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blankseplocked anyone else notice something a little strange about that new trailer?
 
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Rapturea
Gallente
The Scope
Posted - 2003.07.18 00:52:00 - [1]
 

There are frigates flying around like nimble fighters, things are moving fast paced and it almost seems exciting! frigates flying all over picking those cruisers appart. did you just speed up recorded gameplay by about 10 times to make it seem more interesting? Basicly what im trying to get through is why are you making the advertisments seem like a different game instead of making the game like you made the advertisment?

Frakture
Amarr
Viziam
Posted - 2003.07.18 00:59:00 - [2]
 

Look closely at the frig shot (0:33), damn thing packs a punch. But other than that I think the footage is really sped up. Unless formation makes your ships wiz around like flies.



Edited by: Frakture on 18/07/2003 01:01:45

Edited by: Frakture on 18/07/2003 01:11:42

DigitalCommunist
November Corporation
Posted - 2003.07.18 01:03:00 - [3]
 

I have a feeling that im missing out on some smooth-ass gameplay with my ****ty Geforce 4 mx and that I should go out and buy myself a Geforce FX.. the feeling is quite similar to wetting yourself after running into five consecutive blockades.

j0sephine
Caldari
Reikoku
Band of Brothers
Posted - 2003.07.18 01:16:00 - [4]
 

"There are frigates flying around like nimble fighters, things are moving fast paced and it almost seems exciting! frigates flying all over picking those cruisers appart. did you just speed up recorded gameplay by about 10 times to make it seem more interesting?"

I think it looks faster because all ships are very close to one another and to camera, plus one side (and often camera) is almost always stationary in these scenes. You rarely get to see something like that in the game, but when it happens the effect is quite similar.(had a cruiser overtake me very close recently, with difference of speed ~500 m/s or more... thought my ship would wind up capsized from the sheer "whoo-a" factor)

"Basicly what im trying to get through is why are you making the advertisments seem like a different game instead of making the game like you made the advertisment?"

Since when adverts are made to show things how they really are? There's whole business built around this, y'know.... :s

Seriously though, i'm guessing the game can already look like that. But not when people shoot those attacking frigates while they're 20k from them or more. *shrugs*

edit: looks like we got some nice characters portraits but for the price of f00ked up post formatting...

Edited by: j0sephine on 18/07/2003 01:18:25

WhiteDwarf
Caldari
Battlestars
Posted - 2003.07.18 01:36:00 - [5]
 

Talk about cheese!

They did speed up the "film" to make it look more exciting, lol.

It looked really cheesy like when they used to speed up the film in the Knight Rider episodes with David HassleDork, lol.

Grinning Dragon
Amarr
Posted - 2003.07.18 01:45:00 - [6]
 

heh. I love the Punisher, didn't know you could fit a MWD on it ;)

Sorta reminds of that Mazda Zoom zoom Zoom commercial.
(I resent that commercial... my Mazda's sitting with a hole in the engine from trying to go Zoom Zoom Boom) :p


Edited by: Grinning Dragon on 18/07/2003 01:45:01

Halo X
Gallente
Posted - 2003.07.18 02:03:00 - [7]
 

LOL

Wow, wonder where I can get me one of those fast flying ships?

Yeah its pretty obvious that they turned the film on extra fast forward. Looks cool none the less, but for people who don't know any better and are wanting to buy the game, they are going to wonder why they can't fly that fast... And also wonder what the big deal with mining is. Looks pretty exciting for what you actually get though.

j0sephine
Caldari
Reikoku
Band of Brothers
Posted - 2003.07.18 02:40:00 - [8]
 

Pfft. just did some actual tests and can only disagree.

Used my courier setup (Condor, 2xAFB, 2xLight Blaster, RCU) for some fights with NPC frigates and emulated 'runs' on a sitting cruiser. The fights were done at the 50-200m range for a change, and i was passing the cruiser at similar distance, at ~700 m/s.

Obviously, this is not good setup for long fights because even though you have enough ammo to last ~2 mins without reloading, the cap bleeds out like crazy... but hell, it was FUN. Most i had since the beginning i think, and some maneuvers these ships pull of to get on the others' tail are must-see. Oh, and it did feel fast enough... especially the cruiser runs which were hardly different from the trailer scenes.

So... no, i don't think the trailer was sped up much, if any. Just good camera work and combat tactics different from what people use in the game.

Bonepart
Gallente
Posted - 2003.07.18 03:51:00 - [9]
 

Interesting. I'm glad to see someone actually try to do what they did in the trailor to see if it could be done.

