open All Channels
seplocked Features and Ideas Discussion
blankseplocked [Idea] Skill Training Queue Enhancment
This thread is older than 90 days and has been locked due to inactivity.

Author Topic

Posted - 2011.07.23 16:13:00 - [1]

I am sitting in space waiting for the last part of of a skill finishes. For me to train the next skill I have to have this one finish. So if I do not babysit it or something comes up I lose out on training. I could set a safety skill and continue training that but what if I would love to queue the next part of my planned skill route.

I would love the ability to inject the next skill in my list while I have the last part of the pre-requisite currently training. Then add it to the skill queue following that last pre-requisite. There could be a significant drawback to doing this. If the pre-requisite is canceled the entire skill book is lost, and injected skill is removed from the Queue and My Skills list.

Posted - 2011.07.23 16:22:00 - [2]

IMO, I think we should be able to inject skills reguardless of if we have the the skills to use it or not, also I feel that you should be able to que a new skill when there is less than 24hrs of a required skill.

I would make a comment on how if you cancel the training of the first skill than it removes the second skill as well, but that's obvious, and you're an idiot if you're cancelling a lvl 5 skill within 24 hrs of completion

Adrian Dixon
Posted - 2011.07.23 22:00:00 - [3]

Edited by: Adrian Dixon on 23/07/2011 22:01:17
I was thinking the skill queue should be modified a little. Its current 24hour system with the addition of "or two skills".

This would be good because the skill que always seems to end while im away for a couple of days but it does not enter the under 24hours period to allow me to add a long skill while I still have acess to a PC.

So adding the option of 24hours queue or two skills would be nice because you could have 1x 24hours and over skill with the second skill next in the queue.


This thread is older than 90 days and has been locked due to inactivity.


The new forums are live

Please adjust your bookmarks to

These forums are archived and read-only