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blankseplocked Spaceship Command: Why is it so complicated?
 
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Bob Niac
Gallente
freelancers inc
Imperial 0rder
Posted - 2011.08.16 17:12:00 - [1]
 

I may have posted this b4. If I did, I apologize.

The way I see it, spaceship skills are setup kind of strange. We have to go from one skill to the next in EACH race to advance. It doesn't make much sense to go that way.

Battleships are ships. Cruisers are cruisers. Etc, Etc.

Battlecruisers are a perfect example. They have no racial attachments. Its just battlecruisers.

So why not separate the skills? Racial spec, spaceship command, and the ship skill?

Plyn
Posted - 2011.08.16 17:39:00 - [2]
 

In game answer:

All the instruction manuals are in different languages! The buttons are all different, the ships are totally not the same. On an Amarr BS the big red button is self destruct. On a Gallente BS the big red button summons the bridge's dedicated exotic dancers. If you've not trained for both, you might get a pleasant (or unpleasant) surprise!

Out of game answer:

Because otherwise training would be very short and easy. Even if there is only the "battlecruiser" skill instead of one for each race, you still have to train the prereq's of that race to use that race's ship, so in a way it is still race specific. Can't fly a myrm without gal cruiser. Battlecruiser is just considered a specialized ship. There is just an "assault ship" skill book, but you can't fly an ishkur without gallente frigate. Same thing.

Bob Niac
Gallente
freelancers inc
Imperial 0rder
Posted - 2011.08.17 04:33:00 - [3]
 

Ok so.

In theroy you start off with Gal Spaceship Sec 1, spaceship command 2(?) and frigate w/e; examples ensue:

Frigate: Gal Spec 1
Destroyer: Gal Spec 2
Industrial Ships: Gal Spec 2
Cruiser: Gal Spec 3
BC: Gal Spec 4
Battleship: Gal Spec 5

And Adv Gal Spec (req is lvl 4 of previous skill):
T2 Frigates: Adv Gal Spec 1
Tech 2 Cruiser and Destroyer: Adv Gal Spec 2
Caps (not Supers): Adv Gal Spec 3
BC and BS Tech 2: Adv Gal Spec 4
Supers and T2 Caps: AGS 5

Jack Tronic
Posted - 2011.08.17 04:57:00 - [4]
 

Simple each race is different, however battlecruisers are based on cruisers so they only require a few addition of centralized knowledge to pilot. Same for destroyers.

Jaari Val'Dara
Caldari
Deep Space Nomads Corp
Posted - 2011.08.17 06:10:00 - [5]
 

Originally by: Plyn
In game answer:

All the instruction manuals are in different languages! The buttons are all different, the ships are totally not the same. On an Amarr BS the big red button is self destruct. On a Gallente BS the big red button summons the bridge's dedicated exotic dancers. If you've not trained for both, you might get a pleasant (or unpleasant) surprise!

Out of game answer:

Because otherwise training would be very short and easy. Even if there is only the "battlecruiser" skill instead of one for each race, you still have to train the prereq's of that race to use that race's ship, so in a way it is still race specific. Can't fly a myrm without gal cruiser. Battlecruiser is just considered a specialized ship. There is just an "assault ship" skill book, but you can't fly an ishkur without gallente frigate. Same thing.


Dedicated exotic dancers? Gallenteans have all the fun :(

Bob Niac
Gallente
freelancers inc
Imperial 0rder
Posted - 2011.08.18 13:45:00 - [6]
 

Originally by: Jack Tronic
Simple each race is different, however battlecruisers are based on cruisers so they only require a few addition of centralized knowledge to pilot. Same for destroyers.


But I don't see that as true. If I drive a sedan with an automatic gearbox.. it doesn't matter if its a Chevy or a Volvo.. its still a sedan. I would have to learn the subtle differences, yes; but still.

Now if I were to go from a motorbike to a 18-wheeler.. I would definitely have to learn a LOT.

Now do you see?

PS: Translation software (one of the original chronicles) makes any "i can't understand that" arguments moot.

Jint Hikaru
OffWorld Exploration Inc
Posted - 2011.08.18 15:03:00 - [7]
 

Originally by: Bob Niac
Originally by: Jack Tronic

Now if I were to go from a motorbike to a 18-wheeler.. I would definitely have to learn a LOT.



Ok, now you have learnt the 18-wheeler.... QUICK fly this jumbo-jet.... then drive this Oil Tanker! Laughing

I think the OP gets it now?

Plyn
Posted - 2011.08.18 16:12:00 - [8]
 

Originally by: Bob Niac
Originally by: Jack Tronic
Simple each race is different, however battlecruisers are based on cruisers so they only require a few addition of centralized knowledge to pilot. Same for destroyers.


But I don't see that as true. If I drive a sedan with an automatic gearbox.. it doesn't matter if its a Chevy or a Volvo.. its still a sedan. I would have to learn the subtle differences, yes; but still.

Now if I were to go from a motorbike to a 18-wheeler.. I would definitely have to learn a LOT.

Now do you see?

PS: Translation software (one of the original chronicles) makes any "i can't understand that" arguments moot.


Comparing it to sedans from different manufacturers isn't the same as another race. That'd be more like comparing a tristan to an incursus.

Think about it more like comparing an American car to a European car. They seem similar enough, but if you've only ever driven one and suddenly get into another it's going to be really weird. You'll probably want to take a couple spins around a secluded block or parking lot to get the hang of the driver seat being on the other side, the stick being on your other side, etc. That's like the equivalent of training European Sedans Level 1-2, when you're already a pro American Sedans Level 5 pilot Cool

AFK'd
Posted - 2011.08.18 16:59:00 - [9]
 

Edited by: AFK''d on 18/08/2011 17:02:34
Hmm, hopefully you watch sci-fi shows.

Compare: (StarTrek) "Federation" USS Enterprise v (StarGate) "Wraith" Hive Ship v (StarGate) "Ancient" Starship Chair

Different races, different methods of controling their spaceships. Humans, so a level of similarity, but from distinctily different cultures.

It can not be compared to real life things such as cars etc because of globalisation and a standard set of controls adopted globaly. (However, You could compare the control systems on early cars, "Top gear" did a good job on showing how different they were!)

yesyes, you could say it is an evolution of design, but at one time or another there existed different methods of control in different countries.
Linkage

Mind you, what is the purpose of this thread? If making the game simpler, maybe we can have (Spaceship, Bigger Spaceship, Drones, Trade, Guns, Missles, and Walking in Stations)


 

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