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Sullen Skoung
Posted - 2011.08.22 23:13:00 - [211]
 

Originally by: XIRUSPHERE
The amount of hand wringing and obfuscation coming from people who can't stand not having their security blankets is amazing. EVE has been dumbed down for years and has focused nigh entirely on making the game friendlier to the bears that infest it.



Ah those bears that make up 70-80% of the playerbase you mean? Yeah, we totally should kick them from the game so CCP can shut the game down an start real work on WoD

What you dont think that'll happen if 70% of the playerbase leaves?
Yeah... SOE knew what was best for SWG too. Better than all those players that left.

XIRUSPHERE
Gallente
Deadly Intent.
Posted - 2011.08.23 02:44:00 - [212]
 

Originally by: Sullen Skoung
Originally by: XIRUSPHERE
The amount of hand wringing and obfuscation coming from people who can't stand not having their security blankets is amazing. EVE has been dumbed down for years and has focused nigh entirely on making the game friendlier to the bears that infest it.



Ah those bears that make up 70-80% of the playerbase you mean? Yeah, we totally should kick them from the game so CCP can shut the game down an start real work on WoD

What you dont think that'll happen if 70% of the playerbase leaves?
Yeah... SOE knew what was best for SWG too. Better than all those players that left.


If that many people left because they can't handle the game outside running bots and being addicted to the PVE grind it would be absolutely awesome. Id love to see an eve with 5-10k players online, CCP forced to abandon dust, wod, and anything not related to FIS. The gorgeous thing is the game would function just fine without that element.

Sullen Skoung
Posted - 2011.08.23 03:31:00 - [213]
 

Originally by: XIRUSPHERE
Originally by: Sullen Skoung
Originally by: XIRUSPHERE
The amount of hand wringing and obfuscation coming from people who can't stand not having their security blankets is amazing. EVE has been dumbed down for years and has focused nigh entirely on making the game friendlier to the bears that infest it.



Ah those bears that make up 70-80% of the playerbase you mean? Yeah, we totally should kick them from the game so CCP can shut the game down an start real work on WoD

What you dont think that'll happen if 70% of the playerbase leaves?
Yeah... SOE knew what was best for SWG too. Better than all those players that left.


If that many people left because they can't handle the game outside running bots and being addicted to the PVE grind it would be absolutely awesome.


Yet in all reality what would happen is theyd move into full production on WoD as theyd mark EVE up as a failure. I love all the ppl that hate this game so much theyd love CCP to shut it down apparently. The only real troll of CCP is when they put a Goon in as head of security and then listened to the one on the CSM lol

XIRUSPHERE
Gallente
Deadly Intent.
Posted - 2011.08.23 03:42:00 - [214]
 

Originally by: Sullen Skoung
Originally by: XIRUSPHERE
Originally by: Sullen Skoung
Originally by: XIRUSPHERE
The amount of hand wringing and obfuscation coming from people who can't stand not having their security blankets is amazing. EVE has been dumbed down for years and has focused nigh entirely on making the game friendlier to the bears that infest it.



Ah those bears that make up 70-80% of the playerbase you mean? Yeah, we totally should kick them from the game so CCP can shut the game down an start real work on WoD

What you dont think that'll happen if 70% of the playerbase leaves?
Yeah... SOE knew what was best for SWG too. Better than all those players that left.


If that many people left because they can't handle the game outside running bots and being addicted to the PVE grind it would be absolutely awesome.


Yet in all reality what would happen is theyd move into full production on WoD as theyd mark EVE up as a failure. I love all the ppl that hate this game so much theyd love CCP to shut it down apparently. The only real troll of CCP is when they put a Goon in as head of security and then listened to the one on the CSM lol



I say let it burn now, the faster it crashes and burns the faster the IP will be ignored so people with a passion for it can resurrect it in the form of a private server free of the burden of a suicidal ceo, cfo, and share holders.

