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Kira Deschain
Minmatar
United Earth Directorate
The Unforgiven Alliance
Posted - 2011.08.08 18:42:00 - [1]
 

Hello, I'm looking for some suggestions on how to improve the fittings for my battleships. The purpose is for soloing L4 missions, which I am having a slightly tough time with right now. I do not plan on soloing all L4s but I would like to solo some of them. :) Please take a look and offer constructive criticism. Thanks!

[Tempest]
6x 800mm Heavy 'Scout' Repeating Artillery I (Depleted Uranium L)
2x 'Arbalest' Cruise Launcher I (Wrath Cruise Missile)

100MN Afterburner II
Invulnerability Field II
Ballistic Deflection Field II
Heat Dissipation Field II
Large Shield Extender II

Nanofiber Internal Structure II
2x Tracking Enhancer II
2x Gyrostabilizer II
Damage Control II

Large Core Defence Field Purger I
Large Projectile Burst Aerator I

5x Vespa I
5x Warrior I

[Typhoon Fleet Issue]
4x Dual 650mm 'Scout' Repeating Artillery I (Depleted Uranium L)
2x 'Arbalest' Cruise Launcher I (Wrath Cruise Missile)
2x 'Arbalest' Assault Missile Launcher (Bloodclaw Light Missile)

Optical Tracking Computer I
Phased Weapon Navigation Array Generation Extron
2x Cap Recharger II

Damage Control II
N-Type Explosive Hardener I
N-Type Kinetic Hardener I
Large 'Accommodation' Vestment Reconstructer I
2x 1600mm Reinforced Rolled Tungsten Plates I
2x Ballistic Control System II

2x Large Capacitor Control Circuit I
Large Anti-Thermic Pump I

5x Berserker I
5x Hornet I
5x Vespa I

[Maelstrom]
8x 1200mm Heavy 'Scout' Artillery I (Depleted Uranium L)

100MN Afterburner II
Optical Tracking Computer I
Invulnerability Field II
Heat Dissipation Field II
2x Large Shield Extender II

Damage Control II
2x Tracking Enhancer II
2x Gyrostabilizer II

2x Large Core Defence Field Purger I
Large Projectile Locus Coordinator I

2x Berserker I
5x Valkyrie II

mxzf
Minmatar
Shovel Bros
Posted - 2011.08.08 18:52:00 - [2]
 

I won't try to speak to all of your fits, but there is one thing I would like to point out. Take a look at the Mael's bonuses, now look back at your fit and ask yourself if you should be passive tanking it or active tanking it (hint: the only BS that has the base regen to be passive shield tanked well is the Rattlesnake).

Taron Hakard
Posted - 2011.08.08 19:16:00 - [3]
 

Edited by: Taron Hakard on 08/08/2011 19:20:46
Quote:
[Maelstrom, New Setup 1]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

X-Large Shield Booster II
Heavy Capacitor Booster II, Cap Booster 800
Explosion Dampening Field II
Invulnerability Field II
Ballistic Deflection Field II
Tracking Computer II, Optimal Range

1200mm Heavy 'Scout' Artillery I, Titanium Sabot L
1200mm Heavy 'Scout' Artillery I, Titanium Sabot L
1200mm Heavy 'Scout' Artillery I, Titanium Sabot L
1200mm Heavy 'Scout' Artillery I, Titanium Sabot L
1200mm Heavy 'Scout' Artillery I, Titanium Sabot L
1200mm Heavy 'Scout' Artillery I, Titanium Sabot L
1200mm Heavy 'Scout' Artillery I, Titanium Sabot L
1200mm Heavy 'Scout' Artillery I, Titanium Sabot L

Large Projectile Burst Aerator II
Large Core Defence Capacitor safeguard I
Large Core Defence Capacitor safeguard I


Valkyrie II x5
Valkyrie II x2
Warrior II x5
Warrior II x1

As for your fittings, they're a mess. You mix passive and active tanks and weapon sizes for no real reason. Your ammunition choice is horrible too, why would you use long range ammunition on a Tempest with T1 ACs, it cuts your DPS by alot and gives no benefits. Passive shield tanking on a Battleship is an awful idea and doesn't work since a long time. You should choose, either you stack on 1600mm plates, which is stupid, or you use LARs and resistances, mixing passive and active tanking isn't going to work. Again, it's one huge mess and looks more like a troll post, no offense. Train for the Maelstrom and switch to the Vargur if you want to run L4 missions.

