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Nova Kira
Ashes Against The Grain
Posted - 2011.08.05 15:47:00 - [1]
 

Hiya.

I'd like to ask a few questions and implore for honest, direct answers to those who find Incarna disappointing. inb4 CCP alt.

1. Is the NeX store truly that horrible? I mean, at the moment it sells overpriced clothing using a PLEX based currency for people who want to play dress up with more choices than the already free recustomization service. Considering that the NeX is completely optional and cosmetic only, why has it sparked an outrage? PLEX is relatively cheap on all Region Markets, and even before the NeX, there has not been a shortage of PLEX in-game for the last few expansions. I personally don't care for the NeX, so I don't use it. The only thing it forces upon me is a button in the stations and an extra tab in the market.

2. The Leaks. Is it really that shocking that CCP is attempting to make money? Vanity items have always sold well when offered... when Blizzard opened a store for WoW vanity pets and mounts, they made a killing. CCP has, from the start, allowed players to be closer to the evolution of their game than any other gaming company that I know about. Conversely, CCP isn't a charity, it intends to make a profit. The fact that they're able to do this while also working on something they love is a fantastic situation. So maybe Hillmar got ahead of himself, the best way to make him eat his statement is to ignore the NeX.

3. Is the CQ really that terrible? I've been excited about Incarna for a long time, and while the initial content was admittedly a bit shallow for the hype it was given, it's still a step in a long-begged for feature. I think that, for what it is, the CQ isn't too shabby and when I do want to use it, I put my graphics settings to bare minimum. Even then, it's still quite beautiful. I'm sure that in time, we'll be able to re-map the character controls and explore numerous other features such as physical emotes.

4. The Door. Yes, I miss the spinning ships as well, but this honestly can't be a game-breaker, can it? Usually when I'm in station, I am on the market, or re-fitting, or doing numerous other tasks, not staring at the door. CCP has stated that they intend to bring back the spinning ships as an option, which is great, but c'mon, a static background shouldn't be a major reason for unsubbing. This game is about interacting with the playerbase, not pouting because things aren't IMMEDIATELY the way you think they should be. Every MMO sees players dealing with various nerfs and buffs, but we adapt and overcome and let the dev's know that something isn't right. Surely you're not letting a door stand in the way of your fun, are you?

Abrazzar
Posted - 2011.08.05 15:53:00 - [2]
 

1. It's laughable. It is less agile than even the LP store and that one is already pretty pathetic.
2. It's not that CCP wants to make money, it's the haughty and backhanded attitude it displayed while doing so.
3. It's not terrible, it's nothing. Just a single room, a single design type and no new functionality gameplay wise.
4. The door is a insult. It's removing functionality from the game and declaring it an expansion.

Aloe Cloveris
The Greater Goon
Posted - 2011.08.05 15:54:00 - [3]
 

Eh, whatever. I don't care about the Needle Exchange or captain's quarters/the door. The only thing that annoys me about Incarna is it takes a ridiculous amount of time to restart the client when I get disconnected. Also, running multiple clients punishes my computerguts. ****'s bloated, yo.

Selinate
Amarr
Posted - 2011.08.05 15:55:00 - [4]
 

Edited by: Selinate on 05/08/2011 15:56:57
The next story is that horrible because everything is wayyyyyyyyyyyyyy over priced, and thus completely useless to the vast vast majority of the player base. I was thinking that they would lower the prices by now, but laughably, they have not. First person to respond with "If you don't like it, don't use it". I'm not using it. I don't plan on using it. But the fact that it is still horrible remains. Very simple.

If they start selling stuff that gives people an advantage in-game, then I'm leaving. I don't want to have to pay more money just to enjoy the game and not lose constantly. If they want to make money off the NeX, then fine, but they're not right now. See the preceding paragraph to find out why.

CQ is pretty cool, but it still runs kind of slow and it doesn't have that much functionality yet. I used it for maybe a few weeks then I turned it off because of the fact that it lacks any real functionality. It's just a shiny toy that gets old after a while.

I thought the door was referring to what happened when people turned CQ off. They get a picture of a rusty door. I wouldn't mind a version of the old station view back in place of the door. In fact, I would like to have what they originally promised, that is, the old station view with a button to exit your ship so you can walk around the station, and going in-station being completely voluntary. Not sure why they scrapped that idea....

