open All Channels
seplocked Ships and Modules
blankseplocked What is the proper way to fit a nightmare for Incursions
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

dreamingtoday
Posted - 2011.08.08 19:29:00 - [1]
 

Edited by: dreamingtoday on 08/08/2011 19:41:12
I have looked at different setups for the nightmare and most seem to fit

4 Pulse
2 Energy transfers

3 Hardners
2 Webs
2 Tracking Comps

4 Heatsinks
1 DCU

1 Therm Rig
2 Shield ext Rigs

Is this the correct way to fit it or not as I get told I'm a noob when I mention this fit

Aamrr
Posted - 2011.08.08 20:06:00 - [2]
 

Edited by: Aamrr on 08/08/2011 20:14:12
Good starting point. There are a few areas for improvement, however.

Assuming those tracking computers are tracking scripted, you have no range modules, nor any lock time bonuses. It's a nice start, but it could use tweaking. Specifically...

Drop a shield extender for a T2 locus coordinator
+20% optimal range? Yes please.
Swap a TC for a SeBo (scanres script)
Cuts about 6 seconds off your locktime, letting you get about 1-2 more shots on each wave.
Drop a shield extender for a T2 metastasis coordinator
+20% tracking helps make up for the lost TC
Lose an energy transfer for a heavy nosferatu
Now you don't need energy transfer to be stable.

dreamingtoday
Posted - 2011.08.08 20:07:00 - [3]
 

Thanks for the helpfull advice I assume that you can nos the incursion rats to gain cap then

DeepfriedTator
Posted - 2011.08.08 20:13:00 - [4]
 

Your setup is fine. Aamrr is mistaken on his corrections. The only difference is maybe drop one web for a tracking. Nm are for dos not webbing. Leave that to ur vindis and other webbers. You don't need opt range.. everything mwd up to u quickly so that would be pointless. Your fit is fine other than that.

Aamrr
Posted - 2011.08.08 20:16:00 - [5]
 

Edited by: Aamrr on 08/08/2011 20:16:30
If you have to rely on someone else for webbing, then you're not being efficient. When you do the webbing, you know how long a target has had its speed reduction and you know when it's slowed to the appropriate velocity.

Dedicated webbers cause coordination issues that cut into your site completion time. Bring your own webs.

Edit: And yeah, nossing the rats works decently enough that you shouldn't be having significant capacitor issues.

Tammarr
Posted - 2011.08.08 20:27:00 - [6]
 

id probably go

[Nightmare, Incursion]
Heat Sink II
Heat Sink II
Heat Sink II
Tracking Enhancer II
Tracking Enhancer II

Large Shield Extender II
Photon Scattering Field II
Heat Dissipation Field II
Ballistic Deflection Field II
Invulnerability Field II
Tracking Computer II, Tracking Speed
Photon Scattering Field II

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Large S95a Partial Shield Transporter
[empty high slot]

Large Anti-Thermal Screen Reinforcer II
Large Anti-Explosive Screen Reinforcer II
Large Core Defence Field Extender I

probably switch TC for a sebo. your not there to web, there are far better ships to handle webs then mare.

Max Von Sydow
Posted - 2011.08.08 20:28:00 - [7]
 

[Nightmare, Nightmare]
Damage Control II
Imperial Navy Heat Sink
Corpum C-Type Energized Adaptive Nano Membrane
Corpum C-Type Energized Adaptive Nano Membrane
1600mm Reinforced Rolled Tungsten Plates I

Republic Fleet Target Painter
Republic Fleet Target Painter
True Sansha Stasis Webifier
True Sansha Stasis Webifier
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer
Shadow Serpentis Tracking Computer

Corpus B-Type Heavy Nosferatu
Corpus B-Type Heavy Nosferatu
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L

Large Trimark Armor Pump I
Large Trimark Armor Pump I
Large Energy Collision Accelerator I


Hammerhead II x5
Warrior II x5

dreamingtoday
Posted - 2011.08.08 20:38:00 - [8]
 

Thank you for all your advice on this. I am now able to start tweaking my setup

The Djego
Minmatar
Hellequin Inc.
Posted - 2011.08.08 21:13:00 - [9]
 

[Nightmare, Incursion]
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Heat Sink II
Damage Control II

Invulnerability Field II
Invulnerability Field II
Heat Dissipation Field II
Photon Scattering Field II
Federation Navy Stasis Webifier
Tracking Computer II, Tracking Speed
Tracking Computer II, Tracking Speed

Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
Mega Pulse Laser II, Conflagration L
True Sansha Heavy Nosferatu
Large Energy Transfer Array II

Large Energy Locus Coordinator II
Large Energy Metastasis Adjuster II
Large Core Defence Field Extender I


Light Shield Maintenance Bot II x5
Hammerhead II x5

Swap the heat hardner to a sensor booster if you have good logis, the nos helps if you are the main neut target(what happens a lot), the fit is practically stable with a T2 transfer chain for normal purpose. The weapon rigs are highly recommended, as well as one faction fn web, with some skills to overheat and repair it with nanite paste.

