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3rdD Dave
Gallente
The Scope
Posted - 2005.12.23 16:46:00 - [1]
 

After reading some complaints that the bounty system in Eve is for the most part unworkable and rubbish due to the ability to exploit the person bountied via him being podded by his mate and both spittling the isk, I thought maybe i could try and look at it from another angle.

First up how about some new skill sets that pertain only to bounty hunting?

Only characters with a +secutiry status can become hunters. Why? Well from what ive seen in Eve most but not all ppl with bounties in their heads particpate or have particapted in criminal activity be it unsanctioned killings or pirating. Of course not all subjects fall into this.

Bounties should be set at say 5million ISK minimum with no maximum. This will allow Hunters to at least make it worth while for his time. With a high enough minimum it would stop ppl putting bounties on their own heads. The 5 ive mentioned is just an idea, it could be higher ( and IMO should be )

Only characters with at least 3-5 million skill points should be hunters. This would stop an influx of noobs choosing this profession when in reality theyre probably not ready to leave Empire space.

You can only hunt for bounties if you meet the above criteria plus you MUST buy a valid license from Concord to particapte in this activity. The license is key to this profession and should start anywhere from 10 million ISK to higher. Why the license? Well this will stop the exploitation of the current system. Only those who get the licenses will actully get the bounties, anyone else who kills the criminal wont. Yes its unfair, but for the most part nothing in Eve is fair.

Who gets the licenses? Well im not sure how many bounties there is in Eve. Say for arguments sake there 1000. Well I dont think it would be unreasonable to distribute say 5-10% of the 1000 bounties in licenses and this could be done in the same way as the blueprint lottery. So some will get it, some wont and its done by lottery. Its probably the only fair way.


Now consqeuences of being a criminal and being caught. Everyone harps on in this game about risk /reward. At the start i thought yeah its is quite risky, but with the advent of preimium insurance and clones theres not much really your risking unless you dont insure your ship or yourself.. ( btw i know that anyone who has implants and gets killed loses these so yes it is risky for those ppl, but how many ppl in EVE can actually afford a pile of implants? )

So what punishment would the criminal recieve other than being killed and losing a ship which is no big deal really is it? Perhaps a 100K decrease in skills? No a bit controversial maybe, perhaps fine the criminal 2-5% or 100% of the bounty on his head which goes to concord or back to the person / organistaion who placed the bounty in the first place? IMO Fining 100% of the bounty isnt workable as a high powered corp could bankrupt a person with a huge bounty so it would be better smaller.

Said criminal gets a demeaming tag in his bio for all to see. "EX-CON" or a tab where as it describes who killed him much like an Eve-kill mail and who was responsible perhaps. This would be permanent. Or for a short while they recieve higher insurance premiums or charged a small fee to dock and use station services. I perfer the fine myself and the life long convict tag.

Right thats all i have.

Winston VanSantz
Posted - 2005.12.24 05:40:00 - [2]
 

This is a start, but I don't entirely agree with all the ideas. The need to have a high sec status ( say 1.0 or above ) to collect bounties is a good idea. So is the need for a liscence. However, the whole limited run, lottery type liscences serves no purpose. I would say, make liscences with different levels, that give you different authority levels for what level of pirate you can collect on. Also the liscences shoudl have expiration dates.

As far as the punishment, the percentage idea wouldn't work if the pirate did not have the money to meet that level of the bounty. Instead, a percentage of the pirates total ISK should be taken on kill and delivered directly to Concord as a fine.

One of the major problems of pirates, is their ability to raise their sec status by hunting rats, keeping them above -5.0 so they can still function normally. If a player is marked as a pirate after, they should no longer have sec status be affected by rat kills, but could still collect bounties on them. I think that would be fair. The only way to raise sec status once it has gone negative is to not initiate comabt with any player outside a 0.0 for a certain amount of time. Like say you were at -.7, if you didn't attack anyone for 24 hours, you would get it raised by .05.

I also think pirates with a status below 2.0 should be able to be attacked first in .8 and above zones.