EDIT: Here's a link to one of the very few quality loadouts on Battleclinic.

http://eve.battleclinic.com/loadout/29238-AC-Maelstrom-L4-Baby-Varg-Dominion-Ready.html

Kira Deschain
Minmatar
United Earth Directorate
The Unforgiven Alliance
Posted - 2011.08.08 20:06:00 - [4]
 

Edited by: Kira Deschain on 08/08/2011 20:13:12
Thanks for the replies. This is absolutely not a troll post, I promise. I simply took what worked on my BCs for L3 missions, i.e. shield tanking via resistances, and applied it to my BSs. It sounds like that was not the correct approach.

mxzf, you are correct sir. I should be active tanking the Mael.

Taron, on which fit am I mixing active and passive tanking? I almost always use DU ammo unless I'm really going rat-specific. I like DU for the multi dmg types and the tracking bonus.

Would you say that my BS fits for L4 missions should always be active tank? Are the Tempest or Typhoon worth keeping or should I sell them?

I checked out that Battleclinic loadout and modified it to what I can fit with my skills. How does this look? The only issue I see with this is the needed cap booster charges, they take up lots of cargo space. How many would I typically use during a L4 mission?

[Maelstrom]

8x 800mm Heavy 'Scout' Repeating Artillery I (Phased Plasma L)

Optical Tracking Computer I
2x Invulnerability Field II
Explosion Dampening Field II
Heavy Capacitor Booster II (Cap Booster 800)
X-Large C5-L Emergency Shield Overload I

2x Tracking Enhancer II
3x Gyrostabilizer II

2x Large Core Defence Capacitor safeguard I
Large Projectile Burst Aerator I

2x Berserker I
5x Valkyrie I

GavinCapacitor
Posted - 2011.08.08 20:30:00 - [5]
 

This thread is bad and you should feel bad.
-Troll fits
-Huge post on the forums
-Clearly did no research (battle clinic? eve wiki? anything?)

Maxpie
Metaphysical Utopian Society Explorations
Posted - 2011.08.08 20:35:00 - [6]
 

I mostly mission in my Fleet Typhoon. Love that ship. I'm on my work computer, so I can't link my fit, but I go with 5 Cruise and 3 arty's in high. AB, Target Painter, Cap Recharger and Cap Booster in mid (I rarely need the booster, but I like to be on the safe side). Lows are LAR, DC, 3 mission specific hardeners, 2 BCU's and a 1600 Rolled Tungsten Plate (though that extra slot is kind of a wild card, you could go with a gyrostab, another hardener or another bcu). I use all T2.

I go with 5 light, 5 medium drones. I switch between 5 heavy or 5 sentry depending on whether it's a mission where it will be quicker to move than to sit still.

For rigs, I go with a ccc, and 2 armor ones (forget the names) - the one that makes your lar rep faster and the one that makes it rep for more.

Ammo is specific to rat type. I used to use faction ammo, but I've started using regular ammo with no noticeable difference.

I can solo any L4, never need to warp out.

I'm assuming from the fits you posted that your skills do not permit T2 large ac, cruise missiles, armor rep or certain drones, so you may have more of a tough time. If you are going to use the Typhoon, it might be better to get the feel for a regular 'Phoon before risking the more expensive fleet version.

Also, I've used the Mael for missions, it's a beast. I think I went with an active tank, don't really remember, but those arty's were devastating.

Kira Deschain
Minmatar
United Earth Directorate
The Unforgiven Alliance
Posted - 2011.08.08 20:56:00 - [7]
 

Thanks Maxpie, that makes a lot of sense. You are correct in that I cannot fit T2 large projectiles, LARs, or missile launchers yet. I will play around with your suggestions to see if I can get something worthwhile on my Typhoon, as I would really love to use it as my primary L4 ship. If soloing proves too tough until I skill up for more T2 gear then I guess I'll have to ask for some help in Local. :)

Again, thanks for the constructive criticism and suggestions.

Taron Hakard
Posted - 2011.08.08 21:04:00 - [8]
 

Edited by: Taron Hakard on 08/08/2011 21:07:51
Your Maelstrom fitting is fine, my problem is that you're trying to use T1 Autocannons. They don't work so well due to the short range, with a cap booster fitting and full damage modules you want to kill things before they get to you, i'd strongly suggest sticking to artilery untill you can use T2 Autocannons with Barrage L. The hardeners and ammunition are mission specific, but you know that. As for the tank mixing, you're using two 1600mm armor plates and a large armor repairer on your typhoon fitting, those should either be hardeners or annother large armor repairer or anything else, but passive armor tank modules, they're bad for PvE. As for passive tanking, it doesn't work on Battleships due to their very long inherent shield recharge time and shield extenders not impacting the buffer like they do on cruisers and battlecruisers. The only passive shield tanking battleship is the Rattlesnake, it's an exeption to the rule.

