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Alternate Poster
Posted - 2011.08.12 13:21:00 - [1]
 

We have to be in station to accept missions?
What? No EFTPOS?



Pok Nibin
Amarr
Posted - 2011.08.12 13:29:00 - [2]
 

They like to look you up and down to see if you're worthy of the task. "Here, you. Go exterminate the drone infestation. If you make it back alive, I'll toss some coin your way."

Alternate Poster
Posted - 2011.08.12 13:53:00 - [3]
 

That sounds too much like nul to me. Are you sure?

Kilrayn
Posted - 2011.08.12 15:30:00 - [4]
 

Originally by: Alternate Poster
We have to be in station to accept missions?
What? No EFTPOS?



You see, on Earth we have satellites in space so we don't have to communicate face to face. So in space, you'd need satellites on Earth to do the same, except there is no Earth in Eve, so you have to meet them face to face.

Meryl SinGarda
Caldari
Belligerent Underpayed Tactical Team
Posted - 2011.08.12 15:38:00 - [5]
 

Originally by: Kilrayn
Originally by: Alternate Poster
We have to be in station to accept missions?
What? No EFTPOS?



You see, on Earth we have satellites in space so we don't have to communicate face to face. So in space, you'd need satellites on Earth to do the same, except there is no Earth in Eve, so you have to meet them face to face.


I'd be interested in seeing if Earth is even still there, if we could find a way through that damn EVE gate.

The Offerer
Minmatar
Posted - 2011.08.12 16:18:00 - [6]
 

Originally by: Alternate Poster
We have to be in station to accept missions?
What? No EFTPOS?





The mission contract that often requires you to transport sensitive goods for the agent or fight against pirates requires you to speak to the agent in person in order to avoid communication channels interception and information theft. It's a personal choice for an agent, depending on how confident he is in his corporation's or private communication encryption methods, to allow you to speak with him remotely. A level of agent's paranoia plays a role too.

Non-RP response:

They've removed anomalies from nullsec because they were "too accessible" and you are complaining about having to dock to get your own private complex area full with rats on a click of a single button?

Kazini Jax
Gallente
Starlight Operations
Starlight Network
Posted - 2011.08.12 16:50:00 - [7]
 

I am with the OP. First, this is not the 20th century we live in in New Eden. It is much farther into the future. You are telling me we can move the consciousness of a person all the way across New Eden when a pilot dies but we can't send a single thought? or secure sub-space comms? I don't buy it.

Along the same vein, we can't see the markets from anywhere in New Eden? Or even across a given factions multiple regions? No need for secure comm there.

Mendolus
Aurelius Federation
Posted - 2011.08.12 16:57:00 - [8]
 

Originally by: Kazini Jax
I am with the OP. First, this is not the 20th century we live in in New Eden. It is much farther into the future. You are telling me we can move the consciousness of a person all the way across New Eden when a pilot dies but we can't send a single thought? or secure sub-space comms? I don't buy it.

Along the same vein, we can't see the markets from anywhere in New Eden? Or even across a given factions multiple regions? No need for secure comm there.



You seem to be confusing game limitations with design limitations, good job.

Florestan Bronstein
24th Imperial Crusade
Posted - 2011.08.12 17:06:00 - [9]
 

Originally by: Alternate Poster
We have to be in station to accept missions?

you don't have to - the lvl4 epic arcs have mission that can be accepted and completed remotely.

Kazini Jax
Gallente
Starlight Operations
Starlight Network
Posted - 2011.08.12 19:09:00 - [10]
 

Edited by: Kazini Jax on 12/08/2011 19:11:26
Originally by: Mendolus
Originally by: Kazini Jax
I am with the OP. First, this is not the 20th century we live in in New Eden. It is much farther into the future. You are telling me we can move the consciousness of a person all the way across New Eden when a pilot dies but we can't send a single thought? or secure sub-space comms? I don't buy it.

Along the same vein, we can't see the markets from anywhere in New Eden? Or even across a given factions multiple regions? No need for secure comm there.



You seem to be confusing game limitations with design limitations, good job.



And you seem to be a BASIC programmer, good job.
See, I can throw out stupid, pointless messages too.. so what?

Design limitations are just limitations of creativity and imagination.

WhyAmIPoor
Posted - 2011.08.12 19:30:00 - [11]
 

Originally by: Kazini Jax
Edited by: Kazini Jax on 12/08/2011 19:11:26
Originally by: Mendolus
Originally by: Kazini Jax
I am with the OP. First, this is not the 20th century we live in in New Eden. It is much farther into the future. You are telling me we can move the consciousness of a person all the way across New Eden when a pilot dies but we can't send a single thought? or secure sub-space comms? I don't buy it.

