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blankseplocked Did CCP made a mistake by introducing super-caps
 
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J Kunjeh
Gallente
Posted - 2011.08.06 06:39:00 - [31]
 

Edited by: J Kunjeh on 06/08/2011 06:43:17
This is the answer to supercaps:

Proposal: Heavy bomber


A snipet from the intro:

Battlecruiser Class "Assassin" Heavy Bomber

Introduction

Everyone seems to agree that supercaps are a problem, but nobody seems to know what to do about it. CCP has been contemplating a nerf, but at this point such a nerf would come at the cost of hundreds of disgruntled players who -- worse yet -- are some of the most dedicated to EVE. This isn't a population that CCP wishes to anger. On the other hand, super-carriers in particular are proliferating out of control and it's nearly impossible to destroy them. Unlike every other class of ship in the game, there's no viable counter. The only counter to a fleet of super-carriers is a bigger fleet of super-carriers.

JC Ferguson
Federal Navy Academy
Posted - 2011.08.06 06:53:00 - [32]
 

The heavy bomber idea is stupid. People will just snipe supercaps with them. It's no wonder the clueless troll supports the idea.

If you want to deal with supercaps, you must first get rid of 90%+ of the bots in the game.

Then remove all supercaps from the game and give people the minerals/blueprint back in the station of their choice.

Then increase the build cost (materials) of a supercap by 3X.

Problem solved.

(For extra credit, nerf their mobility.)

Tetragammatron Prime
Posted - 2011.08.06 06:56:00 - [33]
 

Originally by: J Kunjeh
Edited by: J Kunjeh on 06/08/2011 06:43:17
This is the answer to supercaps:

Proposal: Heavy bomber


lol, that ship is ridiculous. Black ops with bomb launchers, some kind of doomsday bomb, covert cloak and x-l weapons haha. Next he'll be wanting a ship that can shoot into system in adjacent regions and being able to run plexs while docked.

Estephania
Independent Political Analysts
Posted - 2011.08.06 08:21:00 - [34]
 

Originally by: JC Ferguson
The heavy bomber idea is stupid. People will just snipe supercaps with them. It's no wonder the clueless troll supports the idea.

If you want to deal with supercaps, you must first get rid of 90%+ of the bots in the game.

Then remove all supercaps from the game and give people the minerals/blueprint back in the station of their choice.

Then increase the build cost (materials) of a supercap by 3X.

Problem solved.

(For extra credit, nerf their mobility.)


The situation when 90% of the bots are protected by 80% of supercapitals in game is what makes the situation worse with every passing month. I believe that CCP never thought that supercaps will be used in blobs, but here we are now. With jumpfreighters and jumpbridges the logistics were getting easier and easier; the east was botted to hell and back for the minerals for those supercaps and now we have botters baking supers at a rate that no one can even theoretically outproduce them. If you are talking about individual supers and say they are ok, you may be right, but what ship is NOT used in blobs in Eve, so, you have to take into account fleets of such ships and those are clearly unbalanced.

Tbh, may be the solution to supercap blob lies outside of a game mechanics - a small piece of software, like punk-buster, that is designed to track botting programs, which will follow by a perma-ban of the botting account will solve a lot of problems. In any case supercaps should be tweaked , or a subcap anti-super ship can be introduced. Heavy bomber that could launch citadel torpedoes is a nice idea, but exact abilities can be discussed. In any case, the game mechanics where drop more supers = win should changed.

Marchocias
Posted - 2011.08.06 12:54:00 - [35]
 

Edited by: Marchocias on 06/08/2011 12:56:02
I dont think that concept is a mistake, but perhaps the reality is...

Titans should be extremely rare, and function like pilotable stations, to be used as semi-permanent forward command posts.

Motherships should be slightly more common, and function as the command ship for the vanguard of massive assaults.

It should be possible to dock in both, and they should be permanently in existance, with corp/alliance permissions used to be able to take control whilst docked. Edit: pos-gunner skills would be a nice feature to have, so that people with permissions who are docked up can take control of weapons.

Screw inevitable comments like "but the database can't handle it"... just because its maybe a bit inconvenient to code such a thing doesn't mean its impossible. Its probably a good opportunity to refactor some parts of the DB design, so that it CAN handle the cool stuff.

Laser Purification
Posted - 2011.08.07 09:44:00 - [36]
 


Of course they did.

Having a "super-weapon" in a PvP game is a bad decision, it leads to one sided fights, scares off new players or powers leading to stagnation and the stupid expense leads to blobbing and meta-gaming because having a fair fight is just too expensive. Expecting insane resource costs to protect against proliferation was short-sighted (it just makes proliferation slower). The fact they can only be built in secure null-sec means they solidify the power of already dominant alliances. And now CCP either need to make them cost less, worth less or accept that they are a constant source of imbalance none of which are really good answers.

Judge Ment
BOOM BOOM POW
Posted - 2011.08.07 13:31:00 - [37]
 

I don't believe CCP had made a mistake with EVE. I believe EVE is awesome MMO Played by many people in the world on one server. Problem that CCP had was simply POS and what they had build the game around. I believe the design of the POS Is good, but what people wanted from the POS Was more then CCP could cope. There would have been major isssues if they would have let certain user have control (opening up another debate) which CCP didnt need. Thieves might be the reason why CCP change there mind about POS! I havent a clue.

Capital ships were design to take out POS faster! Im sure somewhere down the line POS were going up everywhere putting a load on the server.

Then came Super Caps: Titans! CCP had No clue that so many could be made in such a short time. ( I dont believe they did their homework) Or CCP had no idea that the Ferogel was produce so easily till they saw the game flaw. Im sure someone did some researching.. We all know what happen from there *that alliance was disbanded* Or many other that were apart of it.

SIMPLY+FY this = Mass Doomsday Razz

Judge Ment
BOOM BOOM POW
Posted - 2011.08.07 13:37:00 - [38]
 

BTW POS are paper thin, Long process to build T2 Items, Which CCP Doesnt seem to care about anymore so that pretty much why I gave up on it all together!

If CCP would somehow seed BPO T2 Again and allow some corps or alliance to control a few of these BPO this would change EVE.

Next problem is EVE over built? and do you believe some people have to much ISK?


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