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blankseplocked Do ANY traders like the patch?
 
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Snee
Posted - 2005.07.20 04:38:00 - [1]
 

In my post-patch experience, buying has gone way down in trade room and escrow, and half the deals I manage to get near are obviated by "too many jumps".

What is there to like about this new arrangement of gates, other than it makes it so frustrating to actively trade that you are better off putting your stuff on market and logging out, so EVE is overall lower maintenance.

Also would someone explain to me why escrow cant have a BPC filter and a killfile (user-configured like Block) for known fraudsters? Would make the cycle time on escrows much longer.

Snee the Generally Bummed with the patch, except for asset search, which he LOVES.Embarassed

P.S. I'm told there are regional chat channels available, but unless they are mandatory (and automatic like local) they wont get used and therefore are useless to traders. Ideas?

Sadist
Rage and Terror
Against ALL Authorities
Posted - 2005.07.20 04:41:00 - [2]
 

Freighters.

Snee
Posted - 2005.07.20 04:46:00 - [3]
 

Originally by: Sadist
Freighters.


Expound please on that cryptic thought nugget?

How does that help, or even affect the above?

Sadist
Rage and Terror
Against ALL Authorities
Posted - 2005.07.20 07:29:00 - [4]
 

Freighters affect several kinds of traders, the word which in general means people that try to make profit buying one good at a cheaper price and selling it at a higher price.

Would you like to specify which kinds of traders did you have in mind, or do you presume we're all granted with some kind of telepathic abilities? Or would you like me to elaborate on a specific aspect of the patch affecting a specific kind of trader?
In either case you didn't provide us with enough premises in your question to give you an answer. Nor did you actually form a question.


Snee
Posted - 2005.07.20 11:12:00 - [5]
 

Originally by: Sadist
...
In either case you didn't provide us with enough premises in your question to give you an answer. Nor did you actually form a question.




Sadist.

As usual an asinine patronizing twit. Rolling Eyes

I did in fact form a question, I just didn't punctuate it canonically.

How does the new arrangement of gates help freighters?

The very title of this thread might have provided you with the premises you sought, if you could parse.

I'm really too tired to deal with your ego **** today.

If you do like the patch, as one might suppose ...entirely on the basis of a yet unproduced ship, feel free to discuss.


Snee the Spent


Jubeli
Caldari
Joint Espionage and Defence Industries
Posted - 2005.07.20 12:36:00 - [6]
 

Well I love to be a trader in this patch! Reasons are the ones you see as negative ones.

First of all it will create MORE hub systems out there for trade, more demand in more places with less sellers. This will only benefit us with a trader's brain.. Make sure to take the time to trade the right goods in the right systems.

Also I have loved the trade skills ever since they came. Anyone can be a hobby trader, but it takes dedication to tran up the visibility skills and trade skills so you can trade 100s of items that will be seen all over the regions.. LOVE IT!

Now if you are thinking about NPC trade, then forget that. I don't play the fictional game ;) But now you should be able help the market go down in a region more easily if you manipulate it a bit.

Freighters are like the cream ontop of it all. Now I can haul several 100k m3 of goods and just keep doing my traderuns, who needs an office anymore.. Very Happy

--

Sadist
Rage and Terror
Against ALL Authorities
Posted - 2005.07.20 15:20:00 - [7]
 

Originally by: Snee
Originally by: Sadist
...
In either case you didn't provide us with enough premises in your question to give you an answer. Nor did you actually form a question.




Sadist.

As usual an asinine patronizing twit. Rolling Eyes

I did in fact form a question, I just didn't punctuate it canonically.

How does the new arrangement of gates help freighters?

The very title of this thread might have provided you with the premises you sought, if you could parse.

I'm really too tired to deal with your ego **** today.

If you do like the patch, as one might suppose ...entirely on the basis of a yet unproduced ship, feel free to discuss.


Snee the Spent




The new arrangement of gates doesn't really help anyone, however I've been seeing increasing activity in racial hubs, such as Oursulaert, Jita and Rens. Another thing is that there's more variation in prices of regional hubs now, giving you the chance to buy whatever goods you find at a lower price and sell them for a profit elsewhere.

How does the new arrangement of gates help freighters?

It doesn't help anyone in production or in PvP, just another disincentive to do anything and sit your ass in a mission system, or, in this case, one of the hubs trying to find good resell deals on escrow.

However freighters do bring in huge cargo bays into the game making it possible to trade ships of all sizes Exclamation easily, and any other good in vast quantity, but this is offset by longer routes and them involving low sec in general. Does it affect me? Not really, since i've stopped player trading a while ago and ATM earn most of my money with an NPC route elsewhere.

P.S. Spare me your psychological analysis crap-ola. Smile

Feta Solamnia
Posted - 2005.07.20 16:52:00 - [8]
 

lub it.
Freighters, NWO...

