Author |
Topic |
 Herping yourDerp |
Posted - 2011.08.25 08:26:00 - [ 61]
Originally by: Aqriue MR: Hey George, what is that thing? George: *stairing at a red blip* I don't know. You have an idea? MR: Hmm, should we hit it George? George: Yeah, we should. Lets see what happens? MR: Ok George, prime the main guns. George: Afterwards can we hug it, and keep it ? MR: Sure thing George.
Oh wait, thats assuming everyone is an idiot like the OP is for being an idiot. Can't always get what you want, in EVE you just take it, open fire, and assume all consequences is the easiest option (once was watching NPC chat spam, then guy says his CNR got ganked and lost 3 CN Ballistics as well)
Easiest way to deal with wannabe PVPer 1. Use Dscan, good skill to use even in High sec 2. See probes, clean up afterself cause company is comming so pop those wrecks which you should assume are a loss anyway 3. Leave one BS wreck behind, preferable with loot and start working on another BS. Work it down but do not finish it. 4. Watch them heads towards first wreck, just as they approach, pop it and go back to turning second BS into wreck, hopefully you have a third BS orbiting you. 5. Once approach the second wreck pop it as well and watch them head towards third BS as you seek light drones on it (which any rube should know, won't kill a BS sooner then downtime). Eventually they will give up as you jerk them around your mission space like a puppet. 6. ???? Profiting off TEARS! have had one guy try way to hard to agress me in a Stabber after turning everything blue but what ever I was turning into wrecks. To bad it was a kill all mission, last can was a station wreck worth nothing, and it was my alts mission. So easy to avoid PVP in this game when the simplest thing to do is just open fire if you want a marauder kill! *\o/*
better idea, aggro everything u know u can tank, warp afk for 10 mins, try again, sometimes u will get the noob killed |
 Sjugar |
Posted - 2011.08.25 09:03:00 - [ 62]
Originally by: FeralShadow Nobody should be safe anywhere in this game. That is the basic premise; it is a harsh universe, you do what you can to make a dime and you have to watch out. The simple fact that CCP allows people to stay in noob corps for years and years irks me, as it irks a LOT of people because it shouldn't be possible. They should, at the very least, have to make their own corporation after X amount of time, or get booted to an "intermediate NPC corp" that is capable of receiving a wardec. This game is meant to be played with other people, and allowing individuals to stay in NPC corps does NOT foster community. The rest of us have to live the dangerous life, so why shouldn't they as well? Because they don't have to worry about wardecs, you have mission runners who have rediculously expensive ships with hardly a way to lose them. This is where these lame tactics have to be used because you CANNOT kill them any other way. So, to the OP, I say GOOD! GO FOR IT, YOU ARE DOING A SERVICE TO BALANCE THE GAME AND MAKE IT HOW IT'S SUPPOSED TO BE.
Until CCP makes it so people cannot stay in noob corps indefinitely, these tactics are going to be more and more popular.
I call BS. Nobody is safe in Eve not even those missionrunners. Buuuuuuuuut, what you are asking for is a way to easily kill a multibillion missioningship but only investing a few million yourself. It is already balanced because you can spend a billion on tempests and suicide gank the missionrunner. You are complaining about immunity of missionrunners while in reality you are just being cheap. |
 Aramatheia |
Posted - 2011.08.25 10:24:00 - [ 63]
hey truth is if some idiot wants to fly in and steal/ninja salvage my mission wrecks. Go right ahead. I dont know if its just cause im killing the wrong factions that drop good loot or if i just have craphouse luck, but the most i'd salvage from a 12-20 wreck mission site is like 4-6 tripped circuits and 20 contaminated fluid. So really, knock yourself out! lol |
 xxxTRUSTxxx |
Posted - 2011.08.26 00:44:00 - [ 64]
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 Marv Laffoon |
Posted - 2011.08.26 05:38:00 - [ 65]
lololololol the tears in this thread are wonderful. Especially this one: Originally by: FeralShadow Nobody should be safe anywhere in this game. That is the basic premise; it is a harsh universe, you do what you can to make a dime and you have to watch out. The simple fact that CCP allows people to stay in noob corps for years and years irks me, as it irks a LOT of people because it shouldn't be possible. They should, at the very least, have to make their own corporation after X amount of time, or get booted to an "intermediate NPC corp" that is capable of receiving a wardec. This game is meant to be played with other people, and allowing individuals to stay in NPC corps does NOT foster community. The rest of us have to live the dangerous life, so why shouldn't they as well? Because they don't have to worry about wardecs, you have mission runners who have rediculously expensive ships with hardly a way to lose them. This is where these lame tactics have to be used because you CANNOT kill them any other way. So, to the OP, I say GOOD! GO FOR IT, YOU ARE DOING A SERVICE TO BALANCE THE GAME AND MAKE IT HOW IT'S SUPPOSED TO BE.
Until CCP makes it so people cannot stay in noob corps indefinitely, these tactics are going to be more and more popular.
|
 Aqriue Center for Advanced Studies |
Posted - 2011.08.26 15:19:00 - [ 66]
Originally by: FeralShadow Nobody should be safe anywhere in this game. That is the basic premise; it is a harsh universe, you do what you can to make a dime and you have to watch out. The simple fact that CCP allows people to stay in noob corps for years and years irks me, as it irks a LOT of people because it shouldn't be possible. They should, at the very least, have to make their own corporation after X amount of time, or get booted to an "intermediate NPC corp" that is capable of receiving a wardec. This game is meant to be played with other people, and allowing individuals to stay in NPC corps does NOT foster community. The rest of us have to live the dangerous life, so why shouldn't they as well? Because they don't have to worry about wardecs, you have mission runners who have rediculously expensive ships with hardly a way to lose them. This is where these lame tactics have to be used because you CANNOT kill them any other way. So, to the OP, I say GOOD! GO FOR IT, YOU ARE DOING A SERVICE TO BALANCE THE GAME AND MAKE IT HOW IT'S SUPPOSED TO BE.