Sullen Skoung
Posted - 2011.08.23 04:12:00 - [215]
 

Originally by: XIRUSPHERE


I say let it burn now, the faster it crashes and burns


You sure youre not a Goon? Thats what they are all about... or used to be

Demon Azrakel
Gallente
Defiant..
Narwhals Ate My Duck
Posted - 2011.08.23 04:13:00 - [216]
 

I am fully in favor of removing local, as it is an instant zero risk intel tool than makes doing most anything in 0.0 (mining, ratting, running anomalies) risk free and even more risk free to bot.

Nullsec players SCREAM risk v. reward so often, but they don't realize, or care I guess, that there is no risk to ratting in a bubble immune Tengu (or botting in one).

Nullsec needs to be a darker place where people have to support each other, read intel channels, and check dscan, not "warp-to-safe-cloak-neener-neener-neener" at the first sign of trouble before they can possibly be harmed.

It is also a nerf to the AFK cloakers, as they have to go to some level of effort to see if they are disrupting something and have to actually disrupt something to get noticed (and thus disrupt something).

I do wonder if it would be fair to give nullsec players a notification every time the gate fires without saying if it is blue or not, that would really **** with bots.

Also, perfect intel means less of a chance of a weaker fleet ever engaging a stronger one, or of two fleets of similar size engaging each other (EVE pilots being risk averse as they are). If you have the perfect intel of local, little fighting will (does) actually happen.

Sullen Skoung
Posted - 2011.08.23 04:15:00 - [217]
 

Originally by: Demon Azrakel

Nullsec players SCREAM risk v. reward so often, but they don't realize, or care I guess, that there is no risk to ratting in a bubble immune Tengu (or botting in one).


I always think its so funny how loud the 0.0 ppl scream that in threads where the bears wanna be left alone then you see them screaming all the louder in a thread like this...


XIRUSPHERE
Gallente
Deadly Intent.
Posted - 2011.08.23 04:19:00 - [218]
 

Originally by: Sullen Skoung
Originally by: XIRUSPHERE


I say let it burn now, the faster it crashes and burns


You sure youre not a Goon? Thats what they are all about... or used to be


Goons are just another cult, empty ideology always falls flat on it's face.

Soldarius
Caldari
Peek-A-Boo Bombers
Posted - 2011.08.23 05:00:00 - [219]
 

Folks are wprried about how powerful cloak-fitted fleets will be with no/delayed local.

LEts look at the module, Improved Cloak.

In short, 20 second sensor recalibration delay, and 40% reduced scan resolution.

Scenario 1: duder is baiting in a belt. Undetected small gang warps in and tackles. Cloaked gang is sitting on grid and decloaks to engage. .......... 20 seconds later they can start targeting. .......... 10-20 seconds later, they get locks, assuming the baited fleet is still there. If so, cool. Trap success because red FC is confident of his fleet's ability to win. If not, sucks. Trap fail. Red FC isn't confident of a win and orders warp out.

Scenario 2: duder is sitting in a belt baiting. Red fleet warps in and tackles. Cloaked gank squad is sitting off grid. Bait calls on coms saying hook has been taken. They decloak, hit warp........ wait for it...... warp starts....... bit more warping, probably the reds don't notice because they're too busy shooting to dscan. Gank squad arrives and reds go "Oh, ****!" Gank squad starts targeting because they spent their 20 second recal time warping. Slow targets get locked. goodfites ensue.

Scenario 3: Bots rating it up in a nice truesec system off the beaten path. Cloaky scout arrives to take a look at all the NPC kills he saw on dotlan. Dscan shows Tengus and Ravens with numerically sequential names. Warping to a sanctum/belt, he waits patiently. Bit later, bot warps in. Gank, kasplooey. -1 bot.

Scenario 4: Bots rating it up in a nice truesec system off the beaten path. Cloaky scout arrives to take a look at all the NPC kills he saw on dotlan. Bots see non-blue in local and log/warp to POS long before scout ever gets a fix on them. Boring bots win. DRF goes on to curb-stomp all of nul.

