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Mitram
Grey Group
Posted - 2005.03.25 17:25:00 - [1]
 

Since no one can pull container into their cargospace we see more and more cargo container spam.

The server seems not to delete them after a time and they are not anshored.

CCP, please fix that. Delete them after a time like normal container (that would mean in about 2h)

Uglious
Posted - 2005.03.26 19:34:00 - [2]
 

Amen. Or at least let us kill the cans without any penalty.

Dargon Starjammer
Gallente
Posted - 2005.03.27 02:24:00 - [3]
 

Edited by: Dargon Starjammer on 27/03/2005 02:23:58
or mabe just no cans can be anchored within 100,000k of gates and stations.

Physicist
Gallente
Chrysalis Group
Posted - 2005.03.27 07:18:00 - [4]
 

i agree with dargon in that no cans can be anchored within 100k of gates.

S'Daria
Posted - 2005.03.27 08:11:00 - [5]
 

Originally by: Physicist
i agree with dargon in that no cans can be anchored within 100k of gates.
Won't matter...then you'll have a ring of containers that are at 100.01km away.

1. Containers that have not been opened in 1 week should be available to anyone to pick-up...and a warning eve-mail set to the owner.
2. After 2 weeks the container pops.


Would like a skill/module set that allows you to "crack" open a secure container - basically its a sequencer (very illegal to own and use).






Aelita
Minmatar
CHON
THE R0NIN
Posted - 2005.03.28 10:28:00 - [6]
 

Yes I second that. FYI few patches ago was possible to scoop normal containers into cargo if I had enough free space. It was without notice removed. I have no idea why.

We got Helmar's promise that secure cans will be removed from 1.0 to 0.9 space. It was mentioned in news too. Nothing happens and it's over year old news.

EVE need certain mechanism to allow people hostile overtake over containers in secure space and break-skill for secure containers. It could be long enough process and owner should get notice about it, but we need to be able get into secure containers.

Aelita
Minmatar
CHON
THE R0NIN
Posted - 2005.03.28 10:32:00 - [7]
 

One notice I have personally problem with secure cans anchored by our old members on our safe spots. These people aren't in game anymore over year. No one knows password for them and these containers weren't launched for corporation so we are unable to unanchor them.

Everyone who have parked ship on safe spot have duty to shoot at these containers but we are nowhere close to destroy these containers still have 90% structure.

Stone Blackmouth
Amarr
Hedion University
Posted - 2005.03.28 12:50:00 - [8]
 

How many hitpoints do containers have?

Anyone have the stats for them?

Dargon Starjammer
Gallente
Posted - 2005.03.28 16:10:00 - [9]
 

Edited by: Dargon Starjammer on 28/03/2005 16:11:22
i said 100,000k away not 100k. i didn't make a typo there. i don't think you can even see the gate once you reach 300k away. or mabe it was 400k away?
Thanks for likeing my idea anyways.

Aelita
Minmatar
CHON
THE R0NIN
Posted - 2005.03.28 17:45:00 - [10]
 

Originally by: Stone Blackmouth
How many hitpoints do containers have?

Anyone have the stats for them?


Giant secure container have 10 mil HP...

Hellspawn01
Amarr
Posted - 2005.03.29 16:40:00 - [11]
 

I thought about writing down every can - can owner and can location into one topic to make it easier for the GMs to remove/ban the spammers.

Saerid
FinFleet
IT Alliance
Posted - 2005.03.29 17:47:00 - [12]
 

One use I've seen coming of late is to drop those secure cans at moons with good materials to effectively block anyone else from using it should the spot be needed a few patches from now. now only thing that's missing is having those cans renamed into "1 billion isk for this spot, contact <insert lamer here> for details"

xOm3gAx
Caldari
Stain of Mind
Posted - 2005.03.30 20:40:00 - [13]
 

cans cant be anchored within 100km of any large spacial object this includes g8s and stations and a few other htings im sure im not remembering... also the cans you do see near a gate are only cans that people left there unanchored now any can not anchored in space inmo should be able to get snatched up and / or deleted from the db after x amount of time any cans anchored should NOT be... eg i have ammo depots dotted around space anchored i dont want them deleted especially since i have no idea where ill be and who will be shooting at me in the future.

Aleis
Minmatar
Playboy Enterprises
Dark Taboo
Posted - 2005.03.31 18:01:00 - [14]
 

there was at some point talk of implimenting 'Hacking' in eve where you could with skills, time and maybe a module and a bit of luck hacka can an scoop it your self, but that was a long time ago.

Cypherous
Minmatar
Lions of Judah Incorporated
Posted - 2005.03.31 19:40:00 - [15]
 

On this subject i see a lot of cans that are just dropped by gates, i saw one today right on a gate and i know it can't be anchored there but it will stay there until someone moves it and its getting annoying so please do something about all these cans i beg of you.

Ronin Woman
Posted - 2005.04.01 19:00:00 - [16]
 

ExclamationAgree
Cans in the exit lanes of stations & very near gates are a real problem. If we could scoop them up, a little more ISKVery Happy

But seriously, it shows a lack of respect for other players.

Lurtz
Caldari
Gunrunners and Gamblers
Posted - 2005.04.10 09:33:00 - [17]
 

Originally by: Saerid
One use I've seen coming of late is to drop those secure cans at moons with good materials to effectively block anyone else from using it should the spot be needed a few patches from now. now only thing that's missing is having those cans renamed into "1 billion isk for this spot, contact <insert lamer here> for details"


but since POS are low sec/no sec only why not just blow up the can... no concord response

Shin Ra
Sebiestor Tribe
Posted - 2005.04.10 16:54:00 - [18]
 

Originally by: Lurtz
Originally by: Saerid
One use I've seen coming of late is to drop those secure cans at moons with good materials to effectively block anyone else from using it should the spot be needed a few patches from now. now only thing that's missing is having those cans renamed into "1 billion isk for this spot, contact <insert lamer here> for details"


but since POS are low sec/no sec only why not just blow up the can... no concord response




Have you ever tried blowing up a giant secure container? You need a fleet to do it.

