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Malken
Celestial Apocalypse
Posted - 2005.09.10 00:15:00 - [1]
 

we all know the lame ones who log off.
well there is a new type of logging off since the ship now stay in space for 15min.

namely the logging off to save the pod instead of warping out the pod.
this gives the attackers no chance to blow up the pod unless they have smartbombs active and in range of the pod the millisec the ship blows up.
what these lamers do is that they log off when they get down to structure and their pod insta warps away.
then they log back in right away and warps their pod away to a safespot.
its a sure way to not get your pod blown up but it is a very lame way of doing it.

solution to this out of game activity to get a ingame advantage not based on ingame skills...

if the person logs off and his ship blows up the pod should not warp away for atleast 2min
that would stop this kind of lame tactics.


Selena 001
Posted - 2005.09.10 00:38:00 - [2]
 

Getting a pod is in no way skillfull.... I've been reduced to a pod on more than 1 occasion in 0.0 (as most have) and not once have the intys caught me. The guys always end up saying:

"Good job on the Pod"

Its not like its a SKILL to keep clicking warp to constantly, until the pod actually decides to move its ass. Its based (In my personal opinion, and from gankers i've spoken to) on how much lag you receive when they ships blowing up. So someone with a crappy connections only hope of getting a pod out in 1 piece may be to log.

(And Honestly... not getting a pod is no big deal is it... your either greifing the person, or just trying to rack up another pityful 10 points on Eve-Kills).



So in responce to to your idea, penalising someone because they dont fancy being pod killed, or their connection speed problems, is promoting greifing. You've gotten your ship kill... well done.

Deja Thoris
Invicta.
Rooks and Kings
Posted - 2005.09.10 00:54:00 - [3]
 

You are so wrong Selena.

It does take skill to get the pod. The reverse of this is that its easy to get the pod out.

All you have is moral objections. The idea is perfectly sound.

Selena 001
Posted - 2005.09.10 01:06:00 - [4]
 

Edited by: Selena 001 on 10/09/2005 01:09:36
Originally by: Deja Thoris
You are so wrong Selena.

It does take skill to get the pod. The reverse of this is that its easy to get the pod out.

All you have is moral objections. The idea is perfectly sound.


A pod is designed, by default, to insta warp. So by this fact, catching a pod should be nigh on impossible. If you DO happen to catch a pod, it'll be down to Lag, or the fact the person whos been reduced to it is busy doing something else (unless your ontop of it with a SB).

SO locking quickly and firing is, by your definition, skillful... so following your thinking, ganking a hauler attempting to get into warp with a BS is also skillful. Im failing to see where the skill is. Its a twitch fest... whom ever happend to hit their button first gets the desired result.



Would you care to rephrase your viewpoint? Didnt think Eve was a twitchfest, but aparently when it comes to ganking, or Pod killing it is. And the people who are alsway doing it defend it to the death.


-EDIT:

You are naturally at a disadvantage when trying to get a pod after ship destruction, its made that way to reduce greifing. You have to lock and fire, all he has to do is click twice. There are a sufficent amount of people who are "Unskilled" enought for you to get your kills. Hell, just check on the map for podkills.... HUNDREDS of people. Dont whine when you come across someone who can avoid you...

Malken
Celestial Apocalypse
Posted - 2005.09.10 10:24:00 - [5]
 

but when people resort to logging off as soon as they get into structure they stop using ingame skills.
personally out of the last 10 shiplosses ive been podded once and i dont log off to get my pod out.

im gonna send a mail to the GM's btw.
and ill ask them how they define this kind of behaviour.