Other tactics have been mentioned in this thread. It won't break nul. It will change tactics. It will make nul more fluid. People, actual people, might have to actually work together.

I think its time for local to go away.

Alina Wize
Dreddit
Test Alliance Please Ignore
Posted - 2011.08.23 06:15:00 - [220]
 

Posting in a Zagdul tears thread.

Alxea
Posted - 2011.08.23 07:45:00 - [221]
 

Originally by: Zagdul
Removing local is the most ******ED idea CCP has ever come up with.

Local helps you FIND fights and the way null is right now, most people put a gang together and can't find one. This will make finding PVP HARDER not EASIER.

It will make ganking easier, but that's not PVP, that's PvCB.

Not only that, but this is going to make black ops easy as, well, you never saw us coming, you didn't see us jump into system and well, you don't have our fleet scouted within range either, cause it's cloaked and you have no local.

Removing local is a bad idea and the morons who make the claim that a delayed local, like in wormholes, is a good idea are dumb as they don't think about how unbalanced and boring null/low sec will be when/if they do.

It doesn't help gang warfare in the slightest.

When I take out a 10-20 man gang, we find our hostiles by going into local/intel channels (which are reported by local counts and normally inaccurate ), counting how many bad dudes and deciding to engage or not.

Without local, and by using an "improved scan system" you're now turning, what could be a fast, fun moving gang into a slow, boring one cause you gotta put your faith into a system we're counting on CCP to develop to function as intended.

Good luck

Local works, leave it.

The tears generated from black ops will be glorious, however, this will be niche and short lived. The rest of EVE Online combat will be difficult and hard to find. You will in essence, ruin finding small gangs to fight, just as there is an upswing on small gang warfare.

Please do not evade the profanity filter. Zymurgist


See this is where your wrong hun, because me and my mates have no local in w-space and we find kills all the time. Here is what local is really for... to get insta intel wile your ratting and carebearing if you should safe up and cloak up the moment a neut comes into the system.

You'd be mad bro if your local was suddenly taken away and you wouldn't have insta warning. Carebears are silly how they troll and whine. Rolling Eyes The moment ccp removes local from null sec and lowsec will be fun. Because its people like you who are too lazy to use D-Scan or be a man and die like one to a surprise cloaky tackler.

W-Space is the most fun because it gives like... the element of surprise and all that. In 0.0 and lowsec you instantly know whats coming because of local and that's pretty broken. Fights are more fun because of the unknown. Very Happy

Sullen Skoung
Posted - 2011.08.24 10:16:00 - [222]
 

Originally by: Alxea
Carebears are silly how they troll and whine.


Yeahh...... cause hardcores never troll nor whine....

Oh wait no, they do it at least 80% more cause theyre the ones look like the majority in this game
(when youre not)

Ingvar Angst
Amarr
Nasty Pope Holding Corp
Talocan United
Posted - 2011.08.24 12:03:00 - [223]
 

You don't need to remove local... just have cloaked ships disappear from local. Hey, they're cloaked, they shouldn't be picked up by local in the first place.

To counter that being OP, have a 30 to 60 second delay in activating a cyno after decloaking, regardless of the cloak type.

Mary Astell
Posted - 2011.08.24 12:56:00 - [224]
 

Originally by: Brooks Puuntai
It would allow for alot more unexpected fights. Most of the time fights are AVOIDED because of the info they get in local. Say for an example your running a 20 man gang and your scout notices a 40 man gang 2 systems out. Most gangs will log off or run away, there for avoiding conflict. Without local you will probably see more small scale skirmishs due to lack of intel.

However I do agree to a point that it will allow for a lot more ganks, especially on carebears since the carebear will have no idea if their FoF.


You have outlined the reason that local should not be removed without realising it. It will help larger fleets blob smaller fleets that are not quite as well scouted. All i know is that when we roam we will engage any fleet that we are equal ore if we can bait them, greater than.

The only gameplay you will encourage by removing local is grossly uneven fights. This will make people blob up even more.