Along the same vein, we can't see the markets from anywhere in New Eden? Or even across a given factions multiple regions? No need for secure comm there.



You seem to be confusing game limitations with design limitations, good job.



And you seem to be a BASIC programmer, good job.
See, I can throw out stupid, pointless messages too.. so what?

Design limitations are just limitations of creativity and imagination.


Because you know, hardware and database limitations have nothing to do with itRolling Eyes

Mendolus
Aurelius Federation
Posted - 2011.08.12 19:32:00 - [12]
 

Originally by: WhyAmIPoor
Originally by: Kazini Jax
Edited by: Kazini Jax on 12/08/2011 19:11:26
Originally by: Mendolus
Originally by: Kazini Jax
I am with the OP. First, this is not the 20th century we live in in New Eden. It is much farther into the future. You are telling me we can move the consciousness of a person all the way across New Eden when a pilot dies but we can't send a single thought? or secure sub-space comms? I don't buy it.

Along the same vein, we can't see the markets from anywhere in New Eden? Or even across a given factions multiple regions? No need for secure comm there.



You seem to be confusing game limitations with design limitations, good job.



And you seem to be a BASIC programmer, good job.
See, I can throw out stupid, pointless messages too.. so what?

Design limitations are just limitations of creativity and imagination.


Because you know, hardware and database limitations have nothing to do with itRolling Eyes


Thank you Very Happy

Kazini Jax
Gallente
Starlight Operations
Starlight Network
Posted - 2011.08.12 19:56:00 - [13]
 

Originally by: WhyAmIPoor
Originally by: Kazini Jax
Edited by: Kazini Jax on 12/08/2011 19:11:26
Originally by: Mendolus
Originally by: Kazini Jax
I am with the OP. First, this is not the 20th century we live in in New Eden. It is much farther into the future. You are telling me we can move the consciousness of a person all the way across New Eden when a pilot dies but we can't send a single thought? or secure sub-space comms? I don't buy it.

Along the same vein, we can't see the markets from anywhere in New Eden? Or even across a given factions multiple regions? No need for secure comm there.



You seem to be confusing game limitations with design limitations, good job.



And you seem to be a BASIC programmer, good job.
See, I can throw out stupid, pointless messages too.. so what?

Design limitations are just limitations of creativity and imagination.


Because you know, hardware and database limitations have nothing to do with itRolling Eyes



Ooo, a tag team. Sweet! Yes, very little. For example, allow a pilot to get the market info for a region of their choice. It will create a little overhead, but nothing nearly as bad as seeing all market data across all New Eden all the time, which is not what I said but you seem to be implying what I meant.

sigh

...

Kyr Evotorin
Eye of God
Intergalactic Exports Group
Posted - 2011.08.12 19:58:00 - [14]
 

Edited by: Kyr Evotorin on 12/08/2011 20:01:35
Pssst, the jove can hear you in that face-to-face. sup.

Also, I see it as a design+ to restrict sight on other regions. It allows traders a complexity. The game is set up to require people to actually think. If everything were actually easy... it would be... WoW :)

Kazini Jax
Gallente
Starlight Operations
Starlight Network
Posted - 2011.08.12 20:27:00 - [15]
 

Edited by: Kazini Jax on 13/08/2011 04:51:43
Originally by: Kyr Evotorin
Edited by: Kyr Evotorin on 12/08/2011 20:01:35
Pssst, the jove can hear you in that face-to-face. sup.

Also, I see it as a design+ to restrict sight on other regions. It allows traders a complexity. The game is set up to require people to actually think. If everything were actually easy... it would be... WoW :)



Eh, idk. I kinda see complexity in both scenarios. You'd have to do research into the diff trade hubs, work out logistics, cause you would have more options readily available

Sharen silvermoon
Posted - 2011.08.12 20:59:00 - [16]
 

It can be really inconveniencing. Especially if you forgot to accept the mission and realized it after you jumped trough a camp gate ...

WhyAmIPoor
Posted - 2011.08.12 22:15:00 - [17]
 

Originally by: Kazini Jax
I am with the OP. First, this is not the 20th century we live in in New Eden. It is much farther into the future. You are telling me we can move the consciousness of a person all the way across New Eden when a pilot dies but we can't send a single thought? or secure sub-space comms? I don't buy it.

Along the same vein, we can't see the markets from anywhere in New Eden? Or even across a given factions multiple regions? No need for secure comm there.





