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Takamori Maruyama
Amarr
Red Federation
RvB - RED Federation
Posted - 2011.08.09 18:58:00 - [61]
 

Edited by: Takamori Maruyama on 09/08/2011 19:05:40
Hehe I giggle everytime I hear "mindless" blob.
Well try to be the wing commander when its a "mindless" blob with different types of ships and outfittings out there.
Calling the wrong target,wrong maneuver and you are condemning your entire fleet.

Nothing against small scale pvp, actually I endorse it, gives more adrenaline.
But calling large scale PvP as mindless, you sir have no idea about the subject.

And the problem with EvE is how he receive naive new players.

Those players expect :
Please visit your user settings to re-enable images.

What those players get:
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Zagdul
Gallente
Clan Shadow Wolf
Fatal Ascension
Posted - 2011.08.09 19:18:00 - [62]
 

We replace T1 frigates for ones lost in PVP.

We also encourage dudes to get into salvaging boats and help cleanup dudes who rat to split salvage for good iskies.

There's also good isk in PVP when you kill someone, their modules can be worth heaps of isk.

If you get a hero tackle, don't be surprised if the members of the fleet donate to your efforts. The last hero newbie rifter who caught a tackle walked away with over 300m in donations from fleet members for keeping the game fun for them. When you're in a fleet of 20-30 dudes and everyone gives in 2-5 mil (the more rich will sometimes do more) makes everyone smile.

"Easy kills"
"cheap ganks"

nope... Null Sec alliances try to create a fun environment for new dudes so that you can build loyalty.

Molsan
Sturmgrenadier Inc
Posted - 2011.08.09 19:19:00 - [63]
 

Originally by: Zagdul
We replace T1 frigates for ones lost in PVP.

We also encourage dudes to get into salvaging boats and help cleanup dudes who rat to split salvage for good iskies.

There's also good isk in PVP when you kill someone, their modules can be worth heaps of isk.

If you get a hero tackle, don't be surprised if the members of the fleet donate to your efforts. The last hero newbie rifter who caught a tackle walked away with over 300m in donations from fleet members for keeping the game fun for them. When you're in a fleet of 20-30 dudes and everyone gives in 2-5 mil (the more rich will sometimes do more) makes everyone smile.

"Easy kills"
"cheap ganks"

nope... Null Sec alliances try to create a fun environment for new dudes so that you can build loyalty.


This!
I know our corp has free frigates, cruisers, destoryers and meta 1 modules..to a corp these things are cheap.

Xercodo
Amarr
Xovoni Directorate
Posted - 2011.08.09 19:24:00 - [64]
 

I knew a guy that was like 2-3 years old and fitted MEDIUM lasers to his raven

Yes he played eve off and on but for all the time he WAS on he spent inside a station trading to make several billion

he then bought a True Sansha tower and named it Fluffy but he had no idea how to use it

several months later he joined our mission fleet with a Rokh with mega beams fitted to it

im willing to bet he had no idea about tackling :P

jackaloped
Posted - 2011.08.09 19:27:00 - [65]
 

Edited by: jackaloped on 09/08/2011 19:40:22
Originally by: Baaldor
Edited by: Baaldor on 09/08/2011 18:35:31
Originally by: jackaloped
Originally by: E man Industries
....

…The most important thing for a new player to do is join a corp where they want to be that is friendly and active. ....




CCP makes eve cater to people who want to join a big gang and blob others. And it also caters to those who have no life outside eve. They advertise you are a "lone wolf" but really the mechanics are against this.

CCP does nothing to promote solo or small scale pvp.

Misconceptions about eve:

1) That a quality space ship game won't get more subscriptions than about 350k, so ccp needs to leave spaceships alone and work on clothing and mts.

2) That requiring people to commit lots of time socializing over the internet in order to play a computer game is going to be a big selling point.

3) That in a supposed sandbox no one would ever want to be anything but a pawn in a large alliance run by someone who dropped out of real life in order to play a computer game.

Common conceptions of eve that are true and ccp should fix:

1) That most eve combat = brainless blobbing.

2) That you have to quit your day job and spare no time for a social life outside the game.

3) That if you want to play the game without spending large amounts of time making nice with the community, you are stuck shooting red x's.

4) That ccp is abandoning parts of the game that are fun for the casual player who likes solo or small scale pvp like low sec and faction war.



Justifying why not to do something....