Miss Rabblt
Posted - 2011.08.24 13:04:00 - [225]
 

Edited by: Miss Rabblt on 24/08/2011 13:07:52
well. i'm travelling again throught AAA, Red.Overlord, other south alliances territory.... Almost no one around. With 30 jumps i found 2-3 systems with people inside.

Most of systems a: Strategy 5, Military 0, Industry 0 level.

I think this is what all of "remove local" warriors want? Empty systems without any one?

Without local (or with seriously reduced intel tool) people will leave even more systems. Good luck with roaming Laughing

PS: now i can talk with people in system i pass. They talk to me even when we are red to each one! Why? Because it is too little people around. Simply empty universe. Make local like in WH (appear in local only if you speak something) or something non-instant will make simply dead universe. You login into empty system and you cry desperately "Is there anybody here?????"Shocked.

No thanks.....

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.08.24 13:06:00 - [226]
 

Edited by: Tippia on 24/08/2011 13:07:14
Originally by: Mary Astell
The only gameplay you will encourage by removing local is grossly uneven fights. This will make people blob up even more.
Local already does that, since people know instantly whether it's time to flee or not. What you're saying is that, without local, some of those fights would instead accidentally happen. Uneven or not, this is a good thing.

…and the old fights will still happen for the same reason they happen now.

That said, your scenario hinges on the idea that people will blob up because that is (supposedly) the only cure for no intel. The problem with this idea, of course, is that same intel will be available, only it won't be served on a silver platter.
Originally by: Miss Rabblt
Without local (or with seriously reduced intel tool) people will leave even more systems. Good luck with roaming Laughing
In other words, people will remain in the systems and the roaming will be more fun since it actually becomes a chase.

Eight Sinn
Posted - 2011.08.24 13:28:00 - [227]
 

Originally by: Soldarius
Folks are wprried about how powerful cloak-fitted fleets will be with no/delayed local.



I think they are worried about Stealth Bombers (solo or fleet). Covops zero delay on lock after decloak. Personally I think local was meant to facilitate communication, but people being adaptive are using it for intel. Wrong, right? Who is to say really.

I think I might explore more if there wasn't a local because people are also inherently lazy when it comes right down to it and will start to use the old scanner less which does two things: a) keep me alive b) gives me more potential targets.

EVE prides itself on PVP, I'm cool with that. Local just makes it sort of PVP carebear gimptastic if you ask me. Just my opinion.

Miss Rabblt
Posted - 2011.08.24 13:37:00 - [228]
 

Originally by: Eight Sinn
Originally by: Soldarius
Folks are wprried about how powerful cloak-fitted fleets will be with no/delayed local.



I think they are worried about Stealth Bombers (solo or fleet). Covops zero delay on lock after decloak.


+ you don't need to target anything to drop bubble from your dictor.
+ you don't need to target anything to launch bomb from your SB.


Russell Casey
Posted - 2011.08.24 13:51:00 - [229]
 

Edited by: Russell Casey on 24/08/2011 13:51:51
Edited by: Russell Casey on 24/08/2011 13:51:35
Edited by: Russell Casey on 24/08/2011 13:51:02
People losing crap left and right would be good for this game.

daisy cutta
Posted - 2011.08.24 14:14:00 - [230]
 



Oh dear , all the tears about no local in null sec

Yet, these same ppl probably feel that WH space that has no local should lose ABC ores

So for the null bears, you will have to mine your ore without local but still be in alliance space and be able to move as much ore as you like to the market

Here's a thing null bears, your in 0.0 its not safe space

Get used to it







Psymn
Posted - 2011.08.24 15:34:00 - [231]
 

Edited by: Psymn on 24/08/2011 15:36:06
Originally by: Tippia
Edited by: Tippia on 24/08/2011 13:07:14
Originally by: Mary Astell
The only gameplay you will encourage by removing local is grossly uneven fights. This will make people blob up even more.
Local already does that, since people know instantly whether it's time to flee or not. What you're saying is that, without local, some of those fights would instead accidentally happen. Uneven or not, this is a good thing.

