open All Channels
seplocked Ships and Modules
blankseplocked Ideal Amarr BS for lvl 4's
 
This thread is older than 90 days and has been locked due to inactivity.


 
Author Topic

HevyDevy
LowSec Holdings
Shards Of New Eden
Posted - 2011.08.04 21:18:00 - [1]
 

Returning player here, looking to make some isk. When I last played Eve BS's were nearly twice the cost they are now. I never really trained for them due to isk issues, though I can fly them well enough for missions.

As the subject says, my question is which BS would be ideal for a ~10 million sp amarr pilot in level 4 missions? The missions are for Khanid or Sarum, so amarr space.

My initial choice would be an apoc, but the abaddon seems like it would be quicker. Or would a geddon be better for starting out?

NoNah
Posted - 2011.08.04 21:19:00 - [2]
 

abaddon in general, apoc and geddon for specific missions.

Todd4921
Gallente
Pioneer's of the Galantic Wars
IMPERIAL LEGI0N
Posted - 2011.08.04 21:25:00 - [3]
 

Personally I would say navy geddon or navy apoc if you have the cash,great ships they are.

E man Industries
Posted - 2011.08.04 23:24:00 - [4]
 

Go for a pulse Apoc.

it does a lot of dmg and is fairly flexable. As you gain confidence you can replace the tank mods with heatsinks.

The pulse apoc is easier to fit and more forgiving.

The baddon can be better but is harder to fit, requires better skills to be effective, and is not as flexable.


Ethan Lang
Posted - 2011.08.04 23:32:00 - [5]
 

The problem I'm running into with lvl 4's in my Armageddon isn't with completing them. Its fixing my armor. I can't seem to find an effective active tank fit that still leaves cap to fire my guns. Passive tanking means I have to either pay for repairs, which kill my profits, or refit to a repair set up between missions, which takes time and kills my profit per hour.

Any suggestions?

Headerman
Minmatar
Quovis
Shadow of xXDEATHXx
Posted - 2011.08.05 00:33:00 - [6]
 

Originally by: Ethan Lang
The problem I'm running into with lvl 4's in my Armageddon isn't with completing them. Its fixing my armor. I can't seem to find an effective active tank fit that still leaves cap to fire my guns. Passive tanking means I have to either pay for repairs, which kill my profits, or refit to a repair set up between missions, which takes time and kills my profit per hour.

Any suggestions?


[Armageddon, New Setup 1]
Armor EM Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
True Sansha Large Armor Repairer
Heat Sink II
Heat Sink II
Tracking Enhancer II
Capacitor Power Relay II

Cap Recharger II
Cap Recharger II
Cap Recharger II

Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
[empty high slot]

Large Capacitor Control Circuit I
Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I


Hammerhead II x5

?

Nero Maxvell
Posted - 2011.08.05 02:06:00 - [7]
 

An Apoc runs fine, i haven't tried the Abbadon or geddon in missions. The fit i use is

Highs
8x Mega pulse laser II (multifreq, standard and scorch)

Mids
Cap rechargers

Lows
3x hardeners
1x Large armor repper II
3x heat sinks

Aux nano pumps, nanobot accerlerators and CCC's to taste

Although there is a cap boosted fit i really want to try

Kainderan
Posted - 2011.08.05 02:46:00 - [8]
 

Abaddon

x8 Mega Pulse Laser IIs with Scorch/Conflag

x4 Cap Recharger 2s

x1 Large Armor Repairer
x3 Hardeners
x1 Capacitor Power Relay II
x2 Heat Sink IIs

Rigs: x3 Large Capacitor Control Circuit

This is the setup I use... sometimes I drop a Cap Recharger for an AB or MWD and I havent tried yet but a Large Energy Discharge Elutriation rig to replace one of the CCCs may be cool.


I have 13m SP so if you have stuck mostly to Amarr you shouldnt be that far off.


