open All Channels
seplocked Features and Ideas Discussion
blankseplocked How about a new ship class...the Fleet Gun
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

NattyDreadlock
Gallente
Black Pearl Productions Inc.
Posted - 2005.09.29 10:07:00 - [1]
 

Its basically a modified cruiser hull with increased armor, increased core/power grid and CPU. It would be slow and less manuverable compared to other cruisers, and have one high slot and a couple of medium and low slots. It would be able to mount one battleship size gun.

The drawbacks would be decreased or no change in shield strength from the standard cruiser hull, the turret would have minimal rotational/transverse ability requiring you line up the ship for an almost bore-sight type shot and perhaps a slower rate of fire. It would have a smaller drone bay also. This means the ship would be all but useless against a group attack of small, fast, nimble ships. In addition, it wouldnt be able to effectivly shrug off the hits from a focused battleship attack...so one on one against a Battleship or Battlecruiser isnt reccomended.

Benefits...it costs less than a battleship or maybe even a battlecruiser. It allows you to bring a low cost, hard-hitting threat to large capital ships in large fleet engagements. If it hits a Battleship or Battlecruiser it will hurt, though it wont come close to equalling the battlefield effectivness of a true Battleship or Battlecruiser. Its sort of an auxillary capital ship.


mimik
Posted - 2005.09.29 11:11:00 - [2]
 

from experience med guns do around 60-65% of the damage of their equivalent large guns. when u factor in RoF that is not per shot.

why would i want a cruiser that i could fit 1 large gun rather than 5 med guns which combined will hit for around 3 times the damage?

this is same reason that the suggestions to allow 2 med guns to use a high slot would lead to problems. if i could fit 12 720 howies on a tempest instead of 6 1400 howies it would do more damage with better tracking.

Resin Kadir
S.A.S
Pandemic Legion
Posted - 2005.09.29 15:54:00 - [3]
 

sounds like you want a battlecruiser than can enter seige mode man. This is science fiction, not science fantasy.

Kraven Kor
Caldari Provisions
Posted - 2005.09.29 15:56:00 - [4]
 

I do like the idea of "flying guns" in theory.

But it would have to be a ship capable of mounting a dread class (XL) gun, or some unique weapon type, to be worth it.

Would be cool if each race had a ship with such a weapon, a ship with med and low slots, one high slot (for "point defense" or NOS or whatever), and a built in spinal-mount cannon. But the game mechanics don't much support it, I'd imagine.

Justice Starcatcher
Volatile Nature
Posted - 2005.09.29 16:10:00 - [5]
 

For a laugh look up M class submarines from the British Royal Navy (pre-WWII submarines with a 13" gun mounted forward of the conning tower.

Ascuris Wurm
Posted - 2005.09.29 16:19:00 - [6]
 

Reminds me of Star Blazers. Give us the Wave Motion Gun!

Wurm


NattyDreadlock
Gallente
Black Pearl Productions Inc.
Posted - 2005.09.29 19:33:00 - [7]
 

Though Im sure the medium guns would dish out more over time, their increased damage over time is useless if they can reach the target. This vessel is not for the normal PvP or NPC hunter. Its for fleet combat and would be a inexpensive option for Corp fleets as auxillaries t augment the main Battleships and Battlecruisers. They'd basically stay moth-balled until they are needed...another reason why they need to be relativly cheap.

A larger gun would be nice, as well as possibly proving neccessary to insure the class is a viable weapon within its limited role design.

I'd like to see the 1st gen variants be modified versions of current cruises. I'd like to see 2nd gen variants be built from the ground up...basically a large gun with the ship itself being built around it. 2nd gens would likly have better rates of fire, an extra slot or two for med and low slots.


Smart Bomb
Caldari
Wayfarer Stellar Initiative
Posted - 2005.09.29 19:37:00 - [8]
 

dont we allready have elite cruisers?

