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Valentina Valentia
State War Academy
Posted - 2011.08.11 04:05:00 - [1]


Well the ABC WH v. Null debait is starting to rage, and as a general concern CCP is going to "re-work" Null yet again it seems...

...but, before anyone jumps in I thought perhaps it would be an interesting thread if people generally states why or why not on going into these areas on a personal level. So...

Why do you go or not go into:


and if you do what do you do there and if not then is there something that would induce you to try these areas?

pretty wide open question, so lets hear what the community says...

Dirk Magnum
Blue Republic
RvB - BLUE Republic
Posted - 2011.08.11 04:29:00 - [2]

High: PvP/missioning
Low: PvP/ratting/exploring
Null: PvP
WH: I went here on the first day they were opened, and have only been back three times since. I have no viable reason to go there at this point, although I find them interesting.

Posted - 2011.08.11 04:37:00 - [3]

High: Safe isk making, PVE
Low: PVP, usually tricking your prey into a gank.
Null: Alliance pvp, large fleets, roams etc, decent isk.
Wh: Mega isk in the proper corp. (500mil-1billion a week)

I R' Carebear
Posted - 2011.08.11 04:43:00 - [4]

Why do you go or not go into:

Low: Null: WH:


I was in a big 0.0 alliance over a year ago. Did the mining thing, did the gate camp thing, scanned down anomalies and ran 10/10 plexes, was in the lagtastic 1,000+ man fights, POS bash, etc etc. It got boring fast. The elitest attitude of a lot of the people out there is beyond silly. 0.0 is not the endgame in Eve. The time investment is simply not worth it and this is coming from a guy that doesn't have a family and spends his entire weekend logged into Eve.


Havn't spent too much time in WH space. Its even more boring than 0.0. I thought about heading to WH space to do some PI, but after I thought about it, I'd rather slit my wrists and take bets on how long it would take before I past out from blood loss.


I go into low every single day. I like messing with gate camps solo, I like the solo pvp on the rare ocassion I get it, easy access to PI resources, if highsec people get on my nerves I can head into low and not be bothered, anomalies arent the greatest but can be fun when you get a 5/10 plex, dont have to worry about bubbles so I can fly with the expensive implants, pirates are cool to chat with even after you blow each other up. Low just fits a solo pilot and what I do.

Ladie Scarlet
Goonswarm Federation
Posted - 2011.08.11 05:58:00 - [5]

Originally by: Olleybear
0.0 is not the endgame in Eve.

Sure it is.

Liquid Pwnzone
Posted - 2011.08.11 06:06:00 - [6]

After playing in virtually every avenue of eve available to date (from 0.0 pvp/fw pvp / RvB / Mission running, etc . etc . ) I have found that Wormholes are the most entertaining. This only happens when you have a good corp and have your own ways to close wormholes. You consistently get new pve / pvp grounds whenever you want and WH pvP is unlike any other pvp in the game: they have absolutely no idea you're coming if you do it right.

Posted - 2011.08.11 06:12:00 - [7]

Low: Can never be bothered with the sec stat grinding

Null: I have lived in 0.0 for most of the past 5 years

WH: cant do a quick roam in these places due to the randomness of where you end up but I do visit them from time to time.

Tomas Sean Connery
Posted - 2011.08.11 06:18:00 - [8]

Originally by: Ladie Scarlet
Originally by: Olleybear
0.0 is not the endgame in Eve.

Sure it is.

Yeah wormholes are 0.0 so you are correct.

Gypsio III
Dirty Filthy Perverts
Posted - 2011.08.11 07:08:00 - [9]

Low: PVP
Null: PVE, safe ISK making

Lompocus Nuwen
Posted - 2011.08.11 07:22:00 - [10]

Low: To get my drakes blown to smithereens.
Null: To get my drakes, caracals, T2 frigates, and mining barges blown to smithereens!
WH: To get others' drakes, cerberuses, ravens, T2 battleships, carriers, and expensive equipment and ships blown to smithereens!!!

