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blankseplocked Had my first PVP Experience w/ the Deimos tonight, and...
 
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Wrayeth
EdgeGamers
Situation: Normal
Posted - 2005.08.01 00:52:00 - [31]
 

Edited by: Wrayeth on 01/08/2005 00:53:10
One thing to keep in mind is that a deimos *is* very effective at taking out turret battleships as long as the battleship isn't using blasters or auto-cannons - the large guns just can't track smaller targets orbiting them. Get in close where they can't hit you, then put the hurt on them.

Another thing to bear in mind is that a raven is probably a HAC's worst nightmare at close range, since that's the range at which the raven really shines. You should also beware of medium-range ravens using cruise missiles - they can do some pretty serious damage to you (I put a deimos halfway into armor with one volley of 3 EM/3 explosive cruise missiles at 70km). Oh, and never, EVER turn on your MWD when fighting a missile boat battleship - you'll start taking full damage from his missiles, and no HAC can survive that if the raven pilot's using the proper damage types. (You probably know that last part already. Very Happy )

Sky Hunter
0NE
Posted - 2005.08.01 01:05:00 - [32]
 

Also, may i point that you should also stay away from those BS that use Heavy Neut as defence. Mostly its ships that dont/or need not much of cap. Like Tempest in dmg-fitting.

His cap is bigger 4-5x then yours, so youll be at 0, while he will still maintain more then half.

HUGO DRAX
Aliastra
Posted - 2005.08.01 02:05:00 - [33]
 

Unless I am totally wrong, why would you need an RCU and a PDS in your low slots?

Sky Hunter
0NE
Posted - 2005.08.01 02:08:00 - [34]
 

Originally by: HUGO DRAX
Unless I am totally wrong, why would you need an RCU and a PDS in your low slots?


Maybe not enough skills to fit all?

i.e. Adv Weapon Upgrades, Weapon Upgrades...etc...

Semjase
Minmatar
Shadow Company
Legiunea ROmana
Posted - 2005.08.01 14:43:00 - [35]
 

Originally by: Gariuys
Originally by: Semjase
A tech II ship imo requires Tech II equipment, get the skills up for Tech II guns and mag stab IIs, you got to protect that expensive investment. Also get a med hybrid damage implant to increase damage further. Try to fit 2 cap relays in lows or one and a cap recharger in med (if u are pvp and taking a tackler along with you ditch the scrambler) will allow you to run the rep longer. With all blaster setups start with low slot fitting , meds speak for themselves, then fit a mix of electrons and ions to suit your pg, try to avoid fitting pdu or rcu on this ship and use the slot for a mag stab II. Also DO NOT take anybody on until you have hac lvl4 , you are losing a lot of damage output with the skill at lvl1.

Tech II guns do make a difference, you have some skills to train that will give the deimos its edge in damage output. As the guys are saying pick your targets, a close range setup bship will likely chew you up, even quicker if it has large nos on. I use my deimos for npc ratting in 0.0 but the loadout is the same as pvp so if i get jumped im in with a chance. I would fit a MWD also (ab might save you some damage but you take longer to get into blaster range and a lot of ships will outrun you even with ab at full blast) , its better to get into range with, just remember it increases damage you take so use it to get in range then switch it off and orbit. Also a webber is a must to hold the target down while you orbit, a sniper ship is toast if you get under his guns and orbit him whilst he is webbed.
Also dont mix active and passive hardners it gimps the Percentage's

My Setup
1 Electron Blaster II, 4 Ion Blaster II, Prototype Cloak
Y-T8 MWD , Fleeting Webber, Scrambler
Corpum Med Rep, 44.5 passive explosive, 2 tech II adaptive Nano,2 Cap Relay(switch a relay for a mag stab II if you wish)



switching out a relay and that useless cloak for a rcu and a nos is a great idea. Tech2 mwd is a good idea as well, and no mag fields is moronic at best.

So while your advice isn't half bad, your setup is pretty damn crappy really.


If you care to read u will see i npc in it , and that setup is more than enough to take on belt rats, the cloak is handy for when i go afk and for spying at gates, as for mag stabs , well that setup i use kills multiple bship dread spawns with ease and the relays give me 120 sec cap recharge which means i just turn on the rep and leave it going. best hit with ions is 720 which is not to shabby at all i prefer a better cap than more damage, also not enough power for a tech II mwd and rather than waste a low slot on a rcu or pdu id rather use a named mwd with a little less power usage.

So while your comments are appreciated , your advice is moronic at best

Oberon Oblique
Posted - 2005.08.01 15:10:00 - [36]
 

I got to say...If you dont have great skills to fly a ship...dont. You might even be better off in a BS than a HAC, they cost about the same.

