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blankseplocked [Proposal] Drones orly "Do you like to drone as they do not like CCP"
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Posted - 2011.08.20 16:43:00 - [1]

When I read this topic on wiki I found the drones to be the main Gallente weapon.

May be it is the right time to re-balance the drones?
I do not remember any changes affecting drones for the last 2-3 years except the nerf of some drone-ships through cutting the bandwidth or limiting the drone bay. Nowadays we see a lot of changes in the world of New Edem, the projectiles were re balanced, becoming a panacea for big fleet fights (arti abadon =_+), T3 ships were introduced (all glory the proteus as the "nerd ishtar"), there were the incursions, PI, 3D characters, wormholes, slippers, dramiel is still insane and now even considered "overpowered" and waiting for treatment in the form of nerf. The "not to be named" was named so and spawned tonns of hateposts (butthurt if you want) and a lot of mems (may be a lot more), there were the unscan ships (nerfed by the last patch), a subsystem for T3 ships, giving them resistance against bubbles, thousand Gallente shed tears on hybrids... and what about drones? Nothing.

What is offered?

1) Drones are to serve as a main weapon!
What are the main instruments of destruction in Eve?
Projectiles, rockets and lasers (YES, I'm not mentioning the hybrids by purpose). For each type of weapon there is a special module for low slot, increasing its damage and RoF (heat sync for lazor, gyro stabs for proj, ballistic control for launchers).
Each type of weapon has rigs increasing damage and RoF.
There are, also, implants, increasing damage and RoF. Even some boosters (drugs) affect the fighting qualities of weapons.
But nothing for the drones? The Gallente main "weapon"!?

What is offered to implement:

    [*]rigs increasing drone damage and RoF (not affecting fighters and fighter bombers)
    [*]special module for low slot, increasing damage and RoF (not affecting fighters and fighter bombers) something like the gyrostabs for projectiles.
    [*]boosters (drugs) increasing fighting drone characteristics (not affecting fighters and fighter bombers)
    [*]drone implants, increasing the damage and RoF, and lot more, all like the ones for "main weapon types" (not affecting fighters and fighter bombers)
    [*]Overheat option for drones! Give the possibility to include overheating. Focus on the guns of this class. Take into account the skill of thermodynamics. If a drone "burns out" - he will try to crawl without the MWD (MWD also heated) to the ship without being able to shoot. Repair them just like a module only if it is damaged less than 100% for complete combustion - in drone-service at the station!

Through this changes the the phrase "a drone holder" will no more mean "a fanatic nerd".

2) Drones4all!
You are disgusted by the Gallente ships, but somewhere deep in your heart you like the drones? We'll help you!
Let us introduce a number of modules to control the drones.
What generally do the offered modules is - +1 module +1 drone in Space +N m3 in drone bay +N mb bandwidth -1 high slot and -PG, -CPU.
where N - equals 5, 10, 25 for 3 class of ship size, namely - frig-destr, crus-BC, BS.
This module should consume as much CPU and PG as the gun of the same class (can not tell the exact numbers, it's up to you :)).
The ideology is simple - "remove the gun - get a drone".
There should not appear any OverPowered ships, for example a dominix will lose 5 hi-slots to control 5 additional drones, meaning that it will not anymore be a neytroDomi, RRDomi, BlasterDomi, it will be just a pure DroneDomi.
btw : Why a passive module? It will give drone usage possibility to the ships which have no bandwidth and drone bay.
The same Domi will lose its bonus to hybrids (lol), and the +10% drone damage bonus will not make it overpowered.

Posted - 2011.08.20 16:46:00 - [2]

3) Science does not stand still or stop the Gallente scientists cry on hybrids!
The drone Modules mostly are limited by T1 version, or fraction. Why is it so?
Develop the T2 modules.

