open All Channels
seplocked Features and Ideas Discussion
blankseplocked move the PVPers and gankers to their own shard and let us enjoy game
 
This thread is older than 90 days and has been locked due to inactivity.


 
Pages: 1 2 3 [4] 5

Author Topic

Starbuck
Caldari
Goldadler Enterprises
The Seventh Legion
Posted - 2005.05.24 14:46:00 - [91]
 

Originally by: sukio
STARBUCK
hmmm well how about having some form of PVP status that can only be changed at one of the major univercities
the status would be derived by hmmm 2 numbers first is theis prefered hostility status like passive, neutral, or hostile so an indipendant hauler would be considered passive and someone into PVP in a cruiser could be neutral

the second number would be reputation based on players references and conections to known pirates.
so if a player has a pirate than his alts would have a lower reputation score based on if he had another charactor that was either a pirate or was at war with a corperation
even non-conected 2nd accounts could get a manual reputation if it was known they had 2 accounts.

This would mean that a player who has selected passive mode could not start a fight but would have a defensive bonus. and be able to send a call for help to other players and NPC security.


I understand the consent based system. Your looking at it as a feature that is needed. I'm looking at it as a feature already implemented. PVP off switch =>.4 and above. PVP on switch = <.5

I also undestand the argument surrounding the rarer ores. You feel you NEED to go into low security space to get these ores. Putting aside the fact that you don't there are safe ways to get to this ore. The problem you seem to be having is you can't do it by yourself. I'm sorry EVE is not what you want it to be.

Syntomo I have no clue what you just said :)

Please note that as Lorth and I are on the same wavelength here I may be completely wrong :)

GULAG
Minmatar
Mercenary Forces
Posted - 2005.09.09 13:26:00 - [92]
 

Originally by: sukio
GULAG
it 3am in the morning your solo and you want to move your hauler into or out of 0,0 land with a load of megacyte.


Sukio, if you'got a hauler full of megacyte then you're probably the richest player I've met in Eve.

I agree with the suggestion about using instas and smaller faster ships to smuggle out ur mins. That's what most players do, either frigs or intys. Kestrel with Nano's and MWD is ok at this.

The Sec Status of systems is perfect and simple. Kudos to CCP for such a great implementation of it. Everyone knows its dodgy, u can check map for it.

Sukio, if u have a hauler full of megacyte I will help you get it to empire with a decent merc escort. Or u can put it up for sale in a station in 0.0 and let someone else take the risks.

Agnar Koladrov
Gallente
Posted - 2005.09.09 16:22:00 - [93]
 

Edited by: Agnar Koladrov on 09/09/2005 16:38:51
Damn long thread, and all keep talking about the same thing over anmd over again.

Now let me say this: EVE cannot exists without PvP, EVE cannot exists without PvE and 0.0 is lawless to the extend the Alliances gaurding the area allows it to be.
Just as simple as that, no need to argue about it.

The problem I think for some is, gathered for numerous threads about this issue:
the INSTANT transition between safe space 0.5 and "unsafe" space 0.4 > 0.0. So the instant transition between non PvP systems and PvP systems.
1.0 > 0.5 is safe & non PvP, 0.4 > 0.1 and 0.0 is 100% PvP, there is no gradual transition security wise between 0.5 > 0.1

This is the thing that, what I stated above, that needs to be adressed. And not how unsafe 0.0 is because is was intended to be lawless.
It is OK to allow PvP in >0.4 systems to 0.1 systems, but it needs to be regulated, where 0.1 is more dangerous then 0.4 and 0.0 remains as it is.

How this can be achieved, well I heared several good sounding suggestion on the boards, people only need to become open minden and tear of those *eye flaps* (like horses wear)

Ristonhawk
Caldari
Unknown Soldiers
Posted - 2005.09.09 16:32:00 - [94]
 

Originally by: xaja
Edited by: xaja on 10/05/2005 22:31:53
so many people are taking advantage of those green and yellow sectors called empire, that it's causing server troubles at CCP, who now feels compelled to force people out of there... hmmmm maybe they should just buy some more servers


You clearly know nothing of networking.