Kira Deschain
Minmatar
United Earth Directorate
The Unforgiven Alliance
Posted - 2011.08.08 21:19:00 - [9]
 

Thanks Taron, I see what you mean. I saw another fit on Battleclinic for a Mael which used ACs instead of arti. I thought it was weird but decided to give it a try. As you're well aware, it didn't work out so good. Will definitely switch back to arti, as well as switch my BSs to active armor tanking.

Would you say the following is the correct way to look at tanking?

Active = repairers + resistances
Passive = buffer (plates / extenders) + resistances

Also, what did you mean when you said shield extenders do not impact the buffer like they do on cruisers and BCs?

mxzf
Minmatar
Shovel Bros
Posted - 2011.08.08 21:44:00 - [10]
 

Originally by: Kira Deschain
Active = repairers + resistances
Passive = buffer (plates / extenders) + resistances

Also, what did you mean when you said shield extenders do not impact the buffer like they do on cruisers and BCs?


For PvE BSes, you want to use active tanking (resists and rep/booster). Buffer works better in gangs with RR.

And a LSE2 gives 2625 extra shield. A Drake starts with 5469, a Mael starts with 8000. So, a Drake will get an extra 48% shield from the LSE, a Mael only gets an extra 32%. So the Drake gets half again the extra shield (by percent). Now, if there was an XLSE that gave like 3.5-4k shield, you could probably passive tank a BS, but a LSE just doesn't add enough to the shield to be really worth it.

Flakey Foont
Posted - 2011.08.08 21:49:00 - [11]
 

Edited by: Flakey Foont on 08/08/2011 21:50:53
Originally by: Kira Deschain
Edited by: Kira Deschain on 08/08/2011 20:13:12
Thanks for the replies. This is absolutely not a troll post, I promise. I simply took what worked on my BCs for L3 missions, i.e. shield tanking via resistances, and applied it to my BSs. It sounds like that was not the correct approach.

mxzf, you are correct sir. I should be active tanking the Mael.

Taron, on which fit am I mixing active and passive tanking? I almost always use DU ammo unless I'm really going rat-specific. I like DU for the multi dmg types and the tracking bonus.

Would you say that my BS fits for L4 missions should always be active tank? Are the Tempest or Typhoon worth keeping or should I sell them?

I checked out that Battleclinic loadout and modified it to what I can fit with my skills. How does this look? The only issue I see with this is the needed cap booster charges, they take up lots of cargo space. How many would I typically use during a L4 mission?

[Maelstrom]

8x 800mm Heavy 'Scout' Repeating Artillery I (Phased Plasma L)

Optical Tracking Computer I
2x Invulnerability Field II
Explosion Dampening Field II
Heavy Capacitor Booster II (Cap Booster 800)
X-Large C5-L Emergency Shield Overload I

2x Tracking Enhancer II
3x Gyrostabilizer II

2x Large Core Defence Capacitor safeguard I
Large Projectile Burst Aerator I

2x Berserker I
5x Valkyrie I



This is more like it.^^

I have this fitting:

[Maelstrom, FF Mael 7 11]
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II

Heavy Capacitor Booster II, Cap Booster 800
Ballistic Deflection Field I
Ballistic Deflection Field I
Ditrigonal Thermal Barrier Crystallization I
X-Large C5-L Emergency Shield Overload I
'Stalwart' I Particle Field Magnifier

800mm Heavy 'Scout' Repeating Artillery I, EMP L
800mm Heavy 'Scout' Repeating Artillery I, EMP L
800mm Heavy 'Scout' Repeating Artillery I, EMP L
800mm Heavy 'Scout' Repeating Artillery I, EMP L
800mm Heavy 'Scout' Repeating Artillery I, EMP L
800mm Heavy 'Scout' Repeating Artillery I, EMP L
800mm Heavy 'Scout' Repeating Artillery I, EMP L
Drone Link Augmentor I

Large Core Defence Capacitor safeguard I
Large Core Defence Capacitor safeguard I
Large Projectile Collision Accelerator I


Hammerhead II x2
Hobgoblin II x3

Mission specific hardeners of course.