IF you find you dont have the capacitor skills or turret skills stick to the Apoc or Armageddon until you do. They are much easier to fit/use but I find the Abaddon's Tank and damage are really freaking sweet once you get the skills in order

Ethan Lang
Posted - 2011.08.05 06:07:00 - [9]
 

Originally by: Headerman
Originally by: Ethan Lang
The problem I'm running into with lvl 4's in my Armageddon isn't with completing them. Its fixing my armor. I can't seem to find an effective active tank fit that still leaves cap to fire my guns. Passive tanking means I have to either pay for repairs, which kill my profits, or refit to a repair set up between missions, which takes time and kills my profit per hour.

Any suggestions?


[Armageddon, New Setup 1]
Armor EM Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
True Sansha Large Armor Repairer
Heat Sink II
Heat Sink II
Tracking Enhancer II
Capacitor Power Relay II

Cap Recharger II
Cap Recharger II
Cap Recharger II

Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
[empty high slot]

Large Capacitor Control Circuit I
Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I


Hammerhead II x5

?


Ok well, first, the True Sansha Large Armor Repairer is a bit pricy.

Secondly, My armor rep skills are maxed, and my passive armor tank skills are all pretty solid, and I'm finding that a single large armor rep isn't enough to hold my tank against most level 4s I run, even with more damage reduction modules than your fit shows. Am I missing something?

Verity Sovereign
Posted - 2011.08.05 07:14:00 - [10]
 

Originally by: Ethan Lang
The problem I'm running into with lvl 4's in my Armageddon isn't with completing them. Its fixing my armor. I can't seem to find an effective active tank fit that still leaves cap to fire my guns. Passive tanking means I have to either pay for repairs, which kill my profits, or refit to a repair set up between missions, which takes time and kills my profit per hour.

Any suggestions?


I do L4s in my Armageddon no problem - although I do have to monitor the cap levels, and sometimes switch something off (either guns or repper), on a few missions I even warp out (lasting long enough to take out any scramblers isn't an issue).

I don't have just one setup though.

In general, this is my setup:

High:
7 meta 4 dual lasers (beam or pulse depending on the mission/enemy range, I don't have skills for T2), carrying all crystal types.
1 large NOS/drone link augmentor (depending on the enemy ranges in the mission)

Mid:
3 cap recharger II, or 2 cap recharger II and 1 meta4 target painter

Lows:
4 armor resist modules (depends on mission, for serpentis its 2x kinetic hardeners, 2x thermal hardeners)
1 Damage control II (because it doesn't have stacking penalty with the armor resists, right?)
2 meta3/4 heatsinks
1 large meta4 repair module

Rigs:
3 capacitor control circuit I

Drones:
5 light drone II
5 medium drone II
2 heavy drone (don't have skills for II)
I use the racial drone appropriate to the mission.
All the meta items except some of the lasers I got in loot, so it didn't "cost" me that much to setup (but it does tie up a lot of loot I could have sold)

The setup is generally cap stable with standard crystals, but not with multifrequency. I think I have standard hardwiring implants giving me 3% bonuses to cap or laser cap usage (and also damage).

It may not clear the missions in record time, but it gets through them.

For some missions, I have dumped the 2 heat sinks, and added a 2nd repper and a meta cap power relay in the lows - I could run the 2 large reppers and 4 hardeners and still have it cap stable - but firing the lasers would break this- but I haven't needed to run both constantly in any mission yet, I could pulse the 2nd repper and fire the guns more (all the while while my drones do their thing too) - once I can shut off the 2nd repper, then I can fire the guns continuously.

I'd like to use bigger lasers (instead of the smallest large lasers), but the cap won't take it.

I should mention that I only have Amarr BS at lvl 3, controlled bursts at level 4, energy management at 3, and energy systems operation at 4, so there is still a lot of room for improvement with this ship.

I can't imagine trying to get the Abaddon cap stable with my current skill level


If 1 large repper and 4 armor hardeners aren't providing sufficient tank, I have to assume you are screwing up the aggro and getting the whole room shooting at you at once.