Sinari Galdrin
Gallente
Aliastra
Posted - 2005.12.24 11:01:00 - [3]
 

Originally by: Winston VanSantz
As far as the punishment, the percentage idea wouldn't work if the pirate did not have the money to meet that level of the bounty. Instead, a percentage of the pirates total ISK should be taken on kill and delivered directly to Concord as a fine.

I say just don't let anyone with a sec rating < -5.0 (or so) be able to purchase insurance, or be charged a higher amount, or be just able to buy the lower quality insurance.

That way, they won't possibly lose more than they can afford (they can always try pirating in their noob ship...)

If you just take a percentage of their ISK, then they can invest all their ISK in goods, and keep a low ISK balance, and just sell/reprocess goods when they need their ISK, so that won't work.


3rdD Dave
Gallente
The Scope
Posted - 2005.12.24 16:03:00 - [4]
 

Edited by: 3rdD Dave on 24/12/2005 16:08:14
Edited by: 3rdD Dave on 24/12/2005 16:04:27
Winston VanSantz,
Quote:
However, the whole limited run, lottery type liscences serves no purpose. I would say, make liscences with different levels, that give you different authority levels for what level of pirate you can collect on. Also the liscences shoudl have expiration dates.


No i disagree. This makes things more complicated than it should be. One license should cover all, then end of. And expiry dates is good.

Quote:
As far as the punishment, the percentage idea wouldn't work if the pirate did not have the money to meet that level of the bounty. Instead, a percentage of the pirates total ISK should be taken on kill and delivered directly to Concord as a fine.


Well isnt that what I orignally wrote? I quote myself :

Quote:
So what punishment would the criminal recieve other than being killed and losing a ship which is no big deal really is it? Perhaps a 100K decrease in skills? No a bit controversial maybe, perhaps fine the criminal 2-5% or 100% of the bounty on his head which goes to concord or back to the person / organistaion who placed the bounty in the first place? IMO Fining 100% of the bounty isnt workable as a high powered corp could bankrupt a person with a huge bounty so it would be better smaller.


Regarding what your say about pirates using rat hunts to increase their security so that they stay within the confinds of 5, well fine. Im not discrimating on anyone who has a large minus in their security status, what I am saying is that ANYONE who has a bounty can be killed. Remember some ppl are corperate thieves but also have a positve standing with concord, but this dosent mean they cant have a bounty placed on their head by any player.

Sinari Galdrin


Quote:
I say just don't let anyone with a sec rating < -5.0 (or so) be able to purchase insurance, or be charged a higher amount, or be just able to buy the lower quality insurance.


No, i doubt anyone in Eve would go for this. Insurance is a must espcially on ship that cost a mint. There must be another less punishing way to punish the crimial. Personally a small percentage of the orginal fine deducted from the criminals wallet would be a start.
A 2 day delay in training of skills or small deduction in skills say 50k-100K would be better IMO. But then thats quite controvertisal so the fine may work better but the delay in training skills might work too.


Sinari Galdrin
Gallente
Aliastra
Posted - 2005.12.24 22:55:00 - [5]
 

Originally by: 3rdD Dave
Sinari Galdrin

Quote:
I say just don't let anyone with a sec rating < -5.0 (or so) be able to purchase insurance, or be charged a higher amount, or be just able to buy the lower quality insurance.


No, i doubt anyone in Eve would go for this. Insurance is a must espcially on ship that cost a mint. There must be another less punishing way to punish the crimial. Personally a small percentage of the orginal fine deducted from the criminals wallet would be a start.

The problem with that is that if my alliance put a huge bounty on someone, it would potentially ruin the game for that player, as it's very hard to get out of a negative ISK situation.

If you lose your ship without insurance, then you can never go in the red, but you might have to restart with a smaller ship

What about saying that -5 and higher you can buy platinum insurance
-6 you can only buy the next level insurance down
-7 the next one down, and so on.

IMHO, at the moment, the Insurance is the big reason why pirates are essentially invulnerable.