Skippermonkey
Tactical Knightmare
Posted - 2011.08.05 15:56:00 - [5]
 

Originally by: Abrazzar
4. The door is a insult. It's removing functionality from the game and declaring it an expansion.

Kilrayn
Posted - 2011.08.05 15:57:00 - [6]
 

I've see this in almost every mmo I've ever played. Old players not happy with new expansion. You'll always see someone saying, 'hey, you remember when you could (insert removed mechanic here). those were the days....' No, I'm not calling every veteran who doesn't like a change a rose-tinted player, but you will see it in most games.

I've been playing a year, seen a x-pac or two, and for the most part, I like the changes. CQ's a bit clunky atm, I still find myself just using shortcuts to do everything, but it is nice finally seeing your character in something other than a still picture. Got no problem with the nex as long as it remains vanity items and such.

Overall I love the game. Hope to see it around for a while.

Culmen
Caldari
Culmenation
Posted - 2011.08.05 16:02:00 - [7]
 

Edited by: Culmen on 05/08/2011 16:05:28
Edited by: Culmen on 05/08/2011 16:03:14
I really didn't give a damn about ship spinning.

The thing was that the hanger view was optimized to support flying in space ships
the CQ is optimized to support walking in station.

For the hanger view
1)You instantly know what ship is active.
2)A lot of functionality was available instantly from the mouse.
2A) Cargo Hold is available double click, you have to search for an icon now
2B) Fuel and Drone bays are available through right click. now you have to either search for hot keys or use the fitting interface.
3)Performance hits hurt multiclienting severely.
4) You can drag and drop to activate a ship from the interface

Rectify all those issues and I personally wouldn't care if it showed a spinning ship, an avatar or the magical land of Equestria.
As it stands it adds nothing, takes away something, so I hate it.

This is just symptomatic of a disreguard for the flying in spaceships portion of the game. CCP needs to realize that there are ten thousand better MMOs for virtual barbie out in the market. There aren't any internet space ship games that are worth a damn out there. Hence why I'm a bitter vet, as opposed to a former player.

I can ignore the NEX store, I don't care about the internal discussion
I can't ignore the lost functionality. Everytime I dock I'm reminded.
Fortunately I live in a wormhole so I don't dock often.

Alexandra Alt
Posted - 2011.08.05 16:07:00 - [8]
 

I'll oblige and answer to your questions as honest as I can be regarding this never ending issue of apathetic people slowly waking up to reality.

1)
Yes it is, at least for me it is. It's very existence is a big step taken already into introducing items which the players will be eager to obtain, but this way only through money, now, we all know that 'for now' we only see cosmetic items, but, it was never assured it would be like this forever, and I do agree CCP cannot for their sake assure it forever, thus it's very existence is a threat. In a really crude and quick comparison, imagine a guy with a gun pointed at your head walking with you constantly answering "I promise I won't shoot, for now" every time you ask him if he will, the thing is, the gun is here!!

2)
The leaks in the end show lack of trust within their own employees, and that has been seen on some other site with employees reviews about how it is to work with CCP, that is mind boggling and subconsciously is why many ppl got upset. Now comparing Blizzard store with Nex is plain stupid, afaik (granted I don't play wow for a long time now) you cannot trade your Blizzard store goods with other people, they're bound to your account, with Nex you can, thus messing with the economy in one way or another, if you couldn't, it wouldn't be so bad, but, there would still be point 1) above and still applies for personal use.

3) and 4)
CQ is terrible, basically I like to compare CQ as giving your son a lollipop (lolly pop?) stick (i.e. empty) a teaser went wrong, not only because it removes alot of already existing functionality (it's not only about spinning ships) like easy access to your ship cargohold by doubleclicking with the old interface or rightclicking getting the drones, easy view of the current active ship, but it doesn't introduce anything new functionality wise, at all, there's like nothing really useful for your day to day playing while in a station, in the meanwhile, it killed many players video cards, it's really horrible on others (velocity wise), and clearly shows an unfinished and unpolished product being released in a rush, now using your previous comparison with Blizzard, that's something Blizzard would NEVER do, even if it had issues in release, it would be or have any kind of beneficial feature or functionality to justify itself being released.

