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Nebulai

Posted - 2005.12.03 09:05:00 - [1]
 

Over the next week or so we will be testing fleet combat. Notifications of times, along with what to do will be detailed in #eve-chaos on Coldfront. The purpose of these tests is to gauge the impact the performance fixes for combat have had.

You will also get the chance to fight (against) the new ships on Sisi (carriers, titans, t2 ships etc).

Please remember to report any bugs you experience as per normal.

As well as reporting bugs, CCP needs feedback on the framerate you are experiencing during larger battles - please provide said feedback below.

To observe your framerate, hold down CTRL+F to view the monitor.

Specifically relating to frame-rate, include noticable things that give a sharp drop in frame-rate

Nelix Trist
Caldari
Posted - 2005.12.03 09:11:00 - [2]
 

Woot Im in :) - just let me know and ill bring y uber skills along

Xavier Arron
Minmatar
The Knights of Ni
Posted - 2005.12.03 17:20:00 - [3]
 

Cool Cool - But I think the player V's Dev events will be over a lot quicker this year Wink

players warp in,
devs warp in, in pimped up dev spec titans and motherships,
players lock targets,
devs wtfsupernova entire player fleet
devs wtfsupernova player pods

Still - I'll be there Very Happy

sonofollo
Caldari
Doomheim
Posted - 2005.12.04 08:49:00 - [4]
 

devs replace clones autoamtic and free of charge after titan superweapon goes off all good

Dezzereth
Two Swords Guild
Posted - 2005.12.04 17:16:00 - [5]
 

Could you please post the times/dates here too?

Sorcerers Apprentice
Minmatar
Posted - 2005.12.04 17:46:00 - [6]
 

"No Podding on SiSi" ;) so Dev's keep nice ;)

Kintac
Posted - 2005.12.04 18:17:00 - [7]
 

Edited by: Kintac on 04/12/2005 18:17:08
A fresh mirror of our characters wourld be great...

Sochin
Reikoku
Band of Brothers
Posted - 2005.12.05 02:04:00 - [8]
 

If you throw up a fresh mirror I'll be there for sure. At the moment Sisi thinks my account is still suspended :/

Gronsak
Amarr
Posted - 2005.12.05 02:24:00 - [9]
 

will be there too if we can get a date and time

j0sephine
Caldari
Reikoku
Band of Brothers
Posted - 2005.12.06 07:44:00 - [10]
 

Edited by: j0sephine on 06/12/2005 07:44:39

"Notifications of times, along with what to do will be detailed in #eve-chaos on Coldfront."

Could we possibly get notifications in this thread as well? ^^;;

The Wizz117
Reikoku
KenZoku
Posted - 2005.12.06 16:40:00 - [11]
 

i think the dev's keep themself way to busy on this pvp and huge ships and huge field combats and stuf, these huge forms of combat are rare and if u ever have them it will be most time the same old-0.0 player who have them.

there are still people mining in empire alot to get some isk to have some fun of it, and even more doing exactly the same missions over and over and over and over and over and overover and over and over again to make some isk.

i mean, have the dev's tried the new way of whoring lvl3 missions in a battle ship for a couple of days non stop on sissy? this is way more important to test.

Locke DieDrake
The Arrow Project
Morsus Mihi
Posted - 2005.12.06 20:33:00 - [12]
 

Originally by: The Wizz117
i think the dev's keep themself way to busy on this pvp and huge ships and huge field combats and stuf, these huge forms of combat are rare and if u ever have them it will be most time the same old-0.0 player who have them.

there are still people mining in empire alot to get some isk to have some fun of it, and even more doing exactly the same missions over and over and over and over and over and overover and over and over again to make some isk.

i mean, have the dev's tried the new way of whoring lvl3 missions in a battle ship for a couple of days non stop on sissy? this is way more important to test.


I agree that missions and mining are important factors to test, which players do all the time on sisi. But I don't think it's nearly as important as fleet battles. And lag in general.

Worst case scenario, you can't run a mission or you fail it.

Worst case with fleet battles is the node crashes and 200 people loose combat outfited BS's and Elite frigs/T2 ships. The losses to fleet battle lag are stagering, and if you think it only happens every once in a while, you are so wrong.

I've been in eve for about 2 months, and in that time, I've been in nub corp, and two player corps, both player corps have been at war, and both times we had daily fleet battles. Anywhere from 50 to 300 people involved. Sorting that out and allowing it to happen lag free would be an incredible acheivment, and one that is nessasary for eve to survive over the long haul. And with the new ships, it's only going to get bigger, and happen more often.


The Wizz117
Reikoku
KenZoku
Posted - 2005.12.06 21:02:00 - [13]
 

Originally by: Locke DieDrake
Originally by: The Wizz117
i think the dev's keep themself way to busy on this pvp and huge ships and huge field combats and stuf, these huge forms of combat are rare and if u ever have them it will be most time the same old-0.0 player who have them.

there are still people mining in empire alot to get some isk to have some fun of it, and even more doing exactly the same missions over and over and over and over and over and overover and over and over again to make some isk.

i mean, have the dev's tried the new way of whoring lvl3 missions in a battle ship for a couple of days non stop on sissy? this is way more important to test.