Kira Deschain
Minmatar
United Earth Directorate
The Unforgiven Alliance
Posted - 2011.08.08 21:58:00 - [12]
 

Edited by: Kira Deschain on 08/08/2011 22:04:21
Thank you for explaining that, I wasn't thinking about the extenders as a % increase over the base value but that makes total sense. I think I have a much better handle on what will work now, as far as fittings go for my battleships. Thanks again guys, been really helpful.

Edit: Was thinking about the cap booster charges. Do you guys just carry enough ammo for the mission and then pack in as many booster charges as possible and then clean-up the mission with a different ship? I have a Noctis for after-mission looting/salvaging so I guess I could just fill up the Mael's cargo hold with ammo and booster charges and dive in.

Inserith Peon
Posted - 2011.08.08 22:45:00 - [13]
 

Originally by: Kira Deschain
Edit: Was thinking about the cap booster charges. Do you guys just carry enough ammo for the mission and then pack in as many booster charges as possible and then clean-up the mission with a different ship? I have a Noctis for after-mission looting/salvaging so I guess I could just fill up the Mael's cargo hold with ammo and booster charges and dive in.


I carry 2000 rounds of long range, 2000 rounds of short range, then fill up on 800 charges.

I run pretty much everything in this at the moment, cheap and disposable (I buy it and fit it as near to the agent system as possible then resell once I'm done) -


[Tempest, NomNom]

800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
800mm Repeating Artillery II, Hail L
[Empty High slot]
[Empty High slot]

Heavy Electrochemical Capacitor Booster I
Dread Guristas X-Large Shield Booster
Invulnerability Field II
Invulnerability Field II
Shield Boost Amplifier II

Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II

Large Projectile Collision Accelerator I
Large Projectile Ambit Extension I
Large Projectile Metastasis Adjuster I

Hail gives 900+ DPS with my skills, swap out to Fusion, EMP, Plasma for a bit more range less DPS.

Har Harrison
Amarrian Retribution
Posted - 2011.08.09 02:38:00 - [14]
 

I am not going to comment on the fits per se.

I AM going to comment on why passive shield tanking works for a drake vs these BS.

It comes down to one simple principle. Each ship has a set time that it takes to recharge shields (and cap). For a drake, that time is relatively short.

Now, if you add skills and modules that either reduce the time it takes to regerate the shields fully AND/OR increase the amount of shields to be regenerated in the fixed time period, you effectively increase the peak HP per second that are regenerated.

This is why you can get an insance passive shield tank on a drake or myrmidon etc... compared to say something like a BS, even though the BS may have more shields. The regen time on the BC is much lower, so gives a higher overall value...

Hope that helps...

Kesshisan
Minmatar
Posted - 2011.08.09 05:22:00 - [15]
 

Kira,

Damage Control IIs are for PvP. Unless you are a shield tank and absolutely cannot get enough tank using your mid slots, don't fit a Damage Control II to a mission boat. I won't go into lengthy detail about this, but the more resists you have, the less useful a DC unit is.

If you are an armor tank nine times out of ten fitting a passive EANM module will give you more tank for about 6 more CPU. (The Cap used is insignificant.)

There's a lot of other good advice in this thread. You would do well to read it and play EFT Warrior some more.

mxzf
Minmatar
Shovel Bros
Posted - 2011.08.09 13:38:00 - [16]
 

Originally by: Kesshisan
but the more resists you have, the less useful a DC unit is


Not really. DCs don't have a stacking penalty, so it is never bad to fit a DC if you need tank. I will admit that sometimes it's better to fit a damage mod in that place, but if you've already got 3+ damage mods, you're not going to get much bonus damage from another, but you will get a decent bit of bonus EHP from the DC (and there are times where that 60% structure resists will be the difference between you warping away from the mission in flames or in your pod).

Kira Deschain
Minmatar
United Earth Directorate
The Unforgiven Alliance
Posted - 2011.08.09 14:52:00 - [17]
 

Thanks for the additional replies. The info you have all put in here is excellent. I do use EFT and EveHQ but sometimes what looks great in those fittings does not translate well to Eve, so I came here for some advice from the pros. ;)

I know that DCs do not add a lot to an already decent tank but, as mxzf pointed out, that 60% structure resist can be a nice way to CYA. If I cannot fit something else worthwhile I usually drop one on if possible.