TotensBurntCorpse
Minmatar
Miners of Moria Corp
Posted - 2005.09.09 17:02:00 - [95]
 

Isnt the real topic of this thread...

" I want to mine in 0.0 and only have to worry about PvAI, not PvP " ?

I am an empire industrialist and would LOVE to 0.0 mine for rare minerals.

HOWEVER, CCP has IMHO done a very wise thing in making key minerals only available in high risk areas where PvP is not only allowed, it is expected.

I think this is for two big reasons....
1) Most ppl want to blow stuff up, and a fair number want it to be other players (ie CCP is a BUISNESS)
2) It forces ppl to INTERACT with each other, else this would be one very expensive solo simulation

Given the two above reasons then...

it is obvious that PvP requires a big bank roll (hence the rare minerals are also deep in low security space) to fund such gameplay and

interaction (such as larger corps or alliances) add a depth to the game for roleplay in all levels

Arguements about the longer term players being uber is a bit moot since in everygame there are level bazillion players and level 1 players.

My only issue with 0.0 is the use of instas. Regardless of the complete effectiveness of instas you have to admit they are one hellofa advantage to have vs the have nots. Skills wont help much when u have to plod to gates vs insta jump to them.

IMHO if CCP wants more ppl in 0.0 then either ditch instas or make more routes into 0.0. Unfortunately this will only increase the main complaint of this thread, which is increase the amount of PvP occuring.

But instead of at the mega corp level it will start with micro corps stuggling with each other. But then again this may lead to the formation of more and more alliances.

From what I have seen it appears survival in 0.0 as a corp has little to do with skill but far more to do with active player counts. IMHO this is very unfortunate, as david cant be expected to slay goliath. Its an imperfect system but it works.

GULAG
Minmatar
Mercenary Forces
Posted - 2005.09.09 17:18:00 - [96]
 

Edited by: GULAG on 09/09/2005 17:19:27
Originally by: TotensBurntCorpse
My only issue with 0.0 is the use of instas. Regardless of the complete effectiveness of instas you have to admit they are one hellofa advantage to have vs the have nots. Skills wont help much when u have to plod to gates vs insta jump to them.

IMHO if CCP wants more ppl in 0.0 then either ditch instas or make more routes into 0.0. Unfortunately this will only increase the main complaint of this thread, which is increase the amount of PvP occuring.



Instas let noob players venture into 0.0 in some safety, so long as they dont get caught in a warp bubble. So removing instas might reduce the number of players taking a chance of going into 0.0. And with no instas its too easy to gank people.

Safe Empire space is a small core at the center of a huge map of 0.0, and safe Empire is very populated. U could do 50 jumps in 0.0 and only see 5 people in ur local chat. So trying to do opportunity pvp is very very difficult in eve. I'd love more pvp, whether wars anywhere or easy access 0.0 ganking.

There should only be a 5 minute war warning. I mean when was the first time you heard of anyone going to war and giving the other guys 24 hours notice? War should be insant.

Rod Blaine
Evolution
Band of Brothers
Posted - 2005.09.09 19:56:00 - [97]
 

Edited by: Rod Blaine on 09/09/2005 19:59:15
Hmm, Eve's intentionally does not differentiate between 'fair' and 'unfair' fights. In fact, eve knows no fairness. Eve knows power, and the uses it has or can be given.

Ganking is ganging up on lesser targets. There is nothign wrong with that in itself. Shooting neutrals is demonstratively a correct way fo comabt in Eve as well.

The only thing that is wrong, if the fact that there is too little incentive NOT to shoot everyone else. But instead of punishing those that do, rewards those taht don't, and the game improves vastly more then it would under repressive mechanics.

How to achive this ?

Make standing matter to everyone, attach consequences to the fact that every player has connections with others ingame, and make them visible. If someone that randomly shoots everyone else finds out he cannot access the services of frineds of these victims, then he will regret his acitons. While someone that has been set to positive standing by a vast network of interrelated corporations and people would find himself in the enviable position of having access to a great amount of services someone without that standing would not have.

