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Mirokuru Sekatashika
Posted - 2011.08.11 09:29:00 - [1]
 

Good day forum members of eve.
I've got a question about taking a good ship for lvl II security missions.
I just bought a prophecy but fast enough I noticed this one is way too powerless against the ships I will face during lvl II missions. My 1st mission from lvl II I accepted was some mission where ships continuously returned while I had to go back every 1 or 2 ships I destroyed. This mission was from Zhakid Touli. The name of the missions was something like "the blockade", ain't sure about it anymore. I just had to destroy ships until the leader eventually would show up.

My question is, which ships would be the best for these kind of missions? I know there also is a harbinger which is just a bit more expensive but would that ship do or should I just go on for a battleship?

Shadowsword
The Rough Riders
Ares Protectiva
Posted - 2011.08.11 09:46:00 - [2]
 

You should go for a battleship.










In the unlikely case this wasn't a troll, any cruiser or destroyer would do the job nicely.

Chimera Ur
Nibado Inc
Posted - 2011.08.11 09:47:00 - [3]
 

The problem with that mission is the order in which you kill things. If you check this page:
http://eve-survival.org/wikka.php?wakka=Blockade2se

You see that there are 'trigger' ships. Those you want to kill last because if you do, the next group shows up. What's also important is that you fit your ship so that you have good resistancies against the damage the rats do.

Cruisers should be able to do L2's, and battlecruisers are 'overpowered' for L2's. A well fit cruiser should easily be able to do them.

Mirokuru Sekatashika
Posted - 2011.08.11 10:13:00 - [4]
 

It might be true for the fittings, cause I also had problems with some other mission II.

As for defense, my shield went down within 10 sec. and my armor for almost within a minute.

My fitting was the followed:
High:
1x focused afocal pulse maser 1
1x heavy pulse laser 1
1x standard missile launcher
4x other smaller lasers you usually use for frigates and destroyers, I kept changing them cause 1 time I couldn't hit them cause they were too far and the other time I simply couldn't hit them cause the enemies were too small.
Charges: Radio

Medium:
1x small peroxide 1
1x medium shield booster 1
1x 10MN Microwarpdrive 1

Low:
2x medium armor repairer
3x reinforced with +225 armor
1x gyrostabilizer 1

As for some other problem, I ran out of capacity very fast so that could also be the problem of returning very quick to some docking place.

Chimera Ur
Nibado Inc
Posted - 2011.08.11 10:43:00 - [5]
 

Edited by: Chimera Ur on 11/08/2011 10:43:46
You either pick an armor tank or a shield tank, not both. I suggest going to http://eve.battleclinic.com/browse_loadouts.php and check loadouts. Since the Prophecy has more low slots than mid slots, it tailored towards armortanking. The two mistakes you made were going for both shield and armor, and not getting a proper armor tank. You don't want to use plates for PvE, you want resistancies. Plates will just make you die a bit later, resistancies will help you to be able to repair more damage than you get. The prophecy even gets a bonus to armor resistancies so it's obviously an armor tank. Don't bother strengthening your shield at all.

I think this is a nice fit for you:
http://eve.battleclinic.com/loadout/42379-PVE-PROPHECY-LVL3.html

Focus on being able to fir the armor tank items first and foremost. So basically three major things you need to learn:
- Fit either an armor tank or a shield tank, not both.
- If a ship has more low slots than mid slots; armor tank. The other way around; shield tank.
- Resistancies are very important, and you want to fit them for every mission you do.

Chimera Ur
Nibado Inc
Posted - 2011.08.11 10:46:00 - [6]
 

Also; don't fit a MWD, fit an AB instead for missions. MWDs make you easier to hit.

Mirokuru Sekatashika
Posted - 2011.08.11 10:50:00 - [7]
 

AB= afterburner, right?

And thanks for the info, I Thought that shielding would be a bad option, also because it barely worked.

Chimera Ur
Nibado Inc
Posted - 2011.08.11 10:59:00 - [8]
 

AB = afterburner yes.

mxzf
Minmatar
Shovel Bros
Posted - 2011.08.11 11:48:00 - [9]
 

Two other points. First, pick a weapon type and stick with it, either use Pulse lasers and get up close and personal or use Beams and keep your distance (throwing a missile launcher in to fill a slot a laser won't fit in is ok though). And you should probably stick with Med lasers, the Prophecy uses 10% less Cap for them per level in Battlecruisers (you've got that trained to atleast 3 by now, right?).