I agree that missions and mining are important factors to test, which players do all the time on sisi. But I don't think it's nearly as important as fleet battles. And lag in general.

Worst case scenario, you can't run a mission or you fail it.

Worst case with fleet battles is the node crashes and 200 people loose combat outfited BS's and Elite frigs/T2 ships. The losses to fleet battle lag are stagering, and if you think it only happens every once in a while, you are so wrong.

I've been in eve for about 2 months, and in that time, I've been in nub corp, and two player corps, both player corps have been at war, and both times we had daily fleet battles. Anywhere from 50 to 300 people involved. Sorting that out and allowing it to happen lag free would be an incredible acheivment, and one that is nessasary for eve to survive over the long haul. And with the new ships, it's only going to get bigger, and happen more often.





i have never bin in any pvp batle, joined aboud 20 corps? i lost the count and im 7-8 months old char.

Blacklight
Reikoku
IT Alliance
Posted - 2005.12.07 10:35:00 - [14]
 

Now we've spotted this thread we'll get some BoB support for this testing sorted out.

Woodbine
Minmatar
Ad Infernum
Posted - 2005.12.07 12:10:00 - [15]
 

If you do a new mirror I will be there.... Please

CCP Redundancy

Posted - 2005.12.07 12:54:00 - [16]
 

Fleet battles are pretty much the most extreme form of load on both servers and client, and they make for a very good enviroment to push both to their limits and see what's too CPU intensive and what breaks. There's stuff that works happily in other circumstances that only breaks regularly in this sort of situation, which helps us fix bugs that are very difficult to reproduce in normal circumstances.

The Wizz117
Reikoku
KenZoku
Posted - 2005.12.07 12:58:00 - [17]
 

Originally by: Redundancy
Fleet battles are pretty much the most extreme form of load on both servers and client, and they make for a very good enviroment to push both to their limits and see what's too CPU intensive and what breaks. There's stuff that works happily in other circumstances that only breaks regularly in this sort of situation, which helps us fix bugs that are very difficult to reproduce in normal circumstances.


i dont have to run a test to know that these fleet-battles are way to much laggy to actualy activate a module or somting.

i think passive tanking worsk best in fleet battles.. hmm

Dianabolic
Reikoku
Posted - 2005.12.07 22:48:00 - [18]
 

Originally by: The Wizz117
i dont have to run a test to know that these fleet-battles are way to much laggy to actualy activate a module or somting.

i think passive tanking worsk best in fleet battles.. hmm


I don't have to be a mind reader to know that you have absolutely no clue what you're talking about, or that you've ever been in a fleet fight.

SengH
Black Omega Security
Pandemic Legion
Posted - 2005.12.08 08:57:00 - [19]
 

Originally by: Dianabolic
Originally by: The Wizz117
i dont have to run a test to know that these fleet-battles are way to much laggy to actualy activate a module or somting.

i think passive tanking worsk best in fleet battles.. hmm


I don't have to be a mind reader to know that you have absolutely no clue what you're talking about, or that you've ever been in a fleet fight.


shhh... its ppl like him that drop good t2 loot.

HippoKing
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2005.12.08 15:19:00 - [20]
 

Originally by: The Wizz117
Originally by: Redundancy
Fleet battles are pretty much the most extreme form of load on both servers and client, and they make for a very good enviroment to push both to their limits and see what's too CPU intensive and what breaks. There's stuff that works happily in other circumstances that only breaks regularly in this sort of situation, which helps us fix bugs that are very difficult to reproduce in normal circumstances.


i dont have to run a test to know that these fleet-battles are way to much laggy to actualy activate a module or somting.

i think passive tanking worsk best in fleet battles.. hmm


so, you admit there is a problem, which there isn't with the lvl3 missions you whine about.

so why the **** are you complaining they are trying to fix it?

and if you want to test lvl3s, you can do them alone, so get on sisi and do it. if you want to have a 300man fleet battle test you need to ORGANISE it so that you have a fleet test.

The Wizz117
Reikoku
KenZoku
Posted - 2005.12.08 19:06:00 - [21]
 

Originally by: HippoKing
Originally by: The Wizz117
Originally by: Redundancy
Fleet battles are pretty much the most extreme form of load on both servers and client, and they make for a very good enviroment to push both to their limits and see what's too CPU intensive and what breaks. There's stuff that works happily in other circumstances that only breaks regularly in this sort of situation, which helps us fix bugs that are very difficult to reproduce in normal circumstances.


i dont have to run a test to know that these fleet-battles are way to much laggy to actualy activate a module or somting.

i think passive tanking worsk best in fleet battles.. hmm


so, you admit there is a problem, which there isn't with the lvl3 missions you whine about.

so why the **** are you complaining they are trying to fix it?

and if you want to test lvl3s, you can do them alone, so get on sisi and do it. if you want to have a 300man fleet battle test you need to ORGANISE it so that you have a fleet test.



i aint going to test missions on sissy couse i can't be botherd and its not my job.

and they not only need to be not-bugged they also need to be fun and there need to be more difrend onec compared there are now. couse it aint fun doing the same over and over and over again to get standing increase or some good isk.

sonofollo
Caldari
Doomheim
Posted - 2005.12.09 11:20:00 - [22]
 

fleet battles need testing - on the missions front how about some missions that incorparate 2 pirate factions perhaps in the same area - esp with these new specalised NPCs

Ie 3 bloods and 3 sanshas working together for some reason. (that would and some more randomness within the same mission would be a good idea)

The Wizz117
Reikoku
KenZoku
Posted - 2005.12.09 15:27:00 - [23]
 

since i can't be arsed to instal mirc again, could't someone just post the time and date on this forum please?

i would like to give my passive tanked raven a try.