I'm not sure I am *justifying* my claims 1)socializing over the internet is not as fun as socializing in real life, and 2)that most eve combat involves blobbing. and 3)blobbing (waiting for it to form and roaming to find a decent fight) can be slow brainless and boring. I pretty much assume the reader agrees.

From there I reach the conclusion that ccp should implement mechanics that increase the pace of finding good fights and not require people to invest so much time in socializing over the interent in order to play.



Acrior
Posted - 2011.08.09 19:58:00 - [66]
 

Originally by: Magnus Veyr
It's not some hidden magical knowledge that's passed down via heathen rituals or something

Shut up, I had to slit a goat's throat and sacrifice a virgin (some hulk pilot) to be able to dscan.

Meryl SinGarda
Caldari
Belligerent Underpayed Tactical Team
Posted - 2011.08.09 20:11:00 - [67]
 

The biggest misconception in EVE is that EVE is nothing more than a spaceship game.

Jita mcheck
Posted - 2011.08.09 20:13:00 - [68]
 

For me personally. Voice chat made all the diffrence.

Listening to corp mates over teamspeak and being able to quickly ask questions as they occured was very helpfull. Also verbal explanations are far more clear than text.

It is player experiance that determins what you can do in eve. Better to learn when things are cheap. PvP in cheap frigates before getting somethign expensive.

Also newbi clones are cheap...players with 50mil skill point cost more if they get podded.

Morgals
Sturmgrenadier Inc
Nulli Secunda
Posted - 2011.08.10 02:09:00 - [69]
 

Originally by: Zagdul
We replace T1 frigates for ones lost in PVP.

We also encourage dudes to get into salvaging boats and help cleanup dudes who rat to split salvage for good iskies.

There's also good isk in PVP when you kill someone, their modules can be worth heaps of isk.

If you get a hero tackle, don't be surprised if the members of the fleet donate to your efforts. The last hero newbie rifter who caught a tackle walked away with over 300m in donations from fleet members for keeping the game fun for them. When you're in a fleet of 20-30 dudes and everyone gives in 2-5 mil (the more rich will sometimes do more) makes everyone smile.

"Easy kills"
"cheap ganks"

nope... Null Sec alliances try to create a fun environment for new dudes so that you can build loyalty.


Aye, every fleet needs tackles and a new player will not be new forever. Good corps realize new players are a valuable addition to a corp. So they take the effort to nurture them.

Selinate
Amarr
Posted - 2011.08.10 04:25:00 - [70]
 

SP is important to PvP, no matter which way you look at it.

Example: Give a new player a punisher. Note that I will be considering very new players with ****ty support skills, so I will give the benefit of the doubt and do a ****-fit frig since fully fitting a frig for a new player can be somewhat difficult, powergrid and CPU-wise.

Just the basics, also, I'm not even considering that I could drop a little bit more isk and do a partial T2 setup and not even break 1 mil isk. With SP alone, right off the bat, I can do 50% more DPS and have roughly 50% more EHP than, say, a player who's been with Eve for 2 or 3 days. The difference is that great.

Experience in PvP is also very important, arguably more important than SP, I'm not doubting that, I just get a little tired of hearing people say that SP is a useless measure of a pilot's worth in PvP. The thing about SP in this game is that as your character gets older, SP gives a smaller and smaller advantage (which is actually follows a logarithmic trend with time, considering how skill levels multiply the amount of sp required to train a skill up), so of course the 3 year old character shooting at the 4 year old character won't notice anywhere near as huge a difference as a 1 year old character shooting at a 6 month old character.

Also, please throw some T1 frigs with brand new characters in them at me for tackling. It will be kind of funny to just pop them in 2 seconds and then warp off...

Hestia Mar
Posted - 2011.08.10 08:52:00 - [71]
 

Originally by: Meryl SinGarda
The biggest misconception in EVE is that EVE is nothing more than a spaceship game.


This. +1

Jackson Millenius
Posted - 2011.08.10 09:09:00 - [72]
 

RThe only solution is to not be exposed to that.

I joined a null sec corp before my trial even expired. I was flying through the depths of fade in my caracal like a boss.

All you need is a good attitude, a sense of humour, and be eager to learn.



baltec1
Posted - 2011.08.10 09:48:00 - [73]
 

A nub who is only a few days old and wanting to pvp make the best kind of fighter tbh. They tend to be bloodthursty savages who will ram their rifters into anything and try to rip their victim apart with towels and dead cats. Tacklers like that are golddust.