So now we know it can be, it just isn't. I'll admit to having a somewhat...itchy...trigger finger since I got my Heavy Lasers. A totally new sensation for this Factory Man.

I've picked on my fair share of Traders, much to the displeasure of Athule, since it was in Amarr space.

Anyway, my point being, that while I lack real field experience, I may have to try out this new advertised way of combat to see how I like it :)

Adrenalin
Minmatar
Sebiestor Tribe
Posted - 2003.07.18 04:19:00 - [10]
 

That footage was sped up. For instance look at the cruiser that fires off missiles. its shoots 3 in about 1 second. There isnt even a launcher in teh game that launches them that fast.

My guess that footage was spead up 3x

Zeknichov
Life. Universe. Everything.
Posted - 2003.07.18 04:32:00 - [11]
 

Thoses were frigates? I thought they were drones :/

Letifer Deus
Deep Core Mining Inc.
Posted - 2003.07.18 04:44:00 - [12]
 

Just watched it, it is definately sped up =)

Edited by: Letifer Deus on 18/07/2003 04:46:40

StoreSlem
Minmatar
4S Corporation
Morsus Mihi
Posted - 2003.07.18 05:02:00 - [13]
 

also, whats the point with them avatars frowning and such... you get to see that once and thats when you're creating your char.

Btw the missile cruiser was the caracal that has 3 hislots for missiles only.

Digital Sin
Caldari
Deep Core Mining Inc.
Posted - 2003.07.18 05:55:00 - [14]
 

five hislots... and rocket launchers can fire one rocket every second (or .75 seconds with missile launcher 5) so it is indeed possible to fire five rockets, every second, for a grand total of 15 rockets per total load.

either way, eve plays nothing like that. they should have demonstrated the wonders of the camping pirate blockade run, the struggle to get your MWD to turn off when it lags, or the 5fps you get when you enter an asteroid field, no matter what system you have. i have never had more than 30fps in eve at any one time. although, if i turn it to 1600x1200x32 it does look pretty.

Maarek Steele
Gallente
GalTech Heavy Industries
Posted - 2003.07.18 06:18:00 - [15]
 

It can be done, in battle set up my Rifter Cruises at ~500 m/s

The Wretch
Cyberdyne Systems
Posted - 2003.07.18 06:24:00 - [16]
 

Now why not just make everything move that fast (missles, ships, and so forth)? Much more exciting this way.


Darth Tom
Minmatar
The Collective
Against ALL Authorities
Posted - 2003.07.18 09:14:00 - [17]
 

Just because people like to sit at 20km from each other in cruisers and take pot shots while doing 200m/s doesn't mean it *has* to be like that.

It's not sped up. Combat setup on my Rifter gives me a tad over 1km/s sustainable cruising speed.

You need to experiment more in game with different tactics, people!

Cheers,
TOM

Xane
Minmatar
Republic Security Services
Posted - 2003.07.18 09:23:00 - [18]
 

Yeah, I got a 1100m/s Rifter too, with the right skills and setup it'll go all day at that speed.

Jarjar
Dreddit
Test Alliance Please Ignore
Posted - 2003.07.18 10:45:00 - [19]
 

"heh. I love the Punisher, didn't know you could fit a MWD on it ;)"
With a base grid of 42, engineering 4-5 and using the lowslots a MWD isn't a problem for the punisher. ;)

Btw the Caracal's got 5 launcher hardpoints (2 turrets), so firing 5 missiles every 15 secs is indeed possible.

Edited by: Jarjar on 18/07/2003 10:45:44

Astaroth
The Scope
Posted - 2003.07.18 11:25:00 - [20]
 

and one more thing there is a skill called escorting or some such (start skill ) that adds 5% to speed of gang members that are fairly close if u are the leader....

plus a frigate with high speed movin close to a battleship/cruiser is really hard to hit so this may or may not be sped up but speed is good for combat.

Edited by: Astaroth on 18/07/2003 11:26:13

Ulendar
M34t p0p s1ckle Manufacturing
Privateer Alliance
Posted - 2003.07.18 11:44:00 - [21]
 

Actually the physics in EVE can be quite speedy indeed.

Ive heard people say speeding up frigates and other ships would increase serverload...

How is that??

It increases the load on your pc but hardly the server :s.

In any case the physics...

When a ship goes into warp you move REALLY fast and this speed is REAL...ie its not some cutscene or anim..your actually going thats fast!

People with 3 quadlifs going over 150km/sec O_O.

I once rammed a person while coming out of warp and he literly got catapulted into space...i have no idea where he ended up but i couldnt see him around anymore after coming out of warp...