Chaos Hellbreth
Caldari
Drusus Mercenaries
Sylph Alliance
Posted - 2005.09.29 19:43:00 - [9]
 

I was thinking of something along the same lines. However, I always imagined that something like this would looks similar to some of the stargates you see in game. Specifically, the ones you see in some Gallente sectors. You know the long ones, that have like 4 rings, and then what looks to be 2 engine pods coming out of the back, and what appears to be a bridge. And in front, there is a ring floating in space on its own.

Also, game-play wise, I imagined that these would use there own special ship-class weaponry, and you couldnt mount other weapons on it. Basically, you would be flying around oon a big laser gun, that can put a serious dent into your opponents.

CaptainSeafort
Gallente
No Trademark
Phoenix Virtue
Posted - 2005.09.29 21:00:00 - [10]
 

what i would prefer (and would be mroe balanced) would be a wrecking gun. basically, it fits one, i repeat, ONE, charge, has a tracking speed that is tiny, and a restricted fire arc (if possible) basically meaning u have to point at it. when it fires, it would do like 80% of a bses shield, and then have to reload. the ship would be a cruiser style thing (but think longer and thinner, to fit the barrel. almost thorax shaped), have the choice aof a railgun/blaster or artillery or beam weap, maybe one med and lowslot, and nothing else.

the ideas behind the guns: railgun/blaster fires a shell maybe slightly bigger than a frigate. artillery fires something slightly larger and basically relies on just slamming in at ridiculous speeds. laser would be a massive gun with basically no cooling system. regard the laser as slag, and reloading being replacing all relevant systems (need new crystal for the reload) OR give it a rof of about 10 secs plus the anti-bs gun standard rof (call it 10 seconds, to make a grand total of 20s between shots)
it would have a very small cargo area (enough for maybe 5 charges), no drone bay, and low speed (engine space taken up by gun and ancillary systems)

thoughts?

Batar Fireheart
Minmatar
Hammer and Nail Processes Incorporated
Posted - 2005.09.29 22:41:00 - [11]
 

this ship would not stand a chance against a capitol ship or a battleship(set up for sniping) and would be ineffective by the time you get turned around to line up the gun on your target "BOOM" your in a pod. although this might make a good longrange weapon against battlecruisers, cruisers, possibly some frigates (depending on circumstances)

NattyDreadlock
Gallente
Black Pearl Productions Inc.
Posted - 2005.09.30 00:39:00 - [12]
 

This isnt an elite cruiser, its a specialized cruiser variant that is based on providing a cheap stop gap option to help oppose heavy capital ships. It isnt a one-on-one PvP ship. If you go one-on-one against a Battleship or Battlecruiser in it you will die.

Its designed for fleet engagements where there are already friendly Battleships and BattleCruisers present. It is not designed as a replacement for the Battleship or BattleCruiser...nor is it considered a better or elite cruiser, its not a cruiser at all. It only uses the hull of a cruiser to mount what is basically the equivalent to a mobile land based anti-ship gun. Its like the 88mm FlaK to the battle tank, it hits hard, but cant really take a hit.

Cruisers would be able to kill it by remaining mobile, group sof frigates woul dbe able to destroy it by concentrating fire and staying fast and mobile. Its not a stand alone combat vessel, it is a fleet weapon, any use outside of that role would be difficult.

People seem to keep thinking along the lines of,"If I get one, I can go out and kill this, or I can hunt this..." no, you wouldnt want to do that. You'd want to think along the lines of," When my Corp is in a large fleet battle, my role is to aid our heavies by helping them engage..."

Does that make sense?

mimik
Posted - 2005.09.30 01:47:00 - [13]
 

NOExclamation

Zarek Osmabruck
Gallente
Doomheim
Posted - 2005.09.30 02:25:00 - [14]
 

Edited by: Zarek Osmabruck on 30/09/2005 09:05:05
Great Idea, But for Starters some Flaws as everyone is Nerf Happy about everything.

