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blankseplocked Some Language Consistency Is Needed
 
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Echo
Caldari
Quantum Industries Inc.
Posted - 2003.07.25 17:51:00 - [1]
 

Edited by: Echo on 25/07/2003 17:53:19

Okay, I have begun to notice a few too many cases where word usage in the description of skills, ships, modules, etc. could be improved.
A few examples..

1) If you compare the ship-specific bonuses granted for flying the Caldari Battleship Scorpion and the Caldari Industrial Badger Mk. II, you will notice a descrepancy. For the industrial, you are granted a +5% bonus to "shield capacity" per level. For the BS however, the description says that you are given a +5% bonus to "shield strength". Now I am an Engineer, and this kind of ambiguity in technical specs is unacceptable. Please use one term to describe shield HP, and stick with it. Uniformity is important, because this game is too complicated and involved for us to run around testing what something meant...

2) Gunnery Skill...what the heck does a 5% Bonus to "turret speed" per level mean? How is that different from "turret tracking speed" (Motion Prediction skill) or "weapons speed" (Rapid Fire Skill)? Consistent language needs to be used so confusion is minimized.

3) Some skills have bonuses listed that say "Skill at fast turret firing. 5% Bonus to weapon speed" (Rapid Fire) or "Skill at long-range turret firing. 5% Bonus to weapon range" (Sharpshooter). Notice that in the description it does not say "per level." If you take that literally, then you would have to infer that it is a one time bonus, regardless of the level you have attained, of 5%. There are many skills that have this problem in their descriptions. A few actually only do grant a one time bonus. But how can we tell the difference between the two types of skills if both exist? This needs to be addressed...


These are just a few of the ones that I have found. Thanks in advance for reading this. I am only trying to help improve the quality of the game.

Dianabolic
Reikoku
Posted - 2003.07.26 00:05:00 - [2]
 

Well said, the game is complicated enough without having to learn to read minds on one continent per level.


 

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