Amda Tori
Minmatar
Posted - 2011.08.09 08:40:00 - [10]
 


[Nightmare, Nightmare]
Damage Control II
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Republic Fleet Tracking Enhancer

Sensor Booster II, Scan Resolution
Invulnerability Field II
Invulnerability Field II
Photon Scattering Field II
Federation Navy Stasis Webifier
Shadow Serpentis Tracking Computer, Tracking Speed
Shadow Serpentis Tracking Computer, Tracking Speed

Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Large 'Regard' I Power Projector
Large 'Regard' I Power Projector

Large Energy Discharge Elutriation II
Large Core Defence Field Extender I
Large Anti-Thermal Screen Reinforcer II


Hammerhead II x5
Hobgoblin II x5



Large Energy Discharge Elutriation II
Does wonders. You can even say you're cap stable.

Sensor booster, Tracking computer, Stasis webifier, almost cap stable... you got them all.
This fitting is for Vanguards sites.

Crabs Collector
Posted - 2011.08.10 11:11:00 - [11]
 

I'm using this fit, works fine:

[Nightmare, Incursion NM]
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Republic Fleet Tracking Enhancer
Damage Control II

Caldari Navy Invulnerability Field
Caldari Navy Invulnerability Field
Shadow Serpentis Tracking Computer, Tracking Speed
Photon Scattering Field II
Shadow Serpentis Tracking Computer, Tracking Speed
Shadow Serpentis Sensor Booster, Scan Resolution
True Sansha Stasis Webifier

Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Mega Pulse Laser II, Imperial Navy Multifrequency L
Imperial Navy Large Energy Transfer Array
Imperial Navy Large Energy Transfer Array

Large Core Defence Field Extender II
Large Energy Locus Coordinator II
Large Core Defence Field Extender II


Hammerhead II x5

Arazel Chainfire
The Awakened Armada
Apex United
Posted - 2011.08.10 12:53:00 - [12]
 

Originally by: dreamingtoday
Edited by: dreamingtoday on 08/08/2011 19:41:12
I have looked at different setups for the nightmare and most seem to fit

4 Pulse
2 Energy transfers

3 Hardners
2 Webs
2 Tracking Comps

4 Heatsinks
1 DCU

1 Therm Rig
2 Shield ext Rigs

Is this the correct way to fit it or not as I get told I'm a noob when I mention this fit


That is exactly what I use with 1 correction - I change the shield rigs out for a t2 burst areator. Just make sure that those webs are faction.

Anyone who tells you that you are a noob when you mention it doesn't know how to properly fly a nightmare.

-Arazel

Crabs Collector
Posted - 2011.08.10 20:58:00 - [13]
 

Originally by: Arazel Chainfire
Originally by: dreamingtoday
Edited by: dreamingtoday on 08/08/2011 19:41:12
I have looked at different setups for the nightmare and most seem to fit

4 Pulse
2 Energy transfers

3 Hardners
2 Webs
2 Tracking Comps

4 Heatsinks
1 DCU

1 Therm Rig
2 Shield ext Rigs

Is this the correct way to fit it or not as I get told I'm a noob when I mention this fit


That is exactly what I use with 1 correction - I change the shield rigs out for a t2 burst areator. Just make sure that those webs are faction.

Anyone who tells you that you are a noob when you mention it doesn't know how to properly fly a nightmare.

-Arazel


An invulnerability field fit like i posted, even with just t2 mods seems to give quite better resistances and ehp than this fit, plus you got a spare rig. Also a tracking enhancer gives you way more effective dps than that 4th HS. I'd even sacrifice a 3rd HS for one if the nightmare had only 4 lows.

Songbird
Gallente
T.I.E. Inc.
Posted - 2011.08.14 07:55:00 - [14]
 

post#10 is your best bet, also switching 1 invuln for a navy version will make you even tougher.

Aamrr
Posted - 2011.08.14 11:36:00 - [15]
 

Edited by: Aamrr on 14/08/2011 12:47:32
I'm sorry, but an elutriation discharge rig is simply not necessary. When 80% of the ships you'll be flying with have a spare energy transfer if someone drops under, and you've got logistics support on top of it, there's simply no reason to waste a rigslot or calibration like that.

Edit: Really, elutriation discharge rigs are useful if you're trying to deal with 8 turrets, tachyons, or both. The fact that the mega pulse nightmare has highslots for nosferatu makes it even less necessary.

Edit2: And a dual web will help significantly more than a second tracking computer, so there's that too.


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only