HippoKing
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2005.12.09 19:02:00 - [24]
 

Originally by: The Wizz117
i aint going to test missions on sissy couse i can't be botherd and its not my job.


...

Shocked Confused Rolling Eyes

then why did you post about it ffs. people are here to help test when it isn't there job either, and you're here trolling that it isn't your job and we should test **** for you.

i just don't get wtf motivates you...

HippoKing
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2005.12.09 19:04:00 - [25]
 

Originally by: The Wizz117
since i can't be arsed to instal mirc again, could't someone just post the time and date on this forum please?

i would like to give my passive tanked raven a try.


so you troll, and whine about us not testing the right stuff, and then you want to come on and test the other stuff, but can't be arsed to find out when its happening for yourslef?

besirc takes under 10secs to install on my pc - its hardly hard, is it?

and FYI, a passive tank (using inv field, em hard, 4 extender2s and 4 PDUs) can run a very viable setup on sisi that survives fire for a long time, and survives the titan superweapon.

SengH
Black Omega Security
Pandemic Legion
Posted - 2005.12.09 21:23:00 - [26]
 

Originally by: HippoKing
Originally by: The Wizz117
since i can't be arsed to instal mirc again, could't someone just post the time and date on this forum please?

i would like to give my passive tanked raven a try.


so you troll, and whine about us not testing the right stuff, and then you want to come on and test the other stuff, but can't be arsed to find out when its happening for yourslef?

besirc takes under 10secs to install on my pc - its hardly hard, is it?

and FYI, a passive tank (using inv field, em hard, 4 extender2s and 4 PDUs) can run a very viable setup on sisi that survives fire for a long time, and survives the titan superweapon.


With that setup you might as well just hop in a t1 frig.... you might actually help your fleet then.

HippoKing
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2005.12.09 23:22:00 - [27]
 

what the fleet i was in needed at the time was ships that could provide fairly strong DPS over a long period of time and survive the titan superweapon so we didn't end up back to square one when it went off.

explain where my setup wasn't useful Rolling Eyes

a t1 frig wouldn't do the damage needed, and would die at the superweapon. explain your justification please

SengH
Black Omega Security
Pandemic Legion
Posted - 2005.12.09 23:44:00 - [28]
 

Originally by: HippoKing
what the fleet i was in needed at the time was ships that could provide fairly strong DPS over a long period of time and survive the titan superweapon so we didn't end up back to square one when it went off.

explain where my setup wasn't useful Rolling Eyes

a t1 frig wouldn't do the damage needed, and would die at the superweapon. explain your justification please


Your definition of a fleet is the blobs formed to shoot the titan on Sisi? Dont make me laugh those are uncontrolled unorganized mobs not fleets. If you were ever engaged by a real fleet your ship is totally useless. Have you ever been in a real fleet battle on TQ before? Because your current setup would last approx 1s in a fleet engagement post RMR. Any half decent FC bar lag would suffer little to no losses from the titan superweapon if he/she followed normal fleet engagement protocol.

The Wizz117
Reikoku
KenZoku
Posted - 2005.12.10 10:12:00 - [29]
 

pvp= big fun

doing non stop missions = friking boring

with this rmr they add all cind of new ships and stuf for 0.0

they might add some more difrend missions?
couse i can not pvp unless i have enough monny to afford to loose my pod and my ships etc.

HippoKing
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2005.12.10 11:39:00 - [30]
 

Originally by: SengH
Originally by: HippoKing
what the fleet i was in needed at the time was ships that could provide fairly strong DPS over a long period of time and survive the titan superweapon so we didn't end up back to square one when it went off.

explain where my setup wasn't useful Rolling Eyes

a t1 frig wouldn't do the damage needed, and would die at the superweapon. explain your justification please


Your definition of a fleet is the blobs formed to shoot the titan on Sisi? Dont make me laugh those are uncontrolled unorganized mobs not fleets. If you were ever engaged by a real fleet your ship is totally useless. Have you ever been in a real fleet battle on TQ before? Because your current setup would last approx 1s in a fleet engagement post RMR. Any half decent FC bar lag would suffer little to no losses from the titan superweapon if he/she followed normal fleet engagement protocol.


given that the only BSs i can fly are caldari, and my ECM skills aren't up to much, explain what my options were for an uber fleet setup. i never suggested that this was an uber fleet setup - i just said that it was very viable for what i'd been using for it - it beat several other BSs in 1v1 and survived the titan superweapon.

a raven will never be the best fleet BS due to missile travel times


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