    [*]Drone Link Augmentor
    [*]Drone Navigation Computer
    [*]Omnidirectional Tracking Link
    [*]EW drones (I cannot understand why we don't have them yet :()

4) Stop this outrage!
Change the proteus subsystems - give us the possibility to drive a T3 ishtar!
Proteus Offensive - Drone Synthesis Projector - adds 25m of bandwidth! Instead, take out a gun. It's the Gallente T3 ship or what?
So, using the drone subsystems - we will construct something like a T3 ishtar :)

5) Drones need BRAINS!!!
There are more good and different, namely:

    [*]Setting the preferred target - for example - I want the drones to fire at primary targets (e.g. the light drones to attack an interceptor). I've got two kills of rookie ships, made by my drones, as I was relaxing in permajamm
    [*]Option to set emergency return - a drone taking damage to a certain level (70% structure, 30% armor, 10% of the shield, or whatever stated) returns to the drone bay

6) Drones are your friends!

    [*]Allow the drones to repair their ship-owner, because it's logical!
    [*]Allow the drones to protect the ship-owner! Drones were the argument of Gallente against the Caldari jamm technology, as a consequence, it is logical to use the following - I have a problem, I order the drones to protect me - they go and kick the ass of whoever attacks me.
    [*]Drones can help you - allowing assists from drones for yourself - you shoot the primary - drones do the same!


At least - I opened this topic at a Russian EvE community forum and it was supported. Although we had some argues associated with the precise figures.
Let me retell the situation
In our discussion we were speaking about Dominix. In my proposes i told about +1 drone module, modules for damage increase and rigs + implants. I was not speaking about precise figures, but in our discussion we used some "prototype modules".
Maximal damage increase for turrets is something like 200% (this is an empirical figure, I calculated the mega pulse laser armageddon damage in EFT (450 DPS), and the same armageddon with two imps (+5% damage, +5% RoF), +2 rigs (+10% damage, +10% RoF) has 1045 DPS (all without drones, with drones we have 1361 DPS)),
in case of Dominix it will be looking like - 475 DPS from 5 ogres II, and if we use +1 drone modules - there will be 10 ogres II and 950 DPS, if we install all modules for damage - we will have something like 1900 DPS :D Gallente - The Melee Kings!!!111 All right - that's a joke ;)
In case of a centry Dominix - it will be looking like 450 DPS base, 900 DPS from 10 drones, and 1800 DPS with setup "all in damage", vol 2.
To sum up, at the Russian forum we thought - "the smart guys from CCP will make it more realistic!"
But we have to remember what drones have many differences compared to other weapons, i will mention them here for people who are scared by my idea of drone boost:

    [*]Drones are destructible
    [*]Drones have to reach the target
    [*]Drones need a lot of med-slots (centry's without 3 Omnidirectional Tracking Links are useless)
    [*]You can not carry an infinite amount of drones with you
    [*]Drones cry from the smart bomb of scorpion
    [*]many targets are simply faster than Drones (hurri on a MWD is faster than the drones, and something like a vagabond just laughs at drone speed)
    [*]Drones are often left on the battlefield, because waiting for them to return sometimes means that YOU do not return to the base.

Posted - 2011.08.20 16:49:00 - [3]

Do the projectiles, lasers, rockets have all this problems? Can you kill a cannon? Is anyone spending a whole cargo of ammunition during a fight (or is anyone limited by the types of ammunition he has in cargo?)? Guns are tied to some place? Do the smartbombs make you drop a Laser or break their lens? Do we have to wait until a rocket returns to the cargo bay, or will you leave your launchers on a battlefield?

This topic on ru-community site.

Tiina Turmiola
Posted - 2011.08.20 21:34:00 - [4]

drones are way overpowered as they are nerf drones

y u velator with 1 drone does probably more dmg than raptor wtf

Vice Admiral Spreadsheet
Posted - 2011.08.21 00:38:00 - [5]

Drones need some serious love

Preeternal Spark
Posted - 2011.08.21 11:45:00 - [6]

Supported all of this

Posted - 2011.08.21 12:51:00 - [7]

Edited by: Venorati on 21/08/2011 12:52:35
Originally by: iCheGevarich
Do the projectiles, lasers, rockets have all this problems? Can you kill a cannon? Is anyone spending a whole cargo of ammunition during a fight (or is anyone limited by the types of ammunition he has in cargo?)? Guns are tied to some place? Do the smartbombs make you drop a Laser or break their lens? Do we have to wait until a rocket returns to the cargo bay, or will you leave your launchers on a battlefield?