…and the old fights will still happen for the same reason they happen now.

That said, your scenario hinges on the idea that people will blob up because that is (supposedly) the only cure for no intel. The problem with this idea, of course, is that same intel will be available, only it won't be served on a silver platter.
Originally by: Miss Rabblt
Without local (or with seriously reduced intel tool) people will leave even more systems. Good luck with roaming Laughing
In other words, people will remain in the systems and the roaming will be more fun since it actually becomes a chase.


i dont know if this is your forum alt but for someone who has zero pvp experience your opinion on this seems unduly confident.

In low sec at least i dont see local as a problem. We get plenty of pvp and ganks. Proper bait and other tactics as well as using that little known mod, known as a point, is all thats required to stop someone from leaving when the tide turns against them.

If anything fix gate / station aggression mechanics to make de-agressing while under fire a non-viable option. This would lead to more combat losses / less unsporting tactics than anything to do with local channels.

People in null can argue all they want. In my area of low sec all that will happen is that muppet ninjas will hot drop every single target they can sneak up on. For example last time they baited us into aggressing:

There should be easy intel to avoid this, local is working as intended - thats 10billion + isk worth of ships to kill 2 cruisers and a bc.

You might say they caught us anyway, even with local. True. But they havent caught us with this particular tactic since.
If you think that is a bad thing then you are endorsing the end of all small scale pvp in my area of low-sec and we might as well all join the main pirate power blocks. I cant remember the last time we rolled in anything bigger than frigs that a covert pirate ship wasnt -1'ing us to cyno on top of us if we aggressed anything.

I understand your perspective, its just simplistic and based in ignorance. Without specific details on what will replace local, arguing for its removal is pretty dumb.

I will wait to see what they are going to replace local with tbh.

Jith
Posted - 2011.08.24 15:45:00 - [232]
 

Im all for removing local.

Sullen Skoung
Posted - 2011.08.24 16:00:00 - [233]
 

Edited by: Sullen Skoung on 24/08/2011 16:00:54
Originally by: Tippia

Originally by: Miss Rabblt
Without local (or with seriously reduced intel tool) people will leave even more systems. Good luck with roaming Laughing
In other words, people will remain in the systems and the roaming will be more fun since it actually becomes a chase.


wow... you fail at reading comprehension

Originally by: daisy cutta
your in EVE its not safe space
Get used to it



fixt

Bluekiller Mcawoxer Sklor
Posted - 2011.08.24 16:06:00 - [234]
 

Originally by: Zagdul
Edited by: Zagdul on 19/08/2011 10:50:42
Originally by: baltec1
Originally by: Zagdul


Originally by: baltec1
Because using the D-Scan is impossibleRolling Eyes
With a covert ops cloak, yep.

Please argue the Wormhole theory.

Cause that theory is easily pooped on. Please, do it.


Few people pvp in wormholes because you cant do a quick roam?

But seriously, keep aligned and they cant catch you.


You're dumb.

"Keep aligned as the cloaked recon points you then lights a cyno and drops a titan on your face, or a black ops fleet, or a gang sitting on a titan."

You can't do that in a wormhole you imbecile.

Also.

I am not trying to avoid combat, I'm looking for it.

I'm a sadistic f$ck who would sit in a belt with my gang next door for hours waiting for you to spring your trap. I want PVP, I don't stay aligned. I wait for you to engage me.

This is the point you miss. I want fights and removing local makes it harder for me to find them.


i'm not reading this whole thread.

but if you REALLY wanted PvP you'd stop being a goon pet in the middle of a sea of blues and go independent. you don't want small gang fights, you want small gang ganks. you want KB efficiency.

Zagdul
Gallente
Clan Shadow Wolf
Fatal Ascension
Posted - 2011.08.24 16:07:00 - [235]
 

Edited by: Zagdul on 24/08/2011 16:18:30
Originally by: Alxea
Originally by: Zagdul
Removing local is the most ******ED idea CCP has ever come up with.