Tore Smith
Science and Trade Institute
Posted - 2011.08.05 12:27:00 - [11]
 

Originally by: Ethan Lang
Originally by: Headerman
Originally by: Ethan Lang
The problem I'm running into with lvl 4's in my Armageddon isn't with completing them. Its fixing my armor. I can't seem to find an effective active tank fit that still leaves cap to fire my guns. Passive tanking means I have to either pay for repairs, which kill my profits, or refit to a repair set up between missions, which takes time and kills my profit per hour.

Any suggestions?


[Armageddon, New Setup 1]
Armor EM Hardener II
Armor Thermic Hardener II
Armor Thermic Hardener II
True Sansha Large Armor Repairer
Heat Sink II
Heat Sink II
Tracking Enhancer II
Capacitor Power Relay II

Cap Recharger II
Cap Recharger II
Cap Recharger II

Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
[empty high slot]

Large Capacitor Control Circuit I
Large Auxiliary Nano Pump I
Large Auxiliary Nano Pump I


Hammerhead II x5

?


Ok well, first, the True Sansha Large Armor Repairer is a bit pricy.

Secondly, My armor rep skills are maxed, and my passive armor tank skills are all pretty solid, and I'm finding that a single large armor rep isn't enough to hold my tank against most level 4s I run, even with more damage reduction modules than your fit shows. Am I missing something?



i guess your problem is range. the fit above is quite ok but has an abysmal optimal range of 17km. but you should use scorch in any way so ranhe is less a problem. id still recommend an apoc: more range, more dmg(at least compared to the above fit) and a lot more cap to run your stuff >1h with my skills.

[Apocalypse, t2]
Heat Sink II
Heat Sink II
Heat Sink II
Energized Thermic Membrane II
Energized Thermic Membrane II
Armor EM Hardener II
Large Armor Repairer II

Tracking Computer II, Optimal Range
Cap Recharger II
Cap Recharger II
Cap Recharger II

Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L
Mega Pulse Laser II, Multifrequency L

Large Capacitor Control Circuit I
Large Energy Locus Coordinator I
Large Auxiliary Nano Pump I


Hammerhead II x5
Hammerhead II x2

cheers!

oh, and navypoc is really good before you upgrade to a paladin.

Ethan Lang
Posted - 2011.08.05 15:43:00 - [12]
 

huh. Don't know what to say. I guess I'm running some wicked level 4s. Cuz even with 2 armor repair mods fit, its still not enough to hold an active tank. I'm taking a beating, and no I don't agro the entire area at once.

Verity Sovereign
Posted - 2011.08.05 16:26:00 - [13]
 

You do use mission specific hardeners, right?
I have some problems when the enemy does omni damage, but ussually its just 2 damage types that I need to resist.
I use guides like this:
http://games.chruker.dk/eve_online/mission_view.php?id=9

Sometimes when it seems they do omni damage, its really that different pockets have different damage mixtures. In that case sometimes I dock and change my resists in between pockets.

I'm not even missioning in Amarr space (I do missions in Gallente space)- if I was I think my effective DPS would go up as EM/therm would be the ideal damage type more often. If EM/them was the incoming damage type as well, it would be even easier to armor tank.

Revanean
Posted - 2011.08.05 20:43:00 - [14]
 

Edited by: Revanean on 05/08/2011 20:46:05
My two cents: I use both an Abaddon as a tanking beast but with weak DPS, but recently have fitted out a Apoc with tachyon modulated beams and a MWD (and a tracking enhancer and lotsa heatsinks II, plus a few capacitor power relays II and cap rechargers II- and to fit the tachyons I have x3 capacitor anciliaries).

What I do is I hottail it away from the enemy at 750m/s and once I reach my optimal range (43km with multifreq) I simply blast everything away and occasionally move my position. Works a treat. :D Only problem is that it only has one LAR II and if I get webbed by not paying attention I have a set of small and med T2 drones to take them out fast before I'm toast. Worked so far. :)

Deviana Sevidon
Gallente
Panta-Rhei
Butterfly Effect Alliance
Posted - 2011.08.05 22:24:00 - [15]
 

I would go for Navy Apoc, Paladin or Nightmare.