Coming up with a *reasonable* 'fine' would be OK, but deciding what is "reasonable" is hard - a percentage of the bounty means that it's in the bounty issuer's hands. A percentage of the ISK balance is too easy to work around by the pirate, but a percentage of the ship value seems reasonable to me (ie don't allow complete insurance)


Slappy McSlapstein
Posted - 2005.12.25 01:30:00 - [6]
 

Well, I just relaized it doesn't matter. The bounty exploit problem ( along with palyer-made courier missions) have been ongiong since Beta, and CCP hasn't done a thing about it. THere have been numerous suggestions, but nothing has changed after 3 years. I say, CCP should start looking into these ideas, or just scrap the whole bounty system altogether.

Jack Amarr
Inner Vort3x
Posted - 2005.12.27 20:00:00 - [7]
 

i agree to the idea of making abounty hunting a worth wile profession. if you kill any -1.0 sec rated player or below you should get +sec rateing to concord and all npc corps he is negative to, also make it so you can track players to what system they are in, with super powerful scanning equipment that you can setup at a pos, which tells you what system the pirate player of your selection is in every 5 minuits so you can track them down easily.
i think bounty hunting needs to be seriously looked at, as more and more people are becomeing pirates and they are fairly unchalenged.... lets take these pirates down

Red Flag
Posted - 2005.12.31 12:01:00 - [8]
 

I thought about the idea myself before of having a special skill to be a bounty hunter.. however, I think if a pirate tries to pop someone and they pop the pirate first, they should get the money no matter what. So a licens is an outs for my vote.

Here are my suggestions:

1. Anyone with a bounty on their head is free game in any space! Concord wont interfear (though really they should be the ones to pop them on sight!.. but leaving it to players is a lot more fun. If you can't handle the pirate, don't mess with him... if you can, well...) No space is safe for those with a bounty on their heads! (Not just low sec, but actualy bounties. Though this can be exploited by adding a bounty... and if someone is low enough to get a bounty, what are they doing in Empire space!? ) They are OUTLAWS.. CRIMINALS! You don't allow murders to roam around!

2. Pirates can not dock at certain stations even in low sec space. Certain, as in stations that wouldn't like pirates.

3. Raising the minimum bounty is not a bad idea. How about a CHARGE for placing the bounty? Flat rate. Though I don't see the advantage in adding a bounty on your own head?

---

I think being a criminal should be harder then it is. As it is, good guys have it so tough... they can't go into low sec space without being attacked by both powerful NPCs and PCs.

While criminals can fly in Empire space and not be attacked by NPCs or PCs. I love that the game is brutal, but it shouldn't cator to criminals so much. Make it tougher on the bad guy. They like it that way any how (or most do).

Marcus Right
Minmatar
Pilots of Damnation
PHOENIX.
Posted - 2005.12.31 12:09:00 - [9]
 

Edited by: Marcus Right on 31/12/2005 12:10:42
Edited by: Marcus Right on 31/12/2005 12:09:58
Edited by: Marcus Right on 31/12/2005 12:09:26
I was once killed by a pirate who had a high security rating and so couldn't put a bounty on them.

I understand that they don't want people just putting bounties on anyone, cause that could get abusive.

However, I feel if someone kills you or blows up your ship; you should have rights to put a bounty on them. Maybe you can't find them to kill them yourself (with the new kill rights rule, which I like). So, no matter what their security rating is, if they kill you, you should be able to post a bounty.

That would not be abusive, since only those who were victums can post the bounty.

And, With the idea of charging a fee. Maybe it should be free to those who have been killed by someone to post a bounty on them (for a time, like 15 minutes to get the process started - but then after started as long as it takes to finish), but cost a fee to post a bounty on them if you weren't a victem.

If someone attacks you first and kills you (or destroys your ship), you should be able to place a bounty on them no matter what their sec rating.

TuRtLe HeAd
Apocalypse Enterprises
Posted - 2005.12.31 12:18:00 - [10]
 

What about only being able to place a bounty on a player that already has one. Or that you have a killright for !

The minimum bounty should definately be increased. And increments should be set at 1 million or 500,000.

And we need bounty hunting licenses ! a License to kill a player that has a bounty .

BobbyRaider
Posted - 2006.01.01 12:49:00 - [11]
 


Marcus Right has a very valid point. Only victims have a
right to place bounties. A person is labelled criminal only if he has broken the law. And not just because a rich dood didn't like his face or because a Corp wants to make someone kowtow.
Licensing is okay, but no purpose really. If I don't have skills, I'll be killed, and that's my problem. If someone wants to explore that part of the game, he has every right to do it without needing permission.

