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blankseplocked PvP vs Pk, a question of definition
 
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Saladin
Minmatar
Minmatar Ship Construction Services
Ushra'Khan
Posted - 2003.07.18 10:49:00 - [31]
 

It is true that without gain to be had from corp wars, we wont see any happen. The only reason that I can see a corp war happening now is for the sake of RP, where the CEO's on both sides have a scripted and yet interesting story to tell.

I think the player base is not at the size yet where fighting over resources is a necessity. Right now their are enough resources to go around for everyone. For there to be corp wars:
1) respawn of roids and the ore amounts they have should be reduced.
2) remove npc influence from the market. at this point npc's should only be there for buying trade goods, since they have no use in the game (which i think is a problem btw). No one else will buy trade goods because they have no real use

Saladin
Minmatar
Minmatar Ship Construction Services
Ushra'Khan
Posted - 2003.07.18 11:20:00 - [32]
 

Actually I think I need to revise my previous post. Things aren't that simple. I still think that controlling resources is still the key to getting corp wars going, since for most part that is how a lot of wars start in real life.

Here is the problem in EVE now. Resources are plentiful and there's enough to go round, so corps won't fight amongst themselves. If they make resources scarce then ship prices go up and corp wars won't happen because everyone is worried about loosing their ship.
So the question here is how does CCP:
1) Create the necessity for corp wars
2) Get people motivated and believe its worth the risk of loosing their ship.

Here's an idea I have been kicking around. A storyline could be introduced by CCP where a Jove (because they are their favorite bad guys) expirement goes wrong and one of the stars in Empire space goes supernova, creating belts with bistot, spodumain...etc. This should be limited to ONE system only. The 'new' roids will not respawn when they are depleted. Naturally many corps would rush to such a system and try to make the most of this rare oppurtunity. Could control of this system spark a corp war(s)? The reason I suggested empire space is because if it was outside empire space people can attack each other without declaring war and without concord getting involved. But if it is empire space, a declared corp war is the only way they can fight each other. I realize this idea has many flaws but maybe with modifications and good implementation it can work.

The way things are right now PvP is just limited to fighting pirates, which most times does not involve a corporate war.

The other alternative is for CCP to offer in-game incentives to corps to come up with a nice RP story and do an RP war.

Edited by: Saladin on 18/07/2003 11:27:43

Jash Illian
Minmatar
Light Brigade Industries L.L.C.
Posted - 2003.07.18 13:34:00 - [33]
 

<< Of course no one likes to lose a ship, but after reading all the posts in this thread I am more convinced than before that if the player had fun (f.e. a good fight), he won't be very frustrated after being assaulted and robbed. >>

They're in an industrial. THere is no 'good fight'.

They go it alone. There is no 'good fight'

They have no skills to assist in escape. There is no 'good fight'

They allow themselves to be outnumbered. There is no 'good fight'.

They stuff their industrials with cargo expanders instead of mods that might help to escape. There is no 'good fight'.

Every single thing list is something the person can change. But they don't want a 'good fight'. They want to make isk with no risk.

Bolka
Caldari
Posted - 2003.07.18 13:41:00 - [34]
 


It's not about how to arrange a bad fight, it's about having the possibility to have a good one.
You'll always have the possibility to have a bad fight.

Pychian Vanervi
Solar Revenue Service
TAXU
Posted - 2003.07.18 13:51:00 - [35]
 

All the 'good fight' reasons are true and do not produce a good fight for the reciever. But what are we to do ask permission and make sure that the guy you open fire on has the required mods and skills to fight back?????

Jash Illian
Minmatar
Light Brigade Industries L.L.C.
Posted - 2003.07.18 14:04:00 - [36]
 

<< It's not about how to arrange a bad fight, it's about having the possibility to have a good one.
You'll always have the possibility to have a bad fight.
>>

Scrub

Read the article I linked in earlier.

Conan Cimmerian
Caldari
Solar Knights Inc
Posted - 2003.07.18 14:28:00 - [37]
 

QUOTE: "I am also satisfied with the current setup. PC pirates pushed out of controlled space, yes, I agree."

Fair indeed that pirates can't operate in high-sec systems. This is quite logical. But 'the current set-up' is far from correct or balanced, or logical. The current set-up is more like, 1.0 sec space and 0.0 sec space, and no inbetween which we all know is not supposed to be this way. Hence, that we have a grading of 1.0 to 0.0.

PvP should play a part in this game, and should pose a threat to all who play eve. If you wish for a easy life with little risk then stay in high sec space.

If combat aka PvP should not be part of the game why is so much of the game resources dedicated to this fact? Remember that this is an open and free game engine.

All in all, it is about finding that right balance. That balance could be evened out by allowing PvP type players to engage in lower sec systems. Penalties would still apply as one would imagine and Concord could still intervene (naturaly) but with a longer spawn delay.

PvP should not be brushed under the carpet, and PvP'ers are not a minority.


Bolka
Caldari
Posted - 2003.07.18 14:29:00 - [38]
 

We're getting back to what is winning in EVE... Could you arrange an EVE tournament on a week-end? How would you name the one winner?


What I mean is, make a similar list of normal, general game situations in EVE that provide a good fight.

Edited by: Bolka on 18/07/2003 14:36:26

Jash Illian
Minmatar
Light Brigade Industries L.L.C.
Posted - 2003.07.18 14:44:00 - [39]
 

<< We're getting back to what is winning in EVE... Could you arrange an EVE tournament on a week-end? How would you design the one winner?

What I mean is, make a similar list of normal, general game situations in EVE that provide a good fight.
>>

You miss what I'm saying. As I said, read the article I linked in. I may like a good, fair fight. But in the end I know my task when fighting is to make the fight as bad and unfair for the target as possible.

And pushing for 'good, fair fights' only feeds the scrub mentality.


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