Max Speed: 70-90m/s
Max Firing Radius: 140 Degrees
Mounts: XL HIGH (TORP/LASER/RAIL/ARTY)
CARGO: 80m/3 (Definitly Need Logistics Support)
Shields: 1500-2500 (Race Dependant)
Armor: 1500-2500 (Race Dependant)
Struct: 750-1500 (Race Dependant)
Radar Signature: HUGE (Twice Comparable Sized Equipment)

Main reason I would say MAX speed of 70m/s would address everyones issues about people using this thing to hunt(Hmm Slower than a Barge Anyone?) And an XL Mount would make it costly enough that people could NOT just use it as a throw away in a belt. The limited Degree Firing radius makes it a very easy target for Interceptors and Assault Frigs.

PRO'S
Sick Long Range Seige Weapon
Provides a Disposable "Dew Line" when defending

CON'S
Easy Hit because of HUGE SIG from ???poor heat venting????
SLOW (Basically for Positioning, so INSTA's all the way)

Comments???

NattyDreadlock
Gallente
Black Pearl Productions Inc.
Posted - 2005.09.30 03:30:00 - [15]
 

Originally by: Zarek Osmabruck
Great Idea, But for Starters some Flaws as everyone is Nerf Happy about everything.

Max Speed: 70-90m/s
Max Firing Radius: 140 Degrees
Mounts: XL HIGH (TORP/LASER/RAIL/ARTY)
CARGO: 80m/3 (Definitly Need Logistics Support)
Shields: 1500-2500 (Race Dependant)
Armor: 1500-2500 (Race Dependant)
Struct: 750-1500 (Race Dependant)
Radar Signature: HUGE (Twice Comparable Sized Equipment)

Main reason I would say MAX speed of 70m/s would address everyones issues about people using this thing to hunt(Hmm Slower than a Barge Anyone?) And an XL Mount would make it costly enough that people could NOT just use it as a throw away in a belt. The limited Degree Firing radius makes it a very easy target for Interceptors and Assault Frigs.

PRO'S
Sick Seige Long Range Seige Weapon
Provides a Disposable "Dew Line" when defending

CON'S
Easy Hit because of HUGE SIG from ???poor heat venting????
SLOW (Basically for Positioning, so INSTA's all the way)

Comments???



I agree, with you mainly, but I was thinking a much smaller firing arc, something less than 90degrees, but no less than 30degrees.
Maybe a tad faster, and maybe not a full 2x the signature, maybe more like 1.5 to 1.75 that of a normal crusier.
Now your getting the idea though. Cheaper than a Battleship or Battlecruiser, weaker than them, as fast or a bit faster than them, slightly slower rate of fire...but still a threat if they can get a shots off while in fire support of other heavies.

Zarek Osmabruck
Gallente
Doomheim
Posted - 2005.09.30 07:31:00 - [16]
 

I seem to remember bumping into something here....

CaptainSeafort
Gallente
No Trademark
Phoenix Virtue
Posted - 2005.09.30 22:37:00 - [17]
 

the point of them would be fleet battles, and they are specifically anti-bs, hence they would die fast, but so wud bses Razz

oneeye crusader
Caldari
Posted - 2005.09.30 22:46:00 - [18]
 

captain kirk i see a scorpion on the scanner bring up the fleet gun! i like it /me signs

Sam Comco
Caldari
Deep Core Mining Inc.
Posted - 2005.10.01 03:00:00 - [19]
 

The idea reminds me Ion Frigates in homeworld. Such ships have a major roll in the game and could be converted into EVE easily.

It would be a cruiser class ship with only 1 weapon. Basically the whole ship is that one weapon. It's roll is a cheap anti-battleship (or anti-anything bigger than it) vessel, but they'd be pretty much useless hitting anything that's not big and slow.