In short: encode allegiances into consequences, especially for play in empire and low security emprie space. Maybe less soo in 0.0 space since there its not code but player interaction that should determine act and consequence more.

Black Indigo
Posted - 2005.09.09 22:08:00 - [98]
 

NeutralPlease allow me, a rather new player in Eve, to inject my 2 ISK. I personally have never been attracted to PvP. I'm much more interested in th RPG aspects of the game. However, I do think PvP does have a place and should be allowed.

I guess I'm a carebear.

That said, I also think ganking and griefing is in poor taste and quite immature. It also places a burden on the noobs, such as myself, who don't have the resources to get back in the game as quickly after being podded or pod killed.

How about a switch to allow a player to opt out of PvP? You cannot target or fire upon another player and other players cannot target or fire opon you. PvP players are not affected and RPG players can be left alone. And just to keep the PvP types from objecting, the election to opt out of PvP is permanent.

delvon
Gallente
Posted - 2005.09.09 22:38:00 - [99]
 

yay another whiny carebear.. eve is a roleplay game like it or not.. and a simulator in the sense that simulates life in space and everyone has their Role to play be it murderering pirate, miner, pirate hunter, research/ indrustialist, ore thief, freedom fighter, slave owning amarr, fleet commander, trader ...etc there are so many roles in this game it is mind boggling but one thing is for sure the beauty of this game is all the servers are interconnected to create a virtual universe. if you dont want to pvp then stay in high sec systems god knows there are plenty of them.. if you dont like my answer then go play city of heroes,everquest, WOW or whatever..

Selena 001
Posted - 2005.09.10 00:44:00 - [100]
 

Eventually Eve (or a game which is incredably similar) will be released as a single player game...

Either EVE-Online will die, and EVE-Offline will be CCP's only way to get a tiny boost of one-off income, or someone (by the time CCP decided Yay or Nay) will have produced a game of this calibur which will be single player, or sharded into servers.

Its inevitable, someone will notice how popular this type of game is, and make a single player version... CCP will either lose players to it, or they can make money by doing it before anyone else does.

Noriath
Posted - 2005.09.10 02:08:00 - [101]
 

Eve is a niche project specifically targeted at people who enjoy a dark, dangerous and unforgiving universe. To be quite honest, I think CCP could care less if all the people that just don't get that play something else...

Rod Blaine
Evolution
Band of Brothers
Posted - 2005.09.10 08:09:00 - [102]
 

Originally by: Noriath
Eve is a niche project specifically targeted at people who enjoy a dark, dangerous and unforgiving universe. To be quite honest, I think CCP could care less if all the people that just don't get that play something else...


Bingo.

As I've said before, if CCP was after the magic one million subscribers, they'd have made World of Starcraft instead of Eve-Online.

Eve is a niche game, that involves non-consentual pvp of all kinds imaginable. That means thieving, betrayal, getting shot, getting yelled at and getting competed with in the marketplace.

The ONLY issue with the fact that pvp in thsi game is so widespread is that it is much too one-sided. And that doesnt mean vets winning from noobs, but combat taking the stage when there should be other ways just as viable to compete with.

Gibson Grey
Gallente
Posted - 2005.09.10 18:39:00 - [103]
 

Originally by: Selena 001
Eventually Eve (or a game which is incredably similar) will be released as a single player game...


Think you may have it backwards there? This sort of game has been around in single-player form on computers for quite a long time. Off the top of my head: Space Rogue, Starflights 1&2, Privateer, Elite, the X series... and I know that others can think of plenty more examples. Laughing

All of those are excellent examples of pretty much exactly this sort of game. I remember way back in the day before my computer had a hard-drive, playing Space Rogue for months with mode 7 graphics. You could trade, fight pirates, attack convoys, etc... Starflight 2 let you trade and barter in a huge galaxy, mine and collect items, etc.

Eve is simply transferring this concept into a MMO format, and in contrast going back to play any of those single-player games feels rather empty. NPC AI is never going to be even close to as challenging as fighting against other players... I've found it by it's very nature much more exciting and rewarding to be mining in lowsec and look over my shoulder for actual players rather than yet another rat spawn.

