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blankseplocked Courier-SL still nerfed (in contradiction to CCP Dropbear's Post)
 
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Fegan Mox
Posted - 2011.08.28 12:48:00 - [1]
 

Hey CCP,

I just got the Storyline Mission "A Desperate Rescue" and I once again had to hit the decline button since these missions aren't worth even half of the time, you would have to invest. There already have been complaints about the absurd low reward. And CCP Dropbear told us, it would eventually improve:

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1464912&page=1#7

So where is this improvement? Do I have to buy a monocle, to see it? Rolling Eyes

Loraine Gess
Posted - 2011.08.28 14:12:00 - [2]
 

Originally by: Fegan Mox
Hey CCP,

I just got the Storyline Mission "A Desperate Rescue" and I once again had to hit the decline button since these missions aren't worth even half of the time, you would have to invest. There already have been complaints about the absurd low reward. And CCP Dropbear told us, it would eventually improve:

http://www.eveonline.com/ingameboard.asp?a=topic&threadID=1464912&page=1#7

So where is this improvement? Do I have to buy a monocle, to see it? Rolling Eyes



If you reject it, you're not properly cycling the mission and raising the standard. Rolling Eyes

I won't get started on the fact that it's a COURIER storyline and low rewards should be expected, but clearly, take a shot at the NEX store. That's obviously the source of your troubles!

Trolling removed. Zymurgist

Osgilliath
Posted - 2011.08.28 14:28:00 - [3]
 

It seems to be the popular idea, though I haven't officially read anything from a dev, that the rewards of a storyline mission are not a static attribute of the mission. The reward changes depending on how many mission runners successfully complete the mission; however, it doesn't make sense that a mission becomes more profitable until the end of time, because in that case, a single storyline mission may be worth billions of isk in a few years. :p I would assume its also based on the amount of time it takes to complete said mission as well as its success and fail rate. Whatever the reason, just keep completing them and they'll fix themselves. ^^ I hardly feel they are not worth your time however, you might also be able to profit from their completion in the form of faction standing, but then again, the faction standing may hurt you depending on what factions you are trying to please.

Loraine Gess
Posted - 2011.08.28 18:56:00 - [4]
 

Originally by: Osgilliath
It seems to be the popular idea, though I haven't officially read anything from a dev, that the rewards of a storyline mission are not a static attribute of the mission. The reward changes depending on how many mission runners successfully complete the mission; however, it doesn't make sense that a mission becomes more profitable until the end of time, because in that case, a single storyline mission may be worth billions of isk in a few years. :p I would assume its also based on the amount of time it takes to complete said mission as well as its success and fail rate. Whatever the reason, just keep completing them and they'll fix themselves. ^^ I hardly feel they are not worth your time however, you might also be able to profit from their completion in the form of faction standing, but then again, the faction standing may hurt you depending on what factions you are trying to please.



In fact, that's almost the exact process used to "set the bar" for new missions.

Substantia Nigra
Posted - 2011.08.28 22:03:00 - [5]
 

Edited by: Substantia Nigra on 28/08/2011 22:37:26
Originally by: Fegan Mox
... and I once again had to hit the decline button since these missions aren't worth even half of the time


Yeah, it must be rough when your in-game time is worth so much you have to decline storyline missions because you got way better things to do. My heart bleeds for you ... as I wander off to run more lvl2 couriers (ytiri standings being the goal) fecklessly hoping for another such storyline.

Fegan Mox
Posted - 2011.08.29 15:13:00 - [6]
 

Edited by: Fegan Mox on 29/08/2011 15:25:09
Okay, I think you got something wrong:

Originally by: Loraine Gess
If you reject it, you're not properly cycling the mission and raising the standard.

- Concerning me causing the whole problem: I once did every single courier storyline. But the reward did not change over months, so I gave up waiting for the promised improvement. I have a good real life and gaming is just for fun to me. Wink You should also ask yourself, why there are hundrets not doing this mission. If you want to stay heroic and waste your lifetime for the bigger cause, go ahead. Very Happy
- Concerning couriermissions, being low reward missions: Transaction Data Delivery gives 15 Mio ISK and I can do this in my interceptor.
- Concerning faction standing: My faction standing is so high that the gain from those missions is barely existent.

So: No fun, no ISK, no standing and obviously no improvement. So what's the motivation? Confused

In my opinion, this is a flaw in the game mechanics. If many people have to run a mission, so that it - maybe - eventually becomes worth running it, something is wrong. If it is not worth running it, why would people bother doing so? So it will stay worthless forever.

@Loraine Gess: Sorry for not setting up the *irony*-signs for the monocle-thing. Maybe you should buy one to see more humor. ^^


Trolling removed. Zymurgist

Cursed Slave
Posted - 2011.08.29 15:23:00 - [7]
 

GO PVPing!!!!!!!!!!!!!!

I promise you wont run into courier storyline missions out there. You might have some fun as well.

Fegan Mox
Posted - 2011.08.29 15:27:00 - [8]
 

Originally by: Cursed Slave
GO PVPing!!!!!!!!!!!!!!

I promise you wont run into courier storyline missions out there. You might have some fun as well.


That's exactly the point. Mission running is for financially supporting PvP. So there is absolutely no reason to waste my time on such missions. Smile

Moroccan Tourist
Posted - 2011.08.30 23:34:00 - [9]
 

whining about courier mission? the heck? there is always folks that amaze me , whats the damn challenge in courier missions? anyone with no brain can set destination autopilot and go afk , you want billions for doing that ? seriously go play WOW or something ...

NoNah
Posted - 2011.08.31 06:37:00 - [10]
 

Originally by: Moroccan Tourist
whining about courier mission? the heck? there is always folks that amaze me , whats the damn challenge in courier missions? anyone with no brain can set destination autopilot and go afk , you want billions for doing that ? seriously go play WOW or something ...


Are you implying normal missions ARE challenging?Laughing

Traska Gannel
Posted - 2011.09.01 13:29:00 - [11]
 

The problem is that mission rewards are dynamically determined and new missions start off at the minimum level.

Rewards scale with the average time needed by most players to complete a mission. However, until a sufficient database of mission completion times is built up - the rewards on new missions are particularly bad. So the comment from CCP that the mission rewards will correct themselves over time is correct ... however, if most players decline the mission due to low initial rewards it will take a long time for the rewards to go up. Unfortunately, this has always been the case. Once there is sufficient data the mission rewards stabilize at a level appropriate for the typical time required to complete the mission. Every new mission has this issue and people always complain - the solution would be to start the mission rewards at an estimated completion time based on testing rather than the minimum but that would take more work.

One reason that missions like Worlds Collide continue to have maximum rewards is that some people take the mission and then farm them daily for a week ... this gives a very long mission completion time in some cases which skews the averages and compensates for those who run the mission quickly and turn it in. Similarly, the Recon missions can have somewhat lower payouts since many people blitz them very quickly.

Fegan Mox
Posted - 2011.09.02 19:34:00 - [12]
 

Originally by: Moroccan Tourist
[...]seriously go play WOW or something ...


What Moroccan probably wantet to tell us: "Cool, another thread where someone is complaining about something. Let's send him to WoW! Flaming is fun!"

Originally by: Traska Gannel
[...]Every new mission has this issue and people always complain - the solution would be to start the mission rewards at an estimated completion time based on testing rather than the minimum but that would take more work.[...]


I agree. Telling players, to do something boring + not rewarding to maybe sometimes see an improvement is not exactly a good game design. CCP should hire 10 Mission-Runners, give them a PLEX each and let them test the new missions. Work outsourced and they didn't pay a cent for it. Smile


 

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