Tu Ko
Predator's Inc.
Posted - 2011.08.11 08:02:00 - [11]

High Sec: Everyone has some level of high sec interaction. Mission alts (or just JC's waiting), Research towers and other income makers. You can make just as much isk as you can in Null

Lowsec: Don't have any clue why anyone goes into low sec. Done the pirate bit in lowsec its just silly how feature-less the whole thing is.

Null: O-M-G, I hate Null with the passion typically reserved for divorces. The reason? Alliances and their ever malfunctioning member corps. What typically happens is that an alliance first forms from pieces of other failed or failing alliances that blue up or rent space with the right people in order to get their first claim. There will be a very energetic push by that alliance to grab 'Space of their own', The energy level at this period is the all time high. After they succeed then it drops as 'everyone' will go into make money mode. Since system defense is a reactionary operation many of the membership will be in pvp-useless ships when reds roll in. Isk becomes hard to make after a while and people don't join fleets like hey used to because they wasted 2 hours of the day already warping back to the 'safe' every time the red's popped in.

Alliance drama of favoritism and 'dead wood' corps eat at player morale. Coalition shenanigans force your alliance to give up space to reinforce some other alliance position. Lack of industry means the jump capable pilots have the market by the short hairs. Spies infiltrate the weakest corp in the alliance, which snowballs because the alliance brass is telling the weakest corp to recruit heavily.

Fleet fights, you will be told exactly what ship and what fittings you will bring. Somehow, all these alliance fits completely ignore the role the ship was originally designed for to tweak out one specific ship attribute that guarantees that you will only do that one thing. If you are an interdictor, its two bubbles and no guns. Harbinger, put some shield extenders on it. Logistics with low sig radius and cap concerns, put a MWD on it. This of course, is due to the high lag environment that covers most +100 ship fights. Even when "it wasn't that bad" there is still about 3-4 sec delay between you pressing a button and the ship doing that thing.

WH: Lived in one for like a month, not bad. Definitely difficult, but this is held against the many different activities available there. Sleepers in their many forms are tough but are far fewer so they seem less tedious than Null/Mission rats. Living in a POS is definitely an odd feeling and by necessity WH corps stay small

Abdiel Kavash
Paladin Order
Fidelas Constans
Posted - 2011.08.11 08:48:00 - [12]

Null: my home, where everything I hold dear is. The true sandbox, no NPCs telling you who you can shoot and who you can't, what you can do and what you can't. Resources and security that people provide to each other, not because they happen to be there by design.

Low: Moon mining, otherwise just passing through. I'd definitely go there to PvP more if it didn't mess with highsec access.

High: Buying modules in Jita and buying books. Couldn't give less of a damn about the rest. For what I care they could remove all of it but Jita (yes I know the economy would failcascade). Also generally full of people who have no clue what goes on beyond the next gate, but act like they know everything about everything ad they're right even if they're wrong.

WH: Going in occasionally to make some extra ISK. The random nature makes it unsuitable for long-term occupation for people who don't want to actually base off there. I would like if at least some entrances lasted a few days, so it's not a "now or never" deal.

Posted - 2011.08.11 09:10:00 - [13]

High Sec: For me its kind of home base in sense, its where I go to handle my various industrial tasks like research, building stuff and buying/selling stuff. Generally near trade hubs. I also use high sec for training corp mates, various war excercises and such. As well running missions and PvE stuff with younger corp mates. I definitly spend a great deal of time in high sec for all these reasons, in particular given that Im as much an industrial character as anything else.

Low Sec: This is where we go for live excercises, more difficult missions and various other corp ops like mining and stuff. Definitily where we get a lot of our PvP as our various activities are interupted by pirates and such. I would say where we go to get our thrills on a budget, generally we don't risk to much out there, but most of my really exciting experiances happen in low sec.