Bazman
Caldari
Agony Unleashed
Agony Empire
Posted - 2005.09.10 11:25:00 - [6]
 

Logging sucks. But i have myself noticed how lag gets you killed. I was podded for the first time in like 4 or 5 months by a Muninn of all things, simply because it took so long for the eve-mail to generate that I couldn't do *anything*, the moment the game unfroze from the mail lag, i was in a station. Bye bye +3 implants (Thank god i got them cheap :P)

Selena 001
Posted - 2005.09.10 12:47:00 - [7]
 

Originally by: Bazman
Logging sucks. But i have myself noticed how lag gets you killed. I was podded for the first time in like 4 or 5 months by a Muninn of all things, simply because it took so long for the eve-mail to generate that I couldn't do *anything*, the moment the game unfroze from the mail lag, i was in a station. Bye bye +3 implants (Thank god i got them cheap :P)


Thank you... the only reson you were pod killed was due to lag.

Originally by: Malken
but when people resort to logging off as soon as they get into structure they stop using ingame skills.


If you've gotten someone into structure, you'll agree that no in-game skills are going to save their ship. And its already been argued that saving a pod requires "no skill".



This idea simply penalises people with bad connections... either they log, and sit for 2 minuted while you play with it, or they get blasted in the lag. People who donot have the ability to warp their pod out because of their connection, should be allowed to log to save it... because if someone was on a good connection, you wouldn't get them either.

Usagi Yojimbo
Gallente
Freelancers Inc. Research Division
Posted - 2005.09.10 13:17:00 - [8]
 

There is no real piracy in EvE anymore ....all ppl want to do is rack up kills to show off.

I've had an encounter with a real pirate once ..he jammed and scrambled me ..shot my shields down ..and opened a convo with me askin 25% of the value of my ship.If i did not wanted to pay he would blow me up.
Now thats what i call Piracy..i payed and he let me go .
Cheers.




.

Malken
Celestial Apocalypse
Posted - 2005.09.10 14:37:00 - [9]
 

well, the logging off while in structure and then logging right back in at the 1million k spot 10sec later has now been deemed not a exploit by the GM's

can we atleast get a minimum relogin time of 5min if you log off the game then?
meaning if you log off the game you wont be able to log back in for 5minutes.

Deja Thoris
Invicta.
Rooks and Kings
Posted - 2005.09.10 14:52:00 - [10]
 

Why is it griefing? It's a valid part of the game.

You just need your carebear organs gutting.

Seth Killbain
Caldari Provisions
Posted - 2005.09.10 23:11:00 - [11]
 

I understand both points but having lost a pod recently due to lagg i cant argue against the logging. If everything pld how it was supposed to then fine, but the game has too many problems.
And if they log out then log back in thats as fair as it should be tbh.
You should even have more chance really, your modules should have reset and you will be fresh ready for an insta jam / gank as soon as they land.
The difference will be now, they wont have lagg, so its far more equal footing.

If you really want to talk about something thats lame, talk about log on tactics.

Agnar Koladrov
Gallente
Posted - 2005.09.10 23:34:00 - [12]
 

If the mail system is what is causing most lagg, then they should make it impossible when in a pod to recieve mail. Then when in a station, you should recieve your newb ship + kill mail.

As for the logging, what can I say: EVE is no fair game RazzRolling Eyes

Selena 001
Posted - 2005.09.10 23:44:00 - [13]
 

Originally by: Deja Thoris
Why is it griefing?


Killing a pod while under the pretense of pirating gives you no ingame advantage. It doesnt make you richer, it doesnt increase your SP. It does nothing for the killer.

To conclude: killing a pod when you stand to gain nothing is griefing, as you are causing the other person grief. I would have assumed an intelligent person could have come to this conclusion (aka kicking someone when they are down).

Originally by: Deja Thoris
It's a valid part of the game.


People murdering others is also possible in real life. Does that make it right? Acceptable?

No I didnt think so.



An with regard to my Carebear organs, People actually need a heart... God knows how you survive Razz

Rasitiln
Minmatar
Sniggerdly
Pandemic Legion
Posted - 2005.09.11 01:25:00 - [14]
 

pod kill only due to lag....no that isnt true at all you cant say someone lags for 7 seconds as i lock them in my cruiser.