In the end, what many have been preaching is more a general discontent about the lack of professionalism invested in eve (as in flying in space, spaceships and all directly related to it) in this past year while CCP preaches lot's of manpower, and lot's of work being done, many in the end after all this believe that the effort isn't being put in the product were paying for, therefore the haters/quiters and all that jazz.

Btw, this is my personal view of things, in no way I speak for anyone else, if I do imply that in the previous text is merely as a figure of speech or with the intention to make or emphasize a point wish to point through.

Maziy
Posted - 2011.08.05 16:11:00 - [9]
 

Originally by: Kilrayn
I've see this in almost every mmo I've ever played. Old players not happy with new expansion.


In short, the above sentence speaks to the real and tangible problem that even the silent majority can agree with......

What expansion?

What content?


The other issues originally pointed out in OP's post are all subjective. Nex, CQ, etc.... but the real issue is for the amount of time all of this took to deliver, what do we really have to show for it?

Lady Go Diveher
The Independent Troll Society
Posted - 2011.08.05 16:12:00 - [10]
 

OP,

The problem with your post (and thinking) is that it is reasoned and proportional. What we saw on the forums was players put 2 and 2 together, come up with about 19, then it all went RABBLE RABBLE RABBLE and anyone who said anything different was a CCP dev alt, "Stupid noob" or whatever.

Any attempt made by CCP to give a metered response was met with extreme hostility and clouded thinking, to say the least.

Yes, companies explore ways of making money. It's what they do. It's what they have to do.

Would you rather CCP closed shop and said "well actually, we never explored selling vanity items .. ****, that might have actually worked"?

As someone who has worked as a director of a small company for a number of years, I can tell you that this kind of internal theorycrafting goes on all the time - even if the only purpose is to assess the value of what you CANNOT do.

Bloutok
Posted - 2011.08.05 16:15:00 - [11]
 

Originally by: Alexandra Alt
I'll oblige and answer to your questions as honest as I can be regarding this never ending issue of apathetic people slowly waking up to reality.

In the end, what many have been preaching is more a general discontent about the lack of professionalism invested in eve (as in flying in space, spaceships and all directly related to it) in this past year while CCP preaches lot's of manpower, and lot's of work being done, many in the end after all this believe that the effort isn't being put in the product were paying for, therefore the haters/quiters and all that jazz.



+1

Also, my Tengu still flies backward.

Alexandra Alt
Posted - 2011.08.05 16:16:00 - [12]
 

Originally by: Lady Go Diveher

As someone who has worked as a director of a small company for a number of years, I can tell you that this kind of internal theorycrafting goes on all the time - even if the only purpose is to assess the value of what you CANNOT do.


I guess that's why you're speaking in the past, you're forgetting that the issue at hand in the end is not what has been done, but, how it has been done, oh and been there, doing that btw.

Kilrayn
Posted - 2011.08.05 16:20:00 - [13]
 

Originally by: Maziy
Originally by: Kilrayn
I've see this in almost every mmo I've ever played. Old players not happy with new expansion.


In short, the above sentence speaks to the real and tangible problem that even the silent majority can agree with......

What expansion?

What content?




I was not speaking of a specific expansion, nor even a particular game. This is a generalization based upon my experiences with several mmos. The main purpose of the comment was trying to show the OP that QQ threads, in what ever form, will essentially always exist. I apologize for not stating that more clearly.

Ana Vyr
Caldari
Posted - 2011.08.05 16:21:00 - [14]
 

Edited by: Ana Vyr on 05/08/2011 16:22:22
You know, you can double-click the ship in the ship list to open cargo and right click in the same list to open the drone bay, so I'm not all that bent about that particular "loss of functionality".

The Nex store is an abomination in a pay to play game, and the CQ was just released way too early to "appease" us.

I'd like to see what's planned for the next expansion, personally. I'd settle for just getting the warp tunnel back, and some sound on mining lasers.

Kougy
Posted - 2011.08.05 16:23:00 - [15]
 

Edited by: Kougy on 05/08/2011 16:27:36
Ever since I found out that Incarna was really going to happen, after years of WiS anticipation, I was enthralled. In fact, I still am, I can't wait to see what the rest of Incarna will be like... but I fear that it wont be as any of us imagine, or what was portrayed by CCP.