... come to think of it, all my happiness is outbalanced from the DAMN changes in the components market entries. They got split into per race and now it takes me a damn 30 mins to check em all Mad

Jacques Archambault


ISD YARR
Posted - 2005.07.20 17:11:00 - [9]
 

Please keep it friendly guys. Very Happy

Caeden Nicomachean
The Older Gamers
R0ADKILL
Posted - 2005.07.20 18:27:00 - [10]
 

Edited by: Caeden Nicomachean on 20/07/2005 18:30:53
Breaking up things into regional markets is fantastic for trading player items. Anything that adds volatility and disparate but active areas is a good thing.

And freighters are certainly a thing to strive for, but only useful in certain markets. Folks with large capital and some spare time are going to swoop up a couple obvious markets. I think the things should be kept out of empire space myself, if nothing else but to keep folks from doing things like aggregating cattle and things away from the noobs.

--
edit
--

I should say, non alliance corps. NPC/noob corps, or non allianced corps - lets get all these into a faction alliance.

Give folks a feeling of "sides" to aid the stratification, it will generate more and more trade routes, absolutely.

I agree by the way with having a forced regional channel. If not this, other measures to increase the divisions and make it a more obvious difference. Better perhaps might be a forced "faction" channel, with every corp having to have formal allegiance to one.

Nom Anor
Posted - 2005.07.20 23:08:00 - [11]
 

Things i dislike from new patch with regards to trading:

No-one wants to sell morphite in a number of regions any more.
Most advanced material contracts got torn up, and now some materials are very hard to come by.
Running a POS with any control tower other than one that matches the local ice is an exercise in futility.
Transporting materials is a PITA because of the extra jumps.

Other than that, the patch is uber. In all aspects other than trading, i say Victory for the cold war!

Resnik
N.A.G.A Corporation
Posted - 2005.07.20 23:51:00 - [12]
 

From industrial aspect this patch is no good, specialy new world order. New BPO's are mostly ment for rich ppl, so i don't like it. palet of BPO's should be from cheep, to high prices, so ppl can actualy use something that fits to them.

Herko Kerghans
Taleweaver
Posted - 2005.07.21 04:32:00 - [13]
 


Module trader here, love the patch.

-Longer distances between markets = bigger price differences = higher profit margins

-Tycoon skill. Praise teh Devs! Very Happy

-Searchable assets. See above comment.

-I feel assets screen is much faster than before.

-More travel for mission runners (agent now sends you to less crowded systems) = see longer travel distances.

-Freighters... this is the only one I have mixed feelings... great stuff for veteran traders, yet with instas they will chew up the rookie NPC trader for breakfast...


Bottom line: great patch for trading! Very Happy

-

Jubeli
Caldari
Joint Espionage and Defence Industries
Posted - 2005.07.21 09:47:00 - [14]
 

Originally by: Resnik
From industrial aspect this patch is no good, specialy new world order. New BPO's are mostly ment for rich ppl, so i don't like it. palet of BPO's should be from cheep, to high prices, so ppl can actualy use something that fits to them.

The newbies got T1 to play with. Ever since JEDI went into BS and Capital Ship production we hardly sell any T1 things because we have our arse full. The T1 gap can now be filled by the newbie corps and they now have more places and hubs to play with without the highways. T2 for the lucky ones and Capitals for the ones that like joint ventyre, high stake and high isk advanced production. The Capitol ships aren't for the newbies or guys without isk.
This is only good. The big guy playing the little fish with T1.. well. I just feel sad for that one if they don't see the new markets opening up now.. Very Happy

Johnathan Roark
Caldari
The Graduates
Morsus Mihi
Posted - 2005.07.22 05:48:00 - [15]
 

I think the main problem with I have with this patch is that it has caused people to be more picky about the isk they spend. I think this is mostly because of the ease of level 4 missions. Also, people are saving for capital ships.

Other than that, i think its been a good patch for traders.

Feta Solamnia
Posted - 2005.07.22 10:33:00 - [16]
 

Edited by: Feta Solamnia on 22/07/2005 10:33:25
anyone else noticed the effect of the patch on the t2 bpo market?

GorjusMe
Gallente
Isk Builders Unlimited
Posted - 2005.07.23 07:49:00 - [17]
 

Edited by: GorjusMe on 23/07/2005 07:49:40
Feta

Yep - Real noticeable drop in values.

As a Tech2 builder and trader Ive noticed a real change in the way certain modules are sold. IMHO some builders are just too lazy to move stuff round now and are selling stuff on the local market at whatever price is prevailing, Good opportunities for those that dont mind buying in bulk to move around

Ive also noticed a big increase in the number of tech2 BPCs for sale. This is not good for BPO holders longer term - as it puts production in the hands of people who seem to sell at any price to make a profit, with no care of what it may do the underlying BPO value

Sen Ti
Gallente
Beowulf Free Trader Corp
Posted - 2005.07.23 12:15:00 - [18]
 

I run max-10 jump routes with an Iteron Mark V. With the new patch, some of my trade routes doubled in length, destroying the length vs profit factor. With some exploring with my frigate, I have discovered new profitable routes that are well within my 10 jump limit.

The new patch has made me recalculate my routes, but it has not destroyed the profit margin on my trading.