Bobby

Seer Eerious
Brotherhood of Suicidal Priests
KIA Alliance
Posted - 2006.01.30 19:59:00 - [12]
 

I have been thinking for some time about how to make a career out of bounty hunting, and I have so far come to the conclusion that you can't in the current system. I like the idea of a Concord License and Bounty Minimums. I do not think that minimum requirements should be put in place to exclude noobs from trying to make such a living. They will most likely find a quick end to it anyways.

However, the one thing that is really lacking, and was touched on in an earlier post, is the ability to track someone with a bounty. I don't think that high powered scanning equipment is realistic. But how about the idea of implementing a witness reporting system.

For instance, if I were flying through a system and I noticed a ship that was flagged with a bounty on it, I could quickly, easily and anonymously, send a sighting to the issuers of the bounty. Say by showing info on the criminal, I could click a button "Report Criminal sighting", that's all. An evemail message could be generated and sent to the bounty issuers indicating the criminal's name, the system they were sighted in and my contact info.

This concept could be further expanded so that psserby's would be incented to report sightings by receiving a small percentage of the bounty for their reporting. The result would be that criminals would be less likely to travel into systems of high volume due to their likelyhood of being sighted and reported. The issuers of the bounties get a tracking system letting them know where their targets are located. And witnesses get a small amount of money by helping to make the system work.

The last piece to the puzzle would be to allow issuers of the bounties to assign to licensed bounty hunters, tracking rights where they could be copied on the sighting reports to aid in their pursuit of the target.

With this scenario, a lucrative career could be developed by bounty hunters, people could find revenge for their losses, and villains will have to remain on the run in fear of being found, just like a real criminal.

Other topics include suggestions on turning in the corpses to receive the bounty, as well as point loss and criminal subsidizing of bounties to prevent exploitation.

I would like to see CCP further develop the bounty hunting aspect of the game, as there is a lot to bounty booty to be had flying around out there.

Rococho
Posted - 2006.01.30 23:46:00 - [13]
 

i agree completly,

maily coz i've known corps and solo players alike suffer from not being able to take revenge as it were, liek the old senario i'm sure you've all heard before of someone working up a corp then robbing it blind, in the current system even with a big fat bounty on thier head, all they need to do is stay in empire space, thuse defeating the whole point.

and when ppl with 100mill bountys can walk through the most populated systems unharmed, it certain begs to question the games justice system.

Marano
Port Royal Independent Kontractors
Imperial Republic Of the North
Posted - 2006.01.31 21:26:00 - [14]
 

Like the idea of a contract though I think that a contract should not be in general but should be issued on a specific pirates, also making it so that you need a seperate time limited contract for each pirate and when that time limit runs out you can possibly renew it? or not for a while?. Another question is should the pirate be notified of this contract on his head? You could even have pirates classified differently, so that Pirate with a 5mil bounty and a -5 standing isn't as dangerous as someone with a 100mil and -9 standing and then make it so that if you are wanting to hunt the -9 pirate you need to have a higher sec rating or something like that. You may also want to limit the amount of contracts you can take out for example so that it's not just a pirate free for all YARRRR!! I really like the idea that was mentioned earlier of the Pirate reporting or notification system I would think that this in itself would be a very good deterent since the pirate would always be doing a 180 Shockedand let's face it the game suddenly would be a little more stressful for the pirate in question Very Happy Just a few idea's.

Sir Juri
Caldari
Gangbus
Posted - 2006.01.31 21:34:00 - [15]
 

Edited by: Sir Juri on 31/01/2006 21:35:35
dont make this some exclusive profession to certain people, EVE is great cause everyone can do anything when they want to, dont have to scrap and stuff to be a bounty hunter. Bounty hunting is great as it is only thing I see would be to ad a skill to let one track em at last position and higher lvl max 5 you can search at a bigger distance and another skill for more accurate location results, thats it tho more alterations I would think is bad to the game.

If anything that you said would be implemented you would take all fun and greatness about the game out of it...