CelticKnight
THE PAROXYSM
Posted - 2005.09.11 01:27:00 - [15]
 

Cant help saying it.. but OP. Stop WHINING! big deal.. you kill someone in a poD? WHY? it gives you a few points? normally, as everyones said, poor soul in said pod is LAGGED TO HELL because of Killmail gen or Graphic lag etc..

If you WANT TO DO THAT. why dont you just go and shoot asteriods... they cant move either ROFL. might take a little longer though :) but im sure with that 'thron and MinerIIs wont take terribly long! LOL

Ourson Malin
Posted - 2005.09.11 05:24:00 - [16]
 

Some days ago I warped to a gate in 0.0... Nice, CTD... When logging back I saw an "entering station" screen...

My ship and my pod had been destroyed so mmmm something is wrong from what you describe Malken...Maybe a bug in my case or yours...Anyway since it wasnt considered as a bug on my side, my situation is "normal"...

Conclusions are easy to make.

Malken
Celestial Apocalypse
Posted - 2005.09.11 09:31:00 - [17]
 

Originally by: CelticKnight
Cant help saying it.. but OP. Stop WHINING! big deal.. you kill someone in a poD? WHY? it gives you a few points? normally, as everyones said, poor soul in said pod is LAGGED TO HELL because of Killmail gen or Graphic lag etc..

If you WANT TO DO THAT. why dont you just go and shoot asteriods... they cant move either ROFL. might take a little longer though :) but im sure with that 'thron and MinerIIs wont take terribly long! LOL



rofl, this person is one of the enemy that we are fighting atm and they extensively use this lame feature.

and no i dont fly megathrons.
i can but i dont fly them.
and no i dont mine.

Selena 001
Posted - 2005.09.11 10:44:00 - [18]
 

Originally by: Rasitiln
pod kill only due to lag....no that isnt true at all you cant say someone lags for 7 seconds as i lock them in my cruiser.



Originally by: Selena 001
... If you DO happen to catch a pod, it'll be down to Lag, or the fact the person whos been reduced to it is busy doing something else (unless your ontop of it with a SB)...


Thank you for your point of view, but do read my posts before poo-pooing my responce. Maybe they dont care if they get podded... maybe they have been uber lagged out... how the hell do you know?



I think we have more than proved this idea Penalises people wih bad connections more than it helps pirates (and just look at the people who have posted FOR this change... pirates) get a podkill. It'll never be implemented so just leave it alone eh?

Malken
Celestial Apocalypse
Posted - 2005.09.11 18:09:00 - [19]
 

Originally by: Selena 001

I think we have more than proved this idea Penalises people wih bad connections more than it helps pirates (and just look at the people who have posted FOR this change... pirates) get a podkill. It'll never be implemented so just leave it alone eh?




no you havent proven that at all.
all you have proven is that when you get shot you log off to save your pod instead of clicking a object in space and warp to it as you ship goes poof.
then atleast the attackers got a chance to get your pod wich they should be allowed to since that is how the game mechanics work.
if everyone were ment to always save their pod 100% of the time wich can be done by logging off like this then we shouldnt have costs for clones and skill loss when we do not have a up to date clone.

Selena 001
Posted - 2005.09.11 21:44:00 - [20]
 

Originally by: Malken
no you havent proven that at all.
all you have proven is that when you get shot you log off to save your pod instead of clicking a object in space and warp to it as you ship goes poof.


Which I find perfectly acceptable IF you have a bad connection... Ofcourse people will abuse it, its human nature, but you cant penalise everyone with a crap connection just because you cant get a podkill.

The difference between a Log-out warp and a click-warp away is virtually nil anyway (providing you have a decent connection).

Originally by: Malken
then atleast the attackers got a chance to get your pod wich they should be allowed to since that is how the game mechanics work.
if everyone were ment to always save their pod 100% of the time wich can be done by logging off like this then we shouldnt have costs for clones and skill loss when we do not have a up to date clone.


Anyone with a perfectly good connection can escape providing they arent busy with something else or dont care about being podded. I've done it loads of time, havent been podkilled once. And so have a lot of other people when fighting 1 on 1.