Darmed Khan
Minmatar
Sebiestor Tribe
Posted - 2005.04.11 15:15:00 - [19]
 

Perhaps dreadnoughts will have a role other than POS & BS killing Neutral

Jet Collins
Dynamic Endeavors
Posted - 2005.04.11 15:35:00 - [20]
 

A just have a few things,
Unless things changed as mentioned Secure containers should not be able to be ancored within 100km of a station or Gate. As for the Spaming I can say you can do much. The reason I say this is that isn't the purpose of anchoring a can over 100km away from a gate or station to advertise about your corp, or supply ammo to corp members out side a station. Where is the anchoring skill listed(Corporation Management) I.e. meaning anchoring cans could be used to adversise for your Corp. Plus a can can't be anchored in a system below .8 I beleive. So if its with in 100km of a gate, system or in a system .8 or above you should be able to pick it up or it should Drift away i.e. disapear by the next day.
And yes I am one of the people that have small secure contairner around a few gates out 100km. But they are doing no harm in my oppinion. However I have ran into a few cans while warping to a gate that have slowed me down and these are a problem and should be removed.

Baske
THE PAROXYSM
Posted - 2005.04.12 01:46:00 - [21]
 

A simple suggestion, which would remove one hell of a lot of cans I think, is that the names given to a can, should be readable by the person who jet'ed it, and perhaps his corpmates. And not a single person more. There goes the can flaming and the can commercials.

This is not a complete solution, but in my oppinion, definately worth implementing, if possible that is (should be I guess, question is just how much work has to be done to implement it.)

Baral'heia
Minmatar
Unemployment Office
Nabaal Syndicate
Posted - 2005.04.12 05:29:00 - [22]
 

I think there should be a special class of deployables (like cargo cans) that can be used only for temporary advertising. They'd be prohibitively expensive for relatively new users, which would help on can spam. Depending on the cost of the deployable, the advertising message would last anywhere between 1 day to, say, 2 months. Something on that order.

Either that or allow advertising on the gate billboards... though those ads would not be convienient, as a player would have to right click on the billboard and select "Look at" to be able to even read it in space.

On the original topic: Unanchored cans need to expire like they used to. I still have a small standard cargo can in a deadspace complex that's been there for something on the order of 2 months. Can't scoop it, can't do anything to the sucker. The devs need to re-implement this essential feature (can scooping) back into the game!

Alexi Borizkova
Caldari
New Age Solutions
The Laughing Men
Posted - 2005.04.12 06:18:00 - [23]
 

actually during the days after exodus went live I was able to scoop non anchored secure cans that were not mine, that there might be a hitch inthe programming allowing either all cans or no cans to be scooped might have been an issue... but honestly I have no clue.

Either way, we still have cans anchored in 1.0 systems that were told "scoop or be deleted!".... how long ago now? That people have ceased to abuse them as utterly as before seems to have appeased CCP.

Ste Gou
Posted - 2005.04.12 20:48:00 - [24]
 

Simple solution, make the cans pop unless they are used every x days. So if you are using it to suply ammo, fine it stays, if u just leave it there and never come back it goes. That way only legitimatly used cans will stay.

As for the advatising, stick a board at gate, which people can see the messages on. Then rent out time on it. Probably quite complicated to include, but may be worth it.

Bone
Amarr
Black Nova Corp
IT Alliance
Posted - 2005.04.12 21:14:00 - [25]
 

How about placing a total limit on the number of active cans... This can be based on skill level.. (Say 5-10 cans per Level)

I don't actually use them atm, but to those who do, is this a bad idea?

Edenmain
Euphoria Released
HYDRA RELOADED
Posted - 2005.04.12 22:04:00 - [26]
 

Here's an idea maybe not a great one one but might give peeps, something to think about.

Give Secure cans an energy bar (bit like the ones in a POS). This is only viewable to the cans owner, and the can will need to be refueled with something very minor like 20 bits of trit per 2 weeks or something? You could maybe stock up on trit in the can for a maximum of say 10 weeks? Or otherwise the cans deactivates and is open for all to plunder and scoop.

You maybe could get a can managment window showing you the status of you cans and fuel lvls? Or maybe im getting carried away now and complicating things for something which is quite trivial. Shocked

brainsoft
Minmatar
Sebiestor Tribe
Posted - 2005.04.13 05:11:00 - [27]
 

In my opinion only three things need to be done to cans, three very simple things.

1) Remove cans from 0.9 and 1.0 space that should have been removed so long ago.

2) Fix scooping of cans so unanchored cans can be scooped again. Otherwise the anchoring skill is completely useless.

3) This one's a little crazier... reduce the max length for can names. I can think of no real reason to have a long name on a can, so why even allow it? I've never seen a legitmate can with a super long name, only advertisements. Of course there might be a legit reason for long names, but having shorter names for cans would certainly reduce the effectiveness of cans as billboards. At the very least it would force would be spammers to be concise with their spam.

Marion Quicksilver
Morning Star Industries
Posted - 2005.04.13 21:06:00 - [28]
 

I actually petitioned on this topic after visiting belts in Pator. There are literally hundreds of cans in 1.0 space there.

They decided to "Pass the petition on to the devs." Rolling Eyes


 

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