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blankseplocked Am I the only one who noticed the EPIC win by CCP in the 1.1 article?
 
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Korliko
Posted - 2011.08.27 14:13:00 - [61]
 

Originally by: Vice Admiral Spreadsheet
Originally by: P42ALPHA

Better at this point then the nothing we have got since the begining of the year.

Selective memory, much? Here's a small list of things which we've gotten since the beginning of the year:
-Incursions & their god rays Not Interested
-All rookie missions replaced and remade I Don't Do Missions
-New character creator What Ever
-Agent finder I Don't Need It
-Entirely new contract system This Was Ok
-PI's clickity-click-click-click removed Don't Do PI
-40 new storyline missions I Don't Do Missions
-New weapon grouping This Was Good
-BPOs and BPCs have different icons This Was Good
-7 new DED complexes This Was Ok
-If one item is damaged when repackaging every no longer fails What Ever
-New autopilot UI What Ever
-Agent quality redone an removed What Ever
-Shinier capacitor and str/armour/shield readouts. What Ever
-New turrets What Ever
-Tractors and salvagers have turrets This Was Ok
-3D turret viewer What Ever
-Maller redone One Ship Out Of How Many lol
-Minmatar CQ What Ever
-NeX store Joke
-Corp recruitment finder infinitely better It's Ok
-Another 6 missions I Don't Do Missions
-Bot reporter This Is Good

Then there are other plentiful, minor bug and lag fixes, as well as other stuff I missed.



You do have a point but for the most part most of the things you list me nothing to me. Not to say there hasn't been some good content.

Korliko
Posted - 2011.08.27 14:37:00 - [62]
 

This is good but not a 'bow to the CCP gods' improvement but no more timer will be nice and it's not for the 'instant gratification' or what ever.

For those so concerned about this just being another instant gratification thing maybe you would like to see CCP add in some real time docking and undocking. Maybe make it take as long is it probably would take to tractor a Battleship or a Carrier in and out of a stations hanger bay. Then again maybe they should treat Star Gates the same and have everyone line up and jump one at a time.

Ya that's what they should do cause getting rid of this ship timer is just pushing this instant gratification thing way too far.

Tokyo Rose
Posted - 2011.08.27 15:49:00 - [63]
 

Originally by: Vlad Chistian
Originally by: Tokyo Rose
Its a sad day for eve when a literal 10 second to impliment code change garners excitement. Razz


10 seconds as in the time you expect it to have taken to:

- Figure out the change that needs to be made (requires one or several meetings with the game design board)
- Dig through old messy code from yonder times of the elder gods
- Find the relevant snippets of code that need to be rewritten
- Rewrite said snippets of code to do what you intend them to do (this includes future compatability with WiS content)
- Double check ALL of the eve code that relies on the code you just changed
- Run simulation tests to tripple check nothing is borked
- Release the build onto singularity, just in case something slipped the net - 300 testers are better than a handful.
- Compile the finalised code to be painfully synchronized onto the TQ cluster on the 30th.

If CCP code monkeys can do ALL of that in 10 seconds, then I'm going to assume they are Borg - in which case we should all bow down as resitance is futile.

It's a change for the better.
Not sure if serious but all they did was change the value of the timer to zero.

Thats it.

Vlad Chistian
Posted - 2011.08.27 18:01:00 - [64]
 

Edited by: Vlad Chistian on 27/08/2011 18:06:20
Originally by: Tokyo Rose
Originally by: Vlad Chistian
Originally by: Tokyo Rose
Its a sad day for eve when a literal 10 second to impliment code change garners excitement. Razz


10 seconds as in the time you expect it to have taken to:

- Figure out the change that needs to be made (requires one or several meetings with the game design board)
- Dig through old messy code from yonder times of the elder gods
- Find the relevant snippets of code that need to be rewritten
- Rewrite said snippets of code to do what you intend them to do (this includes future compatability with WiS content)
- Double check ALL of the eve code that relies on the code you just changed
- Run simulation tests to tripple check nothing is borked
- Release the build onto singularity, just in case something slipped the net - 300 testers are better than a handful.
- Compile the finalised code to be painfully synchronized onto the TQ cluster on the 30th.