Rats show up in a belt, all that means is i scoop my mining drones and launch my combat drones. I don't even have to stop mining anymore. By nature, it's going to be more interesting if a group of pirates warps in and threatens the op. There's the worry that our escorts will be able to handle the threat, there's strategizing, do i warp out now, or try to weather the storm and my drones to the fray? Do we try to cut a deal even? Computers are a long way from instilling that sense of excitement with artificial intelligence... rats come down to simple math, players actually bring a sense of the unknown.

I don't play Eve to look for fights, but I continue playing because I know that it's dangerous out there. That I need a good solid group of players backing me up to survive. I have memorized all of the missions the agents give me, I know exactly which steps to take, and when it's over I don't even have to repair my drones or my armor.

Apologies if I went off from the original intent of my post, and Selena I'm not trying to put words into your mouth, or flame you or anything. But to the OP, I feel the need as another player paying his monthly fee to play to put my two cents in on this.

If Eve splits servers, or has some other overused method to decide PVP, I'll stick with the PVP server and whatever methods most resemble the current system. I say this as a miner and agent-runner and not as someone looking specifically for PVP. Take the challenge out of the game (and to repeat multiple posts... lowsec is optional: you can stay in safespace if you don't want the risks and of course the profits involved,) and I may as well go back to playing single-player games on a 64K computer. Very Happy

Commander Nero
Posted - 2005.09.10 19:51:00 - [104]
 

Move the pvpers?

*cough*Carebear*cough*

Razz
YARRRR!!yarrrrr!

Wrayeth
EdgeGamers
Situation: Normal
Posted - 2005.09.11 00:55:00 - [105]
 

Edited by: Wrayeth on 11/09/2005 01:01:22
Okay, I normally try to avoid responses such as this, but this has got to be the second-most ridiculous thread I've seen in some time (right after the recent, post-Cold War "Nerf Raven DPS" thread on the Ships and Modules forum).

Seriously...

First, I don't understand what your objection to PvP on the server is; you have a nice, safe area called "Empire" where you don't have to worry about getting shot by other players. The only way you can be attacked in 0.5 or higher without fear of CONCORD retribution is if you're at war with the other corp - and if you don't want anyone to be able to war dec you, you can always join a nice, safe noob corp.

As for unsecure space, there's a reason it's called "unsecure". The game even warns you (unless you turn it off, like I have) that you're entering a dangerous region. All you have to do to avoid being ganked is NOT ENTER. It's not really that hard - and if you have a problem with this, I suspect it's because you can't stand being denied the right to go anywhere you want without fear of consequences. Again, unsecure space is SUPPOSED to be dangerous. If you don't want to be shot at, DON'T ENTER.

Even with this, it's remarkably easy to get past a gate camp. An interceptor, shuttle, or especially a covert ops can blow right past a pirate camp by using instas - these ships get into warp so quickly that it's almost impossible to stop them.

Need something capable of moving more tonnage? Two words:

Transport ships.

Yep, that's right. These were put into the game specifically so carebears can run blockades. They're fast, agile, take forever to kill (massive resists), and have built-in warp core stabs. Add a few actual WCS and a cloaking device and you'll be virtually unkillable if you have instas.

Don't want to take the time to train up for transport ships? Tough - this game doesn't give instant gratification. People who PvP have to spend months training to get the better ships and modules, so why shouldn't carebears? Hell, it takes far less time to train for transport ships than it does to get tech 2 large guns or HACs.

0.0? Like unsecure space, only moreso - there aren't even any sentry guns aside from what you'll find on the local POS. However, there IS law-enforcement of a sort...but it's provided by players, not NPCs. Here's an example:

The space my corporation and our allies control is restricted-access: to prevent hostiles from coming in and ganking our members, anyone who is not an acknowledged friend or ally is shot on sight. Yesterday, an Apocalypse pilot entered our space without leave - and an Apoc isn't exactly low-man on the relative threat-level. We chased her down, cornered her, forced her to log, then scanned out her ship (since she'd been fired upon, the 15-minute PvP logoff timer was active) and shot it up. Her pod immediately warped off and, to prevent her from using her pod to make instas around our space which could be later used in ganking operations, scanned it out, too, and destroyed it.

