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Mealtrom
Posted - 2011.08.24 22:50:00 - [1]
 

Edited by: Mealtrom on 26/08/2011 00:42:12
Edited by: Mealtrom on 25/08/2011 00:23:12
UNDER CONSTRUCTION

This is an ongoing project, to which I'll be adding each faction's information and unique rewards. If you see a mistake please tell me, but only if it's seems to be complete already.

Challenge Ratings
Easy: Primarily highsec agents, wide availability.
Moderate: Primarily highsec, worse availability.
Challenging: Primarily mixed or lowsec agents.
Difficult: Nullsec agents, wide availability.
Dangerous: Nullsec agents, poor availability.

Categories
Modules: Ship Modules.
Ships: Unique Faction Vessels.
Implants: Attribute Enhancers, Skill Wires, and Sets.
Consumables: Ammunition, Deployables, Drones, Skill Books, and Boosters.

Category Ratings
|: Worthless. LP store either doesn't have this or carries a useless variety.
||: Inferior. LP store has this but it is widely viewed as not worth its price.
|||: Average. LP store carries modestly useful varieties of this item.
|||| = Superior. LP store carries highly sought versions of this item.
||||| = Exceptional. LP store carries extremely useful and varieties of this item.


24th Imperial Crusade
Difficulty: Challenging
----------------------------------
Modules: ||||
Ships: ||||
Implants: ||||
Consumables: ||||
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Amarr Empire
Difficulty: Easy
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Modules: |||
Ships: |||
Implants: |||
Consumables: |||
----------------------------------
Ammatar Mandate
Difficulty: Moderate
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Modules: |||
Ships: |
Implants: |||
Consumables: |||
----------------------------------
Angel Cartel
Difficulty: Difficult
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Modules: |
Ships: |||||
Implants: |||||
Consumables: |||||
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Blood Raider
Difficulty: Dangerous
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Modules: |
Ships: |||||
Implants: |||||
Consumables: ||||
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Caldari State
Difficulty: Easy
----------------------------------
Modules: |||
Ships: |||
Implants: |||
Consumables: |||
----------------------------------
Concord
Difficulty: Challenging
----------------------------------
Modules: |||||
Ships: |
Implants: |||
Consumables: |
----------------------------------
Federal Defense Union
Difficulty: Challenging
----------------------------------
Modules: ||||
Ships: ||||
Implants: ||||
Consumables: ||||
----------------------------------
Gallente Federation
Difficulty: Easy
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Modules: |||
Ships: |||
Implants: |||
Consumables: |||
----------------------------------


Mealtrom
Posted - 2011.08.24 22:52:00 - [2]
 

Edited by: Mealtrom on 26/08/2011 00:45:46
Edited by: Mealtrom on 25/08/2011 00:23:59
Guristas Pirates
Difficulty: Difficult
----------------------------------
Modules: |
Ships: |||||
Implants: |||||
Consumables: |||||
----------------------------------
Khanid Kingdom
Difficulty: Moderate
----------------------------------
Modules: |||
Ships: |
Implants: |||
Consumables: |||
----------------------------------
Minmatar Republic
Difficulty: Easy
----------------------------------
Modules: |||
Ships: |||
Implants: |||
Consumables: |||
----------------------------------
Mordu's Legion Command
Difficulty: Dangerous
----------------------------------
Modules: ||||
Ships: |
Implants: ||||
Consumables: |
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ORE
Difficulty: Difficult
----------------------------------
Modules: ||||
Ships: |
Implants: |||||
Consumables: |
----------------------------------
Sansha's Nation
Difficulty: Difficult
----------------------------------
Modules: |
Ships: |||||
Implants: |||||
Consumables: ||||
----------------------------------
Serpentis
Difficulty: Dangerous
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Modules: |
Ships: |||||
Implants: |||||
Consumables: ||||
----------------------------------
State Protectorate
Difficulty: Challenging
----------------------------------
Modules: ||||
Ships: ||||
Implants: ||||
Consumables: ||||
----------------------------------
The Servant Sisters of EVE
Difficulty: Difficult
----------------------------------
Modules: |||||
Ships: |
Implants: |||||
Consumables: |||||
----------------------------------
The Syndicate
Difficulty: Difficult
----------------------------------
Modules: |||||
Ships: |
Implants: ||||
Consumables: |||||
----------------------------------
Thukker Tribe
Difficulty: Challenging
----------------------------------
Modules: |||||
Ships: |
Implants: |||||
Consumables: |
----------------------------------
Tribal Liberation Force
Difficulty: Challenging
----------------------------------
Modules: ||||
Ships: ||||
Implants: ||||
Consumables: ||||
----------------------------------