Chrisb6122
Gallente
Reikoku
Posted - 2005.07.23 14:21:00 - [19]
 

Originally by: Feta Solamnia
Edited by: Feta Solamnia on 22/07/2005 10:33:25
anyone else noticed the effect of the patch on the t2 bpo market?



yeah its changed adapt or die ya hear! Twisted Evil

Gallentia Walmart
Posted - 2005.07.24 06:48:00 - [20]
 

\o/\o/\o/

Tycoon Skill!!!

\o/

Raindrop
Aliastra
Posted - 2005.07.24 10:10:00 - [21]
 

I do.

AshrakTheWhite
Northen Breeze
Posted - 2005.07.24 12:16:00 - [22]
 

CCP found another good way to WASTE gamer time ... now i have to go bout 50 jumps to get an implant at a reasonable price wile back in the good days i used to go 4 jumps to get to yulai aka the commerce hub of the galaxy (good) and got everything i need at a single station



GIVE US A COMMERCE HUB!!!!


like a single system with a single station which has dirct jump routes from every eve system (except 0.0)

Thanit
Posted - 2005.07.24 12:28:00 - [23]
 

Edited by: Thanit on 24/07/2005 12:28:50
I have 8 regions accesible within 15 jumps from eachother.

These 8 contain 6 of the 10 regions witht he highest trade flow. they contain all but two of the main agent runner hubs.

No, the new patch is great.

Ofc, NPC trade routes are something else, btu they needed a nerf.

Oriella Trikassi
Trikassi Enterprises
Posted - 2005.07.24 17:30:00 - [24]
 

OMG, nerfed.

I used to trade in two main areas connected by a highway. The highway's gone, so I'm seriously thinking of dumping the less profitable area. I just can't get over there often enough to keep track of the competition.

Other effects will be long term for me. The Exodus changes were still working their way through, and Cold War changes things again.

Better? Worse? Don't know yet. More interesting anyway.


Rick Areo
Posted - 2005.07.25 21:30:00 - [25]
 

Originally by: AshrakTheWhite
CCP found another good way to WASTE gamer time ... now i have to go bout 50 jumps to get an implant at a reasonable price wile back in the good days i used to go 4 jumps to get to yulai aka the commerce hub of the galaxy (good) and got everything i need at a single station




Courier Missions!!!!!!

Make some courier missions for the long trips you don't want to make yourself. Problem solved (for the most part). Sure it'll cost ya a bit extra, but at least this 'isk sink' is going back into the pockets of players.

Jubeli
Caldari
Joint Espionage and Defence Industries
Posted - 2005.07.26 07:50:00 - [26]
 

I guess one reason the highways were dropped was because that we don't need the sort of hubs that got connected, they worked against a player driven market and they dumped prices far to much.

As a trader this is GOOD beacause now you just don't do causual trading, now you need to put time and effort to really earn isk from it. This is good and how it should be because then the competitors will also be the people that want to be traders, not the first n00b that fly an indy with a wallet.

AshrakTheWhite
Northen Breeze
Posted - 2005.07.26 11:09:00 - [27]
 

the prices where fine .... but now since they ****ed over the market im gonna go pure named /T2 which i can get from naga which is a commerce hub for me now

Jubeli
Caldari
Joint Espionage and Defence Industries
Posted - 2005.07.26 11:20:00 - [28]
 

Originally by: AshrakTheWhite
the prices where fine .... but now since they ****ed over the market im gonna go pure named /T2 which i can get from naga which is a commerce hub for me now

naga has the complete range and is a good hub for you. thanks to a steady customer base they also don't have to think about too much on competing in prices. Cool aka Succesful business idea and concept. Kudos for that.
And no, they are faaaaaaaaar from the cheapest. But the lazy bugger with too much isk and want to buy in 1 place so he can jet to somewhere else, that sort of place is nice to have handy indeed!

Summersnow
Posted - 2005.07.27 20:19:00 - [29]
 

Originally by: Jubeli
I guess one reason the highways were dropped was because that we don't need the sort of hubs that got connected, they worked against a player driven market and they dumped prices far to much.


I would disagree that they dumped prices to a realistic level and stopped people from gouging.

With players ability to gain money decreased, the introduction of npc faction drops, the sales of ships has got to be slowing down.

Most producers aren't apaprently smart enough to see this from the customeers viewpoint.

Pre-patch I bought a Wolf for 10 mil and had 10 jumps to pick it up.

Post patch I offered 25% more to get one within 15 or so jumps and not even nibble. The prices I am seeing are nearly 50% higher to 85% higher AND in most cases require 2-3 times the travel on my part.

Suppliers need to realize that an 85% price increase in the space of 3 weeks means you'd better not only DELIVER it but it had darn well better be friggin GIFT WRAPPED with some mods and a hot brunnette model to hand me the keys !


Raindrop
Aliastra
Posted - 2005.07.28 00:36:00 - [30]
 

Yeah but mineral prices has jumped up by that much thanks to the minerals being in high demand for the dread's and freighters being build.

So it's normal that the prices jumped as they did.


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