How many skill pts you have?

But if you have access to a ready supply of t2 ships then go for it, you will learn and get better and hell, its only isk.


HUGO DRAX
Aliastra
Posted - 2005.08.01 15:12:00 - [37]
 

Originally by: Sky Hunter
Originally by: HUGO DRAX
Unless I am totally wrong, why would you need an RCU and a PDS in your low slots?


Maybe not enough skills to fit all?

i.e. Adv Weapon Upgrades, Weapon Upgrades...etc...


Thats an expensive ship to fly without all the base level ENG/MECH/ELE/NAV skills.

benwallace
Caldari Provisions
Posted - 2005.08.01 15:22:00 - [38]
 

if your gonna fly the most expensive and popular hac you might as well have skills at lv4 not like hac lv1 thats like wtf

Imran
Sniggerdly
Pandemic Legion
Posted - 2005.08.01 16:41:00 - [39]
 

My deimos hated ravens before missle patch

and still hates ravens after missle patch ^^ lol

Frost Killer
Posted - 2005.08.01 20:52:00 - [40]
 

My deimos I had a different setup

High
5x T2 Ion Blasters
1x T2 Small Nos
(if power grid allows with skills med nos and neutron blasters)

Med
1x T2 AB
2x Cap Recharger 2's (Non-PvP)
1x 7.5k Scrambler (PvP)
1x Webber (PvP)

Lows
2x T2 Mag Stabs (at least)
1x T2 Med Armor Rep (or better)
1x EM Hardner
1x Explosive Hardner (or 2x)
.... Another mag or hardner, or in one of my cases I've been using nanofibers to get an extra speed boost to close in on my target and lock them down.

Lows have lots of expansion capibilites, Med slot your semi limited to what you can do if you want to tackle the guy decently well. If you have no sort of cap rechargers manage your energy if you get close to empty and are no where to kill them your screwed unless u can escape.

Definatly want HAC, Spec, and T2 Apporperate items to Lvl 4, not needed but highly highly recommened. Also carrying an asortment of drones (med and small) definatly mix up the works and leaves some room for backup if you loose a few. Demios is definalty a highly skilled ship just like the other HAC's but its main advantage is speed and damage capibilities, use that as much as you can to win fights.

LUKEC
Destructive Influence
IT Alliance
Posted - 2005.08.01 21:02:00 - [41]
 

frost killer, can i get deimos with 5 med slots too?

Dimitri Forgroth
Infortunatus Eventus
Cruel Intentions
Posted - 2005.08.01 21:04:00 - [42]
 

If you read his post right, he's got 3 meds.

babo
Gallente
Eye of God
X-PACT
Posted - 2005.08.01 21:10:00 - [43]
 

for lower skill levels you might want to look at the ishtar.. besides it being cheaper, it has a highly versatile slot layout.
I have dual medium rep II setup I use and it does very well, though it is a drone boat.. so, does benefit from drone skills and the HAC skill, no matter what, should be at lvl 4..

ishtar to tank, deimos for just solid damage..
you want to be able to slap in lots of guns and damage mods in a deimos..

Frost Killer
Posted - 2005.08.01 21:14:00 - [44]
 

Originally by: LUKEC
frost killer, can i get deimos with 5 med slots too?


I got 2 setups there, PvP and Non-PvP....

Eyeshadow
Caldari
The xDEATHx Squadron
Posted - 2005.08.01 22:30:00 - [45]
 

Originally by: Wrayeth
Edited by: Wrayeth on 01/08/2005 00:53:10
One thing to keep in mind is that a deimos *is* very effective at taking out turret battleships as long as the battleship isn't using blasters or auto-cannons - the large guns just can't track smaller targets orbiting them. Get in close where they can't hit you, then put the hurt on them.

Another thing to bear in mind is that a raven is probably a HAC's worst nightmare at close range, since that's the range at which the raven really shines. You should also beware of medium-range ravens using cruise missiles - they can do some pretty serious damage to you (I put a deimos halfway into armor with one volley of 3 EM/3 explosive cruise missiles at 70km). Oh, and never, EVER turn on your MWD when fighting a missile boat battleship - you'll start taking full damage from his missiles, and no HAC can survive that if the raven pilot's using the proper damage types. (You probably know that last part already. Very Happy )


if ur referring to when u shot at me in my deimos, u got me to 90% armour with 3 em (which i have no resistance too) and 3 explosive. As soon as i saw them cruise coming at me i knew it was time to leave though. A Raven pilotted by someone who has trained the new skills and has setup properly will still kick the crap out of a HAC, especially with the correct damage types. Heavy nos, as always, is a HACs worst nightmare

Oh and if u run into a scorp/raven running torps, just smile and blow him up. I love the missile changes Very Happy

Shayla Sh'inlux
Eve Space Exploration Guild
Posted - 2005.08.02 00:21:00 - [46]
 

IMO you're perfectly fine flying a HAC with Medium Hybrid trained to 3 and HAS at only 1. Just don't expect to take out a Raven with it.