See? Players policing themselves.

But, again, if you don't like that, there's a nice big cluster of regions known as "Empire" for you to stay in. Any time you leave Empire, you consent to PvP.

theRaptor
Caldari
Tactical Operations
Posted - 2005.09.11 02:48:00 - [106]
 

Edited by: theRaptor on 11/09/2005 02:51:30
Originally by: Rod Blaine
Originally by: Noriath
Eve is a niche project specifically targeted at people who enjoy a dark, dangerous and unforgiving universe. To be quite honest, I think CCP could care less if all the people that just don't get that play something else...


Bingo.

As I've said before, if CCP was after the magic one million subscribers, they'd have made World of Starcraft instead of Eve-Online.

Eve is a niche game, that involves non-consentual pvp of all kinds imaginable. That means thieving, betrayal, getting shot, getting yelled at and getting competed with in the marketplace.


Liar! Thats what I always say. Razz

If they wanted one million subs they wouldn't have made a sci-fi game at all. They would have made an EverCrack clone. Sci-fi is so niche compared to fantasy that it isn't funny.

And from reading old dev chats CCP designed EVE to be a primarily PVP game. Personally I think they did it because PVP is so much less work then PVE. All you have to do is give players some ships and an excuse for a fight. Making PVE have long term appeal is almost impossible, eventually people get sick of grinding ******ed AI.

Dr Tetrahydrocannabinol
Mercenaries of Andosia
Veritas Immortalis
Posted - 2005.09.11 05:05:00 - [107]
 

Originally by: sukio
I think if all these gankers what someone to kill, let them go off on another shard and kill each other and leave the rest of us alone to enjoy the game without getting ganked by griefers everytime we turn around.


this game runs on pvp without those gankers you would have nothing to do. who the hell would buy your product/minerals.

Wrayeth
EdgeGamers
Situation: Normal
Posted - 2005.09.11 07:42:00 - [108]
 

Originally by: Dr Tetrahydrocannabinol

this game runs on pvp without those gankers you would have nothing to do. who the hell would buy your product/minerals.


Quoted for truth - if there were no PvP, no one would ever need to buy new battleships. In the entire time I've played EVE, I've only lost a battleship to NPCs once - and that was right after I went out to 0.0 for the first time. Every battleship I've lost since was in PvP. Without PvP a.) I wouldn't be playing, and b.) if, by some miracle, I DID continue to play, the only stuff I would ever need to buy would be ammo.

Blacksilk
Caldari
Mercenaries of Andosia
Posted - 2005.09.11 11:37:00 - [109]
 

Originally by: Elieza
PvP is a valued part of this game. I think that Eve wouldn't be Eve without it, and wouldn't be nearly as fun. So: no. Keep the PvP, please!



Signed.

Orius Nix
Posted - 2005.09.11 12:39:00 - [110]
 

Edited by: Orius Nix on 11/09/2005 12:46:28
Originally by: Elieza
PvP is a valued part of this game. I think that Eve wouldn't be Eve without it, and wouldn't be nearly as fun. So: no. Keep the PvP, please!


Who says eve would not be fun fun. The thousands of people who just want to mine, rat,agent run and build would think its the best thing going. Earth and Beyond was not pvp and thousands played it till EA screwed us over and shut it down. I try to stay out of low security but CCP keeps tring to force you there. Chnage the hiways to force you through while traveling also put more agent missions in that send you to low security.

Chixie
Posted - 2005.09.11 14:42:00 - [111]
 

I am tired of the pvp's stating that we as carebears stay out to .1-.4 space. The fact is that as a agent & r&d runner, we are forced to go into the low security space now that ccp has screwed up the highway system and where agents send you. I am being punished for doing lvl 3 missions now because each time i'm sent to a .4 I get killed be the gate gankers. As most have said including CCP, I could just go further into Empire with the lvl 1 or 2 agents and it would solve my problems. This by any means is unaceptable to me.

