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blankseplocked Paladin Tachs or Nightmare Tachs - what's better?
 
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J3ST3R
Gallente
Dark Light Inc
Caretakers
Posted - 2011.08.04 14:33:00 - [31]
 

Nightmare has the advantage at long range Paladin at close range.

Crabs Collector
Posted - 2011.08.04 20:14:00 - [32]
 

Originally by: J3ST3R
Nightmare has the advantage at long range Paladin at close range.


Small correction:
Nightmare has advantage over a few ships orbitting between 15-20km, less than 15km the paladin can have the advantage (with TS web fit) and over 21km it doesnt matter since tracking doesnt matter much anymore.

The main advantage though of the Nightmare is, that its much easier to fit an afterburner next to those tachyons and LAR.

odama jasonsson
Caldari
Het Kruitvat
Tin Can Alliance
Posted - 2011.08.05 10:34:00 - [33]
 

Originally by: Crabs Collector
Originally by: J3ST3R
Nightmare has the advantage at long range Paladin at close range.


The main advantage though of the Nightmare is, that its much easier to fit an afterburner next to those tachyons and LAR.


...and it looks cooler ^^

Tore Smith
Science and Trade Institute
Posted - 2011.08.05 13:04:00 - [34]
 

Edited by: Tore Smith on 05/08/2011 13:04:36
paladin - pulses
nightmare - tachs

thats what i use, and thats why:

paladin: for drones, mercs and some short range sansha missions. in those missions a web can actually make sense and sees considerable use. pulses are best in those missions.

nightmare: all long range missions or missions with distant gates (easy to fit ab)

concerning the looks: dont know were but i remember seeing a fan-remodeled apoc skin and it was fantastic. then it will def. look better than the nightmare, now its close.

cheers!


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