Dark Shikari
Caldari
Deep Core Mining Inc.
Posted - 2005.10.01 03:28:00 - [20]
 

Originally by: oneeye crusader
captain kirk i see a scorpion on the scanner bring up the fleet gun! i like it /me signs

Activate the PHOTONIC CANNON! WinkCool

CelticKnight
THE PAROXYSM
Posted - 2005.10.01 05:49:00 - [21]
 

Im not so much leaning toward a cruiser hull.. more like a BS/Dread. has a single (maybe 2)dreadnaught guns (maybe even better?)

Similar to a dread in the SORT of weapon.. but thats where it ends.. its Artillery... imagine a Howitzer.. Whereas a Dreadnaught is ya Battleship.. similar guns just the Battleship has MORE guns + more armor.
I havent seen anything that comes CLOSE to a dedicated ARTILLERY (sniperBS dont count...)
can hit stuff at insane ranges (200km+ anyone?) but fires every 30sec or so... and has only one gun... but the damage from that shell would be INCREDIBLE... (think Large POS gun.. 80x dmg XL shell..) getting 20 of them would be devastating.. but wouldnt have much luck HITTING anything...

Would be a pretty decent counter to a Dread.. and not much else

NattyDreadlock
Gallente
Black Pearl Productions Inc.
Posted - 2005.10.01 11:14:00 - [22]
 

The reason I figure it shouldnt be anything larger than a cruiser is because it has to be cheap or reasonably cheap, especially compared to its primary target types. Its a attrition based design, make it affordable and almost expendable...but when it succeeds it hurts the enemy much more.

CCP needs to realize that the future of ship design cant only be elite based. For every war machine's elite unit, there are half a dozen low cost, stop gap designs that allows for that military to field something. When tanks are hard to come by, mount an anti-tank gun on the back of a pick-up truck. When your low on cruisers, annex a few merchant ships and mount guns on them.

NattyDreadlock
Gallente
Black Pearl Productions Inc.
Posted - 2005.10.11 22:05:00 - [23]
 

old bump

FalloutBoy
Posted - 2005.10.11 22:17:00 - [24]
 

how about making them mini dreads. 1 turrent poin or launcher point. -50% ROF like destroyers, + 50% damage mod. big single volley then about 30-45 seconds till the next shot. make the ship about the size of a Battlecruiser. and cost about 100 Million to build (out of capital components) and require simlar skills to a dread to fly. think of them as something to use those skills if you can't afford the dread

NattyDreadlock
Gallente
Black Pearl Productions Inc.
Posted - 2005.10.12 03:20:00 - [25]
 

Perhaps the "mini-dread" fleet gun could be another larger variant/class of fleet gun. It would be designed to provide a cheap option to help counter dreadnaughts or aid in station/POS sieges. Your design constraints sound good, though as always both of our ideas are open to debate.

oneeye crusader
Caldari
Posted - 2005.10.12 08:36:00 - [26]
 

I like the idea of differnt size's. Mabey like the mining barges.

lvl one needs Fleet Artty Skill lvl 1 . Then make the lvl 1 fleet artilery with mabey 1 high 1 mid and two lows .

lvl two needs Fleet Artty Skill lvl 3 . Fittings. 1 high 2 mid 3 lows

lvl three needs Fleet artty Skill lvl 5 . Fittings. 2 high 3 mids 4 lows. Also requires Multi Fleet gun skill lvl 1 . ( give this skill a bonus ROF for XL guns. mabey 2% per lvl?)

Prices.
lvl 1 = 10 mil.
lvl 2 = 25 mil.
lvl 3 = 40 mil.

That way you get power for decent monies.

Thoughts?


NattyDreadlock
Gallente
Black Pearl Productions Inc.
Posted - 2005.10.12 11:28:00 - [27]
 

I'd like to see them cheaper if possible...either way the goal is make the fleet-gun a significantly cheaper alternative than the class its to hunt. This lower price tag does mean its sacrifices surviviblity so that it cant be used as a solo rock-bottom priced battleship killer


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only