There is another thing I am not clear on. For active armor tanking which is more effective, Armor Hardeners or Energized Plating? Are there conditions which would make one better than the other and vice versa? I have probably seen more fits on Battleclinic which use Energized Plating but no clear indication why. Plus most fits on Battleclinic are PvP fits.


Blackberry Cobbler
Posted - 2011.08.09 15:18:00 - [18]
 

Originally by: Kesshisan
Kira,

Damage Control IIs are for PvP. Unless you are a shield tank and absolutely cannot get enough tank using your mid slots, don't fit a Damage Control II to a mission boat. I won't go into lengthy detail about this, but the more resists you have, the less useful a DC unit is.

If you are an armor tank nine times out of ten fitting a passive EANM module will give you more tank for about 6 more CPU. (The Cap used is insignificant.)

There's a lot of other good advice in this thread. You would do well to read it and play EFT Warrior some more.


Damage Control saved my ass the other day. 2.5 billion ISK fit ship dropped to 40% hull by suicide gankers. Without Damage Control I would have been flying away in a pod.

This IS technically a pvp situation, but advising NOT to fit a Damage Control to a mission boat isn't an absolute by any means. I'd fit a DC II over a 4th damage mod any day, just for peace of mind.

mxzf
Minmatar
Shovel Bros
Posted - 2011.08.09 16:13:00 - [19]
 

Originally by: Kira Deschain
There is another thing I am not clear on. For active armor tanking which is more effective, Armor Hardeners or Energized Plating? Are there conditions which would make one better than the other and vice versa? I have probably seen more fits on Battleclinic which use Energized Plating but no clear indication why. Plus most fits on Battleclinic are PvP fits.


I think the biggest reason is that, with max skills, an the plating can give you very similar resists to the hardner, but are easier to fit and don't take any cap (and don't have to be turned on every time you undock/change systems).

Also, most fits run with EANMs, which give boosts to ALL resists; there's no hardner that does that.

Kira Deschain
Minmatar
United Earth Directorate
The Unforgiven Alliance
Posted - 2011.08.09 17:43:00 - [20]
 

For the Maelstrom, is it always best to fit 8 arti cannons? Now that I have my Mael properly fit for active shield tanking it is slower than molasses on the North Pole so I'm kind of worried about being swarmed by frigates & cruisers. I can control 5 drones but not T2 drones yet, currently working on those skills. So what would be the best option for dealing with the frigates and cruisers in L4s when flying the Maelstrom/Tempest/Typhoon?

Kesshisan
Minmatar
Posted - 2011.08.09 19:10:00 - [21]
 

Originally by: mxzf
Originally by: Kesshisan
but the more resists you have, the less useful a DC unit is


Not really. DCs don't have a stacking penalty, so it is never bad to fit a DC if you need tank.


A DC gives you a percentage of the remaining resists from 100%. There isn't a "stacking penalty" but the more resists you have, the less useful one is.

For example:

If you have 0% shield EM Resists, and you fit a DC II, your shield EM resists will go up to 12.5%. The DC gave you 12.5% resists.

If you have 25% shield EM Resists and fit a DC II, your shield EM resists will go up to 34.4%. The DC gave you 9.4% resists. (9.4% is 75% of 12.5%.)

If you have 50% shield EM Resists, and you fit a DC II, your shield EM resists will go up to 56.3%. The DC gave you 6.3% resists. (6.3% is 50% of 12.5%.)

If you have 90% shield EM Resists, and you fit a DC II, you shield EM resists will go up to 91.3%. The DC gave you 1.3% resists . (1.3% is 10% of 12.5%.)

This is why a DC II gives you such a large EHP boost; it boosts your lowest resists more than your higher resists. This EHP gain can give you just the edge you need in PvP when you may be fighting vs your lowest resists. However in PvE you should NEVER be fighting vs your lowest resists. Thus a DC II is not as useful as something else.

It is often times superior to fit an alternate tank item into your low slot instead of a Damage Control unit.

For passive shield, fitting a shield Shield Power Relay is superior to a DC.

For active shield, fitting a Cap Flux Coil is superior to a DC.

For active armor tanking, fitting an EANM is superior to a DC.

Of course there are exceptions to everything.


Originally by: Blackberry Cobbler
Damage Control saved my ass the other day. 2.5 billion ISK fit ship dropped to 40% hull by suicide gankers. Without Damage Control I would have been flying away in a pod.

This IS technically a pvp situation, but advising NOT to fit a Damage Control to a mission boat isn't an absolute by any means. I'd fit a DC II over a 4th damage mod any day, just for peace of mind.