PS: you said eve is unfair bla bla ad contracts, reason your complaining about how it is now is cause you think its unfair now because people are better then you and get the kill first. Man how boring this game could be if you was one of the Dev's lol

Sir Juri
Caldari
Gangbus
Posted - 2006.01.31 21:37:00 - [16]
 

PS: you said eve is unfair bla bla ad contracts dont wine and so on, reason your complaining about how it is now is cause you think its unfair now because people are better then you and get the kill first. Man how boring this game could be if you was one of the Dev's lol

Zarch AlDain
GK inc.
Posted - 2006.01.31 23:23:00 - [17]
 

Maybe a compromise - anyone can take out the pirate and get the bounty but bounty hunters (being concorde licensed) can take them out in secure space.

As to getting their friends to claim the bounty - a lot of the suggestions wont prevent that as they could always find a high sec friend to do it. It's a tricky one to prevent, it's true.

Danton Marcellus
Nebula Rasa Holdings
Posted - 2006.02.01 01:43:00 - [18]
 

Agent rewards from whatever faction backing the designated bountyhunter could include ammo with every 10th shot being a tracer round, randomized which in any given sequence.

When hitting a ship with a tracer round you then can get whereabouts on the ship bar a complete overhaul, read repackaging, which would void all insurance and be a pain in the ass for the paranoid pilot thinking he's been hit with a tracer round.

Tracer round signal range and durability would be skilldependant of course.

Awox
Minmatar
North Eastern Swat
Posted - 2006.02.01 02:41:00 - [19]
 

Originally by: 3rdD Dave
Only characters with at least 3-5 million skill points should be hunters. This would stop an influx of noobs choosing this profession when in reality theyre probably not ready to leave Empire space.


You're just being greedy. You want all the bounties to yourself. I have under 500,000 and I live in 0.0 you insensitive clod. The same with the licenses, 10 million ISK for a license is complete garbage.

New players deserve to benefit from these new ideas just as much as the veterans who have eleventy-billion ISK.

Xar Zanyll
Posted - 2006.02.01 05:04:00 - [20]
 

This, too, will not work.

All pirates, especially pirate corps, have to do id make a bounty hunter alt. They can still split up the bounty.

The only way to really get a pirate is to hit them where it hurts. In EVE, that's with skillpoints. So if a pirate is killed by a bounty hunter, he loses skillpoints. The ISK doesn't really matter. This is the equivalent of being sent to jail for a period of time.

I also think that the greater the difference between the pirate's skillpoints and those of his prey, the more skillpoints the pirate will stand to lose. This should be mitigated by the security level of the space the kill occurred in, with no skillpoint loss for 0.0 space kills.

However, I am not holding my breath in anticipation of this idea's acceptance. Too much change in the current bounty rules could lose customers for CCP, and they have to balance that with the prospect of drawing in new clients. I personally think that the current bounty system loses CCP new clients, but I don't have the data they do on paid accounts. I do think that it would be fair, though. Too bad so many of the paying clents don't give a rat's ass about what's fair.

Sir Juri
Caldari
Gangbus
Posted - 2006.02.01 05:21:00 - [21]
 

mark my words these changes will destroy the fun of the game, whats next then? people beeing bounty hunters cant hmm fight in other pvp good right? why not just throw in some elfs and call it WOW!

vinnymcg
Glukkons
Posted - 2006.02.02 21:21:00 - [22]
 

excellent ideas need a little fine tuning but really good, ied say the EX-CON's should have to pay stargate fees as well as docking fees lest say 1000isk? not to much not to little. Atm the really isnt much of a price to pay for being a pirate when its weighted against what you gain, Fair enough it is hard to start off but once you kill a few your set in your ways and i think this would be a good way to get some more "players" back bk to the regular eve.
The getting a licence from concord is a good idea but i dont think there should be a limit just a bigger price tag.Very Happy

Seer Eerious
Brotherhood of Suicidal Priests
KIA Alliance
Posted - 2006.02.03 02:34:00 - [23]
 

All of this is a good dialog, but none of it matters unless you can locate the criminal that you are looking for.

