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blankseplocked Abuse of logoff mechanism...
 
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Max O'Kill
Posted - 2005.09.03 11:15:00 - [1]
 

Edited by: Max O''Kill on 03/09/2005 11:21:44
Problem is that when some players are trying to get some stuff in industrials into enemy teritory they actualy can't be stoped. Why? Scout says there's a blocade so all the players can logoff and wait till the enemy gets bored and go away. Than they log in and go futher. So is there any point in making the blokade since enemy will do it eventualy? No. Solution would be very simple. Give to all the industrials/transport ships and such a logoff timer same as in case of agresion. That would allow to stop the convoy if the blokade is strong enough, and give more balance to attackers/defenders. ( more would relay on intel and how the defender can organize the blokade not how fast can the invader log off )
So? what do you think?

LUKEC
Destructive Influence
IT Alliance
Posted - 2005.09.03 11:35:00 - [2]
 

standard indy equipment is cloak :)

There should be something that would prevent 'convoys' to logoff... Because the abuse of game mechanics is soo much in favour of attacker. Either they roam around in ganksquads and look for easy kills... then when any defence is formed they log and go mine veld in yulai with alt.


Thanit
Posted - 2005.09.03 12:24:00 - [3]
 

Edited by: Thanit on 03/09/2005 12:24:35
Blockades are a dumb man's solution.

Use scouts of your own, keep your gang off the main route till a taget presents itself, etc.

You can't close off space no, but when you're smart about it (and cant stand sitting on top of a gate for hours on end), you'll get em eventually, and they wont know how you did it.


 

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