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Elisa Vilerum
Posted - 2011.07.23 06:16:00 - [1]
 

WTT/WTS 4 state of the art faction battleships so i can obtain fake eye ie glass mixed with some rubber and some wires in side.

totally worth it....it will help me immerse in game Rolling Eyes.

someone dude told me awhile ago that whenever you undock you are risking to loose everything you undocked with because eve was ruthless ***** and there was no hand holding in game...i wander what hi was talking about.

cheers. ugh

Singeabooty Raj
Marcabian 5th Invasion Fleet
HYDRA RELOADED
Posted - 2011.07.23 06:19:00 - [2]
 

If i was wearing a monocle or these goggles the experience would still be unsatisfying for you

CLONE 9
Amarr
Viziam
Posted - 2011.07.23 06:29:00 - [3]
 

Originally by: Elisa Vilerum
WTT/WTS 4 state of the art faction battleships so i can obtain fake eye ie glass mixed with some rubber and some wires in side.

totally worth it....it will help me immerse in game Rolling Eyes.

someone dude told me awhile ago that whenever you undock you are risking to loose everything you undocked with because eve was ruthless ***** and there was no hand holding in game...i wander what hi was talking about.

cheers. ugh


Better still, carry on with your elite pew pew and ignore the vanity item that does nothing to alter or enhance the core aspects of the game. Or is that too hard for you to do?

Eve still is ruthless ... Nothing has changed there.

1/10 for your attempt at stirring the ****

G 0 D
Posted - 2011.07.23 06:39:00 - [4]
 

Originally by: CLONE 9

Eve still is ruthless ... Nothing has changed there.



What has changed is players don't risk everything when they undock now, all the pretty clothes and accessories magically reappear on your next clone when you die.

Next will be ships and implants that can't be destroyed.

Then when their avatar technology reaches its pinnacle they will disable pvp and spaceships altogether and we will be left with second life 2.

That is the game we subscribe for now. Hello kitty in space.

Elisa Vilerum
Posted - 2011.07.23 06:45:00 - [5]
 

Edited by: Elisa Vilerum on 23/07/2011 06:45:30
Originally by: CLONE 9
Originally by: Elisa Vilerum
WTT/WTS 4 state of the art faction battleships so i can obtain fake eye ie glass mixed with some rubber and some wires in side.

totally worth it....it will help me immerse in game Rolling Eyes.

someone dude told me awhile ago that whenever you undock you are risking to loose everything you undocked with because eve was ruthless ***** and there was no hand holding in game...i wander what hi was talking about.

cheers. ugh


Better still, carry on with your elite pew pew and ignore the vanity item that does nothing to alter or enhance the core aspects of the game. Or is that too hard for you to do?

Eve still is ruthless ... Nothing has changed there.

1/10 for your attempt at stirring the ****



oh my no i don't kill people i got killed and or poded from time to time so you can scrap biter vet/elite argument right here.

i don't care about vanity in a way you do...dont get me wrong if you wanna to walk around with dildo or three in your head hell go on with it,do what ever you like but when you undock i expect that same rules apply to all and everything simple right?

so one can choose to grow ballas and undock with fluffy or not wheres the problem?

CLONE 9
Amarr
Viziam
Posted - 2011.07.23 07:01:00 - [6]
 

Originally by: G 0 D
Originally by: CLONE 9

Eve still is ruthless ... Nothing has changed there.



What has changed is players don't risk everything when they undock now, all the pretty clothes and accessories magically reappear on your next clone when you die.

Next will be ships and implants that can't be destroyed.

Then when their avatar technology reaches its pinnacle they will disable pvp and spaceships altogether and we will be left with second life 2.

That is the game we subscribe for now. Hello kitty in space.


Do vanity items make a difference in combat? Does someone coming at me with a monocle have an advantage?

No .. so why should it matter whether they lose the item or not ... it's vanity BUT IT DOESN'T CHANGE THE DYNAMICS OF THE CORE GAME. In fact, anyone who has bought a vanity item has already taken the risk by potentially committing isk to something that is non game changing rather than something that is.