Local helps you FIND fights and the way null is right now, most people put a gang together and can't find one. This will make finding PVP HARDER not EASIER.

It will make ganking easier, but that's not PVP, that's PvCB.

Not only that, but this is going to make black ops easy as, well, you never saw us coming, you didn't see us jump into system and well, you don't have our fleet scouted within range either, cause it's cloaked and you have no local.

Removing local is a bad idea and the morons who make the claim that a delayed local, like in wormholes, is a good idea are dumb as they don't think about how unbalanced and boring null/low sec will be when/if they do.

It doesn't help gang warfare in the slightest.

When I take out a 10-20 man gang, we find our hostiles by going into local/intel channels (which are reported by local counts and normally inaccurate ), counting how many bad dudes and deciding to engage or not.

Without local, and by using an "improved scan system" you're now turning, what could be a fast, fun moving gang into a slow, boring one cause you gotta put your faith into a system we're counting on CCP to develop to function as intended.

Good luck

Local works, leave it.

The tears generated from black ops will be glorious, however, this will be niche and short lived. The rest of EVE Online combat will be difficult and hard to find. You will in essence, ruin finding small gangs to fight, just as there is an upswing on small gang warfare.

Please do not evade the profanity filter. Zymurgist


See this is where your wrong hun, because me and my mates have no local in w-space and we find kills all the time. Here is what local is really for... to get insta intel wile your ratting and carebearing if you should safe up and cloak up the moment a neut comes into the system.

You'd be mad bro if your local was suddenly taken away and you wouldn't have insta warning. Carebears are silly how they troll and whine. Rolling Eyes The moment ccp removes local from null sec and lowsec will be fun. Because its people like you who are too lazy to use D-Scan or be a man and die like one to a surprise cloaky tackler.

W-Space is the most fun because it gives like... the element of surprise and all that. In 0.0 and lowsec you instantly know whats coming because of local and that's pretty broken. Fights are more fun because of the unknown. Very Happy


I'm not saying it will be a headshot to PVP, however it will make more effort to participate in pvp.

I don't disagree that local as an intelligence tool is stupid and could use something new, I would love for "something" new. The problem is, removing it completely is far more dumb than keeping it in place for the time being.

However, the removal of it without a tool in place, be it a ship radar of some sort then, relying on CCP to do it properly and work is far more risky than what works right now. As I said in my earlier post,
Quote:

The argument of local being removed/delayed is moot. There are far more things in EVE that would contribute to more PVP and local's "fix" may have an effect on PvP, however weather it will add or detract is all speculation.

1000 paper-cuts would help pvp just by focusing on ship balance, broken UI elements, corp management, and getting people out of POS's and out into fleets. There are so many boring, mundane and repetitive tasks that you do in EVE that make logging in and fleeting up seem like even more.

The way to get more people into pvp, is remove the ******ed things you do in EVE that prohibit you from actually participating.




I strongly believe that there are far more things CCP could do that would require much less effort on their part and need fixing that would contribute to positive participation in PVP before removing local would.

Corvus Dove
Caldari
Di-Tron Heavy Industries
Atlas.
Posted - 2011.08.24 16:26:00 - [236]
 

Edited by: Corvus Dove on 24/08/2011 16:33:28
I remember days where local wasn't auto-join.

Not only was there less lag (watch local populate in JITA and you'll get my meaning) but there were more professions built around PvP.

I myself was a belt pirate YARRRR!!.

Yes, you can point out that's PvCB. Yes, it is, and yes, it was fun. It was also fun when a victim turned out to be bait and you found yourself running like hell. The lack of local works both ways, it just means both sides have to think a little more. Any argument against thinking, imho, is an argument in favor of ignorance.

Belt piracy was pretty active. Smart corps worked together to cover their lowsec mining operations, fun was had by both sides as long as both sides used their brains. Some people even ransomed mining rights in lowsec, and the stations actually had more than 5 people in them at a time from different corporations.