This topic on ru-community site.

You can ECM someone shooting with "a cannon", ammunition costs, smartbombs kill missiles, and drones can attack at any range between 0-55km (as with some missiles, some might argue).

That being said, I see what you're trying to get at, and they do need "some love", but simply making drones "better" is just not going to work for all ships.
Oh and I'm pretty sure there are rigs for sentry damage, as well as midslots for increased drone tracking and mwdspeed, just not for damage itself.

No Right Choice
Posted - 2011.08.21 16:49:00 - [8]

But the worst part of drones, is I cant use logi drones to help MYSELF? What is the logic in this?

Dirk Decibel
Posted - 2011.08.21 18:58:00 - [9]

Drones need love yeah, heaps and heaps of love.

Posted - 2011.08.22 03:34:00 - [10]

100% Supported!

Aineko Macx
Posted - 2011.08.22 07:03:00 - [11]

Drones need some luvin.

Angels of Anarchy

Posted - 2011.08.22 19:59:00 - [12]

Love my minions - even though they disobey frequently.

Wreck Alliance
Posted - 2011.08.22 21:49:00 - [13]

*dreaming about T3 ishy*

Seamus Donohue
Posted - 2011.08.23 03:16:00 - [14]


Amaradus Caligula
Posted - 2011.08.23 03:41:00 - [15]

Hi I am Amaradus Caligula, and this is my favorite post on the Assembly Hall.

Alchmist II
Posted - 2011.08.23 05:53:00 - [16]


Rip Minner
ARMITAGE Logistics Salvage and Industries
Posted - 2011.08.23 06:15:00 - [17]

You have my support!ugh

Hell I mite even start using my Domi again lolugh

Beauty clone
Posted - 2011.08.23 17:12:00 - [18]

My ishtar waiting boost from Quantum Rise

Posted - 2011.08.23 21:22:00 - [19]

Edited by: jjit on 23/08/2011 21:22:26

Before you upgrade the NPC API, improve the drone focus fire so that they all attack the same target.

(not strictly done related but I feel the Navy Raven is a considerably bigger upgrade than a Navy Domi is for a drone user. I.e. the drone pilot could use another option past the tier 1 BS. )

Posted - 2011.08.24 03:09:00 - [20]

Edited by: Vizvig on 24/08/2011 03:09:16
Support it, ishtar must be more useful.

Kogh Ayon
Posted - 2011.08.24 03:48:00 - [21]

Edited by: Kogh Ayon on 24/08/2011 03:48:32
Could be good

Eugen Kidd
Posted - 2011.08.24 08:49:00 - [22]


Andrius Dark
Posted - 2011.08.24 10:41:00 - [23]

Edited by: Andrius Dark on 24/08/2011 10:41:35

Posted - 2011.08.24 11:22:00 - [24]

Edited by: irrite on 24/08/2011 11:22:48
totally agree with the author of topic!!!
drone holder should not learn weapon skills to participate in the CTA
drone holders weapon must be the drones

Test Alliance Please Ignore
Posted - 2011.08.24 15:20:00 - [25]

The short answer is ccp have neither the will nor the in-house talent for a rewrite of drone behavior at the moment.

They are actively discouraged due to the load they put on the servers and that in all likelihood will never change.

Vitim Bear
Posted - 2011.08.25 04:58:00 - [26]


Posted - 2011.08.25 06:59:00 - [27]


NeoCorteX Industry
Shadow of xXDEATHXx
Posted - 2011.08.26 07:12:00 - [28]

+1 from nidhoggur-flying gallente

Flame Bridge
Posted - 2011.08.26 10:11:00 - [29]

Edited by: RackotPrime on 26/08/2011 10:15:48

Posted - 2011.08.26 12:01:00 - [30]


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