If you have a 2.5 billion isk ship, well yeah, you need to protect yourself from suicide gankers. That's hardly a good argument for fitting a DC II onto a 50mil mission boat.

Also nothing is absolute. (See what I did there? :P) If I was to talk about every possible situation of every possible outcome for every possible event, I wouldn't have enough time to play EvE.

In conclusion, in general it is a good idea to fit an alternate to a DC II.*

*Exceptions exist.

Kira Deschain
Minmatar
United Earth Directorate
The Unforgiven Alliance
Posted - 2011.08.09 20:06:00 - [22]
 

Edited by: Kira Deschain on 09/08/2011 20:16:00
Thanks Kesshi-san, I did not know the DC worked like that but it makes perfect sense.

I have re-worked my Maelstrom fit but I'm still unsure if my drones will be able to handle the frigates & cruisers in L4s. I know the 1200s will eat up BCs and BSs however.

Edit: this fit gives me 47,671 EHP , 508.4 DPS tank ability vs. omni, cap stable at 34.8% with both boosters running, cap stable at 77.5% without boosters, 204 DPS, 2237 volley

[Maelstrom]
8x 1200mm Heavy 'Scout' Artillery I (Depleted Uranium L)

Optical Tracking Computer I
X-Large C5-L Emergency Shield Overload I
2x Invulnerability Field II
Heavy Capacitor Booster II (Cap Booster 800)
'Copasetic' I Particle Field Acceleration

3x Tracking Enhancer II
2x Gyrostabilizer II

2x Large Core Defence Field Purger I
Large Projectile Locus Coordinator I

5x Hornet I
5x Warrior I
5x Valkyrie I

mxzf
Minmatar
Shovel Bros
Posted - 2011.08.09 20:37:00 - [23]
 

Originally by: Kira Deschain
2x Large Core Defence Field Purger I


This is still an issue. Purgers are passive-shield tanking, which isn't good on BSes (barring the Rattler, of course).

I would either switch to CCCs and drop the cap booster for an extra hardner (which would be my choice, you don't need to be cap-stable in a BS usually and the CCCs should be good enough, and cap charges are a pain) or switch to shield extender rigs if you feel you need more shield buffer.

Also, stacking Invul Fields is usually worse than switching hardners for the rats you're facing. The only time to use Invuls is against Angels (IIRC it's Invul -> Exp -> Invul for the best resists for them) or if you're too lazy to change hardners between missions (which is a bad excuse).

Kira Deschain
Minmatar
United Earth Directorate
The Unforgiven Alliance
Posted - 2011.08.09 21:18:00 - [24]
 

Edited by: Kira Deschain on 09/08/2011 21:37:48
Thanks mxzf, I had considered exactly what you said; i.e. dropping the two purgers for CCCs. I just felt like I have already spent the ISK on the purgers and didn't want to waste the ISK. I may still make the change, however.

On the Mael, dropping one Invuln for an Explosion Damp. II gives me 601 DPS tank ability vs. Angels. Not too shabby... :)

I always change the hardeners so they are rat-specific, I just put the Invulns in strictly for EveHQ fitting.

I'm not sure about dropping the cap booster, since without it my cap lasts 1m 35s with the shield booster on. Is that really enough for a L4 mission? Without the cap booster I imagine I would have to pulse the shield booster instead of letting it run but still, seems like not enough cap to me.

I have also fixed my Fleet Typhoon fit as well.

[Typhoon Fleet Issue]
5x 'Arbalest' Cruise Launcher I (Wrath Cruise Missile)
3x 1200mm Heavy 'Scout' Artillery I (Titanium Sabot L)

Phased Weapon Navigation Array Generation Extron
Optical Tracking Computer I
Heavy Capacitor Booster II (Cap Booster 400)
Cap Recharger II

Large 'Accommodation' Vestment Reconstructer I
Damage Control II
N-Type Kinetic Hardener I
2x N-Type Explosive Hardener I
N-Type Adaptive Nano Membrane I
2x Ballistic Control System II

Large Ancillary Current Router I
Large Auxiliary Nano Pump I
Large Nanobot Accelerator I

5x Berserker I
5x Hornet I
5x Vespa I

I put the DCII on the Phoon because I cannot fit an EANM II yet and the DCII gives me more tank than another N-type ANM I.

Related note: I am currently flying around Heimatar doing missions; specifically Frarn for L4s. I mostly go up against Angels, Guristas, and occasionally Serpentis.


 

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