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blankseplocked Gank target? How much is too much?
 
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Honeybadger Doesntcare
Posted - 2011.08.08 01:33:00 - [1]
 

Can anyone give me an idea of how much value in modules a ship has to have to become an attractive gank target in high sec?

My main is running a Scorpion Navy Issue, with Damage Control II that I keep on all the time. Is there a general rule for approximate amount of isk value that would start to attact the suicide gankYARRRR!! types? I run missions mostly in 0.7-0.9 high sec.

Sjugar
Posted - 2011.08.08 01:48:00 - [2]
 

1 billion isk in modules.

I likegirls
Minmatar
Posted - 2011.08.08 02:01:00 - [3]
 

Completely depends on if you afk autopilot or how low in shields you get while tanking a room. Most people like a decent profit margin off of it, so normally below 2 bil is decently safe. Tengu which can be 1 shot is a different story :)

raney ilara
Posted - 2011.08.08 03:55:00 - [4]
 

Quote:
Can anyone give me an idea of how much value in modules a ship has to have to become an attractive gank target in high sec?


No. ...there are some stupid gankers out there that will blow any old ship for fun. The point isn't ganking for modules..it's ganking to destroy assets people think are safe. yes it's dumb..the same way school yard bullying is dumb.


Barakkus
Posted - 2011.08.08 05:03:00 - [5]
 

Originally by: raney ilara
Quote:
Can anyone give me an idea of how much value in modules a ship has to have to become an attractive gank target in high sec?


No. ...there are some stupid gankers out there that will blow any old ship for fun. The point isn't ganking for modules..it's ganking to destroy assets people think are safe. yes it's dumb..the same way school yard bullying is dumb.




Some people value tears over isk.

Anariana
Minmatar
Cryptonym Sleepers
Test Alliance Please Ignore
Posted - 2011.08.08 08:20:00 - [6]
 

Originally by: raney ilara
Quote:
Can anyone give me an idea of how much value in modules a ship has to have to become an attractive gank target in high sec?


No. ...there are some stupid gankers out there that will blow any old ship for fun. The point isn't ganking for modules..it's ganking to destroy assets people think are safe. yes it's dumb..the same way school yard bullying is dumb.




yes, we should all just hold hands and get along...YARRRR!!

Iggy Stooge
Gallente
Federal Navy Academy
Posted - 2011.08.08 08:24:00 - [7]
 

Originally by: raney ilara
Quote:
Can anyone give me an idea of how much value in modules a ship has to have to become an attractive gank target in high sec?


No. ...there are some stupid gankers out there that will blow any old ship for fun.




Doing things for fun isn't stupid.

Darius III
Caldari
Interstellar eXodus
BricK sQuAD.
Posted - 2011.08.08 08:33:00 - [8]
 

With your setup, I would think that my crew wouldnt think of hitting you unless you had 2 Bn, or more as it would take 5-7ish BS to kill you. Unless you were passive tanking it and rats had you at @50 then maybe 1 BN.

If were trying to gank all night and got nothing, then we may do it for fun YARRRR!!

fgft Athonille
Posted - 2011.08.08 14:29:00 - [9]
 

you are a bad for using a scorpion navy, doing dee pee ess of raven but costing too much more


 

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