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Jonus Rath
The Collective
B O R G
Posted - 2005.08.20 02:56:00 - [1]
 

Quote:
Tech 2 Battleships
We just have to decide now what roles they should have that make sense ...


Thats frome one of the dev blogs, I was just wondering what you all think the T2 BS roles should be.

I would like to see a a Gall BS much like the dom ( but make it look like a battleship and not a slug plz) that had vary few high slots and could control even more drones. Much like the gall Dreads abilty. Or it would be nice if you could put some sort of modual in a high slot that only gall ships could equip that let you control more drones. :)

i hope that the new gall T2 BS look along the same lines as the Megathron, or the geddon, those two BS look most like battleships to me. Even the Min BC and the Gall BC look right, i think that they would truly inspire fear if they were real. I didnt want to say this but i kinda hope it might look like the pillar of autumn from Halo or like one of the cov CCS ships also from halo, you know, the truth and reconciliation.


(P.S. im kinda messed up ATM, I just had m all my wisdom teeth pulled Shocked about 2 hours ago
so im sorry if i kinda rambled and had bad spelling)

P.S. my face hurtsSad

Moved from 'EVE General Discussion' - Udat

Sarleena
Gallente
Aliastra
Posted - 2005.08.20 02:58:00 - [2]
 

it looks like at least the initial details of the T2 BSs will be in the next patch, so in 10 days or so we'll have a look at what we're getting.

Check out the patch notes, T2 Destroyers and BCs too apparently.

Trakh Shardan
Caldari
TunDraGon
Pandemic Legion
Posted - 2005.08.20 03:05:00 - [3]
 

WOW if there wil be A T2 BS then BS wars whil be so difrent.
cos like A HAC kils A cruiser in A sec so wil A T2 BS kil A BS in A sec or 3.

but I was hoping to see em as whell gonna train for the mega now LOL



Sarleena
Gallente
Aliastra
Posted - 2005.08.20 03:09:00 - [4]
 

Originally by: Trakh Shardan
WOW if there wil be A T2 BS then BS wars whil be so difrent.
cos like A HAC kils A cruiser in A sec so wil A T2 BS kil A BS in A sec or 3.

but I was hoping to see em as whell gonna train for the mega now LOL





T2 BS =/= BS sized HAC

The devs have said a couple times T2 BSs aren't going to be uber-gank-ships, they last blog says they're still trying to find the right role for them.

Necrologic
Sniggerdly
Pandemic Legion
Posted - 2005.08.20 03:15:00 - [5]
 

T2 bs will look like slightly modified t1 bs. Just like all t2 ships, they arn't going to get a new model.

Booky
Caldari
Caldari Provisions
Posted - 2005.08.20 03:16:00 - [6]
 

Ok, Caldari T2 Battleship should have about the same stats as the Raven, but have 6 turret and 6 launcher slots. Maybe a tad more PG and CPu. The idea is to keep the dammage output about the same as the T1 battleships but increase resistance like the HAC so that you can survive more.

This will keep them from bing "uber gank ships" but will make them more useful in high danger envirements.

I only ask for the 6x turrent option as well since it is fun to play with my 425mm Rail II sometimes and 4 of them just doesn't cut it. It is difficult to fit BCU's and Magnetic Stabs at the same time, which you almost have to if you got with 4 and 4 on the turret and launcher.

Necrologic
Sniggerdly
Pandemic Legion
Posted - 2005.08.20 03:17:00 - [7]
 

One of the t2 caldari bs needs to be a rail platform.

Derron Bel
Amarr
Imperial Academy
Posted - 2005.08.20 04:46:00 - [8]
 

Edited by: Derron Bel on 20/08/2005 04:47:43
Siege Battleship for supporting Dreadnoughts against POSes or as a cheaper alternative for smaller corps.

Forcefield Battleship that generates a large forcefield that reduces damage against all ships inside it.

Defense Battleship that 'controls' all defender launchers in a fleet... (incidentally, it would be neat if Defenders could target Drones.)

Networked Battleship that increases the number of drones controllable by every ship in the fleet/increases Drone control range. (Gallente Only?)

Makhan
Posted - 2005.08.20 04:57:00 - [9]
 

T2 battleships are probably foing to have fleet command bonuses, leadership module bonuses or such.

There is no effin' way that CCP would make them with high resists and even more slots.

Seleene
Body Count Inc.
Pandemic Legion
Posted - 2005.08.20 05:09:00 - [10]
 

Originally by: Necrologic
One of the t2 caldari bs needs to be a rail platform.


SIGNED

Joe
Umbra Legion
Shadow Empire.
Posted - 2005.08.20 05:47:00 - [11]
 

I think Hac's are boring.

Battleship intercepters(2x speed, 1/2 signature, 2/3 of the turrets)
Battleship's with Gang assist modules
battleship logistic ships^^
Covert op BSShocked

Theres plenty of interesting ship class's ingame, I'd hate to see heavy assualt bs released, seems like the easy way out.