Otherwise it is simply a slugfest between targets and guns. The depth of bounty "HUNTING" will be lost. It does not need to be a complex set of licenses or skills or fines and priviledges. All of that comes out in the wash if we could track down those that we seek vengance on. Even if the current system were kept in place, a system must be put in place to find your mark. I am pretty confident the witness reporting system can make it possible.

And as far as the shooting goes, if you have a bounty on your head, you're fair game to anyone who dares to step up.

Marano
Port Royal Independent Kontractors
Imperial Republic Of the North
Posted - 2006.02.17 22:29:00 - [24]
 

Originally by: Sir Juri
Edited by: Sir Juri on 31/01/2006 21:35:35
dont make this some exclusive profession to certain people, EVE is great cause everyone can do anything when they want to, dont have to scrap and stuff to be a bounty hunter. Bounty hunting is great as it is only thing I see would be to ad a skill to let one track em at last position and higher lvl max 5 you can search at a bigger distance and another skill for more accurate location results, thats it tho more alterations I would think is bad to the game.

If anything that you said would be implemented you would take all fun and greatness about the game out of it...

PS: you said eve is unfair bla bla ad contracts, reason your complaining about how it is now is cause you think its unfair now because people are better then you and get the kill first. Man how boring this game could be if you was one of the Dev's lol


Of course this should be exclusive to certain people! So are you saying that a pirate should have the right to go Bounty Hunting and not have to scrap being a pirate to do this?? When you choose the life of a pirate then your are choosing the bed you lie in and this means that Bounty hunters will come looking for you.

A little further on the idea's maybe it could be skill based meaning you must have a positive standing (0.1-5.0)and there would be a bounty hunting skill that you need to train up,the higher the lvl you are the lower sec pirate you could hunt as a contract, and like someone mentioned earlier have it so that when you get a contract you can hunt this player anywhere for a certain amount of time. Players without contracts could still kill the pirate of course and get the bounty but just not in Empire. Also how about making another mini type profession for the pirate notification system. Make it so that people with this skill (perhaps Informant skill)who spot a pirate are able to put out this notifiation to whomever has a contract on this pirate and if the bounty is collected by any of the pirates that were notified the player gets a percentage of the bounty. Maybe the higer the informant skill the bigger the percentage. You could also make it so that the contract holder does not have to accept the informants intel on the pirate location but if he/she does then a percentage will automatically go to the informant.

Zbop
Minmatar
Posted - 2006.03.04 14:15:00 - [25]
 

Below are ideas I think could be added without too much of an issue:

A license that can be bought by positive sec rated players to be able to engage negative sec players with bounties, without getting negative security ratings or being attacked by concord.

Have the license have to be renewed. Setting it to the same time cycle as insurance shouldn’t be too hard. Also if your sec rating drops into the negative have the license get revoked.

You could make the license more expensive the lower your sec rating is so if you’re serious about becoming a Bounty hunter you’ll want to work to a higher security rating to lower the cost of getting licensed, plus is serves as a reward for players that keep high sec ratings.

Tracking gear and skills to help track down targets, like probes and sensors that could be set up to alert you to when a selected target comes near it or passes it.

As it stands I agree that it is too easy to be a criminal in this game and I think helping bounty hunters be able to find and engage their marks will help give the pirates the fight that they claim they are constantly seeking, and I think that the above listed ideas would make a life as a bounty hunter possible without over powering the pirates and limiting abuse.

Rod Blaine
Evolution
Band of Brothers
Posted - 2006.03.04 20:19:00 - [26]
 

Edited by: Rod Blaine on 04/03/2006 20:26:26

The problem with a system of 'hunting licenses' that base purely on security status is that it will still have little earning potential other then through loot from players killed.

In fact, this might very well be a form of piracy in itself. Bleeding itself to death as piracy becomes extinct due to the avenau of bounty-hunting being easier and safer to access as long as there are neg. sec players to shoot.

So, if you want a system that actually works you'd have to keep piracy viable while at the same time introducing a way in which bountyhunting becomes viable without it becoming a substitutional occupation.