Also, the Gyrostabilizer is for Projectile weapons. The equivalent module for Lasers is a Heat Sink (though, if you run into tracking issues you might want to trade it for a Tracking Enhancer).

Skippermonkey
Tactical Knightmare
Posted - 2011.08.11 12:05:00 - [10]
 

Originally by: Shadowsword
You should go for a battleship.

http://eve.battleclinic.com/loadout/55142-AwesomeTachyon-Abaddon.html

Tachyon Abaddon, just to be sure, those lvl2 missions can be tough

Mirokuru Sekatashika
Posted - 2011.08.11 14:27:00 - [11]
 

from lvl 1 to lvl 2 missions is a pretty big step, at least for beginners.

Originally by: mxzf
Two other points. First, pick a weapon type and stick with it, either use Pulse lasers and get up close and personal or use Beams and keep your distance (throwing a missile launcher in to fill a slot a laser won't fit in is ok though). And you should probably stick with Med lasers, the Prophecy uses 10% less Cap for them per level in Battlecruisers (you've got that trained to atleast 3 by now, right?).


amarr cruiser is at lvl 3, battlecruisers at lvl 2 (needed lvl 1 but if I want to chance to harbinger, I need it to be at lvl 2).

I always like to attack from range, so I think I'll go for the Heavy Anode Particle Stream I. Nice range and a pretty good damage mod.

Tykas Gromhart
Posted - 2011.08.11 15:47:00 - [12]
 

Originally by: Mirokuru Sekatashika
It might be true for the fittings, cause I also had problems with some other mission II.

As for defense, my shield went down within 10 sec. and my armor for almost within a minute.

My fitting was the followed:
High:
1x focused afocal pulse maser 1
1x heavy pulse laser 1
1x standard missile launcher
4x other smaller lasers you usually use for frigates and destroyers, I kept changing them cause 1 time I couldn't hit them cause they were too far and the other time I simply couldn't hit them cause the enemies were too small.
Charges: Radio

Medium:
1x small peroxide 1
1x medium shield booster 1
1x 10MN Microwarpdrive 1

Low:
2x medium armor repairer
3x reinforced with +225 armor
1x gyrostabilizer 1

As for some other problem, I ran out of capacity very fast so that could also be the problem of returning very quick to some docking place.



if youre gonna run solo missions, you need to go with a cap stable build.

since you're flying Amarr, I would suggest rolling with an armor tank build. Drop the shield booster and one of your armor repairers, as well as those armor plates, theyre useless in missions. Put some armor hardeners in instead and you will last a lot longer.

Dave Auscent
Posted - 2011.08.11 16:13:00 - [13]
 

Originally by: Mirokuru Sekatashika
from lvl 1 to lvl 2 missions is a pretty big step, at least for beginners.

Originally by: mxzf
Two other points. First, pick a weapon type and stick with it, either use Pulse lasers and get up close and personal or use Beams and keep your distance (throwing a missile launcher in to fill a slot a laser won't fit in is ok though). And you should probably stick with Med lasers, the Prophecy uses 10% less Cap for them per level in Battlecruisers (you've got that trained to atleast 3 by now, right?).


amarr cruiser is at lvl 3, battlecruisers at lvl 2 (needed lvl 1 but if I want to chance to harbinger, I need it to be at lvl 2).

I always like to attack from range, so I think I'll go for the Heavy Anode Particle Stream I. Nice range and a pretty good damage mod.

I am going to go out on a limb here and say you do not have the support skills to fly a Harbinger. I would stick to Cruisers. If you have good Drone skills, the Arbitrator is a phenominal mission runner, otherwise I would stick with the Omen, or the Maller if you want a little wiggle room on your tank (though it is harder to fit effectively). Beyond that, follow what everyone else said. Armor Tank, and pick one type of gun (and one size) and stick with it.

Also, carry multiple crystals, one of the biggest benefits (in my mind) to Lasers is that you can switch "ammo" instantly. Each crystal has a balance between range and damage, so using a long range crystal to start firing works well for getting a rat's attention, then you can switch to a low range/high damage when they get in close.

Orlacc
Posted - 2011.08.11 17:04:00 - [14]
 

To be clear. With missions, bigger is not better. Level 1 is for frigs. Level 2 is for cruisers level 3 for BCs and level 4 for BS.
Check the earlier thread where the guy is wondering why he can't complete level 3 missions in a BS.
Get a cruiser.

Sandrestal
Posted - 2011.08.11 17:29:00 - [15]
 

Don't listen to the twits telling you to get a BS. For lvl 2's a cheap Caracal with assault missile launchers (best you can afford) will be about as fast a lvl 2 mission runner as you can get.