If CCP code monkeys can do ALL of that in 10 seconds, then I'm going to assume they are Borg - in which case we should all bow down as resitance is futile.

It's a change for the better.
Not sure if serious but all they did was change the value of the timer to zero.

Thats it.


It's actually a whole lot more than just changeing a single value.
The fact that this change means we don't need to wait 30 seconds between changeing ships when docked is merely a side effect of the code being changed to accomodate for the upcomming changes to the Incarna WiS environment.

I'm not sure if you have any coding experience, but whenever you expand the functionality of a piece of code, especially when it is years old (and most likely less optimised by current standards - updates to a coding language will do that), in most cases, at the very least, a partial rewrite of the code is required.

At minimum, they had to write a section of code within the 'new' carbon code for Incarna that prepares any future implemented code (read: they're creating values and the like which will first be called when establishments are released) to refer to this particular timer.

For example: If you had an old power socket in your house, but you knew that the next generation of devices required a different type of socket, wouldn't you make sure that your power sockets were replaced with ones that accepted these new devices? And while you were at it, it would also make sense to change the plugs on all your current deivces to fit these new sockets (it's a bit of a stupid example since we've been using the same sockets for a long time, but it's a valid comparison).

Furthermore, you have to remember that this is a multiplayer environment. If any big screwups occur, even just because someone accidentally slipped a stray letter into a line of code, it could affect the whole system (Imagine the item ID destribution code returned an error, everyone's items might start dissapearing or turning into other items? oops). Extensive testing and double checking IS required. That is why CCP have the Singularity test server. Most major issues are caught way before they even hit Sisi though.

Even before then, as my first point, before they even alter any of the original code, they need to go through several meetings with the rest of the team.

When decisions like this affect your ENTIRE customer base, ****ups tend to be a thing you try to avoid...

EDIT: What I'm saying is that if CCP's goal was to remove the timer - and nothing else, then yes, you'd probably be correct. However, this isn't just a timer removal, it's making space for the next itteration of Incarna too.

T'Laar Bok
Posted - 2011.08.27 18:13:00 - [65]
 

CCP Person 1: Lets change the integer in this field to zero.
CCP Person 2: Ok, done.
CCP Person 1: Hmmmm..... get one of the minions to post on the forum about how EPIC this is.
CCP Person 2: LOL, its just like throwing starving dogs a bone.


Sciencegeek deathdealer
Posted - 2011.08.27 19:17:00 - [66]
 

Originally by: T'Laar Bok
CCP Person 1: Lets change the integer in this field to zero.
CCP Person 2: Ok, done.
CCP Person 1: Hmmmm..... get one of the minions to post on the forum about how EPIC this is.
CCP Person 2: LOL, its just like throwing starving dogs a bone.




Do minions get paid? I'd be a minion if I could get paid... :D

Just look at my post history, CCP isn't perfect, and I've jumped at them several times, but that doesn't mean I can't thank them for a step in the right direction.

Abrazzar
Posted - 2011.08.27 19:45:00 - [67]
 

I will reserve my statement of "awesome" until it is verified this feature has been implemented without bugs.

I'thari
Minmatar
Posted - 2011.08.27 19:49:00 - [68]
 

Originally by: White Tree
I've seen whats coming up in the next few months and I've got to say I'm GOD DAMN happy with a lot of these changes. The Focus on some of the FiS stuff is great, a lot of them are some damn fine improvements to the game and stuff we and the community have been wanting for a long time.
While such changes are cool (no idea what they are, but I'll belive your judgement) I kinda get the feeling that they are just trying to make up for what they'll do next in incarna....

Ghoest
Posted - 2011.08.27 20:11:00 - [69]
 

ya that session change timer was totally ruining the game for so many of us

Malcanis
Caldari
Vanishing Point.
The Initiative.
Posted - 2011.08.27 20:21:00 - [70]
 

Originally by: Ghoest
ya that session change timer was totally ruining the game for so many of us


It's hugely irritating.

Nin Kimrov
Minmatar
Kenzi Arms and Munitions
Posted - 2011.08.27 20:22:00 - [71]
 

That session timer was making my computer soooo hot that I could cook eggs on it.

