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blankseplocked IP Piracy, or Copy Right Infringment 4TW
 
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Justice Starcatcher
Volatile Nature
Posted - 2005.09.29 16:08:00 - [1]
 

On bpc I notice it says Authorized Copies Remaining. Could we add pirated bpc? Use lawless 0.0 labs to extend the number of copies on a bpc. This would turn the bpc into a contraband item, and perhaps even the product of the bpc.

Firstname Lastname
Posted - 2005.09.29 18:07:00 - [2]
 

That'd ruin the blueprint economy.

Smart Bomb
Caldari
Wayfarer Stellar Initiative
Posted - 2005.09.29 19:40:00 - [3]
 

intresting...

Draenor Thalander
Posted - 2005.09.29 23:18:00 - [4]
 

It wouldn't ruin the economy. It might be more time consuming to extend a BPC than the money it'd cost to buy another BPC. And to the same ends, it would also equalize the in some cases inflated BPC prices.

Zarek Osmabruck
Gallente
Doomheim
Posted - 2005.09.30 20:44:00 - [5]
 

Edited by: Zarek Osmabruck on 30/09/2005 20:45:22
100% Signed. The best part that you all seem to have missed would make the Items Manufactured and BPC's are considered Contraband and therefore 1 very easy SQL entry to switch on the item easy to implement and no major re-writes. Yet another Good reason to train Science SKILLS! I think this would also finally restore some balance in the T2 BPC's market especially for 0.4 - 0.0

And not to Hijack the thread but for god sakes Introduction of LIMITED RUN TRADE GOODS! This very simple item would help 0.0 Space Manufacturing SOOOOO MUCH as Every Freighter Pilot out there (Except me) is scared to leave Empire space... And to counter the first objection the Items are Contraband, they are no threat to destabilizing Empire space markets....

FalloutBoy
Posted - 2005.10.01 00:10:00 - [6]
 

problem I see here is they you would run into people with tech 2 prints making say 10 copies and then making more runs on those copies to produce more ships

Wrayeth
EdgeGamers
Situation: Normal
Posted - 2005.10.01 00:16:00 - [7]
 

Edited by: Wrayeth on 01/10/2005 00:19:46
Here's a thought:

Allow people to reverse-engineer an existing ship (one made with an authorized bpc or bpo), receiving a limited-run BPC (and destroying the ship in the process). Unauthorized "knock-offs" could then be made from this copy - but the drawback is that they would be flagged by CONCORD and sentry guns if they enter high sec (0.5 or higher) space and instantly destroyed. Optionally, this could be extended to any Empire space, period, meaning you could never leave 0.0 with a ship made illegally.

EDIT: Taking this idea further, this reverse engineering could only be done at POS shipyards, thus implementing the ship "knock-off" feature, limiting its availability to those who have a POS, and also giving the upcoming shipyard arrays an increased role.

FalloutBoy
Posted - 2005.10.01 00:18:00 - [8]
 

problem I see here is they you would run into people with tech 2 prints making say 10 copies and then making more runs on those copies to produce more ships, altough I do like the idea of more hacs :)

Wrayeth
EdgeGamers
Situation: Normal
Posted - 2005.10.01 00:21:00 - [9]
 

Edited by: Wrayeth on 01/10/2005 00:21:37
Ah, but that's why only ships made from authorized copies could be taken apart for reverse engineering. Also, the illegal copy run limit would be very small, something on the order of three or four runs.

Fester Addams
Minmatar
Posted - 2005.10.01 12:17:00 - [10]
 

The idea has been upp before and usually its a request to be able to get more runs than bought, ie you get a copy, build the full complement of ships/modules and then as a reward for being in 0.0 you get to make a few more.

This is a flawed way of doing it.
(Please note I dont know if this is how you envisioned it.)

The way I could see this hitting the game would be if you could get a % boost to the number of remaining runs if you research the BPC.

BPC's in the game must be considered to basicly be information stored on some form of computer chip/disc/drive, I know most people have probably thought of them as actual paper plans but that would be silly.

Thus the copy has a hardcoded self wipe system meening once the licenced number of runs is used upp the vital information needed to instruct the drones in a factory what to do is wiped.

Hacking this chip should thus be combined with risk.

Firstly one or more skills should be needed, the cosmos hacking skill would be a nice start, have it be a prerequisit for a BPC hacking skill, this skill increases the chance for the hack to be successful. A second skill would improve the hacking boost.

The risk involved would naturally be that the BPC would be ruined by the hacking atempt.

Thus lets say I want to hack a BPC with 100 runs.
I stick it in a lab slot and choose hacking, like pointed out it should be illegal and thus only doable in 0.0 or PO stations.
If the hack is successful you would get say 30% + skill bonus more runs on the BPC but it becomes flagged as contraband.
If failed the BPC is destroyed and now useless, the hacking protection hardwhare in the chip wipes the information and the print becomes 0 run.

Thus if successfull the 100 run copy becomes 130+bonus run.
If the player hacking first built 20 units and then hacked it the percentage would be based on 80, not 100 and in this case thius end up with a BPC with 104+bonus runs.

The skill that increases the bonus could give 5% extra runs per level meening you get 55% bonus at maxed skills.

In order to make it possible to boost low run BPC's the number of runs would be rounded mathematically meening a skill of 4 or 5 would result in the 1 run BPC would become a 2 run contraband BPC.

The chance of sucess should for low skills be poor and even at maxed skills it should not be far past the 50% mark, say 30% +5% per skill level would be fair as this meens a maxed skill would have the ods being in your favor over the long run but it would not destroy the market as a large number of copies would be lost.

And as anyone who knows math can see the best profit would be to boost the rare 1 run BPC but only when you have enough to be able to cover a failed atempt.

I am not sure if you should be allowed to rehack BPC's, my gut tells me no but if there is a suitable modifier to the successrate then I guess multiple hacking attempts could be acceptable.


 

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