Darodem
Minmatar
ParaKarma
Posted - 2005.08.20 06:25:00 - [12]
 

Lets see,

Minmatar needs an integrated fast autolocking sensor ship with good tankage and a meaningful short range bonus say +20% ROF on standard and rocket launchers.

Gallente need a drone carrier with integrated drone repair facility and possibly integrated remote armor repair.

Ammarr need a tank sniper.

Caldari need an integrated probe launcher and probe hangar with good ability to lock down targets.

All need appropriate gang bonus for gang leaders.


Malken
Celestial Apocalypse
Posted - 2005.08.20 06:37:00 - [13]
 

lets see....

Caldari needs a dedicated gunship
Amarr. Gallente & Minmatar need their ECM ship.

So'Kar
SniggWaffe
FREE KARTTOON NOW
Posted - 2005.08.20 06:45:00 - [14]
 

Originally by: Derron Bel

Siege Battleship for supporting Dreadnoughts against POSes or as a cheaper alternative for smaller corps.

Forcefield Battleship that generates a large forcefield that reduces damage against all ships inside it.

Defense Battleship that 'controls' all defender launchers in a fleet... (incidentally, it would be neat if Defenders could target Drones.)

Networked Battleship that increases the number of drones controllable by every ship in the fleet/increases Drone control range. (Gallente Only?)

I like these ideas.

Some people are forgetting in this thread that dev have said there wount be Heavy Assault Battleships.

Douglas McCracken
Posted - 2005.08.20 06:57:00 - [15]
 

Edited by: Douglas McCracken on 20/08/2005 06:57:46
Originally by: So'Kar
I like these ideas.
I dont, personally id like to see them with half the shield/armour of a std bs, a bit less firepower, but fast..

Getting something like 10% velocity per level, 5% armour/shield resists /lvl of the BS skill.
Give them all 6 highs mabye, that would be cool, fast ships that arnt too uber but have a decent ammount of resists. Should be able to get under dred firing range with them too, well except the moros which needs a nerf.

Snyper Kitten
Caldari
SpearMint Rhino GentleMen's Club
Posted - 2005.08.20 07:17:00 - [16]
 

my idea of a tech 2 BS:
Blow lots of stuff up
dont blow up itself to easily
and above all else-Look damned good while doing what you do styling and profilingCool

F'nog
Amarr
Viziam
Posted - 2005.08.20 07:28:00 - [17]
 

Originally by: Snyper Kitten
my idea of a tech 2 BS:
Blow lots of stuff up
dont blow up itself to easily
and above all else-Look damned good while doing what you do styling and profilingCool


I think that would be a HAB.

It's not gonna happen. Just accept that and move on.

Kaeten
Hybrid Syndicate
Posted - 2005.08.20 08:06:00 - [18]
 

I want to see the gallante t2 bs maybe specialy designed for blasters, rof bounus and damage bonus Laughing

Jonus Rath
The Collective
B O R G
Posted - 2005.08.20 09:21:00 - [19]
 

Edited by: jonus Rath on 20/08/2005 09:23:22
Originally by: Kaeten
I want to see the gallante t2 bs maybe specialy designed for blasters, rof bounus and damage bonus Laughing


That would be cool, or even a Gall BS that has no turret slots but is all drones

A Minmatar ship that actualy has good struc and armor. (cant really think of anything for them seeing how i dont play them)

A Cal ship that is a devoted gun ship ( some1 said this backa bit and its a good idea, but i dont think it should just be limited to rails. Have it able to use all types of turrets efectivly. But also have some drawbacks/benifits to each type)

And, i think that amarr could use a missile boat.

but these are just my ideas

Orius Nix
Posted - 2005.08.20 10:26:00 - [20]
 

do we realy need t2 bs right now. Should dev's fix the ones in game that they have broken or made to uber or the last patches/nerfs. Also with all the greed in game think of what the price will be on these and the chump change insurance will pay out because of the inflated market price.

fairimear
Gallente
The Sp00Ks
Posted - 2005.08.20 11:12:00 - [21]
 

heavy assault battleship 4tw.

be nice to have 1 even if it need a year of skills no one even has yet and is 2bill isk with no insure.

And pfft to the people wo say we have faction BS and dreads.
so what we had heavy assault cruisers and faction cruisers but they still put BC ingame and same with des.


on a side note some form of elite flagship battleship would be good.

-50% to lag for 300+people blobs. (j/k)


or on a more realistic note.

Spearhead battleship
4 highslots (no turret or missiles).
8mid (no ecm).
8lows.
70% base res to all armor or shield.

4+ built in wcs.

bonuses:
Reapir rate/hp.
base resistance.
caps.
built in WC strength.
web and scram range and power.

the idea:

To jump ahead of a fleet and be atacked by upto 30+ providing a buffer as other ships enter then as the engagment moves once the nme relise it's a spearhead ship and they need to reprioritise to the newly jumped in fleet, the ship can then warp off.