An older player is not as easy to corrupt

Darod Zyree
Gallente
Zyree Holding
Posted - 2011.08.10 11:12:00 - [74]
 

OP is wrong, the biggest misconception for most is obviously how to spell the name of this game => EVE


Cpt Greagor
Caldari
Liquid Relief
Posted - 2011.08.10 11:21:00 - [75]
 

Originally by: Darod Zyree
OP is wrong, the biggest misconception for most is obviously how to spell the name of this game => EVE




If you're going to be an asshat and get all technical, it is EVE Online.

Zelda Wei
Caldari
New Horizon Trade Exchange
Posted - 2011.08.10 12:02:00 - [76]
 

Quote:
Biggest misconception in EvE


That Mittens has any kinda clue.

Quebber
Posted - 2011.08.10 13:04:00 - [77]
 

Those that can do, those that can't become politicians.

As someone who has just brought 8 friends new to eve down to 0.0 within a 6 weeks, I am amazed at how well they are doing, each has found there specialization already, two of them love fast tackle/scouting started in tristan and rifter. Some of the others actually enjoy mining and killing npc's along with cruiser/bc fun.


Kaethe Kollwitz
Posted - 2011.08.10 13:48:00 - [78]
 

Everyone creates artifical barriers in this game, the way the game is set up promotes this and perpetuates this:

how much ISK is enough?
how many SP are enough?
how many ships in my fleet are enough?
and so on.

id like to see some mad reward system to try and break this down:

spend 100m ISK on a ship that gets blown up and recieve a faction MWD!
be on the killmail of player with >10m more SP than you and get a faction frigate!
take on a fleet (win or lose) with >3 times your number and recieve a space *****!

the barriers are self-created, the only people that can destroy them are those that create them.

Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.08.10 14:01:00 - [79]
 

Originally by: Kaethe Kollwitz
how much ISK is enough?
how many SP are enough?
how many ships in my fleet are enough?
and so on.
…that's like asking how much is enuff dakka. ugh

Fractal Muse
Posted - 2011.08.10 14:08:00 - [80]
 

Originally by: Tippia

…that's like asking how much is enuff dakka. ugh


So... uh... how much is enough dakka?


As to the OP: I went to 0.0 in my first month of playing. It was week 2 when I ventured out there. The first week I spent doing newbie tutorials and flying around learning what was what.

After that, I flew out to 0.0 and stayed there for a long time.

What did I do out there? I was tackle in fleets, a scout for roams, and a salvager the rest of the time. I enjoyed salvaging and I still do. Now, that's not for everyone, but for me it was fun. Plus it was extremely profitable. When I could fly a battlecruiser I went with another new friend (who had only a little more game time than I) and we would do anomalies together.

At around the one month mark we hit an officer spawn who dropped an implant that wound up selling for 800 million.

I was lucky in that the corp I joined allowed me to do that. Could everyone do this? Sure, but only if they wanted to and wanted to invest a little time into learning the ropes to do things right.


Tippia
Caldari
Sunshine and Lollipops
Posted - 2011.08.10 14:13:00 - [81]
 

Originally by: Fractal Muse
So... uh... how much is enough dakka?
Somewhere around the point where you make every particle in the universe collide with every other particle, and repeat that at a respectable rate every second.

jackaloped
Posted - 2011.08.10 14:34:00 - [82]
 

Originally by: Takamori Maruyama
Edited by: Takamori Maruyama on 09/08/2011 19:05:40
Hehe I giggle everytime I hear "mindless" blob.
Well try to be the wing commander when its a "mindless" blob with different types of ships and outfittings out there.
Calling the wrong target,wrong maneuver and you are condemning your entire fleet....


Earlier you were claiming you were new to the game. Now you are going to tell me I have no clue?

Yes FCs do have to think. But the majority of the rest of the blob just act as mindless drones shooting what the fc tells them to shoot. The eve mechanics make it so this is how the majority of eve combat works. FW was the only exception to this with the plex restrictions but ccp is apparently going to abandon that.

Look at the videos. One says new players are a great asset. It is true. Why? Becasue blob warfare does not take skill, it just takes lots and lots of lemmings.

The other video shows a couple of fail fit rifters doing ... well mostly nothing.