I'm not against pvp but something needs to change in this game for the agent runners. I do like to rat kill, for a change and I do get killed by the rats but I am ready for the rats.
Not like on a agent mission and the pvp's that think killing a defenseless ship is fun.

Gibson Grey
Gallente
Posted - 2005.09.11 15:52:00 - [112]
 

One server is a founding principle of Eve. Anyone who's looked at the features page before plopping down money on this game will see that the very first item of interest is a "Truly Massive Universe where 50.000 players are living in a single universe with no sharding." End of story. Wink

Playing Eve, and then demanding multiple shards, or asking for integral changes to the fundamental structure of the game is like buying Everquest and complaining that it's not enough like Grand Theft Auto. If you wanted a different game: I'm sorry but you should have bought a different game. Some features are central to the whole point of this game: one single server for everyone is a founding principle here. It's one of the reasons I bought this game.

I'm not encouraging anyone to leave, cause that's immature and short-sighted. But nothing in life is perfect; sure there's some refining to be done in this game, MMO's are always going to be a work in progress.

The whole point of lowsec systems is that you shouldn't try going it alone unless you really know what you're doing. It's massively online, people. Very Happy Make some friends, get a coop going and bring some backup with you when you head out into danger... and I think you'll find this is quite an enjoyable game.

To everyone demanding shards, etc: try changing your tactics instead of asking the whole system to change to suit you. Not everyone in Eve is a pirate or a carebear, I'd bet the vast majority of us are fence-sitters... and we still like it just fine the way it is. ugh

Yorrick Stix
Posted - 2005.09.11 16:25:00 - [113]
 

I'm one of the players that think that splitting the game into pvp and pve is a complete rubbish idea. I think the game is conceptually ok as it is, as a whole credible universe.
On the other hand I can fully understand the ever-growing lump of ppl that complain of the pvp issue. With the growth of the community the game design holes start to come to surface. My game character is somewhat into adolescence phase. I have lost a few ships, and steadily moved to the outskirts of the civilized world over time. I’m filling my virtual life living in .5 space doing missions mostly and 0.0 raids which, ironically are infinitely less dangerous for my corp than the daily pass through the 0.4 gawk parties.
My honest opinion, settled in the months of game play, is that the developers efforts to actually protect the ppl that chose to spend their real subscription money having a pve experience is utter crap. I haven’t seen anywhere in this universe more harassment and n00b-bashing than in those high security systems packed with new unsuspecting players. And the effort to temper that swarm of players that are on just to ruin the others experience? – nil. Instead I see the developers fiddling with the fonts with each patch, like this were more important than the interface issues, connectivity and blowing up the startup of “the clusters” once every two weekends, in primetime. Maybe they should be less excited by the 15k record and more on how to actually bring the fun on the plates of the new 15k players. And thanks for all the fish. YARRRR!!

0.2 isk

Agnar Koladrov
Gallente
Posted - 2005.09.11 16:33:00 - [114]
 

Originally by: Gibson Grey

The whole point of lowsec systems is that you shouldn't try going it alone unless you really know what you're doing. It's massively online, people. Very Happy Make some friends, get a coop going and bring some backup with you when you head out into danger... and I think you'll find this is quite an enjoyable game.



Let my reply be a little black and white: if what yuo say is the case then CCP should scrap everything below 0.4 > 0.1 system and change all to 0.0.

Going with a group of average players to go rat hunt in 0.3/4 is an overkill, alone it is just dangerous because you dont have the safety in numbers. Unless you have a good ship which can rat hunt with ease and is ALSO good in PvP. To have both these things on one ship, maybe some can, is rather difficult to realise.

Ok, grouping for 0.2 to 0.0 seems more reasonable.

Gibson Grey
Gallente
Posted - 2005.09.11 17:48:00 - [115]
 

Originally by: Agnar Koladrov
Going with a group of average players to go rat hunt in 0.3/4 is an overkill, alone it is just dangerous because you dont have the safety in numbers.