The reason for the lack of content is because this content will come at the price of Aurum through the NeX. When we are actually able to navigate a station, or visit our corporate office, or decorate our private quarters, we will have to use Aurum. CCP stated that this is the currency of Incarna.

I am not just disapointed because we received an MT market instead of content, I am disapointed... no scratch that, disheartened, that I will have to use Aurum to experience Incarna's much anticipated content.
If you think this untrue, when has CCP mentioned anything about allowing players to create clothing? How will we obtain captain's quarter's upgrades? How will we purchase a slot for our bar? Once we have said bar, how will I populate that bar with items for customers? This is all going to fit within the NeX Market. Search your feelings, you know it to be true.

Dusty Warrior
Posted - 2011.08.05 16:23:00 - [16]
 

Edited by: Dusty Warrior on 05/08/2011 16:51:17
Edited by: Dusty Warrior on 05/08/2011 16:40:05


You asked:

1:Is the NeX store truly that horrible?

A: To me it is -Isn't it already obvious with the last expansion that the deveolpers have and will continue to spend more time in adding MT items. Thus... effectively leaving the players who choose not to be a part of NEX in the dust. <--No pun intended. It's already obvious to me everytime I log on and look at the DOOR. CCP will be adding no new features for the players who DON'T spend money in the NEX. If the last so called "expansion" wasn't obvious enough, I have no other means to make the trend any more clear.

2. The leaks?

A: I find this especially disturbing as it shows CCP has indeed been discussing this all along while telling their customers they weren't going to EVER add MT. <Fanbois can spin this anyway they want.> A lie is a LIE!

CCP has got to make money and I agree, we all like making money! But for CCP to say one thing and do the opposite later IMO weakens the trust and bond the players have for the game. Not to mention they don't even respond to the player base causing an even wider gap. I don't care if they add MT... but don't tell me you're not for the five years only to change when you've over extended yourself in other ventures. That's betraying someone's trust no matter how you slice and bake it, again IMO.

3. Is CQ really that terrible?

A: If it were released in a "working as intended" stage then I would probably say "No".. but as it is... a definite "Yes"! It is terrible that a company that has been promising almost from it's beginning they were going to release this option then to release a half baked non operable feature.... hell yeah it's that terrible. Personally if I come back to the game at some time in the future, I don't plan on using the feature other than to dock, pick up supplies, then undock.

4. The door.

A: Refer to answer #3.


Now...

Here's how they could have spun this before their ego got ahead of themselves.

Dear players,

In the last few years you all know we've been working on several projects. Those projects have taken more resources than anticipated and we're working on ways to increase revenue so we may finish those projects allowing our dedicated customers to experience many new worlds in multiple genres. IE WOD,DUST &, EVE.

It has come to our attention that in order to complete our goals, we'll have to introduce something we said we weren't going to do. MT will help propel us through the difficult times and hope each of you will be patient as we forge a new era for CCP in game play and revenue.

We apologize for having to change our stance on MTs and sincerely hope you all understand.

CCP

Instead we got:

Dumb responses from CSM indicating their lack of understanding of game mechanics, and absolutely nothing but smoke and mirrors from CCP. Not to mention the rage on the forums with fanbois and trolls doing nothing more than aggitating the already boiling pot. Typical childlike behavior which wasn't what attracted me to this game five years ago. Nor was I attracted to walking in stations. I've been opposed to this idea from the start as I see it nothing more than another source which will create more lag.

So... for me, yeah, it's that terrible.

Solhild
Posted - 2011.08.05 16:25:00 - [17]
 

1. I have a 3yr old manufacturing alt who's got nothing out of the NeX store. This could have been a fantastic opportunity to sell raw materials for cash and have players train new skills and collect other materials to build runs of clothing/furniture etc. In reality is was relatively crap - some nice designs mind.
2. Leaks were unfortunate but perfectly tolerable.
3. CQ - don't know yet, computer runs it all fine but there's little point to it so far. Hoping that standings improve the quality and space available.
4. The door is 'silly'. There should be a POD room and option to disembark POD from ship. There needs to be some adherence to lore. Or get rid of the POD and have done with it?

Alexandra Alt
Posted - 2011.08.05 16:26:00 - [18]
 

Originally by: Kilrayn

I was not speaking of a specific expansion, nor even a particular game. This is a generalization based upon my experiences with several mmos. The main purpose of the comment was trying to show the OP that QQ threads, in what ever form, will essentially always exist. I apologize for not stating that more clearly.