Clacker McDucky
Posted - 2011.08.27 20:43:00 - [72]
 

So much emotion over a session change timer...Very funny.

For me, probably the funniest/most entertaining opinions on this have to do with the people who seem to think waiting 30 seconds to change ships in station somehow adds depth and immersion in the game.

I can't tell you how many times that, when I've tried to change ships quickly and received the message that I had to wait another xx seconds, it made me feel emotionally invested in the game and left me with feelings of awe for having to wait yet another 30 seconds. The word "f**k" that usually follows in these situations could be mistaken for frustration at what some think are needless pauses in the game, but it is really just an utterance of amazement and immersive joy...

Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
Posted - 2011.08.27 23:39:00 - [73]
 

So, this is just for switching ships - ie when you switch from one to the other, and then to another.... Do we still have the session change timer after docking, or jumping? If not, some seriously lame stuff is gonna be happening on undocks and gates everywhere.




Klumsysmurf
Posted - 2011.08.27 23:52:00 - [74]
 

Originally by: Soi Mala
So, this is just for switching ships - ie when you switch from one to the other, and then to another.... Do we still have the session change timer after docking, or jumping? If not, some seriously lame stuff is gonna be happening on undocks and gates everywhere.






That's what I'm assuming. From my understanding switching ships in station will no longer initiate the session change timer. So after docking you still have to wait for the timer, but if you accidentally switch into the wrong ship you can immediately hop into another. If that's the case then this is a good change, and anyone whining that this somehow takes some inherent quality away from eve is... dumb.

beeker1
Posted - 2011.08.27 23:58:00 - [75]
 

hey, its like what they said in that "news letter"... all predictable feedback.. right?

Here's something to think about, if you already know its going to bring predictable feedback, why would you even concider throwing it in the game?

/shivers

Monstress
Posted - 2011.08.28 00:01:00 - [76]
 

As long as the docking/undocking session timer stays, this is a good change.

XIRUSPHERE
Gallente
Deadly Intent.
Posted - 2011.08.28 00:34:00 - [77]
 

It sounds good on the surface but what it entails is another compromise for how crap Carbon is. That is the nature of the change, it's not out of altruism for players, it's a necessary evil at this point and I have no faith in what CCP are doing with such a pinnacle of waste.

You guys cheer it all you want, it's initial convenience for a compromise made because 5 years of effort resulted in one of the least functional and agile engines in gaming history.

T'Laar Bok
Posted - 2011.08.28 00:51:00 - [78]
 

Originally by: XIRUSPHERE
5 years of effort resulted in one of the least functional and agile engines in gaming history.


+1

And it smells to high heaven of Not Invented Here with a generous sprinkle of Reinventing The Wheel.

Also This

Kane Molou
Posted - 2011.08.28 06:36:00 - [79]
 

Originally by: White Tree
I've seen whats coming up in the next few months and I've got to say I'm GOD DAMN happy with a lot of these changes. The Focus on some of the FiS stuff is great, a lot of them are some damn fine improvements to the game and stuff we and the community have been wanting for a long time.


Well then here's a shocking idea for you, the CSM and CCP.. how about actually telling the REST OF US rather then just flipping ignoring us. End of summer we where promised the rest of the captains quarters etc.. end of summer arrives.. we are getting what appears to be a P.O.S patch that's biggest highlight is that it might not destroy my graphics card any worse then the previous one and i can change ships faster..

I'm meant to get excited about this? Here's an idea, start communicating you know like you and THEY promised after the Incarna release fisco..


AkJon Ferguson
JC Ferguson and Son Ltd
Ferguson Alliance
Posted - 2011.08.28 07:05:00 - [80]
 

The session change timer makes the WoW kids with ADD's lives miserable. If something is a mild inconvenience to me and makes life miserable for a subset of players who don't belong in the game, I'd call it a feature. But then I've always been willing to take one for the team.

Fon Win
Fangs Of The Federation
Posted - 2011.08.28 08:13:00 - [81]
 

I'm fairly sure the only way you can bypass the timer is to have cq enabled, and walking to your pod.


j/k.... or am i?


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