And a smart bomb will reduce that nice 100% figure you conjoured up, and reduce it a bit... as gankers always tell their victims, its easy to counter if you know how to set your ship up...

God how I've wanted to hit someone with that ****e line.

Malken
Celestial Apocalypse
Posted - 2005.09.12 16:20:00 - [21]
 

Originally by: Selena 001

And a smart bomb will reduce that nice 100% figure you conjoured up, and reduce it a bit... as gankers always tell their victims, its easy to counter if you know how to set your ship up...

God how I've wanted to hit someone with that ****e line.


a smartbomb wont get them since their pod is in warp the millisec their ship gets blown up.
and yeah ive tried that also.
and sinc ethey log back in 10sec later you cant probe their pod either.
everyone who thought that ppl logging off to save their ship should agree now also since it is the same scenario but with the pod instead.

and as for calling anyone who attacks you a ganker is kinda lame mr celtic anarchy alt who declared war on celest and then logoff your pod when we kill your ship.

Cerberal
Minmatar
Brutor Tribe
Posted - 2005.09.13 01:55:00 - [22]
 

Question: Firing FoF missiles only attacks aggressive targets.

Now what if you had an enemy down to structure, then fired FoFs?

Would the missiles flying hit the pod by any chance? or just go after the dead/dying ship?

I havent tried this yet, but i have podkilled a few by using insta's/vigilance/and persistance, as well as a fair share of smartbombs.

Yorrick Stix
Posted - 2005.09.13 08:56:00 - [23]
 

AFAIK, the pod have the agility of an shuttle if not more. So if the victim has enough cold blood not to STAY and watch in stupor how his ship blows up and the dust settle in the void than it's practically impossible to get a lock and scramble the pod in time.

TotensBurntCorpse
Minmatar
Miners of Moria Corp
Posted - 2005.09.13 17:03:00 - [24]
 

I am not a noob but I guess my question will seem crazy non the less.

Why are we allowed to kill players?

From a combat standpoint the only thing killing someone does is...
1) make them lose implants if any
2) shell out isks for a new clone

From a bragging rights level its I killed so and so.

If your in a position to kill the pod then you have already defeated the player. What does killing the pod do for you as the winner?

You get no loot
You waste more ammo
You make a long term enemy now
You punish the other player more
You get ownage rights for some kill points boards

If the above is critical for the "win" (as if there is a way to "win" Eve) then I guess killing pods is an integral part of the game.

If haveing someone know that you owned their butt, and they get away by legitemit (or dubious) warping out is it any less of a "win".

IMHO this thread sounds like a whine for being cheated of kill points for a board somewhere.

Yslath
Minmatar
Brutor Tribe
Posted - 2005.09.14 06:53:00 - [25]
 

I agree that there is nothing to gain from it. Might as well go shoot astroids or snipe sentry guns.


Yorrick Stix
Posted - 2005.09.15 07:27:00 - [26]
 

Sentry guns don't drop insanely expensive t2 implants.

Rendill
Amarr
Shinra
Lotka Volterra
Posted - 2005.09.15 08:43:00 - [27]
 

Personally I think just take podding out of the game. It sucks, gives the attacker NOTHING and can cause the one making the loss to pack up. Regardless of what any of you say, tactics etc etc its utterly lame, end of story.

NeoThermic
Viziam
Posted - 2005.09.15 12:05:00 - [28]
 

Originally by: Rendill
Personally I think just take podding out of the game. It sucks, gives the attacker NOTHING and can cause the one making the loss to pack up. Regardless of what any of you say, tactics etc etc its utterly lame, end of story.


Doing this would completely destroy most of the storyline behind eve - congrats. The jove would never have appeared, half the news articles would make no sense, blah blah blah.... *claps*

In any case, if someone logs off in a pod, use scanprobes and find them. They'll only be 1,000,000km away, it's easy. If they go straight to a safespot afterwards, then scan the safespot. It's really not that hard.
Put up bubbles in the system tp prevent the person from leaving....


 

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