For allot of us playing online for several years (well, myself since quakeworld) we take for granted that many will resist change, and the success or failure of change is often related to the amount of resistance the playerbase offers. I know and many are aware that every time a change happens to a game we play constantly there will be some against it, be it because it breaks their day to day usage of the game in a way but justifies itself by improving it to many many others or because of natural resistance, but right now, the amount of resistance towards everything happening on EvE lately is quite big, not only from forum readers (many can be easily labeled as trolls ofc) but I can imagine from non forum readers/writers as I could notice from casual talks with random newbies or few months players while trying out the new user tutorial a couple of weeks ago, and in the end I think that this amount of resistance does mean something.

Alexandra Alt
Posted - 2011.08.05 16:31:00 - [19]
 

Originally by: Ana Vyr
Edited by: Ana Vyr on 05/08/2011 16:22:22
You know, you can double-click the ship in the ship list to open cargo and right click in the same list to open the drone bay, so I'm not all that bent about that particular "loss of functionality".



yes you can, but you need to have that window visible to do so, while before, I could have several other windows open around my ship and that functionality was available all the time, you could argue that I could do the same by putting that window in the spinning ship place and do the same, but for someone like me that likes to have things nicely tied up and organized it's cumbersome.

In the end, functionality was removed, and replaced with CQ, which right now is completely useless, offers no benefits and is a hindrance due to computer resources required to run it. If it would have been replaced by something useful then people would quickly forget about the functionality loss.

Kilrayn
Posted - 2011.08.05 16:35:00 - [20]
 

Good point about CCP saying they wouldn't do something and then poorly, or not at all announcing they changing their minds. That I can understand entirely.

As for the functionality of CQ, I disagree with that. It's all still easily accessible, just through different means. You can still get your cargo, open drone bay etc easily, your ship just isn't floating in your face.

Valei Khurelem
Posted - 2011.08.05 16:36:00 - [21]
 

Edited by: Valei Khurelem on 05/08/2011 16:38:56
Edited by: Valei Khurelem on 05/08/2011 16:36:52
Edited by: Valei Khurelem on 05/08/2011 16:35:54
This is a good thread I think to clear up many misconceptions CCP and their zealot fans have about the people who are so against giving CCP money right now, so let's keep this going.

It is simple really, I don't hate incarna, I hate that CCP has systematically gone backwards every time I re-subscribe or put more game time to my account. Instead of making this game a sandbox like it was meant to be they are lacking any sort of methodically planned direction and are throwing half-finished content after half-finished content. They are clearly catering to the long time players who are mainly in 0.0 alliances that have been in the game since beta and these people tend to do nothing more than gatecamp and blob fleet each other while the rest of the playerbase is forced to huddle in high security space because if they venture out alone or in a small group they'll be slaughtered.

If it is a sandbox, then you should be able to do anything you want, I cannot go and find a way to kill these fleets myself, otherwise I would, I cannot take a small task group and blow the stupid battleship fleets to oblivion and take my own slice of 0.0 space. I can't have a battle that isn't simply a contest of who has the best knowledge of the game mechanics or has the most players on their side.

CCP can do whatever the **** they like with the nex store if it doesn't affect the gameplay, but if they keep ****ing with the balance like they keep doing I won't even bother adding more game time the next time an expansion comes around.

p.s. Thanks for making an intelligent thread that isn't just designed to bait us 'haters' who are waiting for game time to run out

Bagehi
Association of Commonwealth Enterprises
Posted - 2011.08.05 16:39:00 - [22]
 

Originally by: Nova Kira
Hiya.

I'd like to ask a few questions and implore for honest, direct answers to those who find Incarna disappointing. inb4 CCP alt.

1. No. The price points are disconcerting, as is how hard CCP has been pushing it. It makes me worry two things: 1. CCP decision makers have lost touch with reality (Pixel clothing for the price of real clothing? Really?). 2. CCP comes across as being financially strapped, which makes me worry about my investment in this game.

2. I want CCP to make money. CCP has to know people in the game have been complaining about balance problems for a long time. Non-Vanity items create further imbalance. That leads to people leaving. That leads to losing contact with the circle of eve friends people have been playing Eve with for years.