You know this of course - but you choose to ignore the fact because you're working the forums trying to create the impression that things are going pear shaped so people jump across to play 'My little robot'


Hirana Yoshida
Behavioral Affront
Posted - 2011.07.23 07:16:00 - [7]
 

So you don't like spending money on vanity, but do like moaning about others doing it .. sounds to me like they are having the desired effect.

Vanity items are marketable items. For all intents and purposes they are merely digits on the wallet ISK readout.
If Eve was as 'ruthless' as you appear to want it to be, dying would mean killer getting access to your hangar items, wallet and Goddess knows what else.

Elisa Vilerum
Posted - 2011.07.23 07:21:00 - [8]
 

Originally by: Hirana Yoshida
So you don't like spending money on vanity, but do like moaning about others doing it .. sounds to me like they are having the desired effect.

Vanity items are marketable items. For all intents and purposes they are merely digits on the wallet ISK readout.
If Eve was as 'ruthless' as you appear to want it to be, dying would mean killer getting access to your hangar items, wallet and Goddess knows what else.


since u don't die just clone jump and you don't carry billions in pockets and have security because game is in future not in stone age you fail hard killer can take whats left of my ship/pod.

so your argument is fail but please think of another one.

Winston McQuin
Caldari
State War Academy
Posted - 2011.07.23 07:24:00 - [9]
 



What has changed is players don't risk everything when they undock now, all the pretty clothes and accessories magically reappear on your next clone when you die.

Next will be ships and implants that can't be destroyed.

Then when their avatar technology reaches its pinnacle they will disable pvp and spaceships
altogether and we will be left with second life
2.

That is the game we subscribe for now. Hello kitty in space.


EMO much?

RAW23
Posted - 2011.07.23 07:28:00 - [10]
 

Originally by: CLONE 9


Do vanity items make a difference in combat? Does someone coming at me with a monocle have an advantage?

No .. so why should it matter whether they lose the item or not ... it's vanity BUT IT DOESN'T CHANGE THE DYNAMICS OF THE CORE GAME. In fact, anyone who has bought a vanity item has already taken the risk by potentially committing isk to something that is non game changing rather than something that is.





Of course, someone with a Titan BPO in his cargohold gets no combat advantage from that so that item shouldn't risk being destroyed or dropping either, right? Right?


Attempting to tie destroyability to combat utility is an argument that fails very hard. Try constructing an argument that justifies vanity items not being destroyed or dropping without also taking away other non combat-based drops.

Hirana Yoshida
Behavioral Affront
Posted - 2011.07.23 07:29:00 - [11]
 

Originally by: Elisa Vilerum
..so your argument is fail but please think of another one.

No need to think of another one as I am as always 100% on the money.

And a monocle wearer can drop it in hangar before going out to die and a killer is free to what is in his wreck, same thing just less hassle.

Vanity items are currency, nothing more. Where they differ from raw cash is in their ability to illicit an emotional response in viewers .. here is a shocker: It is just like real life.

G 0 D
Posted - 2011.07.23 07:38:00 - [12]
 

Originally by: Winston McQuin


What has changed is players don't risk everything when they undock now, all the pretty clothes and accessories magically reappear on your next clone when you die.

Next will be ships and implants that can't be destroyed.

Then when their avatar technology reaches its pinnacle they will disable pvp and spaceships
altogether and we will be left with second life
2.

That is the game we subscribe for now. Hello kitty in space.


EMO much?


If I don't like that a noob is flying an expensive ship, i'll blow it up.

If I don't like that a noob is wearing a monocle, I can't do anything about it.

There is the problem.

I don't like that the game has indestructible items that don't get dropped on death. I have no tools in the sandbox to do anything about those ******s with monocles that call everyone peasants. They will have their monocles forever, in a game where we were once suppose to risk loosing our items on death.

Elisa Vilerum
Posted - 2011.07.23 07:39:00 - [13]
 

Originally by: Hirana Yoshida
Originally by: Elisa Vilerum
..so your argument is fail but please think of another one.

No need to think of another one as I am as always 100% on the money.

And a monocle wearer can drop it in hangar before going out to die and a killer is free to what is in his wreck, same thing just less hassle.