Null Sec: This is where we go for participation in alliances and more serious gameplay. We tend to risk a lot more assets out their, generally expecting a fight though not nescessarly looking for one. Generally its a place no one goes at it alone, its always a corp or alliance effort and again, usually we take it quite serious, always planning in advance and always with a very specific purpose in mind though the activites vary greatly from PvP, PvE and even economic ventures like mining, trade etc.. I think null sec makes up about 20-30% of my actual in game time, but its always the most intense and serious time in game.

Worm Hole: Well actually my corp (obviously this is my alt for security reasons) use worm hole space for our 0.0 POS. This is often a place we go to do things like making ISK, working on raising our security ratings and just generally its our slice of the Eve pie as I think we are a bit too small to claim anything more, but defend it vigilantly and consider it one of our biggest assets in the game. Im not sure it serves a particular purpose other than that we simply want it so we took it. I love it out their though, the no local channel aspect of it makes the cat and mouse game a lot more fun and we get plenty of visitors so their is rarely a shortage of action. I find I spend more and more time out their both because its profitable but also because the novalty of it and some of the unique game mechanics that go with it are a lot of fun.

All and all though I find reason to go to just about everywhere in Eve, their is a lot to explore and plenty to do. I find myself often thinking about what my next Eve session will look like, kind of planning it out in my head, but more so I find myself responding to events more often than actually executing a plan. Eve gives you a lot to do when you start getting involved in things like running a POS for example. Lots of fun, plenty of room for improvement though.

Aralyn Cormallen
Wildly Inappropriate
Goonswarm Federation
Posted - 2011.08.11 11:04:00 - [14]

Edited by: Aralyn Cormallen on 11/08/2011 11:08:40
Will preface this by saying that isk means nothing to me. I find it a worthless objective, and beyond ensuring I have enough to fit up my next ship after the last one melts (which, courtesy of ship replacement programmes is always), I couldn't give a flying f what my isk/hour is. I mention this only because it means isk and methods of isk creation have zero influence on which part of space I like to live in.

Highsec: The game needs a 'safe zone', and ours is sufficiently unsafe to give a taste of what will come elsewhere. Acts as a somewhat good filter to hold those who haven't the stomach for the more cut-throat playstyles. Not without faults though; station game mechanics should forever burn in hell

Low: Lawless, unclaimable space. More free for small-gang roaming and spontaious fights due to the mechanics of the space (gate guns, criminal flagging, no bubbles, etc). Seriously lacks incentives to making a home there however.

Null: Politics of space empires. Helping to build something and defend it against all comers. And knocking down what others have built in turn. The ability to mold your space to your own design (could really do with more tools for this, and to stop taking away the few we have). Seeing your alliance name in space, and knowing you helped put it there.

WH: The sense of adventure and stepping into the unknown. The irratic travel system that means you can never be 100% sure what lies in your path. Unfortunatly hampered by some of the dullest tedious chores in the game (living out of POSes is a cruel and unusual punishment that should be inflicted on no-one, directional scanner repetative strain injury, probing, probing, and more probing).

Posted - 2011.08.11 11:39:00 - [15]

Low: FW & Exploration
Null: Large scale PVP and Anoms
WH: Iskies and the feeling of doing something totally different. WH's are to my opinion quite unique in many aspects which is what can either draw people away from it or attract them into it.

Miss Rabblt
Posted - 2011.08.11 11:42:00 - [16]

Low: no thanks
High-sec: missions, trading, meeting people
0.0: carebearing in quite regions

Alissa Solette
Posted - 2011.08.11 11:50:00 - [17]

Edited by: Alissa Solette on 11/08/2011 12:00:33
Why do you go or not go into:

High: shopping
Low: transit between high and null and maybe the odd gank/hotdrop (but I don't actively seek PVP in lowsec - lowsec is totally irrelevant to me)
Null: PVP (this is where I spend 98% of my game time)
WH: PVP (only been in WH space twice so far, except for using WHs as a short cut of course)

In case you were wondering: I earn my ISK primarily through a small army of R&D agents, trading (between empire and 0.0) and through whatever other means I find that do not involve any form of classic PVE/ratting/plexing or other dismally boring tasks.
However, in the last 2 years I haven't really spent very much of my ISK due to being in rich alliances/corps with good reimbursement policies and not losing that many ships (compared to when I started out at least).