Takamori Maruyama
Amarr
Red Federation
RvB - RED Federation
Posted - 2011.08.10 14:58:00 - [83]
 

Originally by: jackaloped
Originally by: Takamori Maruyama
Edited by: Takamori Maruyama on 09/08/2011 19:05:40
Hehe I giggle everytime I hear "mindless" blob.
Well try to be the wing commander when its a "mindless" blob with different types of ships and outfittings out there.
Calling the wrong target,wrong maneuver and you are condemning your entire fleet....


Earlier you were claiming you were new to the game. Now you are going to tell me I have no clue?

Yes FCs do have to think. But the majority of the rest of the blob just act as mindless drones shooting what the fc tells them to shoot. The eve mechanics make it so this is how the majority of eve combat works. FW was the only exception to this with the plex restrictions but ccp is apparently going to abandon that.

Look at the videos. One says new players are a great asset. It is true. Why? Becasue blob warfare does not take skill, it just takes lots and lots of lemmings.

The other video shows a couple of fail fit rifters doing ... well mostly nothing.




Given that since I arrived on EVE I've been just doing PVP :P.
Like I said before and you ignored, 1 vs 50 of course its a friggin mindless blob.
50 vs 50, now its based on which fleet have the skilled pilots, to scout, make jumps,hero tackling,baiting, traps etc etc.

Or you think that everyone there will just shut down the damn ship speed and shoot like a turret?

jackaloped
Posted - 2011.08.10 15:22:00 - [84]
 

Edited by: jackaloped on 10/08/2011 15:25:41
Edited by: jackaloped on 10/08/2011 15:22:56
Originally by: Takamori Maruyama
Originally by: jackaloped
Originally by: Takamori Maruyama
Edited by: Takamori Maruyama on 09/08/2011 19:05:40
Hehe I giggle everytime I hear "mindless" blob.
Well try to be the wing commander when its a "mindless" blob with different types of ships and outfittings out there.
Calling the wrong target,wrong maneuver and you are condemning your entire fleet....


Earlier you were claiming you were new to the game. Now you are going to tell me I have no clue?

Yes FCs do have to think. But the majority of the rest of the blob just act as mindless drones shooting what the fc tells them to shoot. The eve mechanics make it so this is how the majority of eve combat works. FW was the only exception to this with the plex restrictions but ccp is apparently going to abandon that.

Look at the videos. One says new players are a great asset. It is true. Why? Becasue blob warfare does not take skill, it just takes lots and lots of lemmings.

The other video shows a couple of fail fit rifters doing ... well mostly nothing.




Given that since I arrived on EVE I've been just doing PVP :P.
Like I said before and you ignored, 1 vs 50 of course its a friggin mindless blob.
50 vs 50, now its based on which fleet have the skilled pilots, to scout, make jumps,hero tackling,baiting, traps etc etc.

Or you think that everyone there will just shut down the damn ship speed and shoot like a turret?


I think 50 v 50 with relatively even odds (ie not 50 BCs versus 50 t1 frigates) takes a very very long time to find in the current eve mechanics. You will get many many more 50 v 1 mindless battles.

It doesn't take allot of skill to "make jumps." Scouting takes some skill. Baiting? No I don't think bait and blob requires much skill.

Edit: I see you are in rvb. I also participated in that and think it is good. But it's very existence proves there is something lacking in eve. That is EVE lacks mechanics that bring about quality small scale pvp so the players have to agree to special rules and arrange fights.




Takamori Maruyama
Amarr
Red Federation
RvB - RED Federation
Posted - 2011.08.10 16:24:00 - [85]
 

Originally by: jackaloped
Edited by: jackaloped on 10/08/2011 15:25:41
Edited by: jackaloped on 10/08/2011 15:22:56
Originally by: Takamori Maruyama
Originally by: jackaloped
Originally by: Takamori Maruyama
Edited by: Takamori Maruyama on 09/08/2011 19:05:40
Hehe I giggle everytime I hear "mindless" blob.
Well try to be the wing commander when its a "mindless" blob with different types of ships and outfittings out there.
Calling the wrong target,wrong maneuver and you are condemning your entire fleet....


Earlier you were claiming you were new to the game. Now you are going to tell me I have no clue?

Yes FCs do have to think. But the majority of the rest of the blob just act as mindless drones shooting what the fc tells them to shoot. The eve mechanics make it so this is how the majority of eve combat works. FW was the only exception to this with the plex restrictions but ccp is apparently going to abandon that.