Vanity items are currency, nothing more. Where they differ from raw cash is in their ability to illicit an emotional response in viewers .. here is a shocker: It is just like real life.



you can be 100% riding golden elephant or other odd crap you argument was fail.

i already stated that i don't care about vanity in a way other guy/and you i guess think.

bypassing game mechanic is my grudge and for what player milking geez what a noble cause.

are we clear on me and vanity?

Aldan Romar
Amarr
Posted - 2011.07.23 07:42:00 - [14]
 

Of course you can destroy vanity items, you just need a lot of l33t PVP-power to do it...

Think harder...

Wellfan
Snake Eyes Inc
Posted - 2011.07.23 10:54:00 - [15]
 

Can I point out the obvious.

You don't wear anything when in your pod...

Marchocias
Posted - 2011.07.23 11:19:00 - [16]
 

Originally by: RAW23
Of course, someone with a Titan BPO in his cargohold gets no combat advantage from that so that item shouldn't risk being destroyed or dropping either, right? Right?


Are you seriously comparing a Titan BPO to a Monocle, and saying that neither gives you an advantage?

You have slipped the word "combat" in before "advantage", I'll grant you. However, Eve is not simply a combat game, so in the grand scheme of things, a Titan BPO gives someone a massive advantage.


The way I see it, imagine you've turned up at some LAN party event. The NeX store clothes are a digital equivalent of the threads you turn up wearing in real life. If someone pods you in game, you wouldn't expect them to steal the underpants you're actually wearing. I know its a bit of a stretch, but that kinda what I reckon CCP have designed here - a way for you to digitally represent yourself much like you would in real life. (I know its totally lame, I'm just saying).

JitaPriceChecker2
Posted - 2011.07.23 11:19:00 - [17]
 

Originally by: Wellfan
Can I point out the obvious.

You don't wear anything when in your pod...


So you have monocle waiting for you at every station you dock ?

RAW23
Posted - 2011.07.23 11:26:00 - [18]
 

Edited by: RAW23 on 23/07/2011 11:30:53
Originally by: Marchocias
Originally by: RAW23
Of course, someone with a Titan BPO in his cargohold gets no combat advantage from that so that item shouldn't risk being destroyed or dropping either, right? Right?


Are you seriously comparing a Titan BPO to a Monocle, and saying that neither gives you an advantage?

You have slipped the word "combat" in before "advantage", I'll grant you. However, Eve is not simply a combat game, so in the grand scheme of things, a Titan BPO gives someone a massive advantage.


Please see the argument I was responding to. I didn't 'slip' 'combat' in before 'advantage', I was responding to an argument based on the lack of combat utility of monocles.
Quote:

The way I see it, imagine you've turned up at some LAN party event. The NeX store clothes are a digital equivalent of the threads you turn up wearing in real life. If someone pods you in game, you wouldn't expect them to steal the underpants you're actually wearing. I know its a bit of a stretch, but that kinda what I reckon CCP have designed here - a way for you to digitally represent yourself much like you would in real life. (I know its totally lame, I'm just saying).


This is not a good analogy. You don't buy your real life clothes with in game resources. They are also not 'your' clothes but those of your character. They retain a value in-game and just because they have no utility in terms of mechanics does not mean they don't have any value. They are valuable items that are indestructible and unlootable. This is a huge departure from the spirit of the game.

Edit - I agree with your analysis that this is the sort of mindset that CCP wants to encourage but a) it is a ridiculous mindset that piles inanity on an already vacuous notion and b) their desire to support such an idea has trumped their desire to preserve the integrity of the game.

Discordia Duenna
The Gosimer and Scarab
Posted - 2011.07.23 11:32:00 - [19]
 

Originally by: Singeabooty Raj
If i was wearing a monocle or these goggles the experience would still be unsatisfying for you


****in AVery Happy

Solomunio Kzenig
Amarr
Indicium Technologies
Hephaestus Forge Alliance
Posted - 2011.07.23 12:55:00 - [20]
 

Edited by: Solomunio Kzenig on 23/07/2011 12:56:04
The whinging and trolling about vanity items is a distraction in my opinion, the real deal breaker for me is the whole concept of MT in the 1st place. We pay a subscription for EVE, with the understanding that all EVE content is availble to all players (in game mechanics excepted of course, i.e. a 15 day trial can't fly a Titan, no Motherships in High Sec etc.).