Kesshisan
Minmatar
Posted - 2011.08.11 18:04:00 - [16]
 

[Caracal, Kaboom]
Ballistic Control System II
Ballistic Control System II

Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Y-S8 Hydrocarbon I Afterburners
Photon Scattering Field II
Heat Dissipation Field II

'Arbalest' Assault Missile Launcher, Sabretooth Light Missile
'Arbalest' Assault Missile Launcher, Bloodclaw Light Missile
'Arbalest' Assault Missile Launcher, Bloodclaw Light Missile
'Arbalest' Assault Missile Launcher, Bloodclaw Light Missile
'Arbalest' Assault Missile Launcher, Bloodclaw Light Missile

Medium Bay Loading Accelerator I
Medium Warhead Calefaction Catalyst I


Substitute the L2 modules for L1 or meta modules if your skills are low. Don't worry about the rigs too much yet, but they aren't super expensive but they are helpful if you can afford the skills, them, and the cpu penalties.

Until you get the hang of it, use mission specific hardeners. Personally I just run around with 1 EM and 1 Heat hardener on all the time because I'm familiar with what this ship is capable of. This ship is light on the tank, but it kills SO FAST that you shouldn't be taking fire for too long.

This ship has enough DPS output that I was able to do the entire SoE Epic Arc using the incorrect damage missiles vs the last guy, and my missile skills suck.

Symone Hemanseh
Posted - 2011.08.11 22:11:00 - [17]
 

You should be creaming levl 2's in a Prophecy. But to be honest I recommend going back to a frigate and specifically a Punisher. MacLypse fit (see Eve survival http://eve-survival.org/wikka.php?wakka=MacLypse).
High: 3x Dual Anode Pulse Particle Stream I
Med: 1x Cold-Gas I Arcjet Thrusters, 1x F-B10 Nominal Capacitor Regenerator
Low: 1x Small Automated I Carapace Restoration, 1x Energized Basic Adaptive Nano Plating, 1x Energized Basic (mission spec) Plating, 1x Damage Control I
Rigs: 3x Capacitor Control Circuit I

Why do I recommend this?
1. Cheap
2. Teaches about the importance of transversal, principles of active armour tank, getting into range, basically how to fly
3. Cap stable
4. Easy (and cheap) to upgrade as skills increase to T2 mods
5. Fun
6. Can do all the Level 2 Security missions
7. Natural progression to Assault Frigates, Tackling etc


Koryvarn
Amarr
Posted - 2011.08.11 22:15:00 - [18]
 

Seeing as the guy is flying Amarr, lets not confuse him too much.

The Prophecy is an amazing mission boat for low SP players. I used for lvl 3's until I had made my first 200 million.

Basics:
You need to be capacitor stable. Ie, you run your guns and your Medium Armor repper, and you don't run out of capacitor. To aid in this, train battle cruisers to 4 ASAP. Less cap used when shooting lasers and more damage taken.

You need a specific tank. In your case, the prophecy gets a bonus to armor tanking, so use armor mods. 1 medium repper, 3 armor hardeners, 1 capacitor power relay, 1 heat sink. The armor hardeners should be mission specific. If you are fighting Sansha or blood, 2 EM and 1 thermal.

Forget the MWD. Fit a 10mn Afterburner. Use it only if you need to get in range. Your other two medium slots should have cap rechargers in them.

Guns. It doesn't get a bonus to laser dmg, so you can use whatever you want. However, to fly it like an Amarr ship, fit either Pulse or Beam lasers. For level 2 missions, use Heavy Pulse lasers or Focused Medium Pulse Lasers as they track better. Range shouldn't be an issue, the frigs will come to you. Use Microwave crystals for a nice mix of range and damage.

Rigs. Buy 3 x Medium Capacitor Control Circuit I and fit them.

Drones - train whatever its called to 4 asap, so you can field 4 light drones.

Don't bother with the Harbinger until you have most of your skills at 4. It's a lot less forgiving than the Armoured Turkey that is the Prophecy.

Ben Dourion
Posted - 2011.08.14 19:05:00 - [19]
 

neither an harbinger or a BS obviously, an assault frig like an ishkur, with good drones skills runs lvl 2 extremely fast ( like less than 5 minutes from undock to dock )

Now considering that you will not do lvl 2 for very long, if you cant already fly an AF, just use a T1 cruiser like a caracal, it does the job ok.


 

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