3. CQ isn't terrible. It is a great idea that I have been eagerly waiting for CCP to release. The growing fear over the last few years is how often CCP has been releasing content just to say it is in the game, though it isn't fully functional, then moving on to the next thing without ever fixing/iterating on what is already in the game. My fear is CQ will join PI, Faction Warfare, Low Sec, Sov War, Cosmos, and the list goes on. Leaving us with increased inconvenience for manipulating things in station, a longer load for station environment, in exchange for a broom closet.

4. The door is a meme that stands for yet another a bare-minimum content expansion with a general lack of faith that it will be iterated upon. The door is CCP's "through here, you can reach the content that would make the CQ worth having" but, just kidding, you can't open the door.

These are my thoughts, I cannot speak for everyone.

stoicfaux
Gallente
Posted - 2011.08.05 16:40:00 - [23]
 

Originally by: Nova Kira
Hiya.

I'd like to ask a few questions and implore for honest, direct answers to those who find Incarna disappointing. inb4 CCP alt.



Is it really that difficult to understand that if your customers don't like your product, then your customers won't pay for your product?

Eve was about internet spaceships in a sandbox or FiS (aka Flying in Spaceships) for short. Which means that most of Eve's customers are interesting in FiS content.

However:
CCP has slowed FiS content to a trickle.

CCP hasn't fixed/expanded FiS content such as FW.

FiS content (aka Eve) is being starved in favor of non-FiS content (aka WiS/DUST/WoD.)

Incarna dropped with almost no meaningful content. Ex: A single hotel room isn't WiS. NeX store content with prices that prevent most players from participating.

The FiS customers were willing to give WiS content a try due to the potential cool-factor (player run stores, bars, station combat, etc..) Incarna didn't inspire confidence in CCP's ability to delivery anything cool within a reasonable timeframe.

An MT store that doesn't offer any FiS items, but instead is continuing to add just Space Barbie items. (Custom ship paint jobs are on hold.)

A development roadmap that doesn't seem to offer any meaningful FiS content for the next couple of years (aka new ships in 2013.)

The PR fiasco where folks got the impression that MT items would offer gold ammo and otherwise break the FiS sandbox rules.


In short, would you continue to pay for stale bread while the bakery spends 90% of their time and money on creating a Tofu menu?


Alexandra Alt
Posted - 2011.08.05 16:44:00 - [24]
 

Edited by: Alexandra Alt on 05/08/2011 16:47:22
Originally by: Kilrayn

As for the functionality of CQ, I disagree with that. It's all still easily accessible, just through different means. You can still get your cargo, open drone bay etc easily, your ship just isn't floating in your face.



CQ is not only about opening your cargo or drone bay, actually if you notice you haven't referenced anything that pertains to CQ to justify it being there (like, sofa, tv, or the pretty hologram with the currently selected ship no one looks at because most look at a door!).

For CQ to be so good, ppl would not remember themselves quite promptly about what bad things it brought with it, but the good features implemented.

About this issue directly, the cargo hold/drone bay, you can do everything you did before, but somethings require more interaction with the UI to be done or look at, for instance, if you're not looking at your balcony you need to open the ship hangar and see what is your current selected ship, before it was there in the background right away (many times I undocked in the wrong ship by accident tbh, not I get used to have ship hangar window open all the time), you need to do everything ship related in your ship hangar window (cargohold, drone bay, etc etc) while before it was there, in the background, right away, now this isn't removing functionality per se, it's increasing the steps required to do the same thing you previously did with less, and that in a developer standpoint is removing functionality or creating obstacles to do things.

Personally I don't give a crap about ship spinning (and I assume many don't) but I do give a crap about the easy access of information in a quick and logical way so your experience doesn't feel cumbersome.

edit:
I forgot to add how much loading times were increased when docking/undocking since Incarna btw, and again, reiterating my discontent with such unpolished product release, this is removing functionality.

BoBoZoBo
MGroup9
Posted - 2011.08.05 16:45:00 - [25]
 

Edited by: BoBoZoBo on 05/08/2011 16:49:57
Its disappointing because we use to get actual expansion, not roadmaps for promised features 2-3 years from now. Most recent SOV change blog puts changes FIVE years from now... come on.