I also remember the day that died. I read the "patch notes" thread for that patch and autolocal was not something I remembered seeing. There, 7 posts down, a rather well known pirate (a female character, as I recall), announced the death of dynamic lawlessness and the inception of gatecamping and ganking in one sentence.

"Thank you, CCP, for making sure everyone can now see me when I enter the system."

I might be a little off on specifics but there it is. Auto-local is why 90% of PvP is at a gate, why massive blobs are favored in alliance CTAs, and why you can't do **** in a system for days because some red AFK'd in it just to be a prick and you have no idea when he's watching and when he isn't. Supercaps need a nerf (turn off that damn immunity to ECM) but the biggest problem with sov warfare is that most of the battles are fought by the counter at the top of local, and those that aren't are partially fought by the lag of LOADING local.

And it doesn't break the game to remove local. Look at wormholes. Those clearly are profitable and people have fun in them, and they don't have auto-join to local. Anyone screaming that the sky is falling just because of a loss of local is spending way too much time in hisec.

EDIT: YOU HAVE A SHIP RADAR ALREADY. It's called d-scan. And there's a rule about it. If it appears on d-scan it's too late. Same would be true of an auto-loading radar....that little white blip coming at you is already in warp and has weapons and tackle hot.

Packe
Minmatar
Interstellar eXodus
BricK sQuAD.
Posted - 2011.08.24 16:45:00 - [237]
 


Removing local removes Bots. People complain about tech moons, but the real isk is running bots in all that unvisited space. Bots rely on local changes to log/warp. For this reason alone CCP should do it. I suspect all the "dont remove local" whiners in this thread also run bots.

To Adapt:

People travelling in Null sec better have gate load ups and the ability to use D-Scan.
Cloaks will become more prelevent.
Scouts will become more important, tracking a tempest fleet fit with cloaks for instance will become crucial.
Black ops fleets will become really useful
Ratting/Mining - wow - man I can see that it's risky to do, but how easy to set up bait? You probably want to make sure you have a cyno on your ratting drake tho :P




Mendolus
Aurelius Federation
Posted - 2011.08.24 16:50:00 - [238]
 

Originally by: Packe

Removing local removes Bots. People complain about tech moons, but the real isk is running bots in all that unvisited space. Bots rely on local changes to log/warp. For this reason alone CCP should do it. I suspect all the "dont remove local" whiners in this thread also run bots.

To Adapt:

People travelling in Null sec better have gate load ups and the ability to use D-Scan.
Cloaks will become more prelevent.
Scouts will become more important, tracking a tempest fleet fit with cloaks for instance will become crucial.
Black ops fleets will become really useful
Ratting/Mining - wow - man I can see that it's risky to do, but how easy to set up bait? You probably want to make sure you have a cyno on your ratting drake tho :P






The bots are pulling information from the server packets so unless the server packets contain 0 meta data about pilot ships entering the system, the bots will still know when it occurs.

Cearain
Caldari
The IMPERIUM of LaZy NATION
Posted - 2011.08.24 16:53:00 - [239]
 

Originally by: Corvus Dove
Yes, you can point out that's PvCB. Yes, it is, and yes, it was fun. It was also fun when a victim turned out to be bait and you found yourself running like hell. The lack of local works both ways, it just means both sides have to think a little more. Any argument against thinking, imho, is an argument in favor of ignorance.


As you take away intel there is less thinking involved and more luck. Those who want to take away local are those in favor of ignorance.

When you see local you may have noticed the same person there from 50 minutes ago. Hence he is likely docked up and not there with the new person you see on scan. Of course with no local none of this intel would be available so every fight will just be a coin toss.

What is the only way to increase your chances in this new game with less intel? Get the biggest blob you can.

Flipping a coin and guessing heads or tails doesn't take much thought.

HyShade
Posted - 2011.08.24 17:02:00 - [240]
 

I think the inevitable "solution" for CCP is to remove everything from EvE everywhere, except their NEX store and walking in stations. That way, nothing can be abused, exploited, botted, or ganked, ever.


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