open All Channels
seplocked Features and Ideas Discussion
blankseplocked Promote solo/small gang PVP - Char sheet kill counters
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

Vice Admiral Spreadsheet
Caldari
Posted - 2011.08.11 06:32:00 - [1]
 

Edited by: Vice Admiral Spreadsheet on 11/08/2011 08:10:52
The idea is quite simple! Add a "kill points" counter to every character sheet, with optional (Or even mandatory) public display of it.

The kill point counter does not calculate ships lost, or ships killed in blob battles. Killboards are for that! Destroying an enemy ship splits the points across all involved parties.

This is to prevent kill counters being stuck at zero, or very low negative numbers. Does a hunter hang a plaque on their wall, commemorating their failure, for each animal which escapes from them? No, only their victories! The aim is to provide a nice, simple reason to promote solo or small gang PVP.

Each time someone goes on a roam, their reputation either increases or stays the same.

People will want their kill counter to be high for flaunting throughout all of EVE, and the only way to accomplish this is through solo and small gang kills. Maybe even award points to the loser in close fights, where both ships are in structure. Maybe award additional points for lowsec kills, so highsec war-dec station games are comparatively less rewarded.

If the counter calculated losses, then people would have a strong reason not to PVP. Their e-honour will be tarnished throughout all of EVE, and blob mentality will only increase.

These kill points can and will live alongside killboards. They aren't for displaying skill or fit intel, they're for displaying kills.


As a bonus, this could even be integrated into the NeX store. At certain milestones, the player can be optionally rewarded with small portions of AURUM, and maybe some NeX items will have a minimum kill requirement. Buying these items from the store will not subtract kill points.

Pros
-More targets, more kills
-Reason to PVP, no reason not to PVP
-More meaningful additions to the NeX store
-Reduction of blob mentality
-Never lose your e-honour
-No one has "bad" statistics

Cons
-It needs to be implemented first

Nezumiiro Noneko
Posted - 2011.08.11 07:36:00 - [2]
 

fleet boosters and logi's....where's their love? Not on mails, hell unless you remember them being there, no wya to prove they were there lol.

Vice Admiral Spreadsheet
Caldari
Posted - 2011.08.11 08:17:00 - [3]
 

Sure, logis can get some of the kill point love Very Happy
Maybe more points for more damage repaired? An enemy will need to be destroyed in the process, to prevent corp members from shooting and repping each other all day. And there'll need to be a cap equal (or slightly greater than) the value of the ship destroyed.
Finally, corp members shouldn't be able to gain points off one another from endless insurance fraud point gaining.

One of the higher tier NeX kill requirement items could be a cyberpunk eyepatch Laughing

Velicitia
Gallente
Open Designs
Posted - 2011.08.11 09:33:00 - [4]
 

sounds OK... but.

hisec wars are usually one-sided ("leet pvpers" vs. rookie industrialists). There has to be a mechanic involved to keep people from "farming" the rookies for their "kill points". No, I'm not sure what this mechanic would be.

however, thoughts that initially came to mind:
1. No pt. value until their first kill? Too easy to *not* kill other players, would keep indy pilots too "safe" from pewpew. This is just a bad thing(tm) all around -- people need to know EVE is not safe, there are safer places than others... just like in real life (chances of getting ganked in EVE just happen to be higher Cool)

2. No pt. value for the first x $TIME? Too easy to make point-less alts to fight high point value players with...

In addition to this, points probably shouldn't be awarded for actions that get you concordokken.

CanIPost Please
Posted - 2011.08.11 10:09:00 - [5]
 

Originally by: Vice Admiral Spreadsheet
The aim is to provide a nice, simple reason to promote solo or small gang PVP.

If the counter calculated losses, then people would have a strong reason not to PVP. Their e-honour will be tarnished throughout all of EVE, and blob mentality will only increase.

Pros . . .
-Reason to PVP, no reason not to PVP
-Reduction of blob mentality


Your idea is flawed, and for this reason: people don't avoid PVP because of a killboard, for the most part.
People avoid PVP because of a little something called "interdiction". If you choose to engage in PVP in EVE, the odds are very high that you are going to have to win the fight in order to survive. Losers rarely get away, so no one who has doubts about their abilty to win or at least get to safety is ever inclined to pull the the trigger. If you want people to fight, you have to quit punishing the loser with death. Otherwise, they'll just avoid it.

Vice Admiral Spreadsheet
Caldari
Posted - 2011.08.11 10:31:00 - [6]
 

Originally by: CanIPost Please

Your idea is flawed, and for this reason: people don't avoid PVP because of a killboard, for the most part.
People avoid PVP because of a little something called "interdiction".

If you want people to fight, you have to quit punishing the loser with death. Otherwise, they'll just avoid it.

This idea caters towards players with an outstanding killboard (unafraid), those who are afraid (or have a weak killboard) and the others who don't care for killboard stats.

Those who aren't afraid of killboard stats will enjoy an EVE-integrated way to share their general value as a pilot.
Players who are afraid of killboard stats have nothing to fear: any potential losses are hidden. These are the kinds of players who would no longer feel an urge to hide in blobs.
Those who don't care about PVP may find an interest in the status associated with kill points, or NeX rewards.

Onto your main point:
Kill points would be a flexible way to reward the loser without drastically changing game mechanics. Reward kill points to the loser if the fight was close, if it was their first death in lowsec, if they tried to take on a target larger/more advanced than them, etc.
Punishment of those who lose a fight should be as limited to financial loss as possible. If players value kill points, maybe the financial loss won't seem as bad.

Vice Admiral Spreadsheet
Caldari
Posted - 2011.08.12 04:20:00 - [7]
 

Bump.

Any more thoughts about this?

Hirana Yoshida
Behavioral Affront
Posted - 2011.08.12 09:33:00 - [8]
 

So you want even more people using TD's on Drakes (aka. mail-whoring)?Laughing

Any sort of kill count will invariably become "whomever can ***** the most" and thus be completely useless, especially for bragging purposes.
Now if it was "Survived battles" that was tallied, where you get a tick for every fight that ends with hull damage ...

Vice Admiral Spreadsheet
Caldari
Posted - 2011.08.12 11:17:00 - [9]
 

Originally by: Hirana Yoshida
So you want even more people using TD's on Drakes (aka. mail-whoring)?Laughing

Any sort of kill count will invariably become "whomever can ***** the most" and thus be completely useless, especially for bragging purposes.

Not quite! I don't think the system should work in the same way killboards do, which allow massive kill-whoring Wink
The points should depend on how much you aid in killing the target. Most of the time, this will be damage. However, there'll be exceptions like neuting, logi-support and tackling (Good for new players).

If a ship fits a non-bonused long-ranged ewar module (Like a TD on a Drake, or a TP on an Abaddon), there will be very, very little points reward. Maybe none?
It's different for short-ranged ewar, because you could just fire your guns on the target Very Happy

De'Veldrin
Minmatar
Norse'Storm Battle Group
Intrepid Crossing
Posted - 2011.08.12 13:11:00 - [10]
 

No offense, but the last thing Eve needs is ANOTHER ePeen measuring stick.


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only