Or in smaller engagments to act as the same buffer but locks down the agressing ships before they run off relising the trap.

ofc such a near indestructible bs would require some nastie skills and a heaft pricetag with no insure.



Kaeten
Hybrid Syndicate
Posted - 2005.08.20 11:17:00 - [22]
 

AS = Assault Ship
HAS = Heavy Assault Ship
EAS = Elite Assault Ship

My opinion though

fairimear
Gallente
The Sp00Ks
Posted - 2005.08.20 11:18:00 - [23]
 

you could also have a t2 escourt bs.

special bonuses like:

+50% to capital ship agility.
+25% to capitalship speed.
+90% to cynosial field or whatever the dam things called deployment.


later on as we see more pos type stuff like player owned gate sentry'syou could have:

command and control battleship.
special ability:
remote targeting for sentry guns.
mine layer bonuses.

OR.
even in a few years time planetary bombardment battleships with the bonuses for that.

Taz Devlin
Minmatar
The Collective
B O R G
Posted - 2005.08.20 11:42:00 - [24]
 

A**rr: Speciality is Armor tanking and Cap. Armor HP, Energy Emission & Turret Cap useage bonus, T2 resistances, Hard to add more low slots so medium it is. +2 Missile hardpoints.

Caldari: Speciality is Shield and EW/missiles. Shield HP, EW cap usage & range bonus. T2 resistances and +1 Low slot with +2 Turret hardpoints.

Gallente: Speciality is Drones and MWD. Lower MWD signature penalty, MWD cap usage & Drone velocity bonus, T2 resistances, +1 low slot and Missile hardpoint.

Minmatar: Speciality is low sig radius and high velocity. Sig radius, Velocity & Agility bonus, T2 resistances, +1 turret hardpoint and medium slot.


Anyways... that's my 2 Isk on the whole T2 BS thingy.



Originally by: Darodem
Minmatar needs an integrated fast autolocking sensor ship with good tankage and a meaningful short range bonus say +20% ROF on standard and rocket launchers.
just... wtf?!?

Cosmic Dragon
Amarr
Doomheim
Posted - 2005.08.20 16:05:00 - [25]
 

What i want to see

slot wise same as tier 2
resists not too much higher
and some gang assist bonuses

this would make it a gang leader ship

Liu Kaskakka
PAK
Posted - 2005.08.20 16:26:00 - [26]
 

Originally by: Taz Devlin
A**rr: Speciality is Armor tanking and Cap. Armor HP, Energy Emission & Turret Cap useage bonus, T2 resistances, Hard to add more low slots so medium it is. +2 Missile hardpoints.

Caldari: Speciality is Shield and EW/missiles. Shield HP, EW cap usage & range bonus. T2 resistances and +1 Low slot with +2 Turret hardpoints.

Gallente: Speciality is Drones and MWD. Lower MWD signature penalty, MWD cap usage & Drone velocity bonus, T2 resistances, +1 low slot and Missile hardpoint.

Minmatar: Speciality is low sig radius and high velocity. Sig radius, Velocity & Agility bonus, T2 resistances, +1 turret hardpoint and medium slot.




There you go, now gimme my t2 mega.

HippoKing
Caldari
GoonWaffe
Goonswarm Federation
Posted - 2005.08.20 17:20:00 - [27]
 

LISTEN - YOU ARE NOT GETTING ASSAULT BSs - this means no t2 resistances i think


and about the spearhead BS - what can it usefully do in PvP that a covops can't
it would primarily be useful for high level complex running - is that what we really want - a dedicatd complex tank?

fairimear
Gallente
The Sp00Ks
Posted - 2005.08.20 18:41:00 - [28]
 

Originally by: HippoKing
LISTEN - YOU ARE NOT GETTING ASSAULT BSs - this means no t2 resistances i think


and about the spearhead BS - what can it usefully do in PvP that a covops can't
it would primarily be useful for high level complex running - is that what we really want - a dedicatd complex tank?


you can't be serious?

a covert ops can't draw fire from a fleet to allow you fleet time to jump through the gate they are camping.
a covert ops can't lock down a small fleet alone.

im guessing your not from a English speaking country or you did't even bother to read the post.
and as for complex's that can be sorted the same way you stop a bs from doing a lvl3 complex.

and theres no way on earth you can tell us we are not getting t2 bs with t2 res as i don't see eve dev team under your name.

Noriath
Posted - 2005.08.20 18:46:00 - [29]
 

The devs already said there won't be any uber-BS because it would completly unbalance the game, and make mission running so ridiculously easy that all the work to make it harder would have been completly wasted.

VossKarr
Caldari
The 6th Directorate
Posted - 2005.08.20 19:26:00 - [30]
 

Originally by: Noriath
The devs already said there won't be any uber-BS because it would completly unbalance the game, and make mission running so ridiculously easy that all the work to make it harder would have been completly wasted.



Linkage please to Devs saying that! Twisted Evil




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