MT fundamentally breaks this paradigm and also tempts P down a slippery slope of concentrating on developing content for the MT portion of the game. Why develop stuff for your players that they pay for once when you can develop stuff that they potentially have to pay for twice?

In addition the shift by P away from the 2 expansions a year model to many small expansions is perfect for MT, games with MT in them need a constant churn of new 'Oh Shiney' to keep the plyers paying up. Keep a close eye on the EVE (content covered by the subscription) versus MT ratio of each upcoming expansion, my bet is the MT part will soon dominate.

Discrodia
Gallente
Symbiosis International
Moose Alliance
Posted - 2011.07.23 14:06:00 - [21]
 

Originally by: Singeabooty Raj
If i was wearing a monocle or these goggles the experience would still be unsatisfying for you

Zee goggles! They do nothing!

Important Person
Posted - 2011.07.23 14:50:00 - [22]
 

Originally by: JitaPriceChecker2
Originally by: Wellfan
Can I point out the obvious.

You don't wear anything when in your pod...


So you have monocle waiting for you at every station you dock ?


Why not? You have dozens of pants, shirts, jackets, shades, jewellery, shoes, makeup artists, tatoo artists and hairstylists waiting for you at any station you dock at after being podded. Why should a removable monocle be any different?

Noddy Comet
Caldari
Posted - 2011.07.23 14:58:00 - [23]
 

Originally by: G 0 D
Originally by: CLONE 9



Next will be ships and implants that can't be destroyed.




*Citation needed*

And no, pulling it out of your rear or from inside your tinfoil hat does not count.

CCP Loktofeit

Posted - 2011.07.23 15:00:00 - [24]
 

Originally by: RAW23
Originally by: CLONE 9


Do vanity items make a difference in combat? Does someone coming at me with a monocle have an advantage?

No .. so why should it matter whether they lose the item or not ... it's vanity BUT IT DOESN'T CHANGE THE DYNAMICS OF THE CORE GAME. In fact, anyone who has bought a vanity item has already taken the risk by potentially committing isk to something that is non game changing rather than something that is.





Of course, someone with a Titan BPO in his cargohold gets no combat advantage from that so that item shouldn't risk being destroyed or dropping either, right? Right?


Attempting to tie destroyability to combat utility is an argument that fails very hard. Try constructing an argument that justifies vanity items not being destroyed or dropping without also taking away other non combat-based drops.


I normally don't post much, but I wanted to know if you could further explain your stance there.

The transportation of limited-supply materials and resources is a core part of gameplay. One of the biggest player comcerns about Ships>Gold>ThinAir (as the thread is titled) is that any design bypassing that process negates entire chunks of the core gameplay of EVE Online.

As I see it, a Titan BPO affects combat in the EVE universe, because combat is a persistent state. It did not begin when that ship was targetted nor will it end when one or both sides have been destroyed. Just as it is imperative to one group that the BPO reaches its destination safely, it's very likely that it is imperative (or at least desirable) to others to prevent that BPO from reaching its destination.

So, my perception is that the BPO does offer a significant advantage to one or more sides in a battle, albeit an advantage that probably will not be realized until the BPO is sold or the resultant ship fielded.

Would you be able to explain why you feel that wouldn't be the case?

To be clear, I am neither claiming that you are wrong nor stating that my view is the right one. EVE is many things to many people and I really am interested in your view of why you feel that either there should be no risk to dropping the BPO or there should be risk of dropping a monocle.

Vice Admiral Spreadsheet
Caldari
Posted - 2011.07.23 15:06:00 - [25]
 

Originally by: CCP Loktofeit
Originally by: RAW23
Originally by: CLONE 9


Do vanity items make a difference in combat? Does someone coming at me with a monocle have an advantage?