What most people here are saying is that the HAC's are really shiny toys, but require a load of lvl 4's and 5's in relevant area's to be able to do what everyone is saying they're doing.

I solo'd a Megathron in my Deimos (rail setup, but he had a tank and 9 drones) with HAC at 3 and Medium Blaster Spec somewhere between 1 and 2. I do have pretty much every other relevant skill at 4 or 5. I wouldn't go anywhere near a Raven tho.

All you Deimos pilots, I wonder how you guys fit all those damage mods. I run into serious CPU issues every time I try to fit it different for once. Ie, different from 5x Electron II, Med Nos, standard mids and 2-slot tank.

Eyeshadow
Caldari
The xDEATHx Squadron
Posted - 2005.08.02 09:23:00 - [47]
 

Personally ive never really had any CPU problems fitting a deimos, thou i do tend to use the odd faction item (scrambler/dmg mod/hardner), but even with stock stuff, it all seems to fit fairly easily. Now i just wish i could get 100 extra grid so i could squeeze some neutrons on

Loka
Gallente
adeptus gattacus
Lotka Volterra
Posted - 2005.08.02 10:57:00 - [48]
 

A deimos can kill any Turretbattleship ingame. But dont try it on a Raven. The torps will **** you a new one.

I managed to kill a Blasterthron in my Blasterrax. Why? Because Large Blasters at 500m suxx.

but torps will hit you, regarding the range.

So run from Ravens and kill anything else. Your mistake wasnt your setup or skills, no it was the false fiction, you could attack a Raven.

W0lverine
Caldari
Reikoku
Band of Brothers
Posted - 2005.08.02 11:16:00 - [49]
 

get a zealot and faction disrupter to kill raven, or any other BS, (exept for blasterthron and closerange tempest)

Goberth Ludwig
Sniggerdly
Pandemic Legion
Posted - 2005.08.02 11:50:00 - [50]
 

HACs FTL Confused

Deja Thoris
Invicta.
Rooks and Kings
Posted - 2005.08.02 11:57:00 - [51]
 

It's been pointed out you got bbq'd by a pilot with the tools for the job.

Don't underestimate the difference in damage between you and a "well" trained hac pilot.

I use the zealot so I'll make that my example. 5% bonus to dmg per HAC level. Therefore with hac at level 4 compared to level 1 I do 15% more dmg.

If your med guns are at level 3 I get 10% for having it to level V and 8% for having med spec 4.

Thats the difference between a good ship and a real jaw dropper.

Eyeshadow
Caldari
The xDEATHx Squadron
Posted - 2005.08.02 14:15:00 - [52]
 

Originally by: Loka
A deimos can kill any Turretbattleship ingame. But dont try it on a Raven. The torps will **** you a new one.

I managed to kill a Blasterthron in my Blasterrax. Why? Because Large Blasters at 500m suxx.

but torps will hit you, regarding the range.

So run from Ravens and kill anything else. Your mistake wasnt your setup or skills, no it was the false fiction, you could attack a Raven.


Actually torps are of little danger to HACs, its cruise, and only then when they are well trained in the new skills. I went up against a scorp in my deimos and had him into structure b4 he jammed me consistently. Ok, he was firing juggernauts at me, but even so, he didnt get me past 50% sheild (its in my video if u wanna see it).

Also went up against a torp raven firing infernos, again i have natural resist, thou not as high. 1 full salvo took 50% shield and i have better resist on my armour + nearly twice as much. Seriously, torps are of no threat to HACs anymore. Cruise, on the otherhand, can still kick the crap out of you

Dash Ripcock
0utbreak
Posted - 2005.08.02 16:30:00 - [53]
 

Well I can only re-iterate what others have said. Put in the time, both in skills and in flying hours, if you hope to succeed as any HAS pilot. The Deimos is particular is a specialist weapon - a small, fast close-range brawler. If you can't adapt to that style of fighting and you can't recognise when a ship might be countering your setup (usually through capacitor if it's a BS) then you shouldn't really be flying one. If you can afford to lose a lot of them so be it, but don't expect ownership of a HAS to be a 'win-all' button.


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