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blankseplocked [Idea] Skill Training Queue Enhancment
 
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Dashanali
Posted - 2011.07.23 16:13:00 - [1]
 

I am sitting in space waiting for the last part of of a skill finishes. For me to train the next skill I have to have this one finish. So if I do not babysit it or something comes up I lose out on training. I could set a safety skill and continue training that but what if I would love to queue the next part of my planned skill route.

I would love the ability to inject the next skill in my list while I have the last part of the pre-requisite currently training. Then add it to the skill queue following that last pre-requisite. There could be a significant drawback to doing this. If the pre-requisite is canceled the entire skill book is lost, and injected skill is removed from the Queue and My Skills list.

HELLBOUNDMAN
Posted - 2011.07.23 16:22:00 - [2]
 

IMO, I think we should be able to inject skills reguardless of if we have the the skills to use it or not, also I feel that you should be able to que a new skill when there is less than 24hrs of a required skill.

I would make a comment on how if you cancel the training of the first skill than it removes the second skill as well, but that's obvious, and you're an idiot if you're cancelling a lvl 5 skill within 24 hrs of completion

Adrian Dixon
Posted - 2011.07.23 22:00:00 - [3]
 

Edited by: Adrian Dixon on 23/07/2011 22:01:17
I was thinking the skill queue should be modified a little. Its current 24hour system with the addition of "or two skills".

This would be good because the skill que always seems to end while im away for a couple of days but it does not enter the under 24hours period to allow me to add a long skill while I still have acess to a PC.

So adding the option of 24hours queue or two skills would be nice because you could have 1x 24hours and over skill with the second skill next in the queue.


 

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