open All Channels
seplocked Test Server Feedback
blankseplocked Local Chat needs to Go.
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Ctaesis
Gallente
Aliastra
Posted - 2003.08.13 18:34:00 - [1]
 

Quote:
Oh i can't wait, also means people can't mwd out of warp, means they can't run. I am not to worried about the can't jump with hot guns, cuz if i see local jump up from 5 to 55 then i know someone is coming. Then i will wait to be fired on :)


Local Chat informs pirates that they are about to be attacked with no effort on their part. It's completely lame. They should have to learn how to use the long range scanners.

There has to be a solution to this problem. I mean, who really uses local chat all that often? Most people use conversations or gang chats or private rooms.




Lex Luger
Posted - 2003.08.13 18:49:00 - [2]
 

I disagree. Local chat is the ONLY way i can comunicate with other people in local system.
Not everybody in local is my corpmate or is ganged with me. If you take away the local chat how are we going to communicate with other people in that system? What about if you want to warn other people that there are pirates at the gate? How will you tell them without local chat?

Rather than nonsense like you are proposing , why cant we just get a FUNCTIONING local chat that does not fill with people who are nowhere near my local.Rolling Eyes Last night my corpmate who was 20 jumps away apeared in my local chat.Shocked

Syphin
Gallente
Posted - 2003.08.13 18:59:00 - [3]
 

You could change local so everyone could broadcast and listen in but you would never know they were in the system unless you heard them speak or used a long range scanner. And even then you wouldn't know if they left the system unless they told you or you scanned again.

Samson
Caldari
Caldari Provisions
Posted - 2003.08.13 19:06:00 - [4]
 

I like syphin's idea. Even though I use local to see whether or not any known pirates are in a system when I fly through, it is a bit unrealistic, and the playing field would still be level.

j0sephine
Caldari
Reikoku
Band of Brothers
Posted - 2003.08.13 19:22:00 - [5]
 

"Local Chat informs pirates that they are about to be attacked with no effort on their part. It's completely lame. They should have to learn how to use the long range scanners."

Well, it works both ways -- i.e. it also tells people there is the pirates in the system that might attack them. Remove it altogether and you'll get howls how CCP is making gameplay even slower on purpose, because it's now necessary to stop and make scans after every jump....

BTW, speaking of the scanner. Would love the ability to filter out some info to cut down on amount of data that has to be sent, and consequently make it work faster.... i mean, i hardly ever need info on every single asteroid within 10 AU radius... 9.9

Endureth
Heretic Army
B A N E
Posted - 2003.08.13 19:37:00 - [6]
 

Quote:
You could change local so everyone could broadcast and listen in but you would never know they were in the system unless you heard them speak or used a long range scanner. And even then you wouldn't know if they left the system unless they told you or you scanned again.


That's a great idea, I wish I had thought of it.

-E

Rath Amon
Amarr
Fire Mandrill
Posted - 2003.08.13 21:15:00 - [7]
 

Great idea. Take the user list out of the local channel.

Luther Pendragon
Caldari Provisions
Posted - 2003.08.13 21:52:00 - [8]
 

Edited by: Luther Pendragon on 13/08/2003 21:53:39
Never liked local chat, and like the idea of radio silence as a tactic.

Local broadcasts can be heard by all, but only when you reply or talk yourself should you then pop up and show on the chat.

Xelios
Minmatar
Broski Enterprises
-Mostly Harmless-
Posted - 2003.08.13 21:59:00 - [9]
 

But without local there's really no way to know if a blockade is going on in the system you're in. On top of that, it would change bounty hunting from being almost impossible to completely impossible.

Big Al
The Aftermath
Posted - 2003.08.13 21:59:00 - [10]
 

I agree with Syphin's idea.

Aldebaran
Posted - 2003.08.13 22:01:00 - [11]
 

Edited by: Aldebaran on 13/08/2003 22:03:12
How about
(1) Fix the local chat leak
(2) making your name appear in local chat 2 mins after you are in the system.

Syphin
Gallente
Posted - 2003.08.14 00:20:00 - [12]
 

Edited by: Syphin on 14/08/2003 00:21:17
Being able to see who is in local is very useful when trying to avoid blockades but if you want to be able to sneak up on pirates then you would have to open up the risk of them sneaking up on you.

I think changing local would be up to the majority of the players. Which sadly don't use these forums. Perhaps if CCP gave everyone stock in an ingame company called but of course CCP. They could have all the players vote on ideas that would involve major changes in the game such as this.

Edit: spelling

Blinder
Caldari
Bloody Hands
Posted - 2003.08.14 02:26:00 - [13]
 

let people 'rig for silent running.'

So, local shows up if you chat to someone, send an eve-mail, join a channel, etc. while you're there. You leave the list a set time after your last action, or when you jump.

As long as you don't say anything, you don't show up.

The catch is that you show up in local if you say ANYTHING on ANY channel, including corp and gang and individual chats. Basically, any time you would expect the ship to send a signal (including scanning, and especially if you lock someone).

That way, you get some info on what's going on, but people that wanted to be sneaky, could.

It would, however, require a LOT of re-write to the chat system... so I don't know if this will ever get implemented.

Rising Sin
GoonFleet
Posted - 2003.08.14 02:41:00 - [14]
 

I'm just throwing this out there: how about a low-slot stealth module (I'm not talking about cloaking) which allows you to hide your presense in local? You'd be sacrificing a valuable damage mod/armor slot in return for the ability to pirate/bounty hunt without your presense being noticed by others.

Aissa
Minmatar
The Regulators
Posted - 2003.08.14 03:19:00 - [15]
 

How about just increasing the size of local chat to the constellation or region level?

May be easier to fix the "local" bug if you forced a disconnect from the local chat when you went thru a regional/constellation border jump...

Cell Satimo
Black Eclipse Corp
Band of Brothers
Posted - 2003.08.14 12:59:00 - [16]
 

Quote:
How about just increasing the size of local chat to the constellation or region level?

May be easier to fix the "local" bug if you forced a disconnect from the local chat when you went thru a regional/constellation border jump...


constellation or region chat is a brilliant idea. Only thing is that it would have to be optional .. otherwise in empire space, you would go crazy. But in Non-empire space, it would be a EVE-send to actually have people to talk to!


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only