new skills and half decent attempts/events to introduce new tech´s.


This always comes back to the question of different areas of responsibility. A programmer needed to work longterm on these other things may not be the same person who is implementing this.
I'm afraid that it's naive to think of a company with multiple programmers as being one programmer who switches his or her attention from and to single projects, especially when some things can be done by game designers who don't have to be experts at implementing DirectX graphics engines in order to do these things.

Stoli
Posted - 2003.08.24 04:29:00 - [40]
 

Edited by: Stoli on 24/08/2003 04:31:51
Redundancy,

Yes, there are separate areas of responsibility, but it is the responsibility of CCP as a whole to meet the expectations of their customers who bought the game based on promised elements of the game that have not yet been introduced (spoken from the point of view of a R/L service industry manager).

You are correct to point out that individuals have their particular areas that require their undivided attention. However, SOMEONE should be co-ordinating the whole thing, and giving direction to the individuals who are concentrating on the specifics - and the sum of those efforts should be directed towards meeting what was promised to the customers. While adding NEW items is a fantastic thing, if you disappoint the first-time buyer by lacking what was promised on the box...you won't have them around long enough to be able to impress them with these additional points.

The BASIC foundation of customer service - don't promise more than you can deliver, and deliver AT LEAST what you have promised...and I think that this is the point that Mao was trying to make.

Talhlia
Posted - 2003.08.25 01:40:00 - [41]
 

Quote:

Asteroids that need to be deep core mined now cannot be mined unless the tool used to mine them has the deep core mining skill as a requirement.

-- from 1173 change log


Do Miner II's require the DCM skill in the next patch??? Or will there be pirate drop mining lasers available???



Halo Jones
Caldari
Oberon Incorporated
Posted - 2003.08.25 08:10:00 - [42]
 

Quote:
I'm afraid that it's naive to think of a company with multiple programmers as being one programmer who switches his or her attention from and to single projects...


That wasn't the original point. The original point suggetsed that now approaching a full four months after release, it might be a good idea if the game contained the content clearly advertsied on the box.

In addition, any sign of a BUGFIX ROADMAP, I dont mean the stroy roadmap, just a bug fix one. Such as corp taxes and corp wars?

GraveDigger
Minmatar
Sphere Industries
Posted - 2003.08.30 00:28:00 - [43]
 

Bump... next patch? please!


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