That in turn needs a workable bounty system in which a bountyhunter goes after specific marks rather then just attaining a general license on negative security players.
Bounties at this time are counterproductive. They only serve as cash to be made by the pirate, not as a reason to hunt him down effectively.

One simple way of getting there is by starting with a basic transferrable kill right system that comes with a fwe additional features.

Take for example a player that just got killed in a 0.3 system by a pirate. Assume no war was declared and the killed player was not flagged to the pirate. In short, this represents a situation in which said player receives kill right on the pirate in question.

Now, add the Kali contract system feature. Add a contract form that allows these kill rights to be made part of a bounty contract. Player A that got killed by pirate X now puts out a contract on pirate X through this system.

He offers a reward and puts his personal kill right up for transfer aspart of the contract. The contract lasts for an indeterminate period, but the kill right still only lasts for 30 days. Bounty hunter B can now accept this contract and get the kill rights as part of the deal. In order to make sure people do not take all these contracts just to get as many kill rights as possible (which is what a pirate would do for example, also removing the kill rights on himself in the process for example), the contractor needs to accept the contractee.

Let's assume bountyhunter B has a contract history (displayed in personal info) of a good percentage of succesfully executed contracts, or has otherwise convinced player A of his abilities and sincerity. Player A yields his kill rights on pirate X to bountyhunter B, (of which pirate X should imo be notified via DED-evemail btw, just to make things somewhat fair on him).

Bountyhunter B, under terms of the contract, is also able to call on player A's location agents in addition to the ones he can acess himself (to allow for a decent chance of actually finding pirate X).

Now, if bountyhunter B succeeds in killing pirate X's ship he fullfills the contract and gets the reward (bounty) that was part of the deal set up by player A.

In short, you have functional full bounty hunting without imbalance to either side.

Remember that pirate X may kill ten people a week, which could mean that he has ten bountyhunters after him at any time, or that one bountyhunter is capable of pursuing ten parallel contracts on him to increase his earnings for a kill, or even is able to kill pirate X multiple times by accepting contracts on the same guy consequetively. This won't be easy on pirates at all if that is what you would think at first.

A system that allows for a licensed hunter to indiscriminately kill anyone witha negative sec rating would be far too harsh on those with negative sec ratings. You need to personalise it, coupling individual pirates to individual hunters. Something that also makes it alot more fun imo.

Zarch AlDain
GK inc.
Posted - 2006.03.04 22:17:00 - [27]
 

Good idea Blain, I don't think piracy would wipe itself out as you describe though.

Things would go through cycles, but if you think of it as a predator/prey example then hunters prey on pirates prey on others.

100 others might support 10 pirates which would support 1 other.

If the pirates increase too much in an area everyone else moves away and the pirating drops until people come back. If the hunting increases too much the pirates will move away and then the hunters will also move on.

If you are a hunter and can't find any targets you will move on.


As a side thing on the placing contracts you could require a certain % of completed contracts before they can accept the offer (defaulting to 50%). This means that hunters have a real incentive to actually complete contracts as it shows in their record. There should be both a way to put it out for anyone to pick up if they meet the requirements and also to allow a specific person to be hired.


Amicus
Gold Diggers Inc.
Posted - 2006.03.07 03:40:00 - [28]
 

Ah found another bounty thread to post in!Very Happy

Before anything, need to reform bounty system so that bounties are real, instead of window dressing for vain pirates. (See ArrowBOUNTY REFORM: Payout Cap at Value of Destroyed Property.) That aside,

Originally by: Seer Eerious
All of this is a good dialog, but none of it matters unless you can locate the criminal that you are looking for.
Seer locating target is solved currently in the game by having a colleague (or paid player) with a location agent give you updates on the current solar system of the target. More specific location than the solar system requires probes and/or expert hunting skills. True PvPers learn methods for tracking and killing a player in a system.

With regard to licensing proposals, I hate to see limits placed on who can kill a bounty target. The target should not be able to trust anyone; that is what bounties are all about. The target’s best buddy may be the one to put the knife in his back.

Nonetheless, I admit the current system does leave room for improvement. Noob sees target with flashing bounty and assumes he can open fire. However, because target has only -4.999 security status, noob gets blown away by Concord. This system is not intuitive.


 

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