Look at the videos. One says new players are a great asset. It is true. Why? Becasue blob warfare does not take skill, it just takes lots and lots of lemmings.

The other video shows a couple of fail fit rifters doing ... well mostly nothing.




Given that since I arrived on EVE I've been just doing PVP :P.
Like I said before and you ignored, 1 vs 50 of course its a friggin mindless blob.
50 vs 50, now its based on which fleet have the skilled pilots, to scout, make jumps,hero tackling,baiting, traps etc etc.

Or you think that everyone there will just shut down the damn ship speed and shoot like a turret?


I think 50 v 50 with relatively even odds (ie not 50 BCs versus 50 t1 frigates) takes a very very long time to find in the current eve mechanics. You will get many many more 50 v 1 mindless battles.

It doesn't take allot of skill to "make jumps." Scouting takes some skill. Baiting? No I don't think bait and blob requires much skill.

Edit: I see you are in rvb. I also participated in that and think it is good. But it's very existence proves there is something lacking in eve. That is EVE lacks mechanics that bring about quality small scale pvp so the players have to agree to special rules and arrange fights.






In the small scale pvp I agree with you 100%.

The problem is the sandbox mechanic you need the right time, right place and the right players to create the experience and there is no way to separate it.Since there is no mechanism to lock the region just for that small fleets.
And the game is very harsh with those who solo it.And to those who wanna go rampage(with the security status).
They could beef up the low sec with the benefit of not losing sec status when you blow someone ship.Podding the rule would remain the same, since you murdered someone.
In my PoV that would encourage the small scale pvp.

Jita mcheck
Posted - 2011.08.10 17:55:00 - [86]
 

Originally by: Cpt Greagor
He's right, you don't need purples to play EvE, blues will suffice.

Okay that made me laugh.

But yes, friends help.
Friends offer advice, support, and yes more people to shoot other groups of people.

As per how much Dakka? You can never have ot much dakka and the red wunz go faster.

Personally I ran level 4's for a long time. Thinking I just need to get a battle ship. then it was I need to be able to fit the sniper set up posted as the alliance fleet set up(t2 guns).
Then it was I need these battle ships and some float isk before I can move out.

Eventually I eneded up in 0.0 and I needed none of that. I could have been here from day 1. I would have earned way way more experiance and been a much much better player for it.

Now tell anyone that joins to just go out and do it....but do it with a corp because the advice the offer is priceless.


Judge Ment
BOOM BOOM POW
Posted - 2011.08.10 17:57:00 - [87]
 

you don't need a ship to play EVE ONLINE anymore, just a POD

There is NO P In PVP

Sader Rykane
Amarr
The Dark Space Initiative
Revival Of The Talocan Empire
Posted - 2011.08.10 18:07:00 - [88]
 

Why dying in T1 frigates is universally toted as the "bee's knees" is something I never understood.

If I wanted to get quick no loss pvp, I'de play an FPS.

Takamori Maruyama
Amarr
Red Federation
RvB - RED Federation
Posted - 2011.08.10 19:21:00 - [89]
 

Originally by: Sader Rykane
Why dying in T1 frigates is universally toted as the "bee's knees" is something I never understood.

If I wanted to get quick no loss pvp, I'de play an FPS.


WoW or any "recent" mmo.

They dumbed down the games way too much that's why people have fear of losing stuff, they got used with the no penalty , no consequence actions.

Abdiel Kavash
Caldari
Paladin Order
Fidelas Constans
Posted - 2011.08.10 19:44:00 - [90]
 

Originally by: Takamori Maruyama
Originally by: Sader Rykane
Why dying in T1 frigates is universally toted as the "bee's knees" is something I never understood.

If I wanted to get quick no loss pvp, I'de play an FPS.


WoW or any "recent" mmo.

They dumbed down the games way too much that's why people have fear of losing stuff, they got used with the no penalty , no consequence actions.


So true. When WoW first came out, I couldn't understand this. "So, what happens when you die? Do you lose items? Do you lose XP? No? You just pay a few copper for repairs? How's that supposed to work?"

Full or partial equip drop was something commonly accepted in games before, as well as losing a (sometimes significant) chunk of XP. Nowadays it's gotten to a point when death is actually being used as a mechanic to travel faster, recover lost HP, etc.


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