Until CCP makes it so people cannot stay in noob corps indefinitely, these tactics are going to be more and more popular.
I undock, I am fair game. You have to nut up, ball out, and face the wall bro; because ship destruction is easy 1. Equip Artty Apoc 2. Scan out Mission Ship 3. Warp in 4. ??? 5. PROFIT!!! Control Click over view icon, hit F-key, ignore CONCORD warning. Bring alt to salvage wrecks and scoop loot. OMFG!!! Its that easy? How many people are loosing Tengus to a solo gank? Don't have enough for a marauder kill? Bring some friends, this is a social game as you say. OMFG?!?!?!? Who would of thought you don't need a wardec. I mean, why should I loose something expensive so easily if you won't take the effort to try a loss of your own (hint: Make the gank epic and bring a faction fitted BS fleet with officer guns to take out that carebear marauder). Marauders already have a huge PVP disadvantage AND you can blame CCP in the first place for making PVE/PVP two seperate aspects that don't work well together outside of incursions: active tank vs buffer, omni resists vs rat specific, lack of reason to fit scram/web/MWD which gives you the entire advantage in the PVP ship unless some how the carebear kicks your ass. |
 FeralShadow NME1
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Posted - 2011.08.26 20:43:00 - [ 67]
Yeah, I figured it'd be misinterpreted.
My whole point with the post is that if people weren't constantly "****blocked" by NPC corps providing "immunity" to war decs, there would be far fewer suicide ganks because people wouldn't have to resort to that sort of tactic. |
 Russell Casey |
Posted - 2011.08.26 23:39:00 - [ 68]
Originally by: FeralShadow Yeah, I figured it'd be misinterpreted.
My whole point with the post is that if people weren't constantly "****blocked" by NPC corps providing "immunity" to war decs, there would be far fewer suicide ganks because people wouldn't have to resort to that sort of tactic.
Okay, so you wardec a corp. They get a letter from concord telling them you intend to start shooting them plus a 24 hr headstart to lock their stuff up, unanchor POS's, turn sentry guns on, and explain to their noobs how to use insta-undocks and add wTs to the contact list (or so they should be doing). Or they just hop into the designated safehouse corp, leaving behind one perpetually afk dude to keep the old one open. Now compare that to suicide ganking where the victim gets little to no warning, won't get to lock their stuff up before the attack happens, and it's all the more easier if they're afk. Personally, I don't see why you even need to stay in an NPC corp past a certain point, it's just a drain on your income and I haven't met anyone who'd dec a one-man corp they could just suicide gank. |
 Aqriue Center for Advanced Studies |
Posted - 2011.08.27 04:09:00 - [ 69]
Originally by: FeralShadow My whole point with the post is that if people weren't constantly "****blocked" by NPC corps providing "immunity" to war decs, there would be far fewer suicide ganks because people wouldn't have to resort to that sort of tactic.
Exactly why NPC corps are so cool, its a nice c***block and a teabag across the chin while not even having to try. Most hardcores are huge scaredy cats, to afraid to take a loss (without good reason, such as a 25 billion Paladin gank) as you will almost always see a huge number T1 ship losses over T2/T3. As for immunity to wardecs, it cost tens of millions a month if you grind alot to prevent a 2 million wardec fee. The cost is higher, the risk is still the same, and I loose out on things like POS access; just so I can do my own thing and not be annoyed by idiots that enjoy a game of Space Whack-A-Mole by camping my station because the UI is so clunkly and spawn points at docks/jump gates are so much like EQ1 circa 1999 with a loss measured in days to weeks (cost of T2 ships or Pod death without clone) instead of loosing a few hours (the way old experience death penalty in EQ). Yeah, I like knowing I won't be bothered because I don't fly space pinatas and that NPC corp sign acts like the middlefinger. |
 Rikeka Eye of God |
Posted - 2011.08.27 04:39:00 - [ 70]
Warcec those high sec mission-runner corps. If in NPC corps, scan their ships, check their fittings, gank them. |
 Ben Dourion |
Posted - 2011.08.29 11:03:00 - [ 71]
Originally by: Jerry Pepridge
try real pvp
what you are doing is lame, lame, lame.
Real pvp like ganking some poor bastard at 10 vs 1 with a falcon alt and a curse  talk about being lame .... |
 Misanth RABBLE RABBLE RABBLE |
Posted - 2011.08.31 09:09:00 - [ 72]
Originally by: Soi Mala I used to know a guy who did this a lot. He'd get probably 2-3 a night, most of the time in pimp-fit ships too...
I decided i'd try since he had so much fun. I got the same results as you, even going in with a heron doesn't persuade them to aggro.
Gave up and decided roaming was easier.
I can tell you why he succeeded and you didn't. And then I'll vouch for your, uhrm, " capabilities" in other aspects, so no insult to you either.  |
 Starrakatt |
Posted - 2011.09.01 23:31:00 - [ 73]
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 Leetha Layne |
Posted - 2011.09.02 03:24:00 - [ 74]
I just ignore cowards who bait in high-sec.. |
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