As far as MT and CCP making money - Of course we expect CCP to make money, and lots of it. Personally I have no problem with the MT in and of itself being introduced. What we don't like is

A) The drastic change in attitude
B) The obvious change in focus from making the game better to making the game support MT and PLEX income.
C) The fail understanding of what MT is supposed to me.. MICRO
D) NEX Store has no player manufactured parts and nothing destructible, it exists completely outside the rest of EVE

The extra load time also annoying the hell out of me. My friends who run dual accounts are hating it even more. So where the hell is the improvement. Why should they need to all of a sudden downgrade their settings or on almost all cases TURN OFF the station environments.

New features (if you can even call them that) DO NOT trump New Frustrations. The game is clearly having issues and CCP seems like its spending resources on **** I don't care about or that has no REAL functionality. That concerns me.

Grey Stormshadow
Starwreck Industries
Posted - 2011.08.05 16:48:00 - [26]
 

Incarna is like 5 ton rock in rowboat.

Nuff said.

Kilrayn
Posted - 2011.08.05 16:48:00 - [27]
 

Originally by: Alexandra Alt
Originally by: Kilrayn

As for the functionality of CQ, I disagree with that. It's all still easily accessible, just through different means. You can still get your cargo, open drone bay etc easily, your ship just isn't floating in your face.



CQ is not only about opening your cargo or drone bay, actually if you notice you haven't referenced anything that pertains to CQ to justify it being there (like, sofa, tv, or the pretty hologram with the currently selected ship no one looks at because most look at a door!).

For CQ to be so good, ppl would not remember themselves quite promptly about what bad things it brought with it, but the good features implemented.

About this issue directly, the cargo hold/drone bay, you can do everything you did before, but somethings require more interaction with the UI to be done or look at, for instance, if you're not looking at your balcony you need to open the ship hangar and see what is your current selected ship, before it was there in the background right away (many times I undocked in the wrong ship by accident tbh, not I get used to have ship hangar window open all the time), you need to do everything ship related in your ship hangar window (cargohold, drone bay, etc etc) while before it was there, in the background, right away, now this isn't removing functionality per se, it's increasing the steps required to do the same thing you previously did with less, and that in a developer standpoint is removing functionality or creating obstacles to do things.

Personally I don't give a crap about ship spinning (and I assume many don't) but I do give a crap about the easy access of information in a quick and logical way so your experience doesn't feel cumbersome.



I was refering to players saying the CQ ruined floating ship functionality, which it didn't, just makes you take 1-2 more steps.

As for the CQ being good in regards to a CQ, it is terrible right now, no doubt. All you do is walk around and have the exact same access you had before, just talking longer to walk there.

It does seem like it was very rushed, and needs work, but putting in the CQ didn't ruin floating ship functionality.

Mag's
the united
Negative Ten.
Posted - 2011.08.05 16:51:00 - [28]
 

Originally by: Abrazzar
1. It's laughable. It is less agile than even the LP store and that one is already pretty pathetic.
2. It's not that CCP wants to make money, it's the haughty and backhanded attitude it displayed while doing so.
3. It's not terrible, it's nothing. Just a single room, a single design type and no new functionality gameplay wise.
4. The door is a insult. It's removing functionality from the game and declaring it an expansion.
This, pretty much.
It's also CCP's massive ignorance of their player base, that really narks me.
My sig is a classic example. They promise it would be optional, then forced it upon us all. Then deluded themselves in thinking, this made it more seamless and immersive.

BoBoZoBo
MGroup9
Posted - 2011.08.05 16:56:00 - [29]
 

Edited by: BoBoZoBo on 05/08/2011 16:56:14

At the end of the day - I live in a country filled with terrible management from the government all the way to the private sector. CCP was a shining light in that darkness and it was great to come relax with them

But that has all changed. I have a feeling they let the U.S. management and marketing philosophy poison them. The new strategy REEKS of American Marketing.

HEADS UP GUYS - WE AINT DOING TOO WELL - STICK TO YOUR ROOTS

Grey Stormshadow
Starwreck Industries
Posted - 2011.08.05 16:57:00 - [30]
 

CCP here is an idea for you.

During next fanfest you should introduce walking in ships...

...and 5 years later publish the actual "insert coin to start the spaceship" expansion (don't forget to mention how awesome it will be).


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