Commandante Caldari
Posted - 2011.08.11 11:57:00 - [18]

Edited by: Commandante Caldari on 11/08/2011 11:59:03
HIGH: shopping only, ignore and avoid stupid hi-sec war targets
NULL: fleet PvP in the beginning, conquering null, elite PvP corp will convert to +5.1 carebears, time to move A) to another NULL B) back to LOW
WH: link to Empire, random PvP

Karl Planck
Labyrinth Obtaining Chaotic Kangaroos
Posted - 2011.08.11 12:51:00 - [19]

I'll bite

Low: Solo/small gang pvp;FW;Easy to access decent yield PI; Interesting agression mechanics; Lots of old and new players; Closer to trade hubs; Exploration; DED plexes

Null: High yield PvE; High yield PI; Sov; Fleet warfare; politics; large use of a variety of ship types and fleet setups; No sec hit for pvp/no cost for war(s); Cap fights; POS PvE; moon mining;

WH: Unique gameplay; lack of intel (feels like space); High yield PvE; High yield PI; Small gang pvp; cloaky pvp; site theft; Quick transportation; No local;

I've tried all of these areas. For null sec, to get me to go back would take some kind of anti-blob mechanic. Its just no fun for me, but that is just my play style. My first try at 0.0 i was astonished by the scale of what it offers. However, when it came down to it, I simply hated the play style (waiting around for a long time for fleets to form, being a drone in the herd, politics, fleet coms [see the eve is real mock video for an example]).

I did WH space for a very long time. I enjoyed the buttload of isk you make from a team based effort. Also, the differences between systems and no local made this feature a tasty treat. The logistics and scanning however made it too time consuming for me to actually enjoy the game (again, personal preference).

Low sec i have found is the best place for me. I really enjoy FW sprinkled into my piracy. Every feature listed above i enjoy immensely (except for PI, simply because I have no need for it). There have been many discussions on what would make this area more attractive, and really there has been no conclusion. One thing it could have a lot more of would be class 1 and 2 DED plexes. I think this would make traveling to low sec a lot more attractive for new players, which is part of the draw their for older players. Other than that it just takes a certain kind of person to go -10 and stay there, and i think that most of us who stay in low sec enjoy flying around (and shooting at) like minded people (i.e., risk prone warriors).

Kristina Vanszar
Posted - 2011.08.11 13:25:00 - [20]

LOW: Go, cloaky, and scare the shiat out of the LS noobs
NS: nogo, only blobs, frig is beeing jumped by 4 bored supercaps.
WH: GO, fun small gang warfare, every 24 hours new WH connections to possible targets -> awesom, and gives a good amount of ISK

Ingvar Angst
Nasty Pope Holding Corp
Talocan United
Posted - 2011.08.11 13:44:00 - [21]

Wormholes: Frontier living. Independance. No local chat making your eyes bleed with scams and stupidity. A variety of things to do, with new challenges and new dangers every day. No set, hard core routines, no bots. Greatest risk for even the simplest of activities, like mining, yet greatest overall rewards. True null-space without having to pay rent to some mega-alliance for your own piece of territory.

In wormholes, you are free.

Kristina Vanszar
Posted - 2011.08.11 13:53:00 - [22]

Originally by: Ingvar Angst
Wormholes: Frontier living. Independance. No local chat making your eyes bleed with scams and stupidity. A variety of things to do, with new challenges and new dangers every day. No set, hard core routines, no bots. Greatest risk for even the simplest of activities, like mining, yet greatest overall rewards. True null-space without having to pay rent to some mega-alliance for your own piece of territory.

In wormholes, you are free.

CAn i have a like button for this please!?

