open All Channels
seplocked EVE General Discussion
blankseplocked Camera steering with the ship
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Linoa Brandragon
Posted - 2011.08.12 12:46:00 - [1]
 

Is there a way to let the camera steer with your ship? Sometimes I would like to just look into the same direction as my ship does.

Velicitia
Gallente
Open Designs
Posted - 2011.08.12 12:57:00 - [2]
 

TBH, I've never paid attention to whether or not the camera is locked to the ship's orientation (position, yes) ... right mouse to spin the camera to look the "right way".

Linoa Brandragon
Posted - 2011.08.12 13:47:00 - [3]
 

Originally by: Velicitia
TBH, I've never paid attention to whether or not the camera is locked to the ship's orientation (position, yes) ... right mouse to spin the camera to look the "right way".


I want the camera follow the ships orientation all the time. I would like to have the feeling of actually 'flying' the ship.

Nimzi
Posted - 2011.08.12 13:49:00 - [4]
 

Originally by: Linoa Brandragon
Originally by: Velicitia
TBH, I've never paid attention to whether or not the camera is locked to the ship's orientation (position, yes) ... right mouse to spin the camera to look the "right way".


I want the camera follow the ships orientation all the time. I would like to have the feeling of actually 'flying' the ship.



You are actually flying the ship.

PixelShips are real.

Alternate Poster
Posted - 2011.08.12 13:59:00 - [5]
 

Tapper tapper, tapper tapper, tap tapperoo!

Simetraz
Posted - 2011.08.12 15:06:00 - [6]
 

Edited by: Simetraz on 12/08/2011 15:10:02

Yeh there is no free flight in EVE short of double clicking in space.

I presume the idea was to cut back on the calls to the server but the click click click has to be marginally better.

Right now all we have is to go straight at someone or to orbit.
I would love to see some other options.

To steal something from Star Trek I thought it would be interesting if we had multiple maneuvers we could choose from.

ie. instead of the straight in to tackle someone we could assign a zigzag course that would take us to our target.
Or zigzag to and then orbit the target.
or maybe a figure 8 not sure why we would need it but it would be fun.
or the ability to orbit 2 items or i don't know options I guess something other then circles or straight lines


Velicitia
Gallente
Open Designs
Posted - 2011.08.12 15:32:00 - [7]
 

Originally by: Simetraz
Edited by: Simetraz on 12/08/2011 15:10:02

ie. instead of the straight in to tackle someone we could assign a zigzag course that would take us to our target.
Or zigzag to and then orbit the target.
or maybe a figure 8 not sure why we would need it but it would be fun.
or the ability to orbit 2 items or i don't know options I guess something other then circles or straight lines




you *can* zigzag to your target before telling the ship to orbit.

yeah, everything is "straight line" (server calls and all... eve plays on 1 sec ticks), but that doesn't mean you can't make those straight lines into other things.

Linoa Brandragon
Posted - 2011.08.12 15:48:00 - [8]
 

Originally by: Simetraz
Edited by: Simetraz on 12/08/2011 15:10:02
To steal something from Star Trek I thought it would be interesting if we had multiple maneuvers we could choose from.

ie. instead of the straight in to tackle someone we could assign a zigzag course that would take us to our target.
Or zigzag to and then orbit the target.
or maybe a figure 8 not sure why we would need it but it would be fun.
or the ability to orbit 2 items or i don't know options I guess something other then circles or straight lines




Zigzag makes not much sense. You will not get harder to hit as if you approach your target >>indirectly<< in a straight line.

Linoa Brandragon
Posted - 2011.08.12 15:56:00 - [9]
 

But I have to agree that maneuvers in general would be niceSmile

Simetraz
Posted - 2011.08.12 16:07:00 - [10]
 

Originally by: Linoa Brandragon


Zigzag makes not much sense. You will not get harder to hit as if you approach your target >>indirectly<< in a straight line.


Actually zigzags do makes sense when you or going against a ships with guns as tracking speeds come into play.
Granted the farther away you are the less point to zig zag.
Especially if they have blasters then they are just plane out of range.

Now for missiles it really doesn't matter you can just sit still for all it matters.
As the only thing that matters there is the explosion velocity and the size of the ship.
Now if you can out run the explosion velocity then the game changes.
Interestingly I don't think CCP put in the rest of the formula in there calculations.
ie your speed effects how much damage you take.
ie if you are approaching and hit the missile head on it would be your speed + the explosion velocity which could get really ugly in a interceptor.
But It don't think those mechanics are in the game but I don't fly caldari and haven't payed that much attention.

Either way I am sure somebody will correct me in oh the next few seconds Very Happy

War Kitten
Panda McLegion
Posted - 2011.08.12 16:10:00 - [11]
 

Originally by: Simetraz
Originally by: Linoa Brandragon


Zigzag makes not much sense. You will not get harder to hit as if you approach your target >>indirectly<< in a straight line.


Actually zigzags do makes sense when you or going against a ships with guns as tracking speeds come into play.
Granted the farther away you are the less point to zig zag.
Especially if they have blasters then they are just plane out of range.

Now for missiles it really doesn't matter you can just sit still for all it matters.
As the only thing that matters there is the explosion velocity and the size of the ship.
Now if you can out run the explosion velocity then the game changes.
Interestingly I don't think CCP put in the rest of the formula in there calculations.
ie your speed effects how much damage you take.
ie if you are approaching and hit the missile head on it would be your speed + the explosion velocity which could get really ugly in a interceptor.
But It don't think those mechanics are in the game but I don't fly caldari and haven't payed that much attention.

Either way I am sure somebody will correct me in oh the next few seconds Very Happy



Consider yourself corrected. Interceptors outrun missile explosions quite easily.

Linoa Brandragon
Posted - 2011.08.12 17:44:00 - [12]
 

Originally by: Simetraz
Actually zigzags do makes sense when you or going against a ships with guns as tracking speeds come into play.
Granted the farther away you are the less point to zig zag.
Especially if they have blasters then they are just plane out of range.


What I ment was that changing direction with zigzag does help you. You can also just fly in one line which is not directly to you target so the transversal velocity is still given.


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only