Hard Rock Mining Co.
Territorial Claim Unit
Posted - 2011.07.30 05:56:00 - [1
I've been playing this game for quite some time- since 2004 as a matter of fact.
If you do the math on my subscription fees, I've paid roughly $1300 into this game in fees alone.
I have special shuttles, Pieces of exploded Jovians, snowball launchers and all sorts of other little "veteran" rewards sitting about in various hangars.
That being said, I'm not a pitchfork wielding opponent of change. Change can quite honestly be a great thing.
Adding stations to 0.0, that was a great change. Player owned stations, another great change.
Things like that are what really makes Eve a game that many enjoy.
When they announced that walking on stations was going to be implemented, I looked at it with somewhat of a raised eyebrow, because it reminded me somewhat of the mechanics of Earth and Beyond- a failed MMO that I used to play for a few years ending in about 2003-2004.
Again, I like to keep an open mind. What would walking on stations bring to me? More immersion? More perks? The more I thought about it, the more I kept thinking that quite honestly, I didn't need that feature added. I joined this game because it was very PVP centric, and there was a real "death" penalty as it were.
I play Eve for small roams, the occasional medium sized fleet battle and for hanging out with friends camping a gate and talking on voice comms. The usual.
I felt then that I really wasn't going to want, need or use walking on stations- because quite simply it didn't do anything to enhance my gameplay. It wasn't a method for scouting down enemies in space, or for mining, or for PVP- It was just there to give the player perhaps some larger sense of ownership to his character.
That all being said, I downloaded the patch and played around with the "walking on stations" feature for a few hours. Regardless of trying to keep an open mind, it just wasn't for me. Even with a new gaming computer, it was slow, clunky and made simple tasks for me more tedious. (Load station environment and character for 2-3 minutes, then switch ships or whatever I needed to do, versus ten seconds on the old way)
The more I played with it the more I realized I missed the way things were. Simple, easy loading and intuitive.
I decided I'd rather just not load the station environment and so the age of door was born.
Since I have no need for walking on stations, I have no need for clothing. Or monacles. I tried giving or selling away the AUR in my account which appeared the other day, but apparently there is no mechanic for donating or trashing AUR.
So I am left to stare at the byproduct of a feature I didn't really want nor need, and I am unable to get rid of it.
Sure, I could buy some boots and trash them I suppose, but that isn't the point.
There are a lot of things in Eve that could be reworked to make Eve an even better game.
Sov mechanics need work. POS refuelling, Missiles in general, rails in general, there are literally a hundred things that I'd love to see our developers working on instead of things relating to walking on stations. Sure, they have their own team. But I'd rather that team be working on something that will keep the players (that aren't here for a fashion show and actually enjoy their game) busy.
Forgive the rant- but as one of the longer lasting players in the game (not taking anything away from our Beta folks whom are still plugging away, here years later) I'd appreciate it if you'd take an honest look at your game, think about things you can do to make it better for the CORE reasons we come to play, and make that your team's priority in the near future.
Posted - 2011.07.30 06:44:00 - [5
While I sure can see your point of view, I think there may be people who take another stance towards the latest expansion.
There are different niches within EVE, some players roam low and null looking for quick fights, some players fight for sovereignty, some run missions, some mine, some play the market, and so on.
Add to that some that now tinker with their characters, and - I guess - soon immerse into a much deeper world of avatar-interaction ('style over substance' mean anything to you?).
Of course it's opening new venues to play this game. And of course this new way of playing the game has a completely different gist than everything that came before. But times change.
Taking away from development? Only for part of the community. Not more than developing new PVP-content tends to take away from those who roleplay or mission. Less interconnected of course, but I guess the aim of the NeX-shop is making CCP money, and I think that money won't just make someone fat but will be reinvested for more content.