Mealtrom
Posted - 2011.08.24 22:55:00 - [3]
 

reserved

Mealtrom
Posted - 2011.08.25 00:31:00 - [4]
 

reserved

Songbird
Gallente
T.I.E. Inc.
Posted - 2011.08.25 16:43:00 - [5]
 

can you give numbers for the counting impaired? Also since concord carries +6% hardwires I wouldn't call it's implants worthless.

Qalix
Posted - 2011.08.25 16:57:00 - [6]
 

Edited by: Qalix on 25/08/2011 16:58:05
1. Blood Raiders are stationed in one of the most heavily camped and traversed regions of NPC nullsec which is itself located in one of the most dangerous regions in EVE. At the very least they qualify as Dangerous and maybe even "Nearly Impossible" for the majority of players. Serpentis also has this issue.

2. Both Thukker Mix and SOE have hisec agents that make it unnecessary to leave hisec. Thukker even has L4 agents in hisec.


Songbird
Gallente
T.I.E. Inc.
Posted - 2011.08.25 17:12:00 - [7]
 

serpentis have agents in test alliance space - test is basically carebears , you just have to tell them you wanna be their buddy and they'll let you stick it up their butts and won't even ask for lubrication.

Reppyk
The Black Shell
Posted - 2011.08.25 17:33:00 - [8]
 

"Exceptionnal implants" for the Mordus ?
They are not that strong and less than 2% of the capsuleers may want them, but at a (too) low price.

Qalix
Posted - 2011.08.25 17:35:00 - [9]
 

Originally by: Songbird
serpentis have agents in test alliance space - test is basically carebears , you just have to tell them you wanna be their buddy and they'll let you stick it up their butts and won't even ask for lubrication.

The posterior pleasures derived by certain alliances aside for a moment, I guess Serpentis doesn't quite rise to the level of Blood Raiders, since Serp has lots of stations in Curse.

Exploited Engineer
Posted - 2011.08.25 17:48:00 - [10]
 

Originally by: Qalix
Edited by: Qalix on 25/08/2011 16:58:05
2. Both Thukker Mix and SOE have hisec agents that make it unnecessary to leave hisec. Thukker even has L4 agents in hisec.



So does SoE. Well, they have one security agent in Hisec iirc.

Mealtrom
Posted - 2011.08.26 00:41:00 - [11]
 

Thanks for the feedback guys. Taking that into consideration I've done the following.


  • Concord implants have been upgraded once, and may be again pending review.

  • Blood Raiders have had their danger rating upgraded.

  • Serpentis will maintain its danger rating. Curse is a ****pit with no less than 3 major alliances running around in it. In addition Serpentis has only one level 4 security agent in the entire region.

  • Mordus implants have been downgraded once.

  • Thukker has had its danger rating downgraded, SOE may pending review.



Thanks for the help guys. I try to make this as factual as possible but as you can see its difficult. Some calls are pretty easy (who the **** uses "edge" implants?) but most things get pretty subjective based on what alliance you are with and what you fly. Keep the advice coming. Next up I'll be adding all the unique rewards for each faction.

Headerman
Minmatar
Quovis
Shadow of xXDEATHXx
Posted - 2011.08.26 01:12:00 - [12]
 

Originally by: Qalix
2. Both Thukker Mix and SOE have hisec agents that make it unnecessary to leave hisec. Thukker even has L4 agents in hisec.




Oh sweet! Hello nomad sets :D


 

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