So basically the server can fully handle the physics shown in this trailer BUT can the players handle it?

Can you fight at this speed? Imagen being one of those frigate pilots...make one error and your frigate is dust! On the other hand this may bring more excitement to combat and you would actually have to drill some real skills to be a good combat pilot :p.

Ulendar
M34t p0p s1ckle Manufacturing
Privateer Alliance
Posted - 2003.07.18 11:45:00 - [22]
 

Actually the physics in EVE can be quite speedy indeed.

Ive heard people say speeding up frigates and other ships would increase serverload...

How is that??

It increases the load on your pc but hardly the server :s.

In any case the physics...

When a ship goes into warp you move REALLY fast and this speed is REAL...ie its not some cutscene or anim..your actually going thats fast!

People with 3 quadlifs going over 150km/sec O_O.

I once rammed a person while coming out of warp and he literly got catapulted into space...i have no idea where he ended up but i couldnt see him around anymore after coming out of warp...

So basically the server can fully handle the physics shown in this trailer BUT can the players handle it?

Can you fight at this speed? Imagen being one of those frigate pilots...make one error and your frigate is dust! On the other hand this may bring more excitement to combat and you would actually have to drill some real skills to be a good combat pilot :p.

Valeria
Caldari
The Spang
Posted - 2003.07.18 11:59:00 - [23]
 

As I understand it, the server has to work everytime a ship changes something, like direction, speed. That is why sometimes when you alter your direction you are thrown back a bit, to where the server thinks you should be. So all navigation and such is done server side, only the interpolation between "nodes" is client-side based on your ship speed and agility.

So if ships went faster they would change direction (double-click in space) and such faster aswell (otherwise they'd just fly past each other in combat), thus forcing the server to work harder.

Of course warping doesn't put much load on the server as it is just a straight line.

Bolka
Caldari
Posted - 2003.07.18 13:35:00 - [24]
 


Nah, speed cannot alter the server performance much. The demands to the server will depend on how often you can change direction, and this is actually filtered by the client, so you can't queue tons of 'navigation' queries.
One could argue about collision calculations, but that won't really be noticeable server wide.

Miriel Arkonis
Gallente
Posted - 2003.07.18 14:08:00 - [25]
 

The little stuff thats orbiting really fast looks like drones.

Looking at the firing rate I'd say its been sped up 2 to 3 times. Looks cool though. :)

Skeeve
Posted - 2003.07.18 15:10:00 - [26]
 

Aye.. it has to have been sped up.. NO way you could play that fast real time.. I have a fairly hefty PC setup, and my machine would vomit it's electronics out trying to keep up. Judging by the missile firing rates it has to be sped up 2 - 3 times normal.. Can you say "False Advertising"?

"Happy Nerf Bat of Abandon Hope all ye who enter here"

Discorporation
Amarr
Evolution
Band of Brothers
Posted - 2003.07.18 16:36:00 - [27]
 

I've tested it with a shuttle (speed; 600 m.s) around the exact same monument in the clip.

I reproduced the speed :)

Xane
Minmatar
Republic Security Services
Posted - 2003.07.18 16:48:00 - [28]
 

Looking at the firing rate I'd say its been sped up 2 to 3 times. Looks cool though. :)

I dont see an incressed firing rate.

I do see multiple _hits_ on ships, though, from multiple attackers, are you sure you are not mistaking these for firing ?

BSOD
Gallente
Calista Industries
Posted - 2003.07.18 17:02:00 - [29]
 

Valderia, issuance of the "orbit" command is considered a "direction change".

Apparently rules for "orbit" and "keep at range" are strict enough that the client can predict the positions for ships orbiting points reasonably reliably. Note that this was the cause of some CTDs in the past. (In certain cases, an NPC encounter would have a ship set to orbit an invisible point. In certain cases that invisible point would not exist, crashing the client when it tried to figure out where an NPC ship orbiting "nothing" should be.)

KrapYl
Minmatar
Posted - 2003.07.18 17:41:00 - [30]
 

The trailer IS speeded... at LEAST 2 times... look at the rockets animations... and all the explosions... if u have seen that before, u can see that its way too fast... the reason... well i can only guess: CCP is setting up this game as a PvP game... u can(if u really want to) attack any player, at any system... the moment u undock, ur risking... so to catch all those fps people out there, they have speeded it up... though, if i had bought this game, cause of that trailer, i would hire my self a big as layer, and sue the feck out of CCP, for missing content promised on the packet of my product, and missleading advertising... if i could that is :P


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