Or even across a given factions multiple regions

I wasn't implying anything, just reading what you wrote. A single region would be doable yes as it's no different to what its like now only you can select which region. Multiple regions I doubt. That's what I was getting at, I'm sure its the same for the other guy too.

Cpt Greagor
Caldari
Liquid Relief
Posted - 2011.08.13 01:03:00 - [18]
 

Originally by: Kilrayn
You see, on Earth we have satellites in space so we don't have to communicate face to face. So in space, you'd need satellites on Earth to do the same, except there is no Earth in Eve, so you have to meet them face to face.


I lol'd

Vice Admiral Spreadsheet
Caldari
Posted - 2011.08.13 01:12:00 - [19]
 

Laughing
Some fools think that this is because of hardware/software/whatever limitations.
Run a few epic arcs. You can complete missions remotely, wherever you are.

I'd imagine standard missions can't be completed this way because of some conscious design decision.

Digital Messiah
Gallente
N7 Corporation
PandaMonium.
Posted - 2011.08.13 01:30:00 - [20]
 

Originally by: Kilrayn
Originally by: Alternate Poster
We have to be in station to accept missions?
What? No EFTPOS?



You see, on Earth we have satellites in space so we don't have to communicate face to face. So in space, you'd need satellites on Earth to do the same, except there is no Earth in Eve, so you have to meet them face to face.
So the enormous station that has the technological capabilities to repair all sub capital ships, and their advanced computing systems, can not send a very basic wavelength to transmit long distance signals?

Serene Repose
Caldari
Perkone
Posted - 2011.08.13 03:33:00 - [21]
 

Originally by: Kilrayn
Originally by: Alternate Poster
We have to be in station to accept missions?
What? No EFTPOS?



You see, on Earth we have satellites in space so we don't have to communicate face to face. So in space, you'd need satellites on Earth to do the same, except there is no Earth in Eve, so you have to meet them face to face.
We have satellites to get past the curvature of earth. There's this huge rock blocking direct transmissions, so we bounce them from waaaay high up.

In space (supposedly) you don't have this problem. You do have the problem of signal amplification (which can be handled somewhat with receiver sensitivity.) One tried and true method is the use of "carrier waves," for instance. Signal boosters would have to be situated throughout the galaxy as waves tend to dissipate over time...throw a pebble into a calm pond one morning and watch. You also have the problem of interference. There are more than a few large objects waves can run into, but as they are always moving this would be temporary...in a sense.

If you're really going for accurate physics you wouldn't have 25 jumps through jump gates. In so-called "hyperspace" the distance and time are exponentially shrunk. Technically (in a fictional way) one jump could get you anywhere within New Eden. But, yeah, it beggars suspended belief to have hyperspace travel down to routine, but transmission communication relatively non-existent. The two are hand-in-hand. To get one gives you the other...technically speaking (in a fictitious way.)

There, Pok. Step on that one.




Pok Nibin
Amarr
Posted - 2011.08.13 03:35:00 - [22]
 

I can't help it if my parents sent me to work in the salt mines instead of sending me to school!

Joe Skellington
Minmatar
Matari Legion Holding
Matari Legion
Posted - 2011.08.13 03:35:00 - [23]
 

Originally by: Alternate Poster
We have to be in station to accept missions?
What? No EFTPOS?





You can remotely accept and finish missions after you start Epic Arcs.

Mendolus
Aurelius Federation
Posted - 2011.08.13 03:52:00 - [24]
 

Edited by: Mendolus on 13/08/2011 03:54:25

Originally by: Vice Admiral Spreadsheet
Laughing
Some fools think that this is because of hardware/software/whatever limitations.
Run a few epic arcs. You can complete missions remotely, wherever you are.

I'd imagine standard missions can't be completed this way because of some conscious design decision.


Uhm, if CCP has not done the work to implement this for the entirety of the game, that's called a self-imposed limit, smartie.
It's not a design decision, it's probably just way more work than it is worth, I mean who the ___ wants CCP to spend a thousand man hours rewriting the original agent code for the entirety of the game just so a handful of lazy ___s don't have to dock once every 10-15 minutes?

People are so dense on these forums anymore.

Serene Repose
Caldari
Perkone
Posted - 2011.08.13 04:00:00 - [25]
 

Originally by: Mendolus
People are so dense on these forums anymore.
Speak for yourself...smartie...it's actually "smarty," but you knew that, right?

Thune Vorpal
The Night Crew
Posted - 2011.08.13 06:16:00 - [26]
 

I agree, I would rather FAX my missions in when complete , rather than talk to them.


 

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