This is just my unwarranted opinion, but doesn't searching out NPCs in belts get a little tedious? I get bored as it is with grinding missions... to the point that I consider group-mining as a nice change of pace for me.

Still, everyone here pays the same monthly rate, and I suppose we're all free to play how we want. You can't please all of the people all of the time is the problem Eve faces with PVP. I'm sure there's a better compromise out there, though that might make everyone happier, I just have yet to hear one.

I joined Eve though cause NPCs will never be as challenging as players, and rats are really just an attempt at simulating what happens when real pirates cruise a lowsec belt to hunt miners anyway. I rarely lose the same ship twice hunting rats/ complexes/ missions... once I know how to kill a rat spawn, it's always going to be the same fight.

Sorry, I just want to protect my experience as much as anyone else. Call me masochistic/ crazy, but for me I rather enjoy the heightened tension of lowsec mining with the random human element thrown in there. If they hypothetically split the servers, I'll still be a miner on a PVP server.

abdar
Posted - 2005.09.11 17:49:00 - [116]
 

Edited by: abdar on 11/09/2005 17:50:05
No, nope and never, I want the pvper on the same server as carbears like me, I my fear and loath them, but without them the game would be half as interesting.

The only thing I wished was that battleships would not be that easy to aquire.

argh damn the alt for deletion (just wanted to look something up in character creation menu) was activated
greets Tsual

Russo
The Inf1dels
B O R G
Posted - 2005.09.11 19:33:00 - [117]
 

Sukio. without pvpers, industry would be pointless. Without that which you despise, there would be no eve.

You should quit. This thread should be deleted.


Wkali Midular
Posted - 2005.09.11 19:51:00 - [118]
 

well ccp is trying to create a role playin game right?? as in attempting to create a dynamic universe in which ppl can interact and affect things in game, much like real life is like. so lets say that we're thousands of years in the future, and manned space travel is a reality, and the universe is much like the one ccp has created, do you honestly believe pirating wouldnt exist, especially in regions out of the reach of the law, piracy and PvP are a necessary part of this game, and i think it makes it great, i would honestly stop playing if they split the servers. they must be doing something right, seeing how they just broke 15k players online at once.

Onahtop
Posted - 2005.09.11 21:20:00 - [119]
 

My opinion is NO!

Why?

Simply because there is one thing that EVE causes me that no other game have ever caused - hooo sory maybe 3 or 4 out there in the mid of hundreds I played since I started playing in 1987 and they made that just one time...

ShockedS H I V E R SShocked

All times that I go into low sec with my hauler with part of my wealth trying to rip big profits it is an adventure that play HARDTwisted Evil with my mind.

Even if I lose I knew It would happen and I can make my fortune again with some effort. But at least I choosed this way!!! Like in real life. There is no big rewards in secure actions, but those who choose risky actions surewill rip good profits or at least a very good experience.

What CCP could do is progressively make Concord take control of new 0.4 systems as the numbers of players rise. That yes is a good idea.

Onahtop

Batar Fireheart
Minmatar
Hammer and Nail Processes Incorporated
Posted - 2005.09.11 21:47:00 - [120]
 

Originally by: delvon
yay another whiny carebear.. eve is a roleplay game like it or not.. and a simulator in the sense that simulates life in space and everyone has their Role to play be it murderering pirate, miner, pirate hunter, research/ indrustialist, ore thief, freedom fighter, slave owning amarr, fleet commander, trader ...etc there are so many roles in this game it is mind boggling but one thing is for sure the beauty of this game is all the servers are interconnected to create a virtual universe. if you dont want to pvp then stay in high sec systems god knows there are plenty of them.. if you dont like my answer then go play city of heroes,everquest, WOW or whatever..

I agree.. this is a simulation of life in space in the future in a dark and cruel universe. PVP is a natural occurrence just as npc attacks at gates and belts.. 1 known fact in eve that ihave learned is PVP rats are much smarter then npc rats .. well at least for the most part thatis Wink if you dont like pvp then you should learn how to avoid it. ccp has given you the tools to avoid being ganked just learn how to use them...


Pages: 1 2 3 [4] 5

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only