Arec Bardwin
Posted - 2011.08.11 14:10:00 - [23]

Edited by: Arec Bardwin on 11/08/2011 14:13:57
Funny and somewhat true: visit your user settings to enable images.

clicky for larger pic

Posted - 2011.08.11 14:27:00 - [24]


Posted - 2011.08.11 14:36:00 - [25]

Originally by: Ingvar Angst
Wormholes: Frontier living. Independance. No local chat making your eyes bleed with scams and stupidity. A variety of things to do, with new challenges and new dangers every day. No set, hard core routines, no bots. Greatest risk for even the simplest of activities, like mining, yet greatest overall rewards. True null-space without having to pay rent to some mega-alliance for your own piece of territory.

In wormholes, you are free.


Also no ******ed frigates that can drop a supercap blob. Cyno = worst crap ever.

Legion of The Damned.
Posted - 2011.08.11 16:22:00 - [26]

Well... In high sec you can have a lot of fun and all shooting 'roids and getting war-decced but the three places you listed are probably where the most excitement is.

Yeah you could get blown up there but, hey, who gives a flying ****. You'll be in some bubble or gate fight screaming into your mic something like "I'm in a frakking bubble theres load of ships on a gate HALP HALP" and your FC will scream at you and help will arrive and you might get blown to **** or you might win. You won't care.

Afterwards you'll be shaking, laughing, arguing on comms. Its all good.

And maybe at 3am you'll be laying there thinking "may if I'd have said which gate and ships we would not have got our asses handed to us". That too.

No amount of tooling around in hi-sec saying "hai I work in IT too" can compare to it.

Don't wanna PvP... well half the mining op's I've been on comms for involve planning how to gank incoming raiders and solving logistical problems in hot space etc.

Takamori Maruyama
Red Federation
RvB - RED Federation
Posted - 2011.08.11 16:24:00 - [27]

Originally by: Arec Bardwin
Edited by: Arec Bardwin on 11/08/2011 14:13:57
Funny and somewhat true: visit your user settings to enable images.

clicky for larger pic


Eve in a nutshell

Shepard Book
Posted - 2011.08.11 16:29:00 - [28]

To have balls or not to have balls, that is the question. hehe Seriously though PvP is not for everyone, I know. If you venture in that space you should expect to be able to defend your self and to keep up to date clones. There is a lot of fun to be had though. The game is not just about missions.

Blue Republic
RvB - BLUE Republic
Posted - 2011.08.11 16:56:00 - [29]

Super thread!

Hisec: temporary stop on the way to somewhere, hubs are like RL railway stations

Low: used to live there, lowsec has nice competitive PvP vibes, plenty of nice bearing opportunities

Null: couldn't care less, inhabitants appear to be idiots

Wspace: EVE for me, love it to bits - scary, rewarding, challenging, wild & free. Thanks for making it, CCP.

T'Laar Bok
Posted - 2011.08.11 17:59:00 - [30]

Originally by: Valentina Valentia

Why do you go or not go into:

Mining POV


Every man and his little dog wants to pop you every 5 minutes despite guards and often succeeds.
Cant AFK to wee or make coffee.
Difficult to get guards. Unless its a corp op no one wants to hang around for very long.
Cant browse p0rn on other monitors.
Tanking severely reduces mining yield and you will still most likely be popped.
Time safeing up is time lost mining.
Nothing worth mining to justify risk.
Requires 100% attention.

Costs/losses far outweigh income.


Not as bad as Low.
A lot more camaraderie.
Easier to get guards.
Refining takes way too long and in too little amounts which results in running out of storage space, even compressed.
Hauling ore out is too risky.

If you're not 100% on the ball costs/losses will easily outweigh income.


Whoever the Dev was that thought a wait of 3 months for grav sites to respawn is a total moron. Nowhere near cost effective and a waste of time.

Originally by: Valentina Valentia
is there something that would induce you to try these areas?

Mining vessels need more survivability and something worth mining to justify the risks.

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