Zattakar
Amarr
DaVinci Inc
Posted - 2011.08.08 01:55:00 - [16]
 

This a relatively inexpensive fit compared to a pally or Nightmare and at BS 5 will out DPS a Navy Apoc. I can very efficiently run lvl 4's in this ship (Amarr space of course)

[Armageddon Navy Issue, Navy Geddon Missions]
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Imperial Navy Heat Sink
Armor Thermic Hardener II
Armor EM Hardener II
Imperial Navy Large Armor Repairer
Damage Control II
Capacitor Power Relay II

Cap Recharger II
Cap Recharger II
Cap Recharger II
Shadow Serpentis Tracking Computer, Optimal Range

Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
Mega Pulse Laser II, Scorch L
[empty high slot]

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I


Hobgoblin II x1
Hobgoblin II x1
Hobgoblin II x1
Hobgoblin II x1
Hobgoblin II x1

Akisa Damaar
Posted - 2011.08.08 12:42:00 - [17]
 

Edited by: Akisa Damaar on 08/08/2011 12:44:21
nvm Rolling Eyes

Commander Disarray
Posted - 2011.08.08 17:13:00 - [18]
 

Originally by: Deviana Sevidon
I would go for Navy Apoc, Paladin or Nightmare.


The Paladin is insane with proper skills. I just have a humble T2 fit and I'm able to do some very good damage. Can occasionally one-shot NPC cruisers too.

I've seen some fits on BattleClinic for the Paladin, and nearly all of them have Pulse lasers rather than Tachyons. I've had great success with Tachyons (along with a Tracking Computer). Occasionally something gets close enough to cause a problem, but nothing the drones can't handle. Am I missing something with Pulse fits (aside from less cap/PG, etc.)? The range is much much lower yet I'm not sure why they seem popular on a Paladin.

Zattakar
Amarr
DaVinci Inc
Posted - 2011.08.10 14:58:00 - [19]
 

Originally by: Commander Disarray
Originally by: Deviana Sevidon
I would go for Navy Apoc, Paladin or Nightmare.


The Paladin is insane with proper skills. I just have a humble T2 fit and I'm able to do some very good damage. Can occasionally one-shot NPC cruisers too.

I've seen some fits on BattleClinic for the Paladin, and nearly all of them have Pulse lasers rather than Tachyons. I've had great success with Tachyons (along with a Tracking Computer). Occasionally something gets close enough to cause a problem, but nothing the drones can't handle. Am I missing something with Pulse fits (aside from less cap/PG, etc.)? The range is much much lower yet I'm not sure why they seem popular on a Paladin.


It's because pulse are the more commonly trained. You get way more mileage out of pulses and there are tons more applications for pulses over beams.

Linda Shadowborn
Gallente
Dark Steel Industries
Posted - 2011.08.10 15:10:00 - [20]
 

Originally by: Ethan Lang
huh. Don't know what to say. I guess I'm running some wicked level 4s. Cuz even with 2 armor repair mods fit, its still not enough to hold an active tank. I'm taking a beating, and no I don't agro the entire area at once.


post your fit and give us some figures about your dps and gunnery skills and it is easier to help. the problem is probably a lack of skills or a really bad fit. when i started with a humble domi back in the day i used a single repper fit and didnt struggle apart from a few select missions (angel bonus room and WC)

Ines Tegator
Posted - 2011.08.10 17:24:00 - [21]
 

Originally by: Ethan Lang
huh. Don't know what to say. I guess I'm running some wicked level 4s. Cuz even with 2 armor repair mods fit, its still not enough to hold an active tank. I'm taking a beating, and no I don't agro the entire area at once.


Theres no need for dual rep on a geddon. You have a snot ton of low slots, fill them with hardeners and make that single rep shoot to 4-600 TPS. Not enough to tank a full room, but plenty if you watch your spawn triggers and the high DPS of the geddon pays off in isk efficiency. Make sure you rig for aux nano pumps. If you can't stay stable, it's probably a support skill problem.


 

This thread is older than 90 days and has been locked due to inactivity.


 


The new forums are live

Please adjust your bookmarks to https://forums.eveonline.com

These forums are archived and read-only