No .. so why should it matter whether they lose the item or not ... it's vanity BUT IT DOESN'T CHANGE THE DYNAMICS OF THE CORE GAME. In fact, anyone who has bought a vanity item has already taken the risk by potentially committing isk to something that is non game changing rather than something that is.





Of course, someone with a Titan BPO in his cargohold gets no combat advantage from that so that item shouldn't risk being destroyed or dropping either, right? Right?


Attempting to tie destroyability to combat utility is an argument that fails very hard. Try constructing an argument that justifies vanity items not being destroyed or dropping without also taking away other non combat-based drops.

As I see it, a Titan BPO affects combat in the EVE universe, because combat is a persistent state. It did not begin when that ship was targetted nor will it end when one or both sides have been destroyed. Just as it is imperative to one group that the BPO reaches its destination safely, it's very likely that it is imperative (or at least desirable) to others to prevent that BPO from reaching its destination.

So, my perception is that the BPO does offer a significant advantage to one or more sides in a battle, albeit an advantage that probably will not be realized until the BPO is sold or the resultant ship fielded.


Exactly. It's a tad ridiculous to compare a titan BPO to a monocle.
A monocle can never do anything, a BPO can Rolling Eyes
RAW23 has landed flat on his face, after tumbling down a hill of fail YARRRR!!

Hunter Verdeen
Posted - 2011.07.23 15:20:00 - [26]
 

None of you get it in fact I wonder if any of you actually understand what goes on when one gets podded. Not your ship blown up but podded. I mean when your ship blows up you lose your ship, it's fittings, and the cargo but when the pod blows up you lose your body, implants, and your conscious mind gets transfered into a new clone. Before the NEX your clone gets fully clothed in exactly the same outfit the one that got destroyed was in and a brand new pod. Now with the NEX you clone gets clothed in exactly the same outfit you were in however you got a little more choice into additions to the basic outfit. I fail to see how any piece of clothing or vanity item if you will has ever been lost in game. To ***** because you can;t destroy clothing when you never could in the first place is just stupid.

On another note because I am very tired of seeing folks say something that is just simply wrong I have to correct you. All of you who say when you get podded you dock at any station and you have your stuff waiting for you and it is not true and very noobish to say. If your ship gets destroyed and you end up in your pod there is and always has been a compartment for the clothes so you have them when your ship goes boom. This way you dock and have clothes with you anywhere and everywhere. However if you get podded a new set of the same clothes are waiting at the med center where your clone in installed. It's not like you get podded and wake up in space in a pod you wake up in the station where you have a clone waiting and get a brand new set of clothes and a pod. Come on folks get it right.

Last Star Fighter
Posted - 2011.07.23 15:35:00 - [27]
 

Why does the monocle look like a butt hole?

Cashcow Golden Goose
Posted - 2011.07.23 16:23:00 - [28]
 

They don't want to re-render your picture every time you get podded or clone jump. That is the simple explanation that explains all circumstances relating to invulnerable items, and in fact the moments they are not invulnerable.

If destruction would need re-render, then indestructible.

Lazy, bolt on, after thoughts, not even for Eve, but for other products.

Can't you just beta test World Of Darkness quietly without making a fuss? There will be no effort to actually make it fit Eve, you have got to get over it.
You can stand on the balcony, STAND, STARING AT YOUR SHIP, and you cannot clone jump UNTIL YOU LEAVE YOUR SHIP.

This will not be fixed, because it's not relevant to world of darkness, your portrait will not need forcible re-renders in World of Darkness, so that will not be written.

Rocket Science, this is not.

DeBingJos
Minmatar
Goat Holdings
Posted - 2011.07.23 16:55:00 - [29]
 

Originally by: CCP Loktofeit
EVE is many things to many people and I really am interested in your view of why you feel that either there should be no risk to dropping the BPO or there should be risk of dropping a monocle.


Vanity items should drop like the other ingame items or be destroyed like implants. The way it is now is wrong, this is EVE, your stuff should be at risk.

Important Person
Posted - 2011.07.23 17:25:00 - [30]
 

PvP leetoid griefer tears. Yum.

They're clothes ffs. Find another bandwagon.


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