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blankseplocked [avatar movement] What's wrong with the common WASD?
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Posted - 2011.07.21 01:03:00 - [31]

"Standard moonwalk" option could be nice to have but it will distract developers from creating very important and more expensive NeX stuff - so most likely we won't see it until "shooting in stations" will be implemented 5-7 years later.

Aurelius Federation
Posted - 2011.07.21 01:04:00 - [32]

Edited by: Mendolus on 21/07/2011 01:04:41
Originally by: Kaname Hagiri
Originally by: Mendolus
Edited by: Mendolus on 20/07/2011 19:26:02
Incarna WASD is more like a push system, where you are pushing your avatar in the direction you want them to go, i.e. it is more like real life.

Your push system will be a better choice only if
1.The game is using long-range vertical viewing angle
2.Your avatar is in middle of the screen and no more than 500 pixels big so you can see where you are going

I do agree there, the odd camera positions are rather ill-advised and avatar scale limitations are strange, although I do see where they were or are trying to go with it, it feels like you're a giant in a collapsing hallway a la Willy Wonka And The Chocolate Factory.

Ultimate Forces
Posted - 2011.07.22 08:12:00 - [33]

If you think about it, our toons have spent the last months/years living in an egg, and suddenly they're now rudely jetisoned from the nice cosy pod everytime they dock and thrust into a dark room with no exits and park benches for furniture. On top of that they're trying to figure out why some numbnuts is trying to sell them ridiculously expensive clothes and accessories when all they really want to do is strip down to their pants and jump back into the egg.

So the clunky control system actually simulates people trying to figure out how to walk about after years of innactivity and not godawful programming at all.

Encina Technologies
Namtz' aar K'in
Posted - 2011.07.22 09:01:00 - [34]

CCP has this long history of reinventing the GUI.

They're also trying to push the space bar for switching to chat mode instead of